Difference between revisions of "Abyssal modules"
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− | {{ | + | {{Abyssal Deadspace links}} |
− | [[image:Abyssal module tooltip.png | + | [[image:Abyssal module tooltip.png|thumb|Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were mutated, and how great the mutations were]] |
− | '''Abyssal modules''' are modules that have been | + | '''Abyssal modules''' are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation. |
Abyssal modules can be identified from the "Abyssal" in their name and from the [[File:CornerTAbs.png]] symbol at the corner of the module icon. | Abyssal modules can be identified from the "Abyssal" in their name and from the [[File:CornerTAbs.png]] symbol at the corner of the module icon. | ||
Line 7: | Line 7: | ||
== Creating abyssal modules == | == Creating abyssal modules == | ||
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]] | [[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]] | ||
− | Two items are required to create an abyssal module: a Mutaplasmid | + | Two items are required to create an abyssal module: |
+ | * a Mutaplasmid | ||
+ | * a module that is compatible with that mutaplasmid | ||
− | Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. | + | The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats. |
+ | |||
+ | To create (or "Roll" or "Mutate") the abyssal module: | ||
+ | # Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module. | ||
+ | # Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list. | ||
+ | # The right side of the window will then display a list of the possible stat changes the module can receive. | ||
+ | # Pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module. The window will display the module's newly adjusted stats. | ||
+ | |||
+ | Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that: | ||
+ | * Unstable mutaplasmids have the highest possible bonuses, but they also have the highest chances of getting penalties | ||
+ | * Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module | ||
+ | |||
+ | Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another. | ||
+ | |||
+ | Mutating a module can only be done once, and cannot be undone. | ||
+ | |||
+ | Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract. | ||
+ | |||
+ | There are out-of-game websites and servers, such as [https://mutaplasmid.space/ mutaplasmid.space], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were. | ||
+ | |||
+ | == Mutaplasmids == | ||
+ | Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. | ||
+ | |||
+ | Mutaplasmids come in three base strengths: | ||
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties | * Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties | ||
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties | * Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties | ||
* Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties | * Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties | ||
− | + | Two special types of mutaplasmids have only one strength: | |
+ | * Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units | ||
+ | * Exigent mutaplasmids mutates [[Drones]] | ||
− | + | The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction. | |
− | + | The order of effect size is: | |
− | + | * Decayed | |
− | + | * Glorified Decayed | |
+ | * Gravid | ||
+ | * Glorified Gravid | ||
+ | * Unstable | ||
+ | * Glorified Unstable | ||
== Modifiable modules == | == Modifiable modules == | ||
− | |||
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids. | Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids. | ||
Line 29: | Line 59: | ||
The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies. | The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies. | ||
+ | {{Clear}} | ||
+ | <tabs> | ||
+ | <tab name="Armor"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon armor plate.png|link=|64px]] Armor Plate Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" |[[File:Decayed_ArmorPlate_Mutaplasmid.png|link=|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" |[[File:Gravid_ArmorPlate_Mutaplasmid.png|link=|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorPlate_Mutaplasmid.png|link=|40px]]Unstable | ||
+ | |- | ||
+ | | Armor HP bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Mass || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | PG usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
− | {|class=wikitable style=" | + | {|class="wikitable" style="text-align: center;" |
+ | |+ style="text-align:left;" | [[File:Icon armor repairer i.png|link=|64px]] Armor Repairer Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" |[[File:Decayed_ArmorRepairer_Mutaplasmid.png|link=|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" |[[File:Gravid_ArmorRepairer_Mutaplasmid.png|link=|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorRepairer_Mutaplasmid.png|link=|40px]]Unstable | ||
+ | |- | ||
+ | | Activation cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+15%}} - {{co|green|-10%}} || {{co|red|+20%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Activation duration || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}} | ||
|- | |- | ||
− | | | + | | Armor hitpoints repaired || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} |
|- | |- | ||
− | | | + | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | PG usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
− | |[[File:Icon armor repairer i.png|link=|]] | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon armor repairer i.png|link=|64px]] Ancillary Armor Repairer Mutaplasmids |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" |[[File:Unstable_ArmorRepairer_Mutaplasmid.png|link=|40px]]Unstable | |
− | + | |- | |
− | + | | Activation cost || {{co|red|+40%}} - {{co|green|-40%}} | |
+ | |- | ||
+ | | Activation duration || {{co|red|+20%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Armor hitpoints repaired || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |- | ||
+ | | Reload time || {{co|red|+30%}} - {{co|green|-30%}} | ||
|- | |- | ||
+ | | CPU usage || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | PG usage || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Shield"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon shield extender.png|link=|64px]] Shield Extender Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_ShieldExtender_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_ShieldExtender_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldExtender_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | Shield Hitpoint Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Signature Radius Modifier || {{co|red|+30%}} - {{co|green|-10%}} || {{co|red|+40%}} - {{co|green|-20%}} || {{co|red|+50%}} - {{co|green|-30%}} | ||
+ | |} | ||
− | |[[File:Icon | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon shield glow.png|link=|64px]] Shield Booster Mutaplasmids |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Decayed_ShieldBooster_Mutaplasmid.png|40px]]Decayed | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Gravid_ShieldBooster_Mutaplasmid.png|40px]]Gravid | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldBooster_Mutaplasmid.png|40px]]Unstable | |
− | + | |- | |
+ | | Activation time / duration || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Shield Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}} | ||
|- | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
− | |style="text-align:center;background:#222222" | + | {|class="wikitable" style="text-align: center;" |
+ | |+ style="text-align:left;" | [[File:Icon ancillary shield booster.png|link=|64px]] Ancillary Shield Booster Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_ShieldBooster_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | Activation time / duration || {{co|red|+20%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Shield Bonus || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+40%}} - {{co|green|-40%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Reload Time || {{co|red|+30%}} - {{co|green|-30%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Hull"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon module damage control.png|link=|64px]] Damage Control Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_DamageControl_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_DamageControl_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_DamageControl_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | Structure Kinetic Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Structure Thermal Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Structure EM Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
|- | |- | ||
+ | | Structure Explosive Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |} | ||
− | |[[File:Icon | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon assault damage control.png|link=|64px]] Assault Damage Control Mutaplasmids |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Decayed_AssaultDamageControl_Mutaplasmid.png|40px]]Decayed | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Gravid_AssaultDamageControl_Mutaplasmid.png|40px]]Gravid | |
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_AssaultDamageControl_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | Activation time / duration || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |- | ||
+ | | Structure EM Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Structure Explosive Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Structure Kinetic Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Structure Thermal Damage Resistance || {{co|red|-10%}} - {{co|green|+5%}} || {{co|red|-20%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Astronautics"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Module icon afterburner tech1.png|link=|64px]] Afterburner Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_Afterburner_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_Afterburner_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_Afterburner_Mutaplasmid.png|40px]]Unstable | ||
|- | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|-50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Maximum Velocity Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-5%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
− | |[[File: | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Module icon microwarpdrive tech1.png|link=|64px]] Microwarpdrive Mutaplasmids |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Decayed_Microwarpdrive_Mutaplasmid.png|40px]]Decayed | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Gravid_Microwarpdrive_Mutaplasmid.png|40px]]Gravid | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Unstable_Microwarpdrive_Mutaplasmid.png|40px]]Unstable | |
|- | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|-50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}} | ||
+ | |- | ||
+ | | Maximum Velocity Bonus || {{co|red|-3%}} - {{co|green|+3%}} || {{co|red|-5%}} - {{co|green|+7%}} || {{co|red|-10%}} - {{co|green|+10%}} | ||
+ | |- | ||
+ | | Signature Radius Modifier || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|+10%}} - {{co|green|-20%}} || {{co|red|+30}} - {{co|green|-30%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Capacitor"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon cap battery.png|link=|64px]] Capacitor Batteries Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_Battery_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_Battery_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_Battery_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Capacitor Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Capacitor Warfare Resistance Bonus || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |} | ||
− | |[[File:Icon | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon energy neutralizer i.png|link=|64px]] Energy Neutralizer Mutaplasmids |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Decayed_Neutralizer_Mutaplasmid.png|40px]]Decayed | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Gravid_Neutralizer_Mutaplasmid.png|40px]]Gravid | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Unstable_Neutralizer_Mutaplasmid.png|40px]]Unstable | |
− | |||
|- | |- | ||
+ | | Neutralization Amount || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+20%}} - {{co|green|-15%}} || {{co|red|+30%}} - {{co|green|-20%}} || {{co|red|+40%}} - {{co|green|-40%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Optimal Range || {{co|red|-15%}} - {{co|green|+20%}} || {{co|red|-20%}} - {{co|green|+30%}} || {{co|red|-40%}} - {{co|green|+40%}} | ||
+ | |} | ||
− | |style="text-align:center;background:#222222" | + | |
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Vamp.png|link=|64px]] Small Energy Nosferatu Mutaplasmid | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_Nosferatu_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_Nosferatu_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_Nosferatu_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Energy transfer amount || {{co|red|-5%}} - {{co|green|+10%}} || {{co|red|-10%}} - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+30%}} | ||
+ | |- | ||
+ | | Optimal Range || {{co|red|-15%}} - {{co|green|+20%}} || {{co|red|-20%}} - {{co|green|+30%}} || {{co|red|-40%}} - {{co|green|+40%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Special"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon siege.png|link=|64px]] Siege Module Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_DPS_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_DPS_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_DPS_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | Turret Damage Bonus || 0% - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}} | ||
+ | |- | ||
+ | | Siege Missile Damage Bonus || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-3%}} - {{co|green|+2%}} || {{co|red|-3%}} - {{co|green|+3%}} | ||
+ | |- | ||
+ | | Armor Repairer / Shield Booster Amount Bonus || {{co|red|-5%}} - {{co|green|+2%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |- | ||
+ | | Armor Repairer / Shield Booster Duration Bonus || {{co|red|+2%}} - {{co|green|-5%}} || {{co|red|+5%}} - {{co|green|-7%}} || {{co|red|+10%}} - {{co|green|-10%}} | ||
|- | |- | ||
+ | | Powergrid Usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Tackling"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon stasis webifier i.png|link=|64px]] Stasis Webifier Mutaplasmid | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Decayed_Webifier_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Gravid_Webifier_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Unstable_Webifier_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Maximum Velocity Bonus || {{co|red|-3%}} - {{co|green|+3%}} || {{co|red|-5%}} - {{co|green|+7%}} || {{co|red|-10%}} - {{co|green|+10%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+40%}} - {{co|red|+80%}} || {{co|red|+100%}} - 0% || {{co|red|+150%}} - {{co|green|-10%}} | ||
+ | |- | ||
+ | | Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |} | ||
− | |[[File:Icon | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon warp scrambler i.png|link=|64px]] Warp Scrambler Mutaplasmid |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Decayed_Scrambler_Mutaplasmid.png|40px]]Decayed | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Gravid_Scrambler_Mutaplasmid.png|40px]]Gravid | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Unstable_Scrambler_Mutaplasmid.png|40px]]Unstable | |
|- | |- | ||
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+80%}} - {{co|red|+40%}} || {{co|red|+100%}} - 0% || {{co|red|+100%}} - {{co|green|-10%}} | ||
+ | |- | ||
+ | | Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |} | ||
− | |[[File:Icon | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon warp disruptor i.png|link=|64px]] Warp Disruptor Mutaplasmid |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Decayed_Disruptor_Mutaplasmid.png|40px]]Decayed | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Gravid_Disruptor_Mutaplasmid.png|40px]]Gravid | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Unstable_Disruptor_Mutaplasmid.png|40px]]Unstable | |
− | + | |- | |
+ | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | ||
+ | |- | ||
+ | | Activation Cost || {{co|red|+80%}} - {{co|red|+40%}} || {{co|red|+100%}} - 0% || {{co|red|+100%}} - {{co|green|-10%}} | ||
+ | |- | ||
+ | | Optimal Range || {{co|red|-5%}} - {{co|green|+8%}} || {{co|red|-10%}} - {{co|green|+15%}} || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Weapon upgrade"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon gyrostablizer.png|link=|64px]]<big>/</big>[[File:Icon ballistic control system.png|link=|64px]] Weapon upgrade mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 12em; color:wheat;" | [[File:Decayed_DPS_Mutaplasmid.png|40px]]/[[File:Decayed_BCS_Mutaplasmid.png|40px]]Decayed | ||
+ | ! style="width: 12em; color:wheat;" | [[File:Gravid_DPS_Mutaplasmid.png|40px]]/[[File:Gravid_BCS_Mutaplasmid.png|40px]]Gravid | ||
+ | ! style="width: 12em; color:wheat;" | [[File:Unstable_DPS_Mutaplasmid.png|40px]]/[[File:Unstable_BCS_Mutaplasmid.png|40px]]Unstable | ||
+ | |- | ||
+ | | Damage Modifier || {{co|red|+0%}} - {{co|green|+1%}} || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}} | ||
+ | |- | ||
+ | | Rate of Fire bonus || {{co|red|-1%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+1%}} || {{co|red|-2%}} - {{co|green|+2%}} | ||
|- | |- | ||
− | + | | CPU usage || {{co|red|+25%}} - {{co|green|-5%}} || {{co|red|+30%}} - {{co|green|-15%}} || {{co|red|+50%}} - {{co|green|-20%}} | |
− | |style="text-align:center;background:#222222" | + | |} |
+ | </tab> | ||
+ | <tab name="Drone"> | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ style="text-align:left;" | [[File:Icon drone link augmentor i.png|link=|64px]] Drone Mutaplasmids | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Exigent_DroneDurability_Mutaplasmid.png|40px]]Exigent<br>Durability | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Exigent_DroneFirepower_Mutaplasmid.png|40px]]Exigent<br>Firepower | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Exigent_DroneNavigation_Mutaplasmid.png|40px]]Exigent<br>Navigation | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Exigent_DroneProjection_Mutaplasmid.png|40px]]Exigent<br>Projection | ||
+ | |- | ||
+ | | Damage Modifier || {{co|red|-30%}} - {{co|green|+10%}} || 0% - {{co|green|+20%}} || {{co|red|-30%}} - {{co|green|+10%}} || {{co|red|-30%}} - {{co|green|+10%}} | ||
+ | |- | ||
+ | | Turret Tracking || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} | ||
+ | |- | ||
+ | | Maximum Velocity || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} | ||
|- | |- | ||
− | + | | Shield Capacity || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Structure Hitpoints || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Optimal Range || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} | |
− | | | ||
|- | |- | ||
− | + | | Armor Hitpoints || 0% - {{co|green|+30%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | Accuracy Falloff || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || {{co|red|-30%}} - {{co|green|+15%}} || 0% - {{co|green|+30%}} | ||
+ | |} | ||
− | |[[File:Icon | + | {|class="wikitable" style="text-align: center;" |
− | | | + | |+ style="text-align:left;" | [[File:Icon drone damage amplifier.png|link=|64px]] Drone Damage Amplifier Mutaplasmid |
− | + | |- style="background-color: #222222;" | |
− | + | ! style="color:wheat; width:15em" | Attribute Changes | |
− | + | ! style="width: 10em; color:wheat;" | [[File:Radical DDA Mutaplasmid.png|40px]]Radical | |
− | |||
− | |||
|- | |- | ||
− | + | | CPU Usage || {{co|red|+50%}} - {{co|green|-30%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | Drone Damage Bonus || {{co|red|-20%}} - {{co|green|+20%}} | ||
+ | |} | ||
− | |style="text-align:center;background:#222222" | + | {|class="wikitable" style="text-align: center;" |
+ | |+ style="text-align:left;" | [[File:Icon fighter support unit.png|link=|64px]] Fighter Support Unit Mutaplasmid | ||
+ | |- style="background-color: #222222;" | ||
+ | ! style="color:wheat; width:15em" | Attribute Changes | ||
+ | ! style="width: 10em; color:wheat;" | [[File:Radical DDA Mutaplasmid.png|40px]]Radical | ||
|- | |- | ||
− | + | | CPU Usage || {{co|red|+50%}} - {{co|green|-30%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Fighter ROF Bonus || {{co|red|-1%}} - {{co|green|+13%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Fighter Shield Bonus || {{co|red|-1%}} - {{co|green|+1%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Fighter Shield Recharge Bonus|| {{co|red|-1%}} - {{co|green|+1%}} | |
− | | | ||
|- | |- | ||
− | + | | Fighter Velocity Bonus || {{co|red|-1%}} - {{co|green|+1%}} | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | Powergrid Usage|| {{co|red|+50%}} - {{co|green|-30%}} | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
− | + | === Mutated drones === | |
− | + | {{main|Drones#Mutated (Abyssal) Drones|Mutated drones}} | |
− | + | The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone mutates it into a unique Abyssal drone with the original drone's stats randomly mutated (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | |
− | |||
− | |||
− | |||
− | + | The mutaplasmids follow the standard nomenclature reflecting size and type: '''Exigent [size] Drone [attribute] Mutaplasmid''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{#css: | |
− | + | .tabs-label { | |
− | + | background-color: #111111 !important; | |
− | + | } | |
− | + | }} | |
− | |||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 11:31, 17 November 2024
Abyssal Deadspace links |
Abyssal Deadspace |
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Abyssal modules are modules that have been mutated with mutaplasmids. The result is that some of their stats have been increased or decreased. Abyssal modules have the same skill requirements as a T2 module regardless of the module's skill requirements before the mutation.
Abyssal modules can be identified from the "Abyssal" in their name and from the symbol at the corner of the module icon.
Creating abyssal modules
Two items are required to create an abyssal module:
- a Mutaplasmid
- a module that is compatible with that mutaplasmid
The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.
To create (or "Roll" or "Mutate") the abyssal module:
- Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module.
- Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.
- The right side of the window will then display a list of the possible stat changes the module can receive.
- Pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module. The window will display the module's newly adjusted stats.
Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that:
- Unstable mutaplasmids have the highest possible bonuses, but they also have the highest chances of getting penalties
- Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module
Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.
Mutating a module can only be done once, and cannot be undone.
Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via Contracts, and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.
There are out-of-game websites and servers, such as mutaplasmid.space, which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.
Mutaplasmids
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems.
Mutaplasmids come in three base strengths:
- Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
- Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
- Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties
Two special types of mutaplasmids have only one strength:
- Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
- Exigent mutaplasmids mutates Drones
The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.
The order of effect size is:
- Decayed
- Glorified Decayed
- Gravid
- Glorified Gravid
- Unstable
- Glorified Unstable
Modifiable modules
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
Attribute Changes | Decayed | Gravid | Unstable |
---|---|---|---|
Armor HP bonus | -5% - +10% | -10% - +20% | -30% - +30% |
Mass | +20% - -15% | +30% - -20% | +40% - -40% |
CPU usage | +25% - -5% | +30% - -15% | +50% - -20% |
PG usage | +25% - -5% | +30% - -15% | +50% - -20% |
Attribute Changes | Decayed | Gravid | Unstable |
---|---|---|---|
Activation cost | +20% - -15% | +15% - -10% | +20% - -20% |
Activation duration | +2% - -5% | +5% - -7% | +10% - -10% |
Armor hitpoints repaired | -5% - +10% | -10% - +15% | -20% - +20% |
CPU usage | +25% - -5% | +30% - -15% | +50% - -20% |
PG usage | +25% - -5% | +30% - -15% | +50% - -20% |
Attribute Changes | Unstable |
---|---|
Activation cost | +40% - -40% |
Activation duration | +20% - -20% |
Armor hitpoints repaired | -20% - +20% |
Reload time | +30% - -30% |
CPU usage | +50% - -20% |
PG usage | +50% - -20% |
Attribute Changes | Radical |
---|---|
CPU Usage | +50% - -30% |
Drone Damage Bonus | -20% - +20% |
Mutated drones
- Main article: Mutated drones
The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone mutates it into a unique Abyssal drone with the original drone's stats randomly mutated (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)
The mutaplasmids follow the standard nomenclature reflecting size and type: Exigent [size] Drone [attribute] Mutaplasmid