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CONCORD (Lore): Difference between revisions

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{{hatnote|This article is about the lore background of the CONCORD Assembly. For the game mechanics related to the in-game CONCORD Assembly faction, see [[CONCORD]].}}
{{hatnote|This article is about the lore background of the CONCORD Assembly. For the in-game mechanics related to the CONCORD Assembly faction, see [[CONCORD]].}}
[[File:Logo faction concord assembly.png|thumb|alt=CONCORD Assembly logo‎|CONCORD Assembly logo]]
The '''Consolidated Cooperation and Relations Command Assembly''', also known as '''CONCORD Assembly''' or simply '''CONCORD''', was founded over a century ago, after the five [[Factions#Empires|empires]] initially established contact with each other.
The '''Consolidated Cooperation and Relations Command Assembly''', also known as '''CONCORD Assembly''' or simply '''CONCORD''', was founded over a century ago, after the five [[Factions#Empires|empires]] initially established contact with each other.


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In the last three decades, CONCORD’s authority and influence have expanded even further, particularly as interstellar trade has grown into the cornerstone of [[New Eden]]’s economy and the age of the [[capsuleer]] has dawned. The growing power of CONCORD has, however, often raised concern within the empires that the organization could begin to exercise leverage in areas which have until now been regarded as the respective nations’ internal affairs. CONCORD is now no longer regarded as a neutral ground for the empires to hammer out diplomatic agreements.
In the last three decades, CONCORD’s authority and influence have expanded even further, particularly as interstellar trade has grown into the cornerstone of [[New Eden]]’s economy and the age of the [[capsuleer]] has dawned. The growing power of CONCORD has, however, often raised concern within the empires that the organization could begin to exercise leverage in areas which have until now been regarded as the respective nations’ internal affairs. CONCORD is now no longer regarded as a neutral ground for the empires to hammer out diplomatic agreements.


It has become an independent institution that sets its own rules and regulations, which it is both willing and able to uphold. The organization’s ever-expanding bureaucracy over time subtly smothered its allegiances, so that it neither swears fealty to nor answers to any nation. The only hold the empires had historically possessed over the organization——that of financial support——has in addition been almost completely erased, as revenues from customs, confiscation of illegal goods, license sales, and infrastructure management are more than enough to keep the organization in the black.
It has become an independent institution that sets its own rules and regulations, which it is both willing and able to uphold. The organization’s ever-expanding bureaucracy over time subtly smothered its allegiances, so that it neither swears fealty to nor answers to any nation. The only hold the empires had historically possessed over the organization—that of financial support—has in addition been almost completely erased, as revenues from customs, confiscation of illegal goods, license sales, and infrastructure management are more than enough to keep the organization in the black.


The organization does, however, continue to serve its original purpose: to maintain peace between the core empires, even if at times conflict may occur under strictly regulated conditions. A perfect example of this was during late YC 110, when a fleet belonging to the [[Minmatar Elders]] and the [[Thukker tribe]] conducted a strike against the organization’s core communications hub, crippling its rapid-response teams and enabling the Elders to mount a large-scale offensive against the [[Amarr Empire]]. This marked the beginning of what would become known as the [[Elder War]].
The organization does, however, continue to serve its original purpose: to maintain peace between the core empires, even if at times conflict may occur under strictly regulated conditions. A perfect example of this was during late [[Yoiul Conference|YC]] 110, when a fleet belonging to the [[Minmatar Elders]] and the [[Thukker Tribe|Thukker tribe]] conducted a strike against the organization’s core communications hub, crippling its rapid-response teams and enabling the Elders to mount a large-scale offensive against the [[Amarr Empire]]. This marked the beginning of what would become known as the [[Elder War]].


CONCORD returned to a semblance of functionality in short order, but the damage was already done: tensions had boiled over into conflict. While CONCORD imposed peace enough to maintain the status quo and keep New Eden from slipping into anarchy, the hostilities already invoked would not be quelled. Using auxiliary forces composed of capsuleer paramilitaries as defined under the CONCORD Emergency Militia War Powers Act Rev. 2 of YC 110, the nations of New Eden today fight a war via proxy under the watchful gaze of CONCORD, which still struggles to rebuild and redefine itself after suffering that colossal blow to its infrastructure
CONCORD returned to a semblance of functionality in short order, but the damage was already done: tensions had boiled over into conflict. While CONCORD imposed peace enough to maintain the status quo and keep New Eden from slipping into anarchy, the hostilities already invoked would not be quelled. Using auxiliary forces composed of capsuleer paramilitaries as defined under the CONCORD Emergency Militia War Powers Act Rev. 2 of YC 110, the nations of New Eden today fight a war via proxy under the watchful gaze of CONCORD, which still struggles to rebuild and redefine itself after suffering that colossal blow to its infrastructure.


==See also==
==See also==