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Maelstrom: Difference between revisions

From EVE University Wiki
Added quote introduced in the Revenant expansion (2024-11-12).
Update for Version 23.01 Release 2025-09-09.1
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-13)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=24694
| shipid=24694
| shipimg=Maelstrom.jpg
| shipimg=Maelstrom.jpg
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| tech=  
| tech=  


| powergrid=21,000 MW
| powergrid= 18,000 MW
| cpu=640 tf
| cpu=640 tf
| capacitor=6,000 GJ
| capacitor=6,000 GJ


| highs=8
| highs= 7
| turrets=8
| turrets= 6
| launchers=0
| launchers=0
| mediums=6
| mediums= 7
| lows=5
| lows=5


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| info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.  
| info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.  
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
5% bonus to Large Projectile Turret rate of fire<br>
10% bonus to Large Projectile Turret damage<br>
10% bonus to Shield Booster amount<br>
10% bonus to Shield Booster amount<br>
'''Role Bonus:'''<br>
'''Role Bonus:'''<br>
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5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp=7,700 HP
| structurehp=7,700 HP


| armorhp=8,250 HP
| armorhp=8,250 HP
| armorem=60
| armorem=60
| armortherm=35
| armortherm=35
| armorkin=25
| armorkin=25
| armorexp=10
| armorexp=10


| shieldhp=8,800 HP
| shieldhp=8,800 HP
| shieldem=0
| shieldem=0
| shieldtherm=20
| shieldtherm=20
| shieldkin=40
| shieldkin=40
| shieldexp=50
| shieldexp=50


| maxvelocity= 115 m/sec
| maxvelocity= 115 m/sec
| inertia=0.136
| inertia=0.136
| warpspeed=3 AU/s
| warpspeed=3 AU/s
| warptime=19.53 s
| warptime=19.53 s


| targetrange=90 km
| targetrange=90 km
| maxlockedtargets=7
| maxlockedtargets=7
| sigradius=460 m
| sigradius=460 m
| scanres= 125 mm
| scanres= 125 mm
| sensortype=LADAR
| sensortype=LADAR
| sensorvalue=21 points
| sensorvalue=21 points


| reqskills=*{{RequiredSkill|Minmatar Battleship|I}}
| reqskills= * {{RequiredSkill|Minmatar Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
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***** {{RequiredSkill|Minmatar Frigate|III}}
***** {{RequiredSkill|Minmatar Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=3d 20h 55m 10s
| totaltraintime=3d 20h 55m 10s


| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=High Amount of High Slots
| highlights1=High Amount of High Slots
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Patch History ==
== Patch History ==
{{expansion past|
{{expansion past|
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes])
* Highslots reduced from 8 to 7.
* Turrets reduced from 8 to 6.
* Midslots increased from 6 to 7.
* Removed 5% bonus to Large Projectile Turret rate of fire bonus per level.
* Added 10% bonus to Large Projectile Turret damage per level.
* Powergrid reduced from 21000 to 18000.
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
* Increased Shield Boost bonus from 7,5% to 10% per level
* Increased Shield Boost bonus from 7,5% to 10% per level
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)


'''Rubicon 1.3.1
'''Rubicon 1.3.1
Released on Wednesday, March 13th, 2014'''
Released on Wednesday, March 13th, 2014'''
 
* Resolved z-fighting on the Maelstrom’s rear sail.
*Resolved z-fighting on the Maelstrom’s rear sail.


'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
 
* Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
*Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
* Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
*Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
* Fittings: 21000 PWG, 640 CPU.
*Fittings: 21000 PWG, 640 CPU.
* Defense (shields / armor / hull) : 8000 / 7500 / 7000.
*Defense (shields / armor / hull) : 8000 / 7500 / 7000.
* Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
*Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
* Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
*Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
* Drones (bandwidth / bay): 100 / 100.
*Drones (bandwidth / bay): 100 / 100.
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
* Sensor strength: 21 Ladar Sensor Strength.
*Sensor strength: 21 Ladar Sensor Strength.
* Signature radius: 460.
*Signature radius: 460.


'''Inferno 1.1 Deployed on Monday, June 25, 2012.'''
'''Inferno 1.1 Deployed on Monday, June 25, 2012.'''
 
* Sealed a small geometry hole in the Minmatar Maelstrom model.
*Sealed a small geometry hole in the Minmatar Maelstrom model.
 
 
}}
}}


{{ShipsMatrix}}


{{ShipsMatrix}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Standard Battleships]]
[[Category:Standard Battleships]]

Latest revision as of 07:59, 13 September 2025

EVE University Database
 
Ship Database
Maelstrom
Maelstrom
Maelstrom
Minmatar Republic
Minmatar Republic
Minmatar Republic
Standard Battleships
Maelstrom Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Unbroken. Unbound.
– Inscription on memorial in the Great Caravanserai


With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
10% bonus to Large Projectile Turret damage
10% bonus to Shield Booster amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
18,000 MW
CPU
cpu output
640 tf
Capacitor
capacitor
6,000 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
115 m/sec
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
19.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
460 m
Scan Res.
scan resolution
125 mm
Structure
Structure Hitpoints
structure hitpoints
7,700 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
790 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maelstrom is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets.

Skills

Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.

Tactics

The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank. Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet". This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene.

Notes

You can add notes here.

Patch History