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Record Cleaning: Difference between revisions

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{{MissionLinks}}{{NPCTableCSS}}__NOTOC__
{{MissionLinks}}{{NPCTableCSS}}


{{Missiondetails
{{Missiondetails
|Level= 4 Storyline
|Level= 4  
|Storyline= yes
|Type= Encounter
|Type= Encounter
|Objective=  
|Objective=  
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=== Warp-In ===
=== Warp-In ===
You are given the choice between two gates
You are given the choice between two gates
*Gate to Acidic Cloud (18km)
* Gate to Acidic Cloud (18km)
*Gate to Patrol Area (18km)
* Gate to Patrol Area (18km)


When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.
When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.
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=== Pocket 1a (Acidic Cloud) ===
=== Pocket 1a (Acidic Cloud) ===
Empty pocket, no spawn.
Empty pocket, no spawn.
*Ship receives damage of unknown type every second.
* Ship receives damage of unknown type every second.
*Gate to Pirate Base 40k away.
* Gate to Pirate Base 40k away.
*Gate to Entrance 6k away.
* Gate to Entrance 6k away.


Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.
Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.


Note: Seamus Donohue calculates, based on his personal observations, that the acidic cloud deals 600 damage per second as perfect omnidamage (that is, 150 EM/second, 150 thermal/second, 150 kinetic/second, and 150 explosive/second).


=== Pocket 1b (Patrol Area) ===
=== Pocket 1b (Patrol Area) ===


{{NPCTableHead|Group 1, 20km (auto-aggro)}}
{{NPCTableHead|Group 1, 20km (auto-aggro)}}
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}  
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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{{NPCTableHead|Group 2, 20km (auto-aggro)}}
{{NPCTableHead|Group 2, 20km (auto-aggro)}}
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}  
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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=== Pocket 2 (Pirate Base) ===
=== Pocket 2 (Pirate Base) ===


Will not aggro until attacked, no drone aggression.  
Will not aggro until attacked, no drone aggression.


{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
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|}
|}


===Notes===
=== Notes ===
* Maximum bounty when going through the Patrol Area = 4.41 mill
* Maximum bounty when going through the Patrol Area = 4.41 mill
* Loot: About 1200 m³ before cap booster charges and metal scraps.
* Loot: About 1200 m³ before cap booster charges and metal scraps.
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{{Missionrelated}}
{{Missionrelated}}


[[Category:Mission reports]][[Category:Storyline missions]]
[[Category:Storyline missions]]
[[Category:Security missions]]