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Stabber: Difference between revisions

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Uryence (talk | contribs)
m Tactics: A couple of addn. details.
Added quote introduced in the Revenant expansion (2024-11-12).
 
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  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Stabber.jpg
  | shipimg=Stabber.jpg
  | shipname=Stabber
  | shipname=Stabber
| caption=Stabber
  | class=Cruiser
  | class=Cruiser
  | grouping=Standard Cruisers
  | grouping=Standard Cruisers
  | hulltype=Stabber Class
  | hulltype=Stabber Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic  
| race=Minmatar
| roles=unspecified
  | variations={{Ship|Vagabond}},{{Ship|Stabber Fleet Issue}}
  | variations={{Ship|Vagabond}},{{Ship|Stabber Fleet Issue}}
  | tech=
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=715 MW
  | powergrid=715 MW
  | cpu=340 tf
  | cpu=340 tf
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  | lows=4
  | lows=4
  | mass=11,400,000 kg
  | mass=11,400,000 kg
  | volume=80,000 m&#179;
  | volume=80,000
  | cargohold=420 m&#179;
  | cargohold=420
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=25 m&#179;
  | dronebay=25
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
| quote=Inertia is a prison space has freed us from.
| quote_attribution=CEO Egar Aldinold
  | info=The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
  | info=The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>7.5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret falloff<br>
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>7.5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret falloff<br>
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  | scanres=320 mm
  | scanres=320 mm
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Minmatar Destroyer|III}}
** {{RequiredSkill|Minmatar Destroyer|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=19h 15m 30s
  | totaltraintime=19h 15m 30s
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==Summary==
== Summary ==
The Stabber is the fastest T1 cruiser, with a bonus that significantly boosts the range of projectile weapons. This is a good ship for pilots interested in "speed tanking" and/or in kiting tactics.
The Stabber is the fastest T1 cruiser, with a bonus that significantly boosts the range of projectile weapons. This is a good ship for pilots interested in "speed tanking" and/or in kiting tactics.


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A competently-piloted Stabber can cope with light PvE, such as Level 2 combat missions, but the [[Rupture]] is more durable and is likely to be a more optimal and forgiving choice for PvE.
A competently-piloted Stabber can cope with light PvE, such as Level 2 combat missions, but the [[Rupture]] is more durable and is likely to be a more optimal and forgiving choice for PvE.


==Skills==
== Skills ==


As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of [[Support skills|support skills]] that help with most ships; {{sk|Minmatar Cruiser}} and skills relevant to [[Turrets#Projectile_turrets|projectile turrets]] will obviously have a big influence on its abilities.
As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of [[support skills]] that help with most ships; {{sk|Minmatar Cruiser}} and skills relevant to [[Turrets#Projectile turrets|projectile turrets]] will obviously have a big influence on its abilities.


When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship:
When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship:
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'''Navigation skills''' help the Stabber dictate range on its opponents:
'''Navigation skills''' help the Stabber dictate range on its opponents:


*{{sk|Navigation}}: 5% faster sub-warp speed per level
* {{sk|Navigation}}: 5% faster sub-warp speed per level
*{{sk|Acceleration Control}}: 5% bonus to the speed increase from afterburners and MWDs per level  
* {{sk|Acceleration Control}}: 5% bonus to the speed increase from afterburners and MWDs per level
*{{sk|Evasive Maneuvering}}: 5% bonus to agility per level
* {{sk|Evasive Maneuvering}}: 5% bonus to agility per level
*{{sk|Spaceship Command}}: 2% bonus to agility per level
* {{sk|Spaceship Command}}: 2% bonus to agility per level


Most [[Skills:Gunnery|gunnery skills]] help the Stabber, but two things are especially relevant:
Most [[Skills:Gunnery|gunnery skills]] help the Stabber, but two things are especially relevant:


*{{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good
* {{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good
* The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships.
* The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. T2 autocannon are not necessary to begin flying the Stabber, but they are a good medium-term goal for a pilot flying it in PvP, and they will be useful on many other Minmatar ships.


T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones.
T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones.


==Tactics==
== Tactics ==


Compared to its sibling the [[Rupture]], the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret [[Turret mechanics#range|falloff]]. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about ''40km''; with short-range ammo loaded, they can reach out to the edge of warp disruption range. The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons.
Compared to its sibling the [[Rupture]], the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret [[Turret mechanics#range|falloff]]. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about ''40km''; with short-range ammo loaded, they can reach out to the edge of warp disruption range. The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons.
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The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from [[Encounter Surveillance System|ESS banks]] in sovereign nullsec.
The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from [[Encounter Surveillance System|ESS banks]] in sovereign nullsec.


==Notes==
== Notes ==
''You can add notes here.''
''You can add notes here.''
==Patch History==
== Patch History ==
{{expansion past|
{{expansion past|
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''
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}}
}}
{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Cruisers]]
 
[[Category:Ship Database]]
[[Category:Standard Cruisers]]