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{{HistoricalDUST}} | {{HistoricalDUST}} | ||
[[ | {{hatnote|[[DUST University|Back to DUST University]]}} | ||
== Fitting your Dropsuit and Vehicles == | |||
==Fitting your Dropsuit and Vehicles== | |||
[[ | [[File:Dust_514_Fitting_Screen.jpg]] | ||
==Fitting Screen== | == Fitting Screen == | ||
Like EVE, the fitting screen is where you prepare your Dropsuit or Vehicles for combat. In the way that ships in EVE have CPU and Powergrid (PG) capacities so do Mercenary Dropsuits and the attack Vehicles they use. There is no capacitor to worry about. | Like EVE, the fitting screen is where you prepare your Dropsuit or Vehicles for combat. In the way that ships in EVE have CPU and Powergrid (PG) capacities so do Mercenary Dropsuits and the attack Vehicles they use. There is no capacitor to worry about. | ||
Each one has High and Low Slots for modules | Each one has High and Low Slots for modules that affect the abilities of the Dropsuit. There are also slots for weapons and equipment such as Repair Tools or Nano-hives. | ||
In the above picture, the suit being shown has two High Slots on the upper left and one Low Slot on the upper right. | In the above picture, the suit being shown has two High Slots on the upper left and one Low Slot on the upper right. | ||
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Underneath the knees are, on the left, a grenade slot, and on the right knee an equipment slot. | Underneath the knees are, on the left, a grenade slot, and on the right knee an equipment slot. | ||
Different suits offer other combos of slot layout which allows for very precise customisation for the role on the battlefield you want to play. The higher tier Assault Dropsuits, for example, have four Highslots, three Low, and two Equipment slots. With the right support skills, Merc's wearing this gear can be devastating on the battlefield. | Different suits offer other combos of slot layout which allows for very precise customisation for the role on the battlefield you want to play. The higher tier Assault Dropsuits, for example, have four Highslots, three Low, and two Equipment slots. With the right support skills, Merc's wearing this gear can be devastating on the battlefield. | ||
But of course, if you die in Dust you lose the gear you're wearing and you need another set of it for your next clone. Poor performance can get very expensive. | But of course, if you die in Dust you lose the gear you're wearing and you need another set of it for your next clone. Poor performance can get very expensive. | ||
==Weapons, Modules and Equipment== | == Weapons, Modules and Equipment == | ||
In contrast to '''EVE Online''', it's important to note that Dropsuits in '''Dust 514''' - other than ships in EVE Online - have standard modules built into them by default. It is not possible to use an empty Dropsuit, but it is possible to customize the different slots by replacing existing modules (marked by yellow brackets) with custom items bought on the market. Doing so is completely optional, but doing so usually improves the overall effectiveness of a suite for some added Isk costs. | In contrast to '''EVE Online''', it's important to note that Dropsuits in '''Dust 514''' - other than ships in EVE Online - have standard modules built into them by default. It is not possible to use an empty Dropsuit, but it is possible to customize the different slots by replacing existing modules (marked by yellow brackets) with custom items bought on the market. Doing so is completely optional, but doing so usually improves the overall effectiveness of a suite for some added Isk costs. | ||
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Every piece of gear, be it for Dropsuits or Vehicles, in Dust has a [[CPU]] or [[Power Grid]] (PG) requirement to be fitted. These values represent the computational demand as well as energy needs and act as a built-in limit to keep players from massing specific modules. All Dropsuits provide a specific and basic amount of these, usually based on the suit's role as well as its meta level. In a similar way, more complex and higher level equipment has higher requirements. | Every piece of gear, be it for Dropsuits or Vehicles, in Dust has a [[CPU]] or [[Power Grid]] (PG) requirement to be fitted. These values represent the computational demand as well as energy needs and act as a built-in limit to keep players from massing specific modules. All Dropsuits provide a specific and basic amount of these, usually based on the suit's role as well as its meta level. In a similar way, more complex and higher level equipment has higher requirements. | ||
There are several [[ | There are several [[Dust 514: Skill Books|Skill Books]] further influencing the available amounts of CPU and PG as well as reducing the costs on specific module groups. With the correct understanding of these support skills, it is possible to create cheaper fittings, that can be as powerful (or even better) as other similar and more expensive approaches. | ||
==Fitting Skills== | == Fitting Skills == | ||
In EVE there are Base Skills, that while seemingly unimportant, can provide a fantastic foundation that allows cheaper fits to be more effective in PvP and PvE. | In EVE there are Base Skills, that while seemingly unimportant, can provide a fantastic foundation that allows cheaper fits to be more effective in PvP and PvE. | ||
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There are also skills for weapons and modules that reduce their CPU and PG requirements. These are also considered Fitting Skills. | There are also skills for weapons and modules that reduce their CPU and PG requirements. These are also considered Fitting Skills. | ||
==Support Skills== | == Support Skills == | ||
The Fitting Skills provide a strong foundation for a Merc's career and for using the [[ | The Fitting Skills provide a strong foundation for a Merc's career and for using the [[Dust 514: Militia Gear|Militia Gear]], lower tier modules and equipment will serve well enough. | ||
But for when you want to specialise or start using the higher tier weaponry, modules, and equipment Support skills are needed. These skills serve a variety purposes but can be generalised as making it possible to use higher tier | But for when you want to specialise or start using the higher tier weaponry, modules, and equipment Support skills are needed. These skills serve a variety purposes but can be generalised as making it possible to use higher tier products and use them more effectively. These generally are the '''2x''', '''3x''', '''4x''', '''5x''' and '''6x''' [[Dust 514: Skill Books#Training Cost Multiplier|Training Cost Multiplier]] Skills. The higher the multiplier, the more specialised the skill is a good rule of thumb. | ||
This is where you will also find the skills for Shield and Armour Tanking as well as the skills for Logistics. | This is where you will also find the skills for Shield and Armour Tanking as well as the skills for Logistics. | ||
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[[Category:DUST University]] | |||