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== Joining an Insurgent Faction == | == Joining an Insurgent Faction == | ||
Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction. Any player who wishes to pledge themselves to a pirate faction will need an '''unmodified''' [[NPC standings|standing]] of at least {{co|red|''' | Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction. Any player who wishes to pledge themselves to a pirate faction will need an '''unmodified''' [[NPC standings|standing]] of at least {{co|red|'''0.0'''}} with the faction. | ||
Guristas Pirate stations can be found in the region of Venal. | Guristas Pirate stations can be found in the region of Venal. | ||
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Insurgencies are centered around a [[Forward Operating Base|pirate Forward Operating Base]] (also referred to as a '''Pirate FOB''', or just '''FOB''') that spawns near a [[Faction warfare#System upgrades and warzone tier|frontline system]] in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | Insurgencies are centered around a [[Forward Operating Base|pirate Forward Operating Base]] (also referred to as a '''Pirate FOB''', or just '''FOB''') that spawns near a [[Faction warfare#System upgrades and warzone tier|frontline system]] in the Faction Warfare zone. The FOB spawns during an Insurgency's Forecasting phase. During the Forecasting phase the Insurgency sites do not spawn and the FOB remains invulnerable however players may still dock at the FOB or use the Zarzakh shipcaster to travel to the FOB. | ||
At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites. | At the start of an Insurgency 4 systems near the pirate FOB become vulnerable to the Insurgency and begin spawning sites. | ||
An insurgency lasts a maximum of 2 weeks from its start date. If empire or pirates do not reach their suppression or corruption goals, the insurgency will end in a tie with no bonus payout. | |||
=== Corruption and Suppression === | === Corruption and Suppression === | ||
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{{See also|Ambition modifier}} | {{See also|Ambition modifier}} | ||
An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their [[Ambition modifier]]. Without any Ambition modifiers, the number of systems to claim victory is | An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their [[Ambition modifier]]. Without any Ambition modifiers, the number of systems to claim victory is 5. Each victory by Pirates or the Empires will increase the number of systems to claim victory in the next Insurgency by 1 for the winning group. Each defeat will decrease the number of systems to claim victory in the next Insurgency by 1 down to a minimum value of 7{{Verify|title= Does this follow the base value?}}. | ||
If the Insurgency reaches their ambition, all systems currently affected by the Insurgency increase their corruption by 1 level (up to a maximum of 5) and the FOB system becomes controlled by the pirates. This will cause the neighboring systems to become frontlines. After a period of time the FOB will despawn and the system will return to it's last owner's control at minimum control levels and with a vulnerable infrastructure hub. | If the Insurgency reaches their ambition, all systems currently affected by the Insurgency increase their corruption by 1 level (up to a maximum of 5) and the FOB system becomes controlled by the pirates. This will cause the neighboring systems to become frontlines. After a period of time the FOB will despawn and the system will return to it's last owner's control at minimum control levels and with a vulnerable infrastructure hub. | ||
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=== Ice Refinery Heist === <!-- TODO: Likely needs it's own page, description of distance between freighter spawns and score zones along with how to tether guidance for freighter --> | === Ice Refinery Heist === <!-- TODO: Likely needs it's own page, description of distance between freighter spawns and score zones along with how to tether guidance for freighter --> | ||
The Ice Refinery Heist has players escort automated Fuel tankers to their score zone while preventing the opposing team from doing the same. In this Insurgency Deadspace site, Empire- and Pirate-aligned players arrive near their respective scoring zones and must fly to the Ore Ice Refinery where the automated transports spawn. The transports must be escorted back to a team's scoring zone while the opposing team attempts to intercept and steal the transport for themselves. | The Ice Refinery Heist has players escort automated Fuel tankers to their score zone while preventing the opposing team from doing the same. In this Insurgency Deadspace site, Empire- and Pirate-aligned players arrive near their respective scoring zones and must fly to the Ore Ice Refinery where the automated transports spawn. The transports must be escorted back to a team's scoring zone while the opposing team attempts to intercept and steal the transport for themselves. | ||
The first faction that deposits/escorts 10 tankers to their base wins. NPC's do full damage. Capsuleers should be prepared to receive a high amount of damage. Upon defeating an NPC wave, repeated waves will follow until site completion. Pirates that get to close to the NPC Upwell Thunderchild ships will be destroyed. | |||
=== Pirate Laundering Facilities and Counter Insurgency Outposts === <!-- TODO: Table of potential loot from crates. Should mention that the loot comes from named NPCs in the patrols around an Insurgency system. --> | === Pirate Laundering Facilities and Counter Insurgency Outposts === <!-- TODO: Table of potential loot from crates. Should mention that the loot comes from named NPCs in the patrols around an Insurgency system. --> | ||
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=== Small Advanced 1-2 players (I.E Guristas Small Outpost Raid ADV-1) === | |||
10 Minute capture timer. | |||
Open to: Tech 2 and below Destroyer sized ships or smaller. | |||
Pirate-Aligned pre-tax base reward is LP 29,000. | |||
Small site contribute to .2% to suppression/corruption. | |||
=== Medium Advanced 1-5 players === | |||
15 Minute capture timer. | |||
Open to: Tech 2 and below Cruiser size ships or smaller, as well as T3 Destroyers. | |||
Pirate-Aligned pre-tax base reward is LP 41,500. | |||
Medium site completion contribute to .5% suppression/corruption. | |||
=== Large Advanced 1-5 players === | |||
15 Minute capture timer. | |||
== External | Open to: All Battleship sized ships or smaller. | ||
Pirate-Aligned pre-tax base reward is LP 52,500. | |||
Large site completion contribute to 1% of suppression/corruption. | |||
== External links == | |||
* https://www.eveonline.com/news/view/havoc-expansion-notes - Introduced Insurgencies | * https://www.eveonline.com/news/view/havoc-expansion-notes - Introduced Insurgencies | ||
* https://www.eveonline.com/news/view/havoc-update-set-goals-pull-off-heists - Added Ice Refinery Heists | * https://www.eveonline.com/news/view/havoc-update-set-goals-pull-off-heists - Added Ice Refinery Heists | ||
* https://www.eveonline.com/news/view/equinox-expansion-notes - Equinox Expansion balanced Insurgency spawns towards Frontline systems rather than Rearguard systems | * https://www.eveonline.com/news/view/equinox-expansion-notes - Equinox Expansion balanced Insurgency spawns towards Frontline systems rather than Rearguard systems | ||
== Patch History == | |||
{{Expansion past| | |||
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ( Legion Major Update) [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes] | |||
* The minimum requirement to join the Pirate FW Factions (Angel Cartel and Guristas) has been raised from -2.0 to 0.0. | |||
* Reduced the base amount of systems needed to be won from 7 to 5. | |||
}} | |||
{{FactionWarfareNav}} | {{FactionWarfareNav}} | ||
[[Category:Faction Warfare]] | [[Category:Faction Warfare]] | ||