Difference between revisions of "User:Chris Halsky/R.A.B.B.I.T.S."
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== All HACs T4 == | == All HACs T4 == | ||
− | + | https://sites.google.com/view/halsky/abyss/t4-hacs | |
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== AB Worm - by Dossoles Hunter == | == AB Worm - by Dossoles Hunter == | ||
Line 363: | Line 228: | ||
=== Skills === | === Skills === | ||
CPU Management V | CPU Management V | ||
− | Power Grid Management | + | Power Grid Management V |
Capacitor Management IV | Capacitor Management IV | ||
Caldari Frigate III | Caldari Frigate III | ||
Line 384: | Line 249: | ||
Shield Upgrades IV | Shield Upgrades IV | ||
Weapon Upgrades IV | Weapon Upgrades IV | ||
− | Energy Grid Upgrades | + | Energy Grid Upgrades IV |
Cybernetics II | Cybernetics II | ||
Hull Upgrades IV | Hull Upgrades IV | ||
Line 394: | Line 259: | ||
Thermodynamics III | Thermodynamics III | ||
Small Energy Turret III | Small Energy Turret III | ||
− | Medium Energy Turret | + | Medium Energy Turret V |
− | Motion Prediction | + | Motion Prediction IV |
Medium Pulse Laser Specialization III | Medium Pulse Laser Specialization III | ||
Rapid Firing III | Rapid Firing III | ||
Line 402: | Line 267: | ||
Trajectory Analysis III | Trajectory Analysis III | ||
Surgical Strike III | Surgical Strike III | ||
+ | |||
+ | |||
+ | === Step I: Abyssal Incursus T0 === | ||
+ | |||
+ | {{Box| | ||
+ | Chris Halsky's notes: | ||
+ | |||
+ | Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice | ||
+ | * Always check what you're fighting | ||
+ | * AB and both Armor Reppers always on - stagger reps for better effect | ||
+ | * Orbit stuff at 500m, web it with both webs and shoot | ||
+ | * For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank | ||
+ | * If you're in 25km of Bioadaptive Cache - send drones to destroy it | ||
+ | }} | ||
+ | |||
+ | {{ShipFitting | ||
+ | | ship=Incursus | ||
+ | | fitName= Abyssal Incursus T0 | ||
+ | | fitID= | ||
+ | | high1name=Modal Light Neutron Particle Accelerator I | ||
+ | | high1typeID=7579 | ||
+ | | high2name=Modal Light Neutron Particle Accelerator I | ||
+ | | high2typeID=7579 | ||
+ | | high3name=Modal Light Neutron Particle Accelerator I | ||
+ | | high3typeID=7579 | ||
+ | | mid1name=1MN Monopropellant Enduring Afterburner | ||
+ | | mid1typeID=6003 | ||
+ | | mid2name=X5 Enduring Stasis Webifier | ||
+ | | mid2typeID=4025 | ||
+ | | mid3name=X5 Enduring Stasis Webifier | ||
+ | | mid3typeID=4025 | ||
+ | | low1name=Small I-a Enduring Armor Repairer | ||
+ | | low1typeID=4529 | ||
+ | | low2name=Type-D Restrained Capacitor Flux Coil | ||
+ | | low2typeID=8135 | ||
+ | | low3name=Vortex Compact Magnetic Field Stabilizer | ||
+ | | low3typeID=11105 | ||
+ | | low4name=Small I-a Enduring Armor Repairer | ||
+ | | low4typeID=4529 | ||
+ | | rig1name=Small Capacitor Control Circuit I | ||
+ | | rig1typeID=31370 | ||
+ | | rig2name=Small Auxiliary Nano Pump I | ||
+ | | rig2typeID=31045 | ||
+ | | rig3name=Small Explosive Armor Reinforcer I | ||
+ | | rig3typeID=31009 | ||
+ | | charge1name=Antimatter Charge S x4 | ||
+ | | charge1typeID=222 | ||
+ | | drone1name=Hornet I x1 | ||
+ | | drone1typeID=2464 | ||
+ | | charge2name=Nanite Repair Paste x20 | ||
+ | | charge2typeID=28668 | ||
+ | | charge3name=Tranquil Electrical Filament x3 | ||
+ | | charge3typeID=56131 | ||
+ | | skills=Gallente Frigate I</li><li>Gallente Frigate II</li><li>Gallente Frigate III</li><li>Gallente Frigate IV</li><li>Capacitor Management IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Repair Systems IV</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Management III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Small Hybrid Turret II</li><li>Small Hybrid Turret III</li><li>Small Hybrid Turret IV</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Surgical Strike IV</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Controlled Bursts III</li><li>Light Drone Operation I</li><li>Light Drone Operation II</li><li>Light Drone Operation III</li><li>Energy Grid Upgrades II</li><li>Energy Grid Upgrades III | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.10.20 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | |||
+ | {| style="wikitable" | ||
+ | |- | ||
+ | | Abyssal Incursus T0 || [https://abysstracker.com/fit/17156 Abyssal Tracker] Fit ID: 17156 | ||
+ | |- | ||
+ | | '''Initial investment:''' || 5.9 Million ISK | ||
+ | |- | ||
+ | | '''Youtube:''' || https://youtu.be/BAlJ5Tz1WEg | ||
+ | |- | ||
+ | | '''Recorded average return rate:''' || 14M ISK/h | ||
+ | |} | ||
+ | |||
+ | {{alpha|skill plan}} | ||
+ | {{SkillQueue | ||
+ | |name= Abyssal Incursus T0 Skills | ||
+ | |hdr= 5 | ||
+ | |desc= This '''skill list''' is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills. | ||
+ | |Gallente Frigate I | ||
+ | Gallente Frigate II | ||
+ | Gallente Frigate III | ||
+ | Gallente Frigate IV | ||
+ | Capacitor Management IV | ||
+ | Repair Systems I | ||
+ | Repair Systems II | ||
+ | Repair Systems III | ||
+ | Repair Systems IV | ||
+ | Shield Operation I | ||
+ | Shield Operation II | ||
+ | Shield Operation III | ||
+ | Shield Management III | ||
+ | Thermodynamics I | ||
+ | Thermodynamics II | ||
+ | Thermodynamics III | ||
+ | Small Hybrid Turret II | ||
+ | Small Hybrid Turret III | ||
+ | Small Hybrid Turret IV | ||
+ | Motion Prediction III | ||
+ | Rapid Firing III | ||
+ | Rapid Firing IV | ||
+ | Sharpshooter III | ||
+ | Surgical Strike I | ||
+ | Surgical Strike II | ||
+ | Surgical Strike III | ||
+ | Surgical Strike IV | ||
+ | Trajectory Analysis II | ||
+ | Trajectory Analysis III | ||
+ | Controlled Bursts III | ||
+ | Light Drone Operation I | ||
+ | Light Drone Operation II | ||
+ | Light Drone Operation III | ||
+ | Energy Grid Upgrades II | ||
+ | Energy Grid Upgrades III | ||
+ | }} |
Latest revision as of 09:09, 24 October 2024
R.A.B.B.I.T.S. - Random Abyss Boats, Because It's Totally Silly!
What?
As the title says :D Collection of random Abyss fits, that I found interesting enough to keep them, but not interesting enough to test them like my other fits. Mostly stolen tactically acquired from other people - if so, credit goes to creator.
All HACs T4
https://sites.google.com/view/halsky/abyss/t4-hacs
AB Worm - by Dossoles Hunter
Full credit to Dossole Hunter, he made it and tested it extensively. If you really want a Worm - that's your fit.
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Republic Fleet Small Cap Battery
1MN Monopropellant Enduring Afterburner
Republic Fleet Small Shield Extender
Small Shield Booster II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Thermal Shield Reinforcer II
Small Auxiliary Thrusters II
Small EM Shield Reinforcer II
Caldari Navy Hornet x3
Hornet II x2
Caldari Navy Scourge Light Missile x3882
https://abysstracker.com/fit/9abfa0f8-0f4b-4a5c-9e95-5f6612bec121
https://youtube.com/live/XnXS9aG0ho8
https://www.youtube.com/watch?v=Sj1lXB2OsNo
https://youtube.com/live/Y3dPt-os9p0
Passive Ishtar - by Korr'Tanas
Alright, after some testing here's my baseline fit for a Gamma Ishtar:
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Republic Fleet Warrior x5
Republic Fleet Berserker x10
Republic Fleet Depleted Uranium M x5000
I did 10 T4 Gammas in this ship. My skills are near perfect, but I was using no implants. My drones took exactly 0 armor damage, there was a Tessera room where I had to recall them a few times, but it was not a big problem. Another room had 3 Vedmaks and a bunch of frigs that almost got through my tank, but I managed to pull through. The tank never broke.
This setup is to be considered baseline. As in bare minimum to run T4 Gammas while keeping the costs down, this setup costs around 300 mil. I will suggest some upgrades below.
Some Notes:
- Gamma sites give massive bonus for passive shield tanks, this applies to drones as well. The towers that deal AoE damage cannot break the drone tanks at all, very rarely would any of the ships deal enough damage to justify recalling drones.
- Most Ewar is essentially toothless against this ship. 100% passive, so neuts do nothing. Webs are the only thing that will literally slow your runtime down since this setup has no prob mod, so it takes 4-5 minutes per room to get to the conduit without being webbed.
- Berserkers do all the work. Due to the Ishtar hull bonus they have better tracking than their medium sized counterparts and they have no problem killing frigs. There is literally no point in using mediums at all. I do carry a set of light drones for the very rare situation where I am stuck in a speed cloud and the frigs orbit me at 3+km/s at which point the heavies will have a really hard time hitting them.
Upgrade options:
- Faction shield extenders and maybe shield power relays to increase the tank. These modules cost only 30mil each, well worth it.
- A Nirvana implant set would significantly boost the tank and allow you to drop a shield extender for an AB to significantly speed up your runtime. I strongly recommend to keep your shield recharge at 220 hp/s (according to the ingame fitting screen without the gamma bonus, so while you are in k-space) at absolute minimum. Adjust your fit accordingly.
- Faction Drone Damage Amplifiers and maybe mutated drones (or Geckos if you can afford them) to increase DPS.
T0 Venture
That's my T0 Venture. Like a lot of fits, it all came from "You can't run Abyss in a Venture!" remark that someone made :D So I had to prove them wrong :D
Light Neutron Blaster II
Light Neutron Blaster II
Medium Shield Booster II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
Damage Control II
Small Capacitor Control Circuit II
Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II
Void S x3
Acolyte II x2
Breacher
Capitaine Forgeronne: One of my alts is a missileboat Minmatar.
Say no more, Capitaine!
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
Medium C5-L Compact Shield Booster
1MN Y-S8 Compact Afterburner
Small Cap Battery II
Multispectrum Shield Hardener II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Small Bay Loading Accelerator I
Small Capacitor Control Circuit I
Small EM Shield Reinforcer II
Mjolnir Rocket x3
Imperial Navy Acolyte x2
Phantasm
Skills
CPU Management V Power Grid Management V Capacitor Management IV Caldari Frigate III Caldari Destroyer III Caldari Cruiser III Amarr Frigate III Amarr Destroyer III Amarr Cruiser III Shield Management IV Shield Operation IV Shield Compensation IV Drones V Medium Drone Operation III Light Drone Operation III Drone Durability III Drone Navigation III Drone Sharpshooting III Drone Interfacing III Drone Avionics III Shield Upgrades IV Weapon Upgrades IV Energy Grid Upgrades IV Cybernetics II Hull Upgrades IV Tactical Shield Manipulation IV Weapon Upgrades IV Signature Analysis III Navigation IV Evasive Maneuvering III Thermodynamics III Small Energy Turret III Medium Energy Turret V Motion Prediction IV Medium Pulse Laser Specialization III Rapid Firing III Sharpshooter III Controlled Bursts III Trajectory Analysis III Surgical Strike III
Step I: Abyssal Incursus T0
Chris Halsky's notes:
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
- Always check what you're fighting
- AB and both Armor Reppers always on - stagger reps for better effect
- Orbit stuff at 500m, web it with both webs and shoot
- For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
- If you're in 25km of Bioadaptive Cache - send drones to destroy it
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Small I-a Enduring Armor Repairer
Type-D Restrained Capacitor Flux Coil
Vortex Compact Magnetic Field Stabilizer
Small I-a Enduring Armor Repairer
Small Capacitor Control Circuit I
Small Auxiliary Nano Pump I
Small Explosive Armor Reinforcer I
Hornet I x1
Antimatter Charge S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3
- Gallente Frigate I
- Gallente Frigate II
- Gallente Frigate III
- Gallente Frigate IV
- Capacitor Management IV
- Repair Systems I
- Repair Systems II
- Repair Systems III
- Repair Systems IV
- Shield Operation I
- Shield Operation II
- Shield Operation III
- Shield Management III
- Thermodynamics I
- Thermodynamics II
- Thermodynamics III
- Small Hybrid Turret II
- Small Hybrid Turret III
- Small Hybrid Turret IV
- Motion Prediction III
- Rapid Firing III
- Rapid Firing IV
- Sharpshooter III
- Surgical Strike I
- Surgical Strike II
- Surgical Strike III
- Surgical Strike IV
- Trajectory Analysis II
- Trajectory Analysis III
- Controlled Bursts III
- Light Drone Operation I
- Light Drone Operation II
- Light Drone Operation III
- Energy Grid Upgrades II
- Energy Grid Upgrades III
Abyssal Incursus T0 | Abyssal Tracker Fit ID: 17156 |
Initial investment: | 5.9 Million ISK |
Youtube: | https://youtu.be/BAlJ5Tz1WEg |
Recorded average return rate: | 14M ISK/h |
This skill plan is available to all pilots, regardless of clone state. |
Abyssal Incursus T0 Skills
This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game
Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Capacitor Management IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Shield Operation I Shield Operation II Shield Operation III Shield Management III Thermodynamics I Thermodynamics II Thermodynamics III Small Hybrid Turret II Small Hybrid Turret III Small Hybrid Turret IV Motion Prediction III Rapid Firing III Rapid Firing IV Sharpshooter III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Trajectory Analysis II Trajectory Analysis III Controlled Bursts III Light Drone Operation I Light Drone Operation II Light Drone Operation III Energy Grid Upgrades II Energy Grid Upgrades III