Difference between revisions of "Nomad"

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(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 2023-02-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28846
+
| shipimg=Nomad.jpg
|shipid=28846
+
| shipname=Nomad
|shipimg=Nomad.jpg
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| class=Jump Freighter
|shipname=Nomad
+
| grouping=Jump Freighters
|caption=Nomad
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| hulltype=Fenrir Class
|class=Jump Freighter
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| faction=Minmatar Republic
|grouping=Jump Freighters
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| variations={{Ship|Fenrir}}
|hulltype=Fenrir Class
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  | tech=2  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations={{Ship|Fenrir}}
 
 
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=01 MW
 
|cpu=01 tf
 
|capacitor=30,000 GJ
 
|highs=0
 
|turrets=0
 
|launchers=0
 
|mediums=0
 
|lows=0
 
 
|mass=820,000,000 kg
 
|volume=15,500,000 m&#179;
 
|cargohold=270,000 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.  Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.<br><br>Developer : Thukker Mix<br><br>Thukkers spend their entire lives forever wandering the infinite in their vast caravans.  As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
 
 
|bonuses=<b>Minmatar Freighter Skill Bonus:</b><br>5% bonus to cargo hold capacity and 5% bonus to agility per level<br><b>Jump Freighters Skill Bonus:</b><br>10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level
 
 
|structurehp=120,000 HP
 
|shieldhp=6,750 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=25,500 HP |armorem=64 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=96 m/s
 
|inertia=0.05
 
|warpspeed=0.8 AU/s
 
|warptime=56.84 s
 
 
|targetrange=0 km
 
|sigradius=2,708 m
 
|maxlockedtargets=0
 
|sensortype=LADAR
 
|sensorvalue=82 points
 
|scanres=0 mm
 
 
|reqskills=*Minmatar Freighter IV<small>10d 11h 25m</small>
 
**Minmatar Industrial V<small>23d 16h 53m</small>
 
**Advanced Spaceship Command I<small>41m</small>
 
*Jump Freighters I<small>1h 56m</small>
 
**Industry V<small>5d 22h 13m</small>
 
**Advanced Spaceship Command IV<small>5d 5h 42m</small>
 
*Jump Drive Calibration I<small>1h 15m</small>
 
**Jump Drive Operation V<small>29d 15h 6m</small>
 
|totaltraintime=75d 3h 14m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Nomad Nomad on Eve Online Wiki]<br>
 
 
|highlights1=Has Huge Cargohold
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=3 MW
 +
| cpu=5 tf
 +
| capacitor=30,000 GJ
 +
 +
| highs=0
 +
| turrets=0
 +
| launchers=0
 +
| mediums=0
 +
| lows=3
 +
 +
| mass=820,000,000 kg
 +
| volume=15,500,000 m³
 +
 +
| cargohold=132,000 m³
 +
| extraholdtype=Fuel Bay
 +
| extrahold= 12,000 m³
 +
 +
| dronebay=
 +
| bandwidth=
 +
 +
| quote=Even the quietest road was paved by another. Find your own path instead.
 +
| quote_attribution=From the Wisdoms of Elder Thuk
 +
| info=There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.  Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.
 +
| bonuses= <b>Minmatar Freighter bonuses (per skill level):</b><br>
 +
5% bonus to ship cargo capacity<br>
 +
5% bonus to ship inertia modifier<br>
 +
'''Jump Freighters bonuses (per skill level):'''<br>
 +
10% bonus to ship shield and hull hitpoints<br>
 +
10% reduction in jump fuel requirement<br>
 +
'''Role Bonus:'''<br>
 +
100% reduction in Reinforced Bulkhead CPU requirements<br>
 +
90% reduction to effective distance traveled for jump fatigue
 +
 +
| structurehp=78,000 HP
 +
 +
| armorhp=26,400 HP
 +
| armorem=70
 +
| armortherm=43.13
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=57,600 HP
 +
| shieldem=25
 +
| shieldtherm=30
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=96 m/sec
 +
| inertia=0.055
 +
| warpspeed=1.5 AU/s
 +
| warptime=62.52 s
 +
 +
| targetrange=0 km
 +
| maxlockedtargets=0
 +
| sigradius= 9,700 m
 +
| scanres=0 mm
 +
| sensortype=LADAR
 +
| sensorvalue=82 points
 +
 +
| reqskills=*{{RequiredSkill|Minmatar Freighter|IV}}
 +
** {{RequiredSkill|Minmatar Hauler|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Jump Freighters|I}}
 +
** {{RequiredSkill|Industry|V}}
 +
** {{RequiredSkill|Advanced Spaceship Command|IV}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Jump Drive Calibration|I}}
 +
** {{RequiredSkill|Jump Drive Operation|V}}
 +
*** {{RequiredSkill|Navigation|V}}
 +
*** {{RequiredSkill|Warp Drive Operation|V}}
 +
**** {{RequiredSkill|Navigation|I}}
 +
*** {{RequiredSkill|Science|V}}
 +
| totaltraintime=100d 5h 43m 20s
 +
 +
| externallinks=
 +
| highlights1=Has Huge Cargohold
 
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==Summary==
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== Summary ==
 
''You can write a summary for Nomad here.''
 
''You can write a summary for Nomad here.''
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Nomad for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Nomad for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
''No tagged fittings for Nomad.''
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{{See also|Jump Freighters}}
 
 
==Tactics==
 
 
''No sub-article about Nomad roles or piloting tactics. You can write them here.''
 
''No sub-article about Nomad roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Nomad here.''
 
''You can write additional notes for Nomad here.''
  
{{ShipsMatrix}}
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{{ShipsMatrix|expgroup= freighters}}
[[Category:Database]][[Category:Ship Database]][[Category:Jump Freighters]]
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[[Category:Ship Database]]
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[[Category:Jump Freighters]]

Latest revision as of 23:41, 16 November 2024

EVE University Database
 
Ship Database
Nomad
CornerT2h.png
Nomad
Minmatar Republic
Minmatar Republic
Jump Freighters
Fenrir Class
Highlight
Has Huge Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Even the quietest road was paved by another. Find your own path instead.
– From the Wisdoms of Elder Thuk


There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

SHIP BONUSES

Minmatar Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Jump Freighters bonuses (per skill level):
10% bonus to ship shield and hull hitpoints
10% reduction in jump fuel requirement
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
100d 5h 43m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Fenrir
Fenrir.jpg
Fenrir
Freighters Fenrir Class
Icon highlights.pngHas Huge Cargohold
Icon hi slot.png0 (0/0) Icon mid slot.png0 Icon low slot.png3
Icon powergrid.png3 MW Icon cpu.png1 tf
Icon velocity.png80 m/sec
Icon capacity.png435,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
5 tf
Capacitor
capacitor
30,000 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
3
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
96 m/sec
Inertia Modifier
inertia modifier (agility)
0.055
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
62.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
LADAR Sensor
LADAR sensor strength
82 points
Sig. Radius
signature radius
9,700 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
78,000 HP
Mass
ship mass
820,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
132,000 m³
Fuel Bay Capacity
capacity
12,000 m³
Armor
Armor Hitpoints
armor hitpoints
26,400 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
43.13
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
57,600 HP
Shield Resistances
EM
electromagnetic resistance
25
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Nomad here.

Skills

Further information about additional or recommended skills to pilot Nomad for a specific or its common role(s) can be written here.

Tactics

See also: Jump Freighters

No sub-article about Nomad roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Nomad here.