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Drebin 679 (talk | contribs) Updated to account for changes in the Legion expansion. |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2025-05-27) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| shipimg=Loki.jpg | | shipimg=Loki.jpg | ||
| shipname=Loki | | shipname=Loki | ||
| class=Strategic Cruiser | | class=Strategic Cruiser | ||
| grouping=Strategic Cruisers | | grouping=Strategic Cruisers | ||
| hulltype=Loki Class | | hulltype=Loki Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| variations=<i>none</i> | | variations=<i>none</i> | ||
| tech=3 | | tech=3 | ||
| powergrid=550 MW | | powergrid=550 MW | ||
| cpu=300 tf | | cpu=300 tf | ||
| Line 35: | Line 31: | ||
| dronebay=25–50 m³ | | dronebay=25–50 m³ | ||
| bandwidth=25–40 Mbit/sec | | bandwidth=25–40 Mbit/sec | ||
| quote=Breaker of chains and shapes, light the fires of our hearts. | |||
| quote_attribution=Krusual blessing | |||
| info=For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.<br><br>Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of <i>loki</i>, in reverent tones and excited hushes. In the ancient tongue, the <i>loki</i> are the crux of Krusual thought. There is no direct translation for this word; in fact, <i>loki</i> translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, <i>loki</i> has one meaning common to all its tales across all the elders: “hope”.<br> | | info=For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.<br><br>Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of <i>loki</i>, in reverent tones and excited hushes. In the ancient tongue, the <i>loki</i> are the crux of Krusual thought. There is no direct translation for this word; in fact, <i>loki</i> translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, <i>loki</i> has one meaning common to all its tales across all the elders: “hope”.<br> | ||
| bonuses=<b>Minmatar Core Systems bonuses (per skill level):</b><br> | | bonuses=<b>Minmatar Core Systems bonuses (per skill level):</b><br> | ||
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* Core subsystem for improved web range, allowing the Loki to be configured as a "super" [[Rapier]] or [[Huginn]]. | * Core subsystem for improved web range, allowing the Loki to be configured as a "super" [[Rapier]] or [[Huginn]]. | ||
* Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though note that the missile subsystem only bonuses the missile velocity of heavy and heavy assaults. | * Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though note that the missile subsystem only bonuses the missile velocity of heavy and heavy assaults. | ||
* Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable | * Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a combat-capable covert-ops ship akin to a force recon ship. | ||
The Loki has become the premiere T3 cruiser of Wormhole space, due to the meta shift towards the prevalence of [[Capacitor warfare#Energy Neutralizers|neuts]], making its versatility in weapons that don't require capacitor very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage, especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles. | The Loki has become the premiere T3 cruiser of Wormhole space, due to the meta shift towards the prevalence of [[Capacitor warfare#Energy Neutralizers|neuts]], making its versatility in weapons that don't require capacitor very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage, especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles. | ||
== Skills == | == Skills == | ||
''Further information about additional or recommended skills to pilot Loki for a specific or | ''Further information about additional or recommended skills to pilot Loki for a specific or its common role(s) can be written here.'' | ||
== Tactics == | == Tactics == | ||
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== Subsystems == | == Subsystems == | ||
Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one | Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki. | ||
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ==== | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core ==== | ||
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| '''{{co|wheat|Projectile Scoping Array}}''' || '''17.5%''' bonus to Medium Projectile Turret damage<br>'''5%''' bonus to Medium Projectile Turret optimal range and falloff<br>'''5%''' bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay | | '''{{co|wheat|Projectile Scoping Array}}''' || '''17.5%''' bonus to Medium Projectile Turret damage<br>'''5%''' bonus to Medium Projectile Turret optimal range and falloff<br>'''5%''' bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay | ||
|- | |- | ||
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target | | '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+60 PWG<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target | ||
|} | |} | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Version 23.01 - 2025-05-27''' - ''Legion'' ([https://www.eveonline.com/news/view/legion-expansion-notes Expansion Notes]) | |||
:''Across the board, cruisers and Tech III hulls are being given enhanced remote armor repair capabilities, with the latter also receiving overheat bonuses, bringing new options for agile mid-scale engagements.'' | |||
:[https://www.eveonline.com/news/view/legion-in-focus Legion in Focus news post] | |||
* [[File:Icon_offensive_subsystem.png|32px|link=]] '''Support Processor''' | |||
** Now provides a 60 MW powergrid bonus | |||
** ''(Indirect)'' All remote repairers granted a 10% overheat repair amount bonus, which stacks with preexisting Support Processor overheat bonus | |||
'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes]) | '''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes]) | ||
* All configurations gain access to active interdiction with the new Interdiction Nullifer module | * All configurations gain access to active interdiction with the new Interdiction Nullifer module | ||
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*** 100% bonus to Interdiction Nullifier duration | *** 100% bonus to Interdiction Nullifier duration | ||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
* Powergrid reduced from 670 MW to 550 MW (-120 MW) | * Powergrid reduced from 670 MW to 550 MW (-120 MW) | ||
*[[File:Icon_offensive_subsystem.png|32px|link=]] '''Projectile Scoping Array''' | *[[File:Icon_offensive_subsystem.png|32px|link=]] '''Projectile Scoping Array''' | ||
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'''July 2017 Release - Released 2017-07-11''' | '''July 2017 Release - Released 2017-07-11''' | ||
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https:// | * Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://www.eveonline.com/news/view/strategic-cruisers-and-you devblog]. | ||
* The available subsystems have been condensed into a smaller number of more powerful and useful choices. | * The available subsystems have been condensed into a smaller number of more powerful and useful choices. | ||
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | * Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | ||