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Scythe Fleet Issue: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29336
| shipimg=Scythe Fleet Issue.jpg
|shipid=29336
| shipname=Scythe Fleet Issue
|shipimg=Scythe Fleet Issue.jpg
| class=Cruiser
|shipname=Scythe Fleet Issue
| grouping=Faction Cruisers
|caption=Scythe Fleet Issue
| hulltype=Scythe Class
|class=Cruiser
| faction=Minmatar Republic  
|grouping=Faction Cruisers
| variations={{Ship|Scimitar}},{{Ship|Scythe}}
|hulltype=Scythe Class
| tech=F
|faction=Minmatar Republic
| powergrid=745 MW
|race=Minmatar
| cpu=400 tf
|roles=unspecified
| capacitor=1,275 GJ
|variations={{Ship|Scythe}}, {{Ship|Scimitar}}
| highs=5
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=4
| mediums=5
|powergrid=745 MW
| lows=5
|cpu=275 tf
| mass=10,910,000 kg
|capacitor=1,062.5 GJ
| volume=89,000
|highs=6
| cargohold=440
|turrets=3
| extrahold=
|launchers=3
| extraholdtype=
|mediums=4
| dronebay=25
|lows=3
| bandwidth=25 Mbit/sec
| quote=Our many perspectives will always triumph over those who accept only one.
|mass=10,910,000 kg
| quote_attribution=Hetman General Kanth Filmir
|volume=89,000 m&#179;
| info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
|cargohold=440 m&#179;
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
| structurehp=1,950 HP
|dronebay=25 m&#179;
| shieldhp=2,400 HP
|bandwidth=25 Mbit/sec
| shieldem=0
| shieldexp=50
|info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
| shieldkin=40
| shieldtherm=20
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level.
| armorhp=1,950 HP
| armorem=60
|structurehp=1,220 HP
| armorexp=10
|shieldhp=1,400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorkin=25
|armorhp=1,040 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| armortherm=35
| maxvelocity=280 m/sec
|maxvelocity=270 m/s
| inertia=0.44
|inertia=0.44
| warpspeed=4 AU/s
|warpspeed=3 AU/s
| warptime=6.65 s
|warptime=6.65 s
| targetrange=50.00 km
| sigradius=90 m
|targetrange=37 km
| maxlockedtargets=7
|sigradius=90 m
| sensortype=LADAR
|maxlockedtargets=7
| sensorvalue=16 points
|sensortype=LADAR
| scanres=345 mm
|sensorvalue=13 points
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
|scanres=345 mm
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
|reqskills=*Minmatar Cruiser III<small>22h 13m</small>
*** {{RequiredSkill|Minmatar Frigate|III}}
**Spaceship Command III<small>4h 26m</small>
**** {{RequiredSkill|Spaceship Command|I}}
**Minmatar Frigate IV<small>2d 2h 17m</small>
|totaltraintime=3d 4h 57m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Scythe%20Fleet%20Issue Scythe Fleet Issue on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=22h 29m 40s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Scythe Fleet Issue is one of the fastest cruisers around, but also fairly weak as far as tank is concerned.  Its split between turrets and missiles also make it hard to skill efficiently into one.  Its main advantage over T1 cruisers is its speed.  It can kite very well, and put out more DPS than a Stabber.


==Skills==
The '''Scythe Fleet Issue''' is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else.
''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or it's common role(s) can be written here.''


==Fitting==
The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.
''No tagged fittings for Scythe Fleet Issue.''


==Tactics==
== Skills ==
''No sub-article about Scythe Fleet Issue roles or piloting tactics. You can write them here.''
''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.''


==Notes==
== Tactics ==
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best.
 
In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.
 
== Patch History ==
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}
 
== Notes ==
''You can write additional notes for Scythe Fleet Issue here.''
''You can write additional notes for Scythe Fleet Issue here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
 
[[Category:Ship Database]]
[[Category:Faction Cruisers]]