Difference between revisions of "Exequror Navy Issue"

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(Updated summary and patch notes with additional blurbs from CCP news releases.)
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* SHIP ATTRIBUTES SECTION (last update : 2024-02-25)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
 
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* on editing the attributes, please make sure that you don't
 
* on editing the attributes, please make sure that you don't
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| bandwidth=25 Mbit/sec
 
| bandwidth=25 Mbit/sec
  
| info=The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
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| quote= We reject the assumption that strength and speed are mutually exclusive.
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| quote_attribution= Federation Navy High Command
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| info= The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
 
| bonuses= <b>Gallente Cruiser bonuses (per skill level):</b><br>
 
| bonuses= <b>Gallente Cruiser bonuses (per skill level):</b><br>
 
20% bonus to Medium Hybrid Turret damage<br>
 
20% bonus to Medium Hybrid Turret damage<br>
10% bonus to Medium Hybrid Turret falloff<br>
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7.5% bonus to Medium Hybrid Turret falloff<br>
 
15% reduction in Armor Plate mass penalty
 
15% reduction in Armor Plate mass penalty
  
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| shieldexp=50
 
| shieldexp=50
  
| maxvelocity= 280 m/sec
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| maxvelocity= 270 m/sec
| inertia=0.4
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| inertia= 0.44
 
| warpspeed=4 AU/s
 
| warpspeed=4 AU/s
| warptime=6.25 s
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| warptime= 6.88 s
  
 
| targetrange=47.5 km
 
| targetrange=47.5 km
 
| maxlockedtargets=7
 
| maxlockedtargets=7
| sigradius=110 m
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| sigradius= 120 m
 
| scanres=325 mm
 
| scanres=325 mm
 
| sensortype=Magnetometric
 
| sensortype=Magnetometric
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== Patch History ==
 
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 +
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
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* Balance Changes
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** Medium Hybrid Falloff Bonus reduced from 10% per level to 7.5% per level
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** Base velocity reduced from 280 m/s to 270 m/s
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** Agility nerfed from 0.4x to 0.44x
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** Signature Radius increased from 110m to 120m
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'''Version 21.06 release - Build: 2497879 - 2024-02-20.1''' - ''Havoc Update'' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
 
'''Version 21.06 release - Build: 2497879 - 2024-02-20.1''' - ''Havoc Update'' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
  
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{{ShipsMatrix|expgroup= cruisers}}
 
{{ShipsMatrix|expgroup= cruisers}}
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[[Category:Ship Database]]
 
[[Category:Ship Database]]
 
[[Category:Faction Cruisers]]
 
[[Category:Faction Cruisers]]

Latest revision as of 14:59, 13 November 2024

EVE University Database
 
Ship Database
Exequror Navy Issue
CornerTFh.png
Exequror Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Exequror Class
RELATED UNI-WIKI REFERENCES
We reject the assumption that strength and speed are mutually exclusive.
– Federation Navy High Command


The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
20% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret falloff
15% reduction in Armor Plate mass penalty

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Oneiros
Oneiros.jpg
CornerT2s.png
Oneiros
Logistics Cruisers Exequror Class
Icon hi slot.png4 (0/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,050 MW Icon cpu.png370 tf
Icon velocity.png230 m/sec
Icon capacity.png600 m³
, Exequror
Exequror.jpg
Exequror
Standard Cruisers Exequror Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png610 MW Icon cpu.png275 tf
Icon velocity.png240 m/sec
Icon capacity.png495 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,030 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
270 m/sec
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
325 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

While significantly more expensive than the Thorax, the Exequror Navy Issue trades out the tracking bonus for increased damage, range, fitting, speed, a utility high, and an extra low slot. With a bonus to armor plate mass reduction, the Exequror Navy can fit an armor buffer tank and still remain speedy, all while packing a punch with blasters or railguns with eight effective turrets at max skills.

Historically, sporting double damage bonuses and barely more fitting than the Thorax, the ship was left to be fit as even more of a glass cannon than the already squishy Thorax. Given that upshipping to a Brutix could bring more DPS and tank for a similar price, the Exequror Navy was very unpopular compared to peers such as the Vexor Navy Issue, Osprey Navy Issue, or the Omen Navy Issue. A balance pass in the Uprising expansion in 2022 lead to several buffs to the Exequror Navy that have catapulted the ship into wider use.

Skills

Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Exequror Navy Issue here.

Patch History