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Drebin 679 (talk | contribs) Added quote introduced in the Revenant expansion (2024-11-12). |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=29336 | |||
| shipimg=Scythe Fleet Issue.jpg | |||
| shipname=Scythe Fleet Issue | |||
| class=Cruiser | |||
| grouping=Faction Cruisers | |||
| hulltype=Scythe Class | |||
| faction=Minmatar Republic | |||
| variations={{Ship|Scimitar}},{{Ship|Scythe}} | |||
| tech=F | |||
| powergrid=745 MW | |||
| cpu=400 tf | |||
| capacitor=1,275 GJ | |||
| highs=5 | |||
| turrets=4 | |||
| launchers=4 | |||
| mediums=5 | |||
| lows=5 | |||
| mass=10,910,000 kg | |||
| volume=89,000 m³ | |||
| cargohold=440 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay=25 m³ | |||
| bandwidth=25 Mbit/sec | |||
| quote=Our many perspectives will always triumph over those who accept only one. | |||
| quote_attribution=Hetman General Kanth Filmir | |||
| info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. | |||
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | |||
| structurehp=1,950 HP | |||
| shieldhp=2,400 HP | |||
| shieldem=0 | |||
| shieldexp=50 | |||
| shieldkin=40 | |||
| shieldtherm=20 | |||
| armorhp=1,950 HP | |||
| armorem=60 | |||
| armorexp=10 | |||
| armorkin=25 | |||
| armortherm=35 | |||
| maxvelocity=280 m/sec | |||
| inertia=0.44 | |||
| warpspeed=4 AU/s | |||
| warptime=6.65 s | |||
| targetrange=50.00 km | |||
| sigradius=90 m | |||
| maxlockedtargets=7 | |||
| sensortype=LADAR | |||
| sensorvalue=16 points | |||
| scanres=345 mm | |||
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}} | |||
** {{RequiredSkill|Spaceship Command|II}} | |||
** {{RequiredSkill|Minmatar Destroyer|III}} | |||
*** {{RequiredSkill|Minmatar Frigate|III}} | |||
**Spaceship Command | **** {{RequiredSkill|Spaceship Command|I}} | ||
**Minmatar | |||
| totaltraintime=22h 29m 40s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
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==Summary== | == Summary == | ||
The '''Scythe Fleet Issue''' is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. | |||
'' | |||
The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics. | |||
== | == Skills == | ||
'' | ''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.'' | ||
==Notes== | == Tactics == | ||
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. | |||
In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion. | |||
== Patch History == | |||
{{Expansion past| | |||
'''October 2019 Release - 2019-10-15.1''' | |||
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |||
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |||
}} | |||
== Notes == | |||
''You can write additional notes for Scythe Fleet Issue here.'' | ''You can write additional notes for Scythe Fleet Issue here.'' | ||
{{ShipsMatrix}} | {{ShipsMatrix|expgroup=cruisers}} | ||
[[Category:Ship Database]] | |||
[[Category:Faction Cruisers]] | |||