Difference between revisions of "Category:Industry"

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Industry is an expansive topic within Eve and to newer players it can be overwhelming. This page provides an overview of some of the Industry-related pages in this wiki.
 
  
== Mining ==
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Articles related to the manufacturing and production of ships and other items.
[[Mining]] is the profession of extracting ore from asteroids; these ores can then be refined into minerals that are the basis of all production in EVE. It is one of the few professions that is immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the most economically safe professions in EVE; losing mining ships or being podded is uncommon and minerals are always in demand. Your greatest threat is often "[[Can Flipping|Can Flippers]]" - make sure you understand their motives and how to deal with them.
 
  
Most miners start with basic mining [[Mining Ships|frigates and cruisers]], before progressing on to [[Mining Barges]] and [[Exhumers]]. After that, a lot of players move on to flying an [[Orca_Guide | Orca]], perfecting their [[refining]] skills, or perfecting their mining skills. Many miners move on to [[Ice Mining|ice]] or [[Gas Cloud Mining|gas]] mining. If you're thinking of heading into low/nullsec space, then make sure you understand the [[EVE University Rules#HiSec.2C_LoSec.2C_NPC_NullSec.2C_Claimable_NullSec_and_W-space|University's Rules]] and know which areas you are allowed to go as a neutral E-Uni member and to increase your chances of survival.
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Articles related to mining and resource harvesting should be placed in [[:Category:Mining]], while articles related to the buying and selling of items (regardless of their use) should be placed in [[:Category:Trade]].
 
 
"[[Creating_an_Alt_Miner|Creating an Alt Miner]]" is a good plan for creating a new alt with the skills to fly an [[Exhumers|Exhumer]] within the introductory 51 days of an activated 'buddy account'. It can also be used as a guide for what skills a player would need to develop to be able to start flying higher-level mining ships, although you need to be able to afford some expensive skills and implants up front to get the best out of it.
 
 
 
[http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899 Halada's Complete Miner's Guide] is a reference source for most mining information, with the mathematical foundations and most topics of mining covered in good detail.
 
 
 
=== Refining ===
 
As a new miner, be wary of [[refining]] ore for yourself. As a new player, your skills and corporation standing will be so low that the refining wastage is very high. You should check if you could earn more money by selling the ore raw, and the best option is to get someone else - who has [[Perfect Refine List|perfect refine]] -  to refine them for you. If not, keep stacking. If you have access to a [[POS Refining|POS to refine with]] then some modules will give a higher base refine, allowing you to refine perfectly with lesser skills.
 
 
 
 
 
== Manufacturing ==
 
 
 
[[Manufacturing]] is, in short, to produce items from blueprints and materials. This includes several complex operations such as Research, Copying, Invention and Reverse Engineering. New Eden is a massive world with a huge population forming a capitalistic market. This means there is very limited state controlled production(NPC) of any kind.  Most items are manufactured by players, with certain important exceptions: 
 
 
 
* Skillbooks (seeded daily to school stations or through LP stores)
 
* T1 BPOs (similar to skillbooks)
 
* Datacores (used for T2 and T3 research; obtained in a time-limited way from R&D agents/missions).
 
* Containers (seeded to stations).
 
* Named/Officer/Deadspace modules (loot from missions).
 
 
 
Faction items (Caldari Navy Raven, etc.) are a mix of player and NPC production -- some items can be purchased through LP stores as blueprints.
 
 
 
Note that the supply of the last 4 items on the list is generally constrained by two factors: (a) how many missions are run, and (b) how often the item is provided as mission loot.  Skillbooks and blueprints appear to be sold in a manner that maintains price stability and high availability. 
 
 
 
The wide availability of meta-1 through meta-4 modules is viewed by many as a major economic problem in EvE, since any of these are superior substitutes to T1 manufacture, which produces Meta-0 items.  Indeed, many meta-4 modules are superior to the T2 variants. 
 
 
 
T2 manufacture is a more complex venture, requiring more skills, different materials, increased infrastructure, and good luck.  Individual items are worth more, but costs are much higher as well.
 
 
 
T3 manufacture is more complex yet, with a different set of inputs and months of skill training to do the whole process -- but again, the potential for profit is higher.  It also rates its own article, [[Tech 3 Production]].
 
 
 
== Trading ==
 
[[Trading]] is all about selling high and buying low. Trading is a very good way to make money for those who have the knack, although it takes money to make money. Starting off with at least a few million ISK is recommended. Most trading is split into [[Station Trading]] and [[Hauling]].
 
 
 
==Planetary Interaction==
 
 
 
The Tyrannis expansion opens up all planets in New Eden to industrialization. The Uni has a good guide for [[Planetary Interaction]] on this wiki, including manufacturing details and video guides.
 

Latest revision as of 19:48, 6 April 2022

Main article: Industry

Articles related to the manufacturing and production of ships and other items.

Articles related to mining and resource harvesting should be placed in Category:Mining, while articles related to the buying and selling of items (regardless of their use) should be placed in Category:Trade.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Media in category "Industry"

The following 14 files are in this category, out of 14 total.