Difference between revisions of "Mordus Folly"

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(making progress towards how the mission report is supposed to look)
 
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{{survival copy}}
 
 
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
== Mordu's Folly (Part 1 of 2) ==
 
== Mordu's Folly (Part 1 of 2) ==
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|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=  
 
|Rewards=  
|StandingLoss=  
+
|StandingLoss= Minor Standings loss with Mordu's Legion
 
|Extra=  
 
|Extra=  
 
}}
 
}}
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM
+
{{MissionBriefing|There's been an outbreak of commerce raiding in this sector. We strongly suspect the Caldari are behind it, either directly or through something like Mordu's Legion. Whoever it is, they've hit a convoy in Ardene, but it seems there was too much cargo for them to loot immediately. We suspect that they'll be returning in a few hours with a transport and some escorts.
===Single Pocket ===
+
 
 +
We want to strike back, of course, but also to learn something about who these raiders are and whether the Caldari are really behind the attacks. Take out the transport and escorts when they arrive in-system, and return to us with any logs or transponders you're able to recover.
 +
 
 +
Take these guys down and we'll make it worth your time. You might even get a piece of the action if we find out who's behind the raids. The lost cargo is also yours if you want it. Insurance has already covered those losses, so consider that a little extra bonus for yourself.}}
 +
Video: [https://youtu.be/vfP-l8bgZlk Torpedo Golem 2022-06-05]
 +
=== Single Pocket ===
 
No hostiles on the initial acceleration gate.
 
No hostiles on the initial acceleration gate.
  
 
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
 
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
 
Every new wave aggros you and your drones, so keep them safe.
 
Every new wave aggros you and your drones, so keep them safe.
 +
{{NPCTableHead|}}
 +
{{NPCTableSeparator|Wave 1 (50km, autoaggro)}}
 +
{{NPCTableRow|Frigate|3|Mordus Rapier}}
 +
{{NPCTableRow|Cruiser|5|Mordus Cheetah|trigger=triggers wave 2}}
 +
{{NPCTableRow|Industrial|1|State Hauler|note = Does not drop anything and killing it is not required to complete mission}}
 +
{{NPCTableRow|Battleship|1|Mordus Gigamar}}
 +
{{NPCTableRow|Battleship|1|Mordus Mammoth}}
 +
{{NPCTableRow|Battleship|3|Mordus Sequestor|trigger = triggers wave 3}}
 +
{{NPCTableRow|Battleship|0-1|Mordus Fleet Commander|note = 5mil bounty|cargo = random implant}}
  
Wave 1 (50km, autoaggro):<br>
+
{{NPCTableSeparator|Wave 2 (50km, triggered by killing the cruisers in wave 1)}}
 +
{{NPCTableRow|Cruiser|5|Mordus Leopard}}
  
3x Frigates (Mordus Rapier)<br>
+
{{NPCTableSeparator|Wave 3 (58km, triggered by killing the Sequestors in wave 1)}}
5x Cruisers (Mordus Cheetah) '''Killing last one triggers wave 2'''<br>
+
{{NPCTableRow|Battleship|2|Mordus Sequestor|trigger = triggers wave 4}}
1x Industrial (State Industrial) ''Does not drop anything and killing it is not required to complete mission''<br>
 
1x Battleship (Mordus Gigamar) Orbit at 45km<br>
 
1x Battleship (Mordus Mammoth) Orbit at 50km<br>
 
3x Battleships (Mordus Sequestor) Orbit at 20km '''Killing the last one triggers wave 3'''<br>
 
  
Possibility:<br>
+
{{NPCTableSeparator|Wave 4 (50km, triggered by killing wave 3}}
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant<br>
+
{{NPCTableRow|Battleship|4|Mordus Phanti}}
 
+
|}
Wave 2:<br> (50km, triggered by killing the cruisers in wave 1)
 
 
 
5x Cruisers (Mordus Leopard)<br>
 
 
 
Wave 3:<br> (58km, triggered by killing the group of 3 battleships in wave 1)
 
 
 
2x Battleships (Mordus Sequestor) Orbit at 20km '''Killing the last one triggers wave 4'''<br>
 
 
 
Wave 4:<br>(50km, triggered by killing the group of 2 battleships in wave 3)
 
 
 
4x Battleships (Mordus Phanti) Orbit at 32km '''Last one drops container'''<br>
 
  
 
'''Mineable Asteroids:'''<br>
 
'''Mineable Asteroids:'''<br>
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'''Structures:'''<br>
 
'''Structures:'''<br>
 
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
 
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
 +
* Tip: As of 23 Aug YC124 Abandoned Containers contained only Metal Scraps and ammo (hybrid and energy turrets).
  
 
'''Bounty:'''<br>
 
'''Bounty:'''<br>
Line 79: Line 79:
 
|Extra=  
 
|Extra=  
 
}}
 
}}
 +
{{MissionBriefing|We've got some more information from the data you brought back. It seems that these enemies are indeed Mordu's Legion, with their squadron insignia obscured. That means the Caldari are likely behind the raids and we need to send them a message that we know about it.
 +
 +
There's a Caldari supply depot located at <System> that we want destroyed. We can't offer you much support, but we know you don't really need it. That's why we're sending you in, and not some Navy rookie. We want the Caldari to know that we can cause them grief with only a single ship. It doesn't take us a whole fleet.
 +
 +
So, you want to go in? I won't lie, it's risky--the depot is likely to be guarded, and they may send reinforcements once the action begins.}}
 +
Video: [https://youtu.be/RNsZI4nokIg Torpedo Golem 2022-06-05]
 +
 
'''Blitz:''' Destroy the Caldari Supply Depot.
 
'''Blitz:''' Destroy the Caldari Supply Depot.
  
'''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure.
+
'''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. As of 23 Aug YC124, Depot defenders do attack drones so watch them carefully. Supply Depot is very tough (above 180k HPs) but explodes when structure strength falls below 75% (armor and shield go to 0%).
 
=== Single Pocket ===
 
=== Single Pocket ===
 
No aggro on warp-in.
 
No aggro on warp-in.
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{{NPCTableSeparator|Structure (at 60 km)}}
 
{{NPCTableSeparator|Structure (at 60 km)}}
{{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction}}
+
{{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction | cargo = 10x Science Graduates}}
 
|}
 
|}
 
{{NPCTableHead|Reinforcement waves:}}
 
{{NPCTableHead|Reinforcement waves:}}
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|}
 
|}
 
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
 
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
 +
 
=== Loot ===
 
=== Loot ===
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate.
+
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. Supply Depot sometimes drops 10x Science Graduates that are used for building Research Lab module for Upwell structures. Other times, it drops 5x Civilians (with no use that I know of), or 5x Janitors (used in 3 blueprints).
 +
 
 +
=== Salvage ===
 +
1.6 million
 +
 
 
  16 Caldari Navy Admiral Insignia I
 
  16 Caldari Navy Admiral Insignia I
 
   1 Caldari Navy Captain Insignia III
 
   1 Caldari Navy Captain Insignia III
 
   5 Caldari Navy Commodore Insignia I
 
   5 Caldari Navy Commodore Insignia I
 
  18 Caldari Navy Commodore Insignia II
 
  18 Caldari Navy Commodore Insignia II
 +
 
{{Missionrelated}}
 
{{Missionrelated}}
{{Missionrelated}}[[Category:Mission reports]]
+
 
 +
[[Category:Security missions]]

Latest revision as of 19:52, 16 September 2024

Mordu's Folly (Part 1 of 2)

Level 4
Type Encounter
Objective Encrypted Ship log (1 m³)
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage Th
Standing loss Minor Standings loss with Mordu's Legion
Mission briefing
There's been an outbreak of commerce raiding in this sector. We strongly suspect the Caldari are behind it, either directly or through something like Mordu's Legion. Whoever it is, they've hit a convoy in Ardene, but it seems there was too much cargo for them to loot immediately. We suspect that they'll be returning in a few hours with a transport and some escorts.

We want to strike back, of course, but also to learn something about who these raiders are and whether the Caldari are really behind the attacks. Take out the transport and escorts when they arrive in-system, and return to us with any logs or transponders you're able to recover.

Take these guys down and we'll make it worth your time. You might even get a piece of the action if we find out who's behind the raids. The lost cargo is also yours if you want it. Insurance has already covered those losses, so consider that a little extra bonus for yourself.

Video: Torpedo Golem 2022-06-05

Single Pocket

No hostiles on the initial acceleration gate.

The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. Every new wave aggros you and your drones, so keep them safe.

WD EWAR L
Wave 1 (50km, autoaggro)
Frigate 3 x Frigate Mordus Rapier
Cruiser 5 x Cruiser Mordus Cheetah triggers wave 2
Hauler 1 x Industrial State Hauler Does not drop anything and killing it is not required to complete mission
Battleship 1 x Battleship Mordus Gigamar
Battleship 1 x Battleship Mordus Mammoth
Battleship 3 x Battleship Mordus Sequestor triggers wave 3
Battleship 0-1 x Battleship Mordus Fleet Commander 5mil bounty random implant
Wave 2 (50km, triggered by killing the cruisers in wave 1)
Cruiser 5 x Cruiser Mordus Leopard
Wave 3 (58km, triggered by killing the Sequestors in wave 1)
Battleship 2 x Battleship Mordus Sequestor triggers wave 4
Wave 4 (50km, triggered by killing wave 3
Battleship 4 x Battleship Mordus Phanti

Mineable Asteroids:

Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.

Structures:
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.

  • Tip: As of 23 Aug YC124 Abandoned Containers contained only Metal Scraps and ammo (hybrid and energy turrets).

Bounty:
6.674.000

Loot:
Est Price: 12 Mil

Mordu's Folly (Part 2 of 2)

Level 4
Type Encounter
Objective Destroy the Caldari Supply Depot
Faction Caldari State
Warp disruption yes
EWAR ECM
Standing loss 0.02% from Caldari State per standing tick, none if blitzed
Mission briefing
We've got some more information from the data you brought back. It seems that these enemies are indeed Mordu's Legion, with their squadron insignia obscured. That means the Caldari are likely behind the raids and we need to send them a message that we know about it.

There's a Caldari supply depot located at <System> that we want destroyed. We can't offer you much support, but we know you don't really need it. That's why we're sending you in, and not some Navy rookie. We want the Caldari to know that we can cause them grief with only a single ship. It doesn't take us a whole fleet.

So, you want to go in? I won't lie, it's risky--the depot is likely to be guarded, and they may send reinforcements once the action begins.

Video: Torpedo Golem 2022-06-05

Blitz: Destroy the Caldari Supply Depot.

Tip: Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. As of 23 Aug YC124, Depot defenders do attack drones so watch them carefully. Supply Depot is very tough (above 180k HPs) but explodes when structure strength falls below 75% (armor and shield go to 0%).

Single Pocket

No aggro on warp-in.

Initial defenders:
WD EWAR L
Single frigate (at 40 km)
Elite Frigate 1 x Elite Frigate Taibu State Tachi Target Jammer Caldari Navy Captain Insignia III
Battlecruiser group (at 45 km)
Battlecruiser 5 x Battlecruiser State Shukuro Bajo triggers a cruiser wave Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II
Battleship group (at 60 km)
Battleship 6 x Battleship State Shukuro Bishamon/Daijo triggers battleship wave Caldari Navy Admiral Insignia I
Structure (at 60 km)
Structure 1 x Caldari Supply Depot mission finished on destruction 10x Science Graduates
Reinforcement waves:
WD EWAR L
Triggered when the Supply Depot goes below 75% armor (at 60 km)
Cruiser 2 x Cruiser Taibu State Tendai/Sohei Target Jammer Caldari Navy Commodore Insignia II
Triggered by the last initial battlecruiser (at 40-45 km)
Cruiser 3 x Cruiser Taibu State Bajo 3 Caldari Navy Commodore Insignia II
Timed trigger after the three cruisers before (?)
Frigate 3 x Frigate Taibu State Suriage/Shirasa (Web/Scram) Warp Disruptor Stasis Webifier
Triggered by the last initial battleship (at 60-65 km)
Battleship 2 x Battleship State Shukuro Bishamon triggers next battleship wave with Nahashin in it Caldari Navy Admiral Insignia I
Battleship 2 x Battleship State Shukuro Shogun 2 Caldari Navy Admiral Insignia I
Triggered the last battleship above (at 60-65 km)
Battleship 2 x Battleship State Shukuro Nagashin Caldari Navy Admiral Insignia I

If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.

Loot

The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. Supply Depot sometimes drops 10x Science Graduates that are used for building Research Lab module for Upwell structures. Other times, it drops 5x Civilians (with no use that I know of), or 5x Janitors (used in 3 blueprints).

Salvage

1.6 million

16 Caldari Navy Admiral Insignia I
 1 Caldari Navy Captain Insignia III
 5 Caldari Navy Commodore Insignia I
18 Caldari Navy Commodore Insignia II