Difference between revisions of "Onyx"
m (→Summary) |
Drebin 679 (talk | contribs) (Removed manufacturer portion of description that was taken out in the Revenant expansion.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-16) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
Line 35: | Line 35: | ||
| bandwidth= | | bandwidth= | ||
− | | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. | + | | quote= Let none leave until one has given up their honor, or their life. |
+ | | quote_attribution= Rules of the Solinit Kuletav | ||
+ | | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. | ||
| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br> | | bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br> | ||
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> |
Latest revision as of 23:48, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
Let none leave until one has given up their honor, or their life.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
Skills
Further information about additional or recommended skills to pilot Onyx for a specific or its common role(s) can be written here.
Tactics
No sub-article about Onyx roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Onyx here.
Patch History
A long, long time ago... |
---|
Version 21.06 Release 2024-02-20.1
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|