Difference between revisions of "Abyssal Community Fits"

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Each base fit includes:
 
Each base fit includes:
 
* Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
 
* Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
* Fit itself - click "EFT" on fitting window to get fitting in text format, which can be imported in game. All fits contain recommended ammo, [[Overheating#Nanite_Repair_Paste|Nanite Repair Paste]] and correct [[Abyssal filaments]]
+
* Link to fit in Alliance Auth. All fits in AA contain recommended ammo, [[Overheating#Nanite_Repair_Paste|Nanite Repair Paste]] and correct [[Abyssal filaments]]
 
* Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
 
* Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
 
* Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
 
* Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
Line 24: Line 24:
 
! style="width: 55px;"| Fit price<br>ISK
 
! style="width: 55px;"| Fit price<br>ISK
 
! style="width: 55px;"| SP required<ref>On top of new character skills</ref>
 
! style="width: 55px;"| SP required<ref>On top of new character skills</ref>
! style="width: 55px;"| Average ISK/h <ref>Based on runs recorded at the end of 2023, "ISK/Hour 80" on tracker</ref>
 
 
|-
 
|-
 
| Kestrel
 
| Kestrel
| [[#Kestrel|Abyssal Kestrel T0]]
+
| [[#Abyssal Kestrel T0|Abyssal Kestrel T0]]
 
| T0 Dark
 
| T0 Dark
 
| 82
 
| 82
Line 33: Line 32:
 
| 4.4M
 
| 4.4M
 
| 800k
 
| 800k
| 21M
 
 
|-
 
|-
 
| Punisher
 
| Punisher
| [[#Punisher|Abyssal Punisher T0]]
+
| [[#Abyssal Punisher T0|Abyssal Punisher T0]]
 
| T0 Electrical
 
| T0 Electrical
 
| 112
 
| 112
Line 42: Line 40:
 
| 3M
 
| 3M
 
| 500k
 
| 500k
| 16M
 
 
|-
 
|-
 
| Rifter
 
| Rifter
| [[#Rifter|Abyssal Rifter T0]]
+
| [[#Abyssal Rifter T0|Abyssal Rifter T0]]
 
| T0 Electrical
 
| T0 Electrical
 
| 110
 
| 110
Line 51: Line 48:
 
| 4.2M
 
| 4.2M
 
| 700k
 
| 700k
| 19M
 
|-
 
| Incursus
 
| [[#Incursus|Abyssal Incursus T0]]
 
| T0 Electrical
 
| 119
 
| 75
 
| 5.9M
 
| 700k
 
| 14M
 
 
|-
 
|-
 
| Tristan
 
| Tristan
| [[#Tristan|Abyssal Tristan T0]]<ref>On Wiki shown as A2O Day0 Tristan</ref>
+
| [[#Abyssal Tristan T0|Abyssal Tristan T0]]
 
| T0 Electrical
 
| T0 Electrical
 
| 90
 
| 90
Line 69: Line 56:
 
| 2.3M
 
| 2.3M
 
| 1.1M
 
| 1.1M
| 12M
 
 
|}
 
|}
 
<references />
 
<references />
Line 85: Line 71:
 
You can also reach out directly to one of [[Community Coordinators]] specializing in Abyss if you would like to help with expanding this page.
 
You can also reach out directly to one of [[Community Coordinators]] specializing in Abyss if you would like to help with expanding this page.
  
== Kestrel ==
+
== Abyssal Kestrel T0 ==
  
=== Step I: Abyssal Kestrel T0 ===
+
=== Fit ===
 +
[https://auth.eveuniversity.org/fittings/fit/271/ Abyssal Kestrel T0 fit]
  
 +
=== Notes ===
 
{{Box|
 
{{Box|
 
Maeden Anthar's notes:
 
Maeden Anthar's notes:
Line 103: Line 91:
 
}}
 
}}
  
{{ShipFitting
+
=== Skillplan ===
| ship=Kestrel
 
| fitName= Abyssal Kestrel T0
 
| fitID= Abyssal Kestrel T0
 
| high1name='Arbalest' Rocket Launcher I
 
| high1typeID=16527
 
| high2name='Arbalest' Rocket Launcher I
 
| high2typeID=16527
 
| high3name='Arbalest' Rocket Launcher I
 
| high3typeID=16527
 
| high4name='Arbalest' Rocket Launcher I
 
| high4typeID=16527
 
| mid1name=1MN Monopropellant Enduring Afterburner
 
| mid1typeID=6003
 
| mid2name=Small Compact Pb-Acid Cap Battery
 
| mid2typeID=4787
 
| mid3name=Enduring Multispectrum Shield Hardener
 
| mid3typeID=54291
 
| mid4name=Small Clarity Ward Enduring Shield Booster
 
| mid4typeID=6441
 
| low1name=Ballistic Control System I
 
| low1typeID=12274
 
| low2name=Ballistic Control System I
 
| low2typeID=12274
 
| rig1name=Small Warhead Calefaction Catalyst I
 
| rig1typeID=31620
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Capacitor Control Circuit I
 
| rig3typeID=31370
 
| charge1name=Caldari Navy Inferno Rocket x720
 
| charge1typeID=27315
 
| charge2name=Inferno Rocket x7200
 
| charge2typeID=2514
 
| charge3name=Nanite Repair Paste x20
 
| charge3typeID=28668
 
| charge4name=Tranquil Dark Filament x3
 
| charge4typeID=56132
 
| skills=Caldari Frigate II</li><li>Caldari Frigate III</li><li>Caldari Frigate IV</li><li>Missile Launcher Operation II</li><li>Rapid Launch I</li><li>Rapid Launch II</li><li>Rapid Launch III</li><li>Missile Launcher Operation III</li><li>Missile Launcher Operation IV</li><li>Missile Bombardment I</li><li>Missile Bombardment II</li><li>Missile Bombardment III</li><li>Missile Bombardment IV</li><li>Missile Projection I</li><li>Missile Projection II</li><li>Target Navigation Prediction I</li><li>Target Navigation Prediction II</li><li>Target Navigation Prediction III</li><li>Warhead Upgrades I</li><li>Warhead Upgrades II</li><li>Warhead Upgrades III</li><li>Weapon Upgrades III</li><li>Weapon Upgrades IV</li><li>Rapid Launch IV</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Compensation I</li><li>Shield Compensation II</li><li>Shield Compensation III</li><li>Shield Management III</li><li>Guided Missile Precision I</li><li>Guided Missile Precision II</li><li>Guided Missile Precision III</li><li>Rockets I</li><li>Rockets II</li><li>Rockets III</li><li>Rockets IV</li><li>Capacitor Management IV</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Shield Management IV
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2023.10.20
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
 
{| style="wikitable"
 
|-
 
| Abyssal Kestrel T0 || [https://abysstracker.com/fit/16300 Abyssal Tracker] Fit ID: 16300
 
|-
 
| '''Initial investment:''' || 4.3 Million ISK
 
|-
 
| '''Youtube:''' || https://youtu.be/AOQsj4_bF8U
 
|-
 
| '''Recorded average return rate:''' || 17M ISK/h
 
|}
 
 
 
 
{{alpha|skill plan}}
 
{{alpha|skill plan}}
 
{{SkillQueue
 
{{SkillQueue
Line 212: Line 142:
 
}}
 
}}
  
=== Step II - Abyssal Kestrel T0 Upgraded ===
+
=== Links ===
 
+
{| style="wikitable"
{{ShipFitting
+
|-
| ship=Kestrel
+
| Abyssal Kestrel T0 || [https://abysstracker.com/fit/16300 Abyssal Tracker] Fit ID: 16300
| fitName= Abyssal Kestrel T0 Upgraded
+
|-
| fitID= Abyssal Kestrel T0 Upgraded
+
| '''Youtube:''' || https://youtu.be/AOQsj4_bF8U
| high1name=Rocket Launcher II
+
|}
| high1typeID=10631
 
| high2name=Rocket Launcher II
 
| high2typeID=10631
 
| high3name=Rocket Launcher II
 
| high3typeID=10631
 
| high4name=Rocket Launcher II
 
| high4typeID=10631
 
| mid1name=1MN Monopropellant Enduring Afterburner
 
| mid1typeID=6003
 
| mid2name=Small Cap Battery II
 
| mid2typeID=3488
 
| mid3name=Compact Multispectrum Shield Hardener
 
| mid3typeID=9632
 
| mid4name=Small Shield Booster II
 
| mid4typeID=400
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| rig1name=Small Warhead Calefaction Catalyst I
 
| rig1typeID=31620
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Capacitor Control Circuit I
 
| rig3typeID=31370
 
| charge1name=Nanite Repair Paste x20
 
| charge1typeID=28668
 
| charge2name=Caldari Navy Inferno Rocket x720
 
| charge2typeID=27315
 
| charge3name=Inferno Rocket x7200
 
| charge3typeID=2514
 
| charge4name=Tranquil Dark Filament x3
 
| charge4typeID=56132
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| version=2023.10.24
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
 
  
=== Step III - Abyssal Hookbill T1 ===
 
  
{{Box|
+
== Abyssal Punisher T0 ==
Xanafein's & Chris Halsky's notes:
 
  
* You should be able to orbit most enemies at very close range (500m).
+
=== Fit ===
* Notable exception to this is Tessera, orbit at close to your max range (which will depend on your skills) 7-10km. You will take massive damage if you get too close.
+
[https://auth.eveuniversity.org/fittings/fit/303/ Abyssal Punisher T0 fit]
* You should be able to mitigate neuting pressure from Devoted Knight and Cynabal while in close orbit (500m) by managing/pulsing your rep (Afterburner needs to stay on). Heat your guns if you struggle here.
 
* Ballistic Control System II (T2 BCS) can be changed to another Crosslink Compact Ballistic Control System (Compact BCS) if your skills give you at least 140 DPS. This allows you to fit a Tech II Shield Booster for increased tank. T2 BCS is needed to reach the DPS threshold on Alpha characters and characters with lower SP. 
 
 
 
Dossoles Hunter's notes:
 
 
 
* If you are an Alpha account or low SP Omega account, bring a few Javelin ammo (Scourge, Mjolnir, Nova) to counter certain spawns.
 
* Tessera might be a pain to hit using Rage ammo, you may use Scourge Javelin to hit it beyond 18 km away and minimizing risk of losing range control during turns.
 
* Kikimora can be countered by turning off prop module (Afterburner) and kite beyond 18 km away (only in dark weather). Use Nova Javelin.
 
* Devoted Hunter have very high dps and you can't dodge the shots since there are 3 of them. Kite beyond 18 km away from the closest Devoted Hunter and snipe using Mjolnir Javelin.
 
* Use Scourge Javelin against Pacifiers when there are multiple. They hits surprisingly hard, can shred your shield in mere seconds if there is more than one. Silver lining is Pacifiers are glass cannon, they die in a couple Javelin volleys.
 
* Watch out for border, Hookbill is prone to overshooting since Dark weather gives speed buff.
 
* A maximized Alpha account takes less than a million SP to finish training, yielding 196 dps and 13 km range when using Scourge Rage ammo.
 
}}
 
 
 
{{ShipFitting
 
| ship=Caldari Navy Hookbill
 
| fitName= Abyssal Hookbill T1
 
| fitID= Abyssal Hookbill T1
 
| high1name=Rocket Launcher II
 
| high1typeID=10631
 
| high2name=Rocket Launcher II
 
| high2typeID=10631
 
| high3name=Rocket Launcher II
 
| high3typeID=10631
 
| mid1name=EM Shield Amplifier II
 
| mid1typeID=2553
 
| mid2name=Caldari Navy Small Shield Booster
 
| mid2typeID=15898
 
| mid3name=Small Compact Pb-Acid Cap Battery
 
| mid3typeID=4787
 
| mid4name=Small Compact Pb-Acid Cap Battery
 
| mid4typeID=4787
 
| mid5name=1MN Monopropellant Enduring Afterburner
 
| mid5typeID=6003
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Crosslink Compact Ballistic Control System
 
| low2typeID=16457
 
| rig1name=Small Thermal Shield Reinforcer II
 
| rig1typeID=31758
 
| rig2name=Small Hydraulic Bay Thrusters II
 
| rig2typeID=31604
 
| rig3name=Small Warhead Flare Catalyst II
 
| rig3typeID=31638
 
| charge1name=Nanite Repair Paste x20
 
| charge1typeID=28668
 
| charge2name=Caldari Navy Scourge Rocket x1000
 
| charge2typeID=27333
 
| charge3name=Scourge Rage Rocket x1000
 
| charge3typeID=24471
 
| charge4name=Calm Dark Filament x3
 
| charge4typeID=47762
 
| skills=
 
| showSKILLS=N
 
| notes=With good [[Skills:Shields|Shield Skills]] Faction Shield Booster can be replaced with C5-L Compact Shield Booster. It greatly reduces fit price, and is more dangerous.</li><li>Your target DPS for T1s is 140 - below that you will might have issues with tanky spawns.
 
| showNOTES=N
 
| difficulty=3
 
| version=2023.11.17
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
 
== Punisher ==
 
 
 
=== Step I: Abyssal Punisher T0 ===
 
  
 +
=== Notes ===
 
{{Color box
 
{{Color box
 
|color= #550011
 
|color= #550011
Line 342: Line 163:
 
|Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier
 
|Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier
 
}}
 
}}
 
  
 
{{Box|
 
{{Box|
Line 354: Line 174:
 
}}
 
}}
  
{{ShipFitting
+
=== Skillplan ===
| ship=Punisher
 
| fitName= Abyssal Punisher T0
 
| fitID= Abyssal Punisher T0
 
| high1name=Small Focused Anode Particle Stream I
 
| high1typeID=6721
 
| high2name=Small Focused Anode Particle Stream I
 
| high2typeID=6721
 
| high3name=Small Focused Anode Particle Stream I
 
| high3typeID=6721
 
| high4name=Small Focused Anode Particle Stream I
 
| high4typeID=6721
 
| mid1name=1MN Y-S8 Compact Afterburner
 
| mid1typeID=6001
 
| mid2name=Eutectic Compact Cap Recharger
 
| mid2typeID=4435
 
| low1name=Small I-a Enduring Armor Repairer
 
| low1typeID=4529
 
| low2name=Extruded Compact Heat Sink
 
| low2typeID=5849
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Extruded Compact Heat Sink
 
| low4typeID=5849
 
| low5name=Small I-a Enduring Armor Repairer
 
| low5typeID=4529
 
| rig1name=Small Energy Locus Coordinator I
 
| rig1typeID=31478
 
| rig2name=Small Auxiliary Thrusters I
 
| rig2typeID=31105
 
| rig3name=Small Processor Overclocking Unit I
 
| rig3typeID=26929
 
| charge1name=Microwave S x4
 
| charge1typeID=240
 
| charge2name=Multifrequency S x4
 
| charge2typeID=246
 
| charge3name=Standard S x4
 
| charge3typeID=242
 
| charge4name=Xray S x4
 
| charge4typeID=244
 
| charge6name=Nanite Repair Paste x20
 
| charge6typeID=28668
 
| charge7name=Tranquil Electrical Filament x3
 
| charge7typeID=56131
 
| skills=Amarr Frigate I</li><li>Amarr Frigate II</li><li>Amarr Frigate III</li><li>Amarr Frigate IV</li><li>Controlled Bursts III</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Sharpshooter III</li><li>Small Energy Turret I</li><li>Small Energy Turret II</li><li>Small Energy Turret III</li><li>Small Energy Turret IV</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Hull Upgrades III</li><li>Hull Upgrades IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Capacitor Management IV</li><li>Energy Grid Upgrades II
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2023.10.20
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
 
{| style="wikitable"
 
|-
 
| Abyssal Punisher T0 || [https://abysstracker.com/fit/16624 Abyssal Tracker] Fit ID: 16624
 
|-
 
| '''Initial investment:''' || 3.4 Million ISK
 
|-
 
| '''Youtube:''' || https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c
 
|-
 
| '''Recorded average return rate:''' || 15M ISK/h
 
|}
 
 
 
 
{{alpha|skill plan}}
 
{{alpha|skill plan}}
 
{{SkillQueue
 
{{SkillQueue
Line 453: Line 209:
 
}}
 
}}
  
=== Step II - Abyssal Punisher T1 ===
+
=== Links ===
 
+
{| style="wikitable"
{{Box|Abraxas Wyrmwraith's notes:
+
|-
There are a handful of scary rooms in T1 with this setup:  
+
| Abyssal Punisher T0 || [https://abysstracker.com/fit/16624 Abyssal Tracker] Fit ID: 16624
* Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up.
+
|-
* Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite.
+
| '''Youtube:''' || https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c
* Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus.
+
|}
* Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach.
 
* Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster.
 
* Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit.
 
And there are probably some unlucky room sequences that are very hard to clear in 20, but I've dodged them in my ~25 or so runs so far. If it happens, the fit is cheap enough to replace without too much pain}}
 
  
{{ShipFitting
 
| ship=Punisher
 
| fitName= Abyssal Punisher T1
 
| fitID= AAbyssal Punisher T1
 
| high1name=Small Focused Beam Laser II
 
| high1typeID=3033
 
| high2name=Small Focused Beam Laser II
 
| high2typeID=3033
 
| high3name=Small Focused Beam Laser II
 
| high3typeID=3033
 
| high4name=Small Focused Beam Laser II
 
| high4typeID=3033
 
| mid1name=1MN Y-S8 Compact Afterburner
 
| mid1typeID=6001
 
| mid2name=Eutectic Compact Cap Recharger
 
| mid2typeID=4435
 
| low1name=Small Armor Repairer II
 
| low1typeID=1183
 
| low2name=Extruded Compact Heat Sink
 
| low2typeID=5849
 
| low3name=Reactive Armor Hardener
 
| low3typeID=4403
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low5name=Small Armor Repairer II
 
| low5typeID=1183
 
| rig1name=Small Thermal Armor Reinforcer I
 
| rig1typeID=31033
 
| rig2name=Small Capacitor Control Circuit II
 
| rig2typeID=31376
 
| rig3name=Small Energy Collision Accelerator I
 
| rig3typeID=31454
 
| charge1name=Imperial Navy Multifrequency S x4
 
| charge1typeID=23071
 
| charge2name=Imperial Navy Standard S x4
 
| charge2typeID=23079
 
| charge6name=Nanite Repair Paste x22
 
| charge6typeID=28668
 
| charge7name=Calm Electrical Filament x3
 
| charge7typeID=47765
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| version=2023.11.17
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
  
== Rifter ==
+
== Abyssal Rifter T0 ==
  
=== Step I - Abyssal Rifter T0 ===
+
=== Fit ===
 +
[https://auth.eveuniversity.org/fittings/fit/304/ Abyssal Rifter T0 fit]
  
 +
=== Notes ===
 
{{Box|
 
{{Box|
 
Chris Halsky's notes:
 
Chris Halsky's notes:
Line 529: Line 234:
 
* Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good}}
 
* Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good}}
  
{{ShipFitting
+
=== Skillplan ===
| ship=Rifter
 
| fitName= Abyssal Rifter T0
 
| fitID= Abyssal Rifter T0
 
| high1name=200mm Light 'Scout' Autocannon I
 
| high1typeID=8863
 
| high2name=200mm Light 'Scout' Autocannon I
 
| high2typeID=8863
 
| high3name=200mm Light 'Scout' Autocannon I
 
| high3typeID=8863
 
| mid1name=X5 Enduring Stasis Webifier
 
| mid1typeID=4025
 
| mid2name=1MN Monopropellant Enduring Afterburner
 
| mid2typeID=6003
 
| mid3name=Small Clarity Ward Enduring Shield Booster
 
| mid3typeID=6441
 
| low1name=Counterbalanced Compact Gyrostabilizer
 
| low1typeID=5933
 
| low2name=Counterbalanced Compact Gyrostabilizer
 
| low2typeID=5933
 
| low3name=Small I-a Enduring Armor Repairer
 
| low3typeID=4529
 
| low4name=Damage Control I
 
| low4typeID=2046
 
| rig1name=Small Capacitor Control Circuit I
 
| rig1typeID=31370
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Processor Overclocking Unit I
 
| rig3typeID=26929
 
| charge1name=EMP S x4000
 
| charge1typeID=185
 
| charge2name=Nanite Repair Paste x20
 
| charge2typeID=28668
 
| charge3name=Tranquil Electrical Filament x3
 
| charge3typeID=56131
 
| skills=Minmatar Frigate I</li><li>Minmatar Frigate II</li><li>Minmatar Frigate III</li><li>Minmatar Frigate IV</li><li>Capacitor Management IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Compensation I</li><li>Shield Compensation II</li><li>Shield Compensation III</li><li>Shield Management III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Small Projectile Turret I</li><li>Small Projectile Turret II</li><li>Small Projectile Turret III</li><li>Small Projectile Turret IV</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Surgical Strike IV</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Shield Compensation IV
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2023.10.19
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
 
{| style="wikitable"
 
|-
 
| Abyssal Rifter T0 || [https://abysstracker.com/fit/16625 Abyssal Tracker] Fit ID: 16625
 
|-
 
| '''Initial investment:''' || 4.4 Million ISK
 
|-
 
| '''Youtube:''' || https://youtu.be/j2GCTDqReHQ
 
|-
 
| '''Recorded average return rate:''' || 20M ISK/h
 
|}
 
 
 
 
{{alpha|skill plan}}
 
{{alpha|skill plan}}
 
{{SkillQueue
 
{{SkillQueue
Line 626: Line 275:
 
}}
 
}}
  
=== Step II - Abyssal Rifter T0 Upgraded ===
+
=== Links ===
 +
{| style="wikitable"
 +
|-
 +
| Abyssal Rifter T0 || [https://abysstracker.com/fit/16625 Abyssal Tracker] Fit ID: 16625
 +
|-
 +
| '''Youtube:''' || https://youtu.be/j2GCTDqReHQ
 +
|}
  
{{Box|
 
Fit similar to basic fit - only with T2 modules. Checked on Max-alpha skills - if you can't fit it, check what upgrades from base fit make most sense, and upgrade slowly.
 
}}
 
  
{{ShipFitting
+
== Abyssal Tristan T0 ==
| ship=Rifter
 
| fitName= Abyssal Rifter T0 Upgraded
 
| fitID= Abyssal Rifter T0 Upgraded
 
| high1name=200mm AutoCannon II
 
| high1typeID=2889
 
| high2name=200mm AutoCannon II
 
| high2typeID=2889
 
| high3name=200mm AutoCannon II
 
| high3typeID=2889
 
| mid1name=X5 Enduring Stasis Webifier
 
| mid1typeID=4025
 
| mid2name=1MN Monopropellant Enduring Afterburner
 
| mid2typeID=6003
 
| mid3name=Small Clarity Ward Enduring Shield Booster
 
| mid3typeID=6441
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Small Armor Repairer II
 
| low3typeID=1183
 
| low4name=IFFA Compact Damage Control
 
| low4typeID=5839
 
| rig1name=Small Capacitor Control Circuit I
 
| rig1typeID=31370
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Processor Overclocking Unit I
 
| rig3typeID=26929
 
| charge1name=Hail S x1200
 
| charge1typeID=12608
 
| charge2name=EMP S x7200
 
| charge2typeID=185
 
| charge3name=Nanite Repair Paste x20
 
| charge3typeID=28668
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| version=2023.10.25
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
  
== Tristan ==
+
=== Fit ===
 +
[https://auth.eveuniversity.org/fittings/fit/305/ Abyssal Tristan T0 fit]
  
 +
=== Notes ===
 
{{Box|
 
{{Box|
 
Uriel's original notes:
 
Uriel's original notes:
Line 698: Line 308:
 
}}
 
}}
  
Following section is transcluded from [[Alpha to Omega abyssal track]].
+
=== Skillplan ===
{{:Alpha to Omega abyssal track}}
 
 
 
== Incursus ==
 
 
 
=== Step I: Abyssal Incursus T0 ===
 
 
 
{{Box|
 
Chris Halsky's notes:
 
 
 
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
 
* Always check what you're fighting
 
* AB and both Armor Reppers always on - stagger reps for better effect
 
* Orbit stuff at 500m, web it with both webs and shoot
 
* For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
 
* If you're in 25km of Bioadaptive Cache - send drones to destroy it
 
}}
 
 
 
{{ShipFitting
 
| ship=Incursus
 
| fitName= Abyssal Incursus T0
 
| fitID=
 
| high1name=Modal Light Neutron Particle Accelerator I
 
| high1typeID=7579
 
| high2name=Modal Light Neutron Particle Accelerator I
 
| high2typeID=7579
 
| high3name=Modal Light Neutron Particle Accelerator I
 
| high3typeID=7579
 
| mid1name=1MN Monopropellant Enduring Afterburner
 
| mid1typeID=6003
 
| mid2name=X5 Enduring Stasis Webifier
 
| mid2typeID=4025
 
| mid3name=X5 Enduring Stasis Webifier
 
| mid3typeID=4025
 
| low1name=Small I-a Enduring Armor Repairer
 
| low1typeID=4529
 
| low2name=Type-D Restrained Capacitor Flux Coil
 
| low2typeID=8135
 
| low3name=Vortex Compact Magnetic Field Stabilizer
 
| low3typeID=11105
 
| low4name=Small I-a Enduring Armor Repairer
 
| low4typeID=4529
 
| rig1name=Small Capacitor Control Circuit I
 
| rig1typeID=31370
 
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
 
| rig3name=Small Explosive Armor Reinforcer I
 
| rig3typeID=31009
 
| charge1name=Antimatter Charge S x4
 
| charge1typeID=222
 
| drone1name=Hornet I x1
 
| drone1typeID=2464
 
| charge2name=Nanite Repair Paste x20
 
| charge2typeID=28668
 
| charge3name=Tranquil Electrical Filament x3
 
| charge3typeID=56131
 
| skills=Gallente Frigate I</li><li>Gallente Frigate II</li><li>Gallente Frigate III</li><li>Gallente Frigate IV</li><li>Capacitor Management IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Repair Systems IV</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Management III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Small Hybrid Turret II</li><li>Small Hybrid Turret III</li><li>Small Hybrid Turret IV</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Surgical Strike IV</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Controlled Bursts III</li><li>Light Drone Operation I</li><li>Light Drone Operation II</li><li>Light Drone Operation III</li><li>Energy Grid Upgrades II</li><li>Energy Grid Upgrades III
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2023.10.20
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
 
{| style="wikitable"
 
|-
 
| Abyssal Incursus T0 || [https://abysstracker.com/fit/17156 Abyssal Tracker] Fit ID: 17156
 
|-
 
| '''Initial investment:''' || 5.9 Million ISK
 
|-
 
| '''Youtube:''' || https://youtu.be/BAlJ5Tz1WEg
 
|-
 
| '''Recorded average return rate:''' || 14M ISK/h
 
|}
 
 
 
 
{{alpha|skill plan}}
 
{{alpha|skill plan}}
 
{{SkillQueue
 
{{SkillQueue
|name= Abyssal Incursus T0 Skills
+
|name= Basic T0 Skill plan
|hdr= 5
+
| hdr= 5
|desc= This '''skill list''' is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
+
|desc= This '''skill list''' is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. [[Caldari State|Caldari]] empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "A2O Day0 Tristan (Step I)" fit.
 
|Gallente Frigate I
 
|Gallente Frigate I
 
Gallente Frigate II
 
Gallente Frigate II
 
Gallente Frigate III
 
Gallente Frigate III
Gallente Frigate IV
 
Capacitor Management IV
 
Repair Systems I
 
Repair Systems II
 
Repair Systems III
 
Repair Systems IV
 
 
Shield Operation I
 
Shield Operation I
 +
Small Projectile Turret I
 +
Light Drone Operation I
 +
Drone Avionics II
 +
Drones II
 +
Drones III
 +
Drones IV
 +
Drone Durability I
 +
Drone Durability II
 +
Drone Durability III
 +
Drones V
 +
Drone Interfacing I
 +
Drone Interfacing II
 +
Drone Interfacing III
 +
Drone Navigation I
 +
Drone Navigation II
 +
Drone Sharpshooting I
 
Shield Operation II
 
Shield Operation II
 
Shield Operation III
 
Shield Operation III
 +
Shield Compensation I
 +
Drone Sharpshooting II
 +
Drone Sharpshooting III
 
Shield Management III
 
Shield Management III
 +
Shield Management IV
 +
Shield Compensation II
 
Thermodynamics I
 
Thermodynamics I
 
Thermodynamics II
 
Thermodynamics II
Thermodynamics III
+
Drone Avionics III
Small Hybrid Turret II
+
Drone Durability IV
Small Hybrid Turret III
+
Drone Navigation III
Small Hybrid Turret IV
+
Drone Navigation IV
Motion Prediction III
+
Drone Sharpshooting IV
Rapid Firing III
 
Rapid Firing IV
 
Sharpshooter III
 
Surgical Strike I
 
Surgical Strike II
 
Surgical Strike III
 
Surgical Strike IV
 
Trajectory Analysis II
 
Trajectory Analysis III
 
Controlled Bursts III
 
Light Drone Operation I
 
 
Light Drone Operation II
 
Light Drone Operation II
 
Light Drone Operation III
 
Light Drone Operation III
Energy Grid Upgrades II
+
Light Drone Operation IV
Energy Grid Upgrades III
+
Shield Operation IV
 +
Shield Compensation III
 +
Light Drone Operation V
 +
Shield Compensation IV
 
}}
 
}}
 +
 +
=== Links ===
 +
{|
 +
|-
 +
| A2O Day0 Tristan || [https://abyss.eve-nt.uk/fit/2996 Abyssal Tracker] [https://www.eveworkbench.com/fitting/tristan/0e87b6b5-e566-4f12-9ef3-08d8ffd535de Eve Workbench]
 +
|-
 +
| '''Video  guide:''' || [https://www.youtube.com/watch?v=ZMNtXslqQgY Youtube] <!-- all caps is considered yelling. Not sure about the use of bold. -->
 +
|}
  
 
[[Category:Fittings]]
 
[[Category:Fittings]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 11:07, 15 October 2024

ToyAbyss.png

Introduction

Purpose of this article

On this page you can find Abyssal Community Fits - created by EVE University pilots interested in Abyssal Deadspace. The aim was to create fits that are capable of running T0 Abyssals without need for advanced piloting, and with reasonable safety. Price of fits was also a consideration, as Abyss is difficult, especially when starting Abyss adventures.

Contents

Each base fit includes:

  • Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
  • Link to fit in Alliance Auth. All fits in AA contain recommended ammo, Nanite Repair Paste and correct Abyssal filaments
  • Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
  • Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
  • Abyss Tracker link - base fits are uploaded to Abyss Tracker, and we did several recorded runs to get feeling about profitability. You can record your own runs using these fit IDs, to help expand the data available. Since upgraded fits might differ from each other, they are not uploaded to Tracker.

Fit comparison

Ship Fit Name Filament type DPS Tank
EHP/s [1]
Fit price
ISK
SP required[2]
Kestrel Abyssal Kestrel T0 T0 Dark 82 33[3] 4.4M 800k
Punisher Abyssal Punisher T0 T0 Electrical 112 65 3M 500k
Rifter Abyssal Rifter T0 T0 Electrical 110 50 4.2M 700k
Tristan Abyssal Tristan T0 T0 Electrical 90 30 2.3M 1.1M
  1. ^ EHP/s against Abyss-All damage profile in Pyfa
  2. ^ On top of new character skills
  3. ^ Due to turret penalty in Dark, tank can be lower and still guarantee safety

Next steps

For most of the fits there are also upgraded versions provided. They were all designed with "Max Alpha" skillset in mind, so there are no Omega-only modules used, or Omega-only skills required to fit them. Upgraded fits might require better fitting skills - you should check the upgrade before buying new modules, if it matches your skills. All upgrades can be bought separately, module by module, as your skills increase and allow you to use them. They are also not 'final' versions - you might find that with your skills some upgrades could be changed or replaced according to your needs, which is perfectly valid approach.

Joining the EVE University Abyssal community

E-UNI Emblem.png This paragraph is specific to EVE University.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

If you wish to join the Uni Abyssal community please join us in Discord at PvE Study Area - #abyssals or in-game in chat at Abyssals (EVE Uni).

You can also reach out directly to one of Community Coordinators specializing in Abyss if you would like to help with expanding this page.

Abyssal Kestrel T0

Fit

Abyssal Kestrel T0 fit

Notes

Maeden Anthar's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
  • Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
  • Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing a lot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
  • Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
  • Speaking of heat, Devoted Hunter is another one where you will be heating a ton
  • In my opinion for this fit, on those scary DPS rooms (Needles, Hunters mainly) you should be using heat no later then at half shield
  • If you get a load of spark's it can hurt, you might consider a bit of heat

Skillplan

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Kestrel T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Missile Launcher Operation II
Rapid Launch I
Rapid Launch II
Rapid Launch III
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Missile Projection I
Missile Projection II
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Weapon Upgrades III
Weapon Upgrades IV
Rapid Launch IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Rockets I
Rockets II
Rockets III
Rockets IV
Capacitor Management IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Shield Management IV


Links

Abyssal Kestrel T0 Abyssal Tracker Fit ID: 16300
Youtube: https://youtu.be/AOQsj4_bF8U


Abyssal Punisher T0

Fit

Abyssal Punisher T0 fit

Notes

Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier

Chris Halsky's notes:

Probably the safest of our fits, but requires a bit more flying skills to be effective.

  • Tank holds well against everything. Stagger your reps (offset them by half cycle) and forget that anything can kill you
  • For easy (lazy) method - Orbit at 2500m, shoot with Multifrequency
  • To be more effective - utilize the fact that enemies approach you directly, which improves your tracking - manually moving away from enemies makes you hit better, especially Tessellas
  • You can safely approach Cache during a run, which will improve your times - make sure that enemies are still in range, and switch ammo if necessary

Skillplan

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Punisher T0 Skills

This skill list will ensure you'll do well in T0s. It's quite short, because the fit allows it - with double reps your tank is pretty good, with Amarr Frigate IV your DPS is enough for T0s. When you have these trained, continue Armor/Gunnery skills, to eventually be ready for Retribution.
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Surgical Strike I
Surgical Strike II
Surgical Strike III
Trajectory Analysis II
Trajectory Analysis III
Hull Upgrades III
Hull Upgrades IV
Repair Systems I
Repair Systems II
Repair Systems III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Capacitor Management IV
Energy Grid Upgrades II


Links

Abyssal Punisher T0 Abyssal Tracker Fit ID: 16624
Youtube: https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c


Abyssal Rifter T0

Fit

Abyssal Rifter T0 fit

Notes

Chris Halsky's notes:

Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:

  • Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
  • Orbit at 500m works against most enemies, except Tesselas - orbit them at 5km
  • Most enemies are easy, but some will try to run away - watch out for Abyss Wall
  • Web enemies as soon as possible - you can watch when they pass 10km circle in Tactical Overlay
  • Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good

Skillplan

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Rifter T0 Skills

This skill list is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
Expand this box to view a Skill queue to use in-game

Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Shield Compensation IV


Links

Abyssal Rifter T0 Abyssal Tracker Fit ID: 16625
Youtube: https://youtu.be/j2GCTDqReHQ


Abyssal Tristan T0

Fit

Abyssal Tristan T0 fit

Notes

Uriel's original notes:

Strategy

In most rooms you will be able to fly straight towards the gate, let out your drones, while turning on your modules (don't forget!) and targeting the rats as quickly as possible. Pop the cache with your guns so as to keep your drones on targets.

Difficult Rooms

Sansha (Devoted) ____ can be difficult to fight. It is recommended NOT to fly directly at this rat. Instead double click off to the left or right, so as to fly at an angle to them. You want to maintain distance from Sansha/Devoted... if Sansha gets on top of you, OVERHEAT YOUR BOOSTER - you can do this by right clicking and choosing overload - the earlier you do this, the better your chance of saving your ship!

Angels Room: the worst are often named "Lucifer" but this room has a Dramiel usually. This is the 2nd example of when NOT to rush the gate. Dramiels are fast, so you need to get your drones out and on top of this frigate quickly.

Single Drone Cruiser: this spawn is quite good against your drones. Be aware of your drones health, and be willing to recall drones when they start taking damage... cycling your drones away from this cruiser is really your only worry. However it is grave - if you lose your drones, you will die in the abyss!

Skybreaker Room: The question has been asked if this fit can break skybreaker. It absolutely can. Running Tech II drones or Faction drones will make it simple, but it is possible with T1 drones. Play keep away - and overheat your booster if needed. The skybreaker has an active tank, and it can/will break. Creating distance by overheating your prop mod is also viable here, but be careful - small props don't take much heat before they burn out.

Skillplan

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Basic T0 Skill plan

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "A2O Day0 Tristan (Step I)" fit.
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Shield Operation I
Small Projectile Turret I
Light Drone Operation I
Drone Avionics II
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV


Links

A2O Day0 Tristan Abyssal Tracker Eve Workbench
Video guide: Youtube