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{ | <!--{| style="border:1px solid #582806; background:#000000; margin-left:auto; margin-right:auto; margin-bottom:12px" | ||
[[ | | valign="middle" style="padding:8px;" | [[File:E-UNI Emblem.png|64px|link=http://wiki.eveuniversity.org/EVE_University|EVE University logo]] | ||
[[ | | valign="middle" style="padding:5px;" | This [[Eve University]] program has recently gone through major changes. {{co|#00ffea|Changes to the policy are highlighted in teal}}. | ||
[[ | |}--> | ||
[[Category: | |||
{| style="border:1px solid #582806; background:#000000; margin-left:auto; margin-right:auto; margin-bottom:12px" | |||
| valign="middle" style="padding:8px;" | [[File:E-UNI Emblem.png|64px|link=http://wiki.eveuniversity.org/EVE_University|EVE University logo]] | |||
| valign="middle" style="padding:5px;" | This former [[Eve University]] class is being reworked into the modern system! Feel free to keep an eye on it to see its development! | |||
|} | |||
<!--[[Category:Classes]]--> | |||
== Preface == | == Preface == | ||
There are many | There are many skills that a capsuleer must learn as a ship pilot, but some of the most important things to learn are things that beginning pilots do almost subconsciously: steering a ship, warping between systems and locations, and orbiting targets. These basic tasks may seem simple and pointless, but are often the very things that separate a successful or unsuccessful tackle, and can mean the difference between life or death. Mastering the material covered in this class will enable each capsuleer to get the most out of his or her ships. | ||
== Class Information == | == Class Information == | ||
This | This class contains the standard information of this class pertaining to ship movement, ship warping, bookmarks, tactical and fleet warping, and adjusting to combat conditions. Additional information relevant to the teacher is listed under '''Notes for the Teacher'''. | ||
=== General Information === | === General Information === | ||
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Describe the general purpose and objectives of the class, and the intended audience. | Describe the general purpose and objectives of the class, and the intended audience. | ||
*'''Duration:''' | *'''Duration:''' 2 to 3 hours [and an additional 1 to 2 hours for the optional practical exercise. | ||
*'''Location:''' Docked up safely in a station | *'''Location:''' Docked up safely in a station. | ||
'''Student requirements:''' | '''Student requirements:''' | ||
* | * Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: [[Mumble]] | ||
* Access to the Class.E-UNI in-game chat channel. | * Access to the Class.E-UNI in-game chat channel. | ||
* A Condor, Executioner, Atron or Slasher T1 frigate, for the optional practical exercise. | * A Condor, Executioner, Atron or Slasher T1 frigate, for the optional practical exercise. | ||
'''Additional information:''' | '''Additional information:''' | ||
This class is primarily lecture delivered in the Class.E-UNI channel in | This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, as well as a number of practical excercises. If the practical cannot be done, other options must be looked into. | ||
== Notes for the Teacher == | == Notes for the Teacher == | ||
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Class preparation: | Class preparation: | ||
* Being a part of Eve University is important, due to friendly fire rules. | * Being a part of Eve University is important, due to friendly fire rules. | ||
* '''DANGER:''' Due to friendly fire rules, if a student is not part of the uni, anything practical segment that would require | * '''DANGER:''' Due to friendly fire rules, if a student is not part of the uni, anything practical segment that would require aggressing a target must be handled very carefully! | ||
* Prepare a chain of 20 anchored containers set up at different headings to make a navigation course of sorts; each container should be labeled "Nav 1", "Nav 2", and so on, and should all be about 20km apart from the preceeding container. This is for a maneuvering excercise, and the names are important as the students are supposed to scramble these. The name of the pilot and the name of the can will appear on the Log with a timestamp to track times. | * Prepare a chain of 20 anchored containers set up at different headings to make a navigation course of sorts; each container should be labeled "Nav 1", "Nav 2", and so on, and should all be about 20km apart from the preceeding container. This is for a maneuvering excercise, and the names are important as the students are supposed to scramble these. The name of the pilot and the name of the can will appear on the Log with a timestamp to track times. | ||
* Prepare a battleship with | * Prepare a battleship with four smartbombs; one faction large, one large, one medium, one small. This smartbomb should be set to single cycle. This is for practicing orbiting a smartbomb-equipped ship. | ||
* Prepare two Orcas if possible, for a demonstration of webifying techniques for warping. One ship should be fit with a 100mn Microwarpdrive I, set for a single cycle. If Orcas are not available, two Freighters will suffice. | * Prepare two Orcas if possible, for a demonstration of webifying techniques for warping. One ship should be fit with a 100mn Microwarpdrive I, set for a single cycle. If Orcas are not available, two Freighters will suffice. | ||
* Set up a grid of 6 bookmarks with at least 150km distance from each other, to describe tactical warping. | * Set up a grid of 6 bookmarks with at least 150km distance from each other, to describe tactical warping. | ||
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== Class Contents == | == Class Contents == | ||
* Basic Ship Movement | |||
* Tactical maneuvering a ship using the overview | * Tactical maneuvering a ship using the overview | ||
* Tactical maneuvering a ship via double-clicking | * Tactical maneuvering a ship via double-clicking | ||
* Warping - How it works | |||
* Webifier-assisted warp entry | |||
* Tactical Warping | |||
* Countering Tactical Warping | |||
* Basic bookmarking while in warp | |||
* Bumping | |||
* Undocking from a station while at war | |||
* Pod saving after ship loss | |||
* Stargate entry and exit | * Stargate entry and exit | ||
* Automatic jumps through stargates | * Automatic jumps through stargates | ||
* Ranges for jumping, looting, docking, etc. | |||
* Ranges for | * Maneuvering in combat - Moving between targets | ||
* Maneuvering in combat - | |||
* Avoiding smartbombs while pointing | * Avoiding smartbombs while pointing | ||
* Taking point | * Taking point | ||
* Escaping tackle | * Escaping tackle | ||
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We have a few ground rules for this class: | We have a few ground rules for this class: | ||
* Please put your | * Please put your Mumble settings on "Push to Talk" if you have not already done so. | ||
* Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open | * Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.] | ||
Everyone ready? OK, then - let's begin.... | Everyone ready? OK, then - let's begin.... | ||
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* Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping. | * Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping. | ||
* Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival. | * Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival. | ||
* Non-Eve University members must NOT use any module on the containers while participating in this exercise, or they may be destroyed by CONCORD. | |||
==== Tactical maneuvering a ship via double-clicking ==== | ==== Tactical maneuvering a ship via double-clicking ==== | ||
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* Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping. | * Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping. | ||
* Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival. | * Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival. | ||
* Non-Eve University members must NOT use any module on the containers while participating in this exercise, or they may be destroyed by CONCORD. | |||
=== Warp Drive Navigation === | === Warp Drive Navigation === | ||
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* Explain how ships enter warp at 75% speed, and the lines shown on the throttle control. | * Explain how ships enter warp at 75% speed, and the lines shown on the throttle control. | ||
* Explain how planets use different points for aligning and for warping, and why customs station may be a better choice for aligning. | * Explain how planets use different points for aligning and for warping, and why customs station may be a better choice for aligning. | ||
* Explain how aligning works, and how it can save one's life. | |||
'''Practical:''' | '''Practical:''' | ||
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* Bring out an Orca and do a visual demonstration of decelerated warp using webifiers. | * Bring out an Orca and do a visual demonstration of decelerated warp using webifiers. | ||
* (Optional) Have the class practice webifying techniques. | * (Optional) Have the class practice webifying techniques. | ||
* Non-Eve University members must loot a container in order to be able to participate in this exercise. | |||
* | |||
==== Tactical Warping ==== | ==== Tactical Warping ==== | ||
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'''Practical:''' | '''Practical:''' | ||
* The instructor should get into a battleship-type ship, and have it warp between four points. | * The instructor should get into a battleship-type ship, and have it warp between four points. | ||
* Have the students attempt to catch the instructor prior to it entering warp. | * Have the students attempt to catch the instructor using a warp scrambler or disruptor prior to it entering warp. | ||
* Non-Eve University members must loot a container in order to be able to participate in this exercise. | |||
==== Basic bookmarking while in warp ==== | |||
'''Theory:''' | '''Theory:''' | ||
* Explain | * Explain how bookmarking works through People & Places. | ||
* Explain | * Explain how to set up an emergency safespot bookmark while in warp. | ||
* Explain how to set up a proper safespot while in warp. | |||
'''Practical:''' | '''Practical:''' | ||
* | * Have all of the students warp from one planet to another. Then, have them warp to their safespots. | ||
* Warp to each student to verify the safespots were formed correctly. | |||
* | |||
==== Bumping ==== | ==== Bumping ==== | ||
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* The instructor should be flying an Orca or freighter. | * The instructor should be flying an Orca or freighter. | ||
* Have the students try to bump the Orca away from the station as a demonstration. | * Have the students try to bump the Orca away from the station as a demonstration. | ||
==== Undocking from a station while at war ==== | |||
'''Theory:''' | |||
* Explain how each station type has a different behavior when it comes to undocking. | |||
* Explain how some stations have different distance boxes, and how some stations will throw you outside of docking range before the screen stops fading from black, where others will protect you for dozens of kilometers. | |||
* Explain how some stations are 'smartbomb proof' due to the minimum distances when undocking. | |||
'''Practical:''' | |||
* Have the class undock from two different station types, and observe how far the station is behind them. Primary Caldari stations have the largest bubbles, while some Gallente ones are very tiny. | |||
==== Pod saving after ship loss ==== | |||
'''Theory:''' | |||
* Explain that when a ship is destroyed PVP, that it is imperative that the capsuleer must attempt to escape or risk death. | |||
* Explain that there is lag once the ship is destroyed, and that the pilot should 'spam' the warp button in order to escape. | |||
'''Practical:''' | |||
* All students should be in shuttles. These shuttles are fully intended to be destroyed. | |||
* Non-Eve University members must loot a container in order to be able to participate in this exercise. | |||
* The instructor should be inside a fast locking ship, such as an assault frigate, or an interceptor. | |||
* The instructor must attempt to warp scramble the pod prior to it escaping. If the student is unable to escape in time, then the pod will get scrambled, and the teacher will give the student another chance to escape. | |||
* DO NOT SHOOT THE POD - Set the guns to fire only by mouse click to prevent accidents. | |||
=== Stargate Navigation === | === Stargate Navigation === | ||
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'''Practical:''' | '''Practical:''' | ||
* (Optional) Have the class test out each of these ranges. | * (Optional) Have the class test out each of these ranges. | ||
=== Combat Maneuvers === | === Combat Maneuvers === | ||
This section explains . This section will require the use of for | ---- | ||
This section explains on how to gain tactical advantage by doing specific maneuvers. This section will require the use of frigates with warp disruptors (not scramblers), the use of a small, medium, large and faction large sized smartbomb-fitted battleship, and the use of the 20 anchored containers for this practical exercise. | |||
==== Maneuvering in combat - Moving between targets ==== | ==== Maneuvering in combat - Moving between targets ==== | ||
'''Theory:''' | '''Theory:''' | ||
* | * Explain how the distance of a ship's orbit, the angle that you approach the target, and the speed of the maneuver can affect turret and missile effectiveness. | ||
* Explain the "spiral out" maneuver to put distance from the target; using double-click to move straight, then to reset the orbit, in order to prevent exposing one's self. | |||
* Explain how a pilot's ship should never stop, and why they shouldn't stop. | |||
* Explain how to, if a target is behind them, to safely do two or three manual turns to avoid receiving a lucky shot. | |||
* This 12-minute video from Agony Unleashed is a great intro for basic PvP maneuvering, especially spiral approaches: http://www.youtube.com/watch?v=WT8VqVcLDqc | |||
'''Practical:''' | '''Practical:''' | ||
* | * Have the pilots practice orbiting around a target. | ||
* Have the pilots practice the spiral-out maneuver. | |||
==== Avoiding smartbombs while pointing ==== | ==== Avoiding smartbombs while pointing ==== | ||
'''Theory:''' | '''Theory:''' | ||
* | * Explain the ranges of the smartbombs - default 3,000m, 4,000m and 5,000m for non-faction ones. | ||
* Explain how to take point against a smartbomb battleship. | |||
'''Practical:''' | '''Practical:''' | ||
* | * The instructor should position the battleship far away from any station or any other non-participant. | ||
* Non-Eve University members must loot a container in order to be able to participate in this exercise. | |||
* The class should, one at a time, attempt to tackle the battleship without taking damage. | |||
* The instructor should only do one smartbomb blast, escalating in scale per blast | |||
==== Taking point ==== | |||
'''Theory:''' | '''Theory:''' | ||
* | * Explain how a pilot approaches a ship for the tackle can be just as important as orbiting it. | ||
* Explain why a pilot should never approach head on to a target when moving in a fast ship. | |||
'''Practical:''' | '''Practical:''' | ||
* | * With the 20 navigation points used prior, call out a particular navigation point for the entire class to attempt to tackle. Call out different random targets until the instructor is satisfied. | ||
* Make sure that no one approaches the can from a head-on angle. | |||
* Non-Eve University members must NOT use any module on the containers while participating in this exercise, or they may be destroyed by CONCORD. | |||
==== Escaping tackle ==== | ==== Escaping tackle ==== | ||
'''Theory:''' | '''Theory:''' | ||
* | * Explain that in most situations, escaping tackle is impossible, unless a target gets jammed, energy neutralized or the pointing ship gets bumped far enough away. | ||
* Explain that once a ship escapes the scrambling device, that they should be able to escape. | |||
'''Practical:''' | '''Practical:''' | ||
* | * The instructor should be in a battleship, while each class participant is in a frigate. | ||
* Those not being scrambled should try to bump the battleship out of range, to allow the frigate to escape. | |||
* Non-Eve University members must loot a container in order to be able to participate in this exercise. | |||
===Class Wrap-up=== | ===Class Wrap-up=== | ||
---- | |||
* Thanks for attending this class! | * Thanks for attending this class! | ||
** I would appreciate any feedback from people on how to improve the class | ** I would appreciate any feedback from people on how to improve the class | ||
* Questions ? | * Questions ? | ||