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Imperial Navy Slicer: Difference between revisions

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m Fix typo.
Added quote introduced in the Revenant expansion (2024-11-12).
 
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  | shipimg=Imperial Navy Slicer.jpg
  | shipimg=Imperial Navy Slicer.jpg
  | shipname=Imperial Navy Slicer
  | shipname=Imperial Navy Slicer
| caption=Imperial Navy Slicer
  | class=Frigate
  | class=Frigate
  | grouping=Faction Frigates
  | grouping=Faction Frigates
  | hulltype=Imperial Navy Slicer Class
  | hulltype=Imperial Navy Slicer Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
| race=Amarr
| roles=unspecified
  | variations=<i>none</i>
  | variations=<i>none</i>
  | tech=F
  | tech=F  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=50 MW
  | powergrid=50 MW
  | cpu=125 tf
  | cpu=125 tf
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  | lows=5
  | lows=5
  | mass=1,003,000 kg
  | mass=1,003,000 kg
  | volume=16,500 m&#179;
  | volume=16,500
  | cargohold=130 m&#179;
  | cargohold=130
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=
  | dronebay=
  | bandwidth=
  | bandwidth=
| quote=None are beyond the reach of divine judgement.
| quote_attribution=Captain Marshal Sirdan xer Qosh
  | info=The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents.  Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.
  | info=The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents.  Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.
  | bonuses=
  | bonuses=
<b>Amarr Frigate bonuses (per skill level):</b><br>
'''Amarr Frigate bonuses (per skill level):'''<br>
10% bonus to Small Energy Turret optimal range<br>
10% bonus to Small Energy Turret optimal range<br>
25% bonus to Small Energy Turret damage
25% bonus to Small Energy Turret damage
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  | scanres=675 mm
  | scanres=675 mm
  | reqskills=*{{RequiredSkill|Amarr Frigate|II}}
  | reqskills=*{{RequiredSkill|Amarr Frigate|II}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=1h 42m 40s
  | totaltraintime=1h 42m 40s
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==Summary==
== Summary ==
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.


==Skills==
== Skills ==
* {{Sk|Amarr Frigate}} to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
* {{Sk|Amarr Frigate}} to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
* With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit.
* With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery Guide|Gunnery]] skills to maximize the benefit.
Prerequisite Skills:
Prerequisite Skills:
* {{Sk|Propulsion Jamming}} Level II is necessary for Tech 2 points, and level 4 allows T2 webs.
* {{Sk|Propulsion Jamming}} Level II is necessary for Tech 2 points, and level 4 allows T2 webs.
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==Tactics==
== Tactics ==
''No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.''
''No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Imperial Navy Slicer here.''
''You can write additional notes for Imperial Navy Slicer here.''


{{ShipsMatrix|expgroup=frigates}}
{{ShipsMatrix|expgroup=frigates}}


[[Category:Ship Database]][[Category:Faction Frigates]]
[[Category:Ship Database]]
[[Category:Faction Frigates]]