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m Arin Mara moved page Pirate epic arc fitting to Pirate epic arc advice: Replaced fittings with general fitting and repperation advice curtosy of User:Koris the Second |
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<noinclude>This article is transcluded on [[Angel Sound]] and [[Smash and Grab]].</noinclude> | <noinclude>This article is transcluded on [[Angel Sound]] and [[Smash and Grab]].</noinclude><!-- | ||
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== General Advice == | == General Advice == | ||
Pirate Epic Arcs take place in Null Security Regions. This means: | Pirate Epic Arcs take place in Null Security Regions. This means: | ||
* [[Tackling#Warp_disruption_fields|Warp Disruption Fields]] created by Interdictors and Mobile Warp Disruptors can and will be used against you. | * [[Tackling#Warp_disruption_fields|Warp Disruption Fields]] created by Interdictors and Mobile Warp Disruptors can and will be used against you. | ||
* You may be hunted | * You may be hunted down by capsuleers roaming the region. Capsuleers know in which systems the Epic Arc takes place. | ||
* There are few NPC stations, making docking up for repairs or safety difficult. | * There are few NPC stations, making docking up for repairs or safety difficult. | ||
* Local markets may be inaccessible when in player structures, very expensive or not stocked. | * Local markets may be inaccessible when in player structures, very expensive or not stocked. | ||
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* Don't fly what you can't afford to lose. | * Don't fly what you can't afford to lose. | ||
* If you want to tip things in your favour, pay the region a visit in a fast, cheap frigate. Make tactical gate, instant-undock and safe spot bookmarks in all systems in which the Epic Arc takes place. | * If you want to tip things in your favour, pay the region a visit in a fast, cheap frigate. Make tactical gate, instant-undock and safe spot bookmarks in all systems in which the Epic Arc takes place. | ||
* '''For the Smash and Grab arc:''' ''Spy Games'' requires you to either have a Tractor Beam and a weapon system capable of dealing damage at over 16 km or capable of dealing over 150 DPS to break through the forcefield. | |||
* '''For the Angel Sound arc:''' The entire arc features sizeable combat portions against a variety of enemy ships with high resistances. Plan ahead according to the path you wish to take and double up on ammunition. | |||
== Execution - maneuvers on grid == | == Execution - maneuvers on grid == | ||