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| {{Cleanup}}Suggested fittings are pre-Inferno and need updating.
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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
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| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) |
| * SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=594 |
|
| | | shipimg=Incursus.jpg |
| |shipid=594
| | | shipname=Incursus |
| |shipimg=Incursus.jpg
| | | class=Frigate |
| |shipname=Incursus
| | | grouping=Standard Frigates |
| |caption=Incursus
| | | hulltype=Incursus Class |
| |class=Frigate
| | | faction=Gallente Federation |
| |grouping=Standard Frigates
| | | variations={{Ship|Ishkur}},{{Ship|Enyo}} |
| |hulltype=Incursus Class
| | | tech= |
| |faction=Gallente Federation
| | | powergrid=45 MW |
| |race=Gallente
| | | cpu=135 tf |
| |roles=Close range brawler
| | | capacitor=370 GJ |
| |variations={{Ship|Ishkur}}, {{Ship|Enyo}}
| | | highs=3 |
|
| | | turrets=3 |
| |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | launchers=0 |
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| | | mediums=3 |
| |powergrid=45 MW
| | | lows=4 |
| |cpu=135 tf
| | | mass=1,028,000 kg |
| |capacitor=370 GJ
| | | volume=29,500 m³ |
| |highs=3
| | | cargohold=165 m³ |
| |turrets=3
| | | extrahold= |
| |launchers=0
| | | extraholdtype= |
| |mediums=3
| | | dronebay=5 m³ |
| |lows=4
| | | bandwidth=5 Mbit/sec |
|
| | | quote=Project force, claim victory. |
| |mass=1,028,000 kg
| | | quote_attribution=Duvolle marketing department |
| |volume=29,500 m³
| | | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. |
| |cargohold=165 m³
| | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br> |
|
| | | structurehp=500 HP |
| |dronebay=5 m³
| | | shieldhp=400 HP |
| |bandwidth=5 Mbit/sec
| | | shieldem=0 |
|
| | | shieldexp=50 |
| |info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
| | | shieldkin=40 |
|
| | | shieldtherm=20 |
| |bonuses=<b>Gallente Frigate Skill Bonus:</b><br>10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.
| | | armorhp=450 HP |
|
| | | armorem=50 |
| |structurehp=500 HP
| | | armorexp=10 |
| |shieldhp=400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| | | armorkin=35 |
| |armorhp=450 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
| | | armortherm=35 |
|
| | | maxvelocity=340 m/sec |
| |maxvelocity=340 m/s
| | | inertia=3.15 |
| |inertia=3.15
| | | warpspeed=5 AU/s |
| |warpspeed=6 AU/s
| | | warptime=4.49 s |
| |warptime=4.49 s
| | | targetrange=30.00 km |
|
| | | sigradius=42 m |
| |targetrange=30 km
| | | maxlockedtargets=4 |
| |sigradius=42 m
| | | sensortype=Magnetometric |
| |maxlockedtargets=4
| | | sensorvalue=9 points |
| |sensortype=Magnetometric
| | | scanres=600 mm |
| |sensorvalue=9 points
| | | reqskills=*{{RequiredSkill|Gallente Frigate|I}} |
| |scanres=600 mm
| | ** {{RequiredSkill|Spaceship Command|I}} |
|
| |
| |reqskills=*Gallente Frigate III<small>8h 53m</small>
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| **Spaceship Command I<small>8m</small> | |
| |totaltraintime=0d 9h 1m
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| |forumlinks=
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| |wikireferences=
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| |externallinks=[http://wiki.eveonline.com/en/wiki/Incursus Incursus on Eve Online Wiki]<br>
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| |highlights1=
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| |highlights2=
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| |highlights3=
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| |highlights4=
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| | | totaltraintime=25m 0s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1= |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
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| ==Summary== | | == Summary == |
| The Incursus is the gallente medium frigate. It is quite quick and maneuverable. It has bonuses for hybrid turrets and armor repair units. Its 3/3/4 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first upgrade from the [[Atron]], since it is a simple upgrade from the Atron with simply more slots and superior stats, as opposed to the [[Tristan]], which requires new skills such as missiles. | | The Incursus is a [[Gallente Federation|Gallente]] combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the [[Tristan]]. |
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| ==Skills== | | == Skills == |
| ''Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.'' | | ''Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.'' |
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| ==Fitting== | | == Tactics == |
| {{:Gallente Basic Ship and Skill Guide|Incursus}}
| | Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile ammunition#Ammo and autocannon|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection. |
| {{Fittings
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| |name=
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| Incursus, Close Range Tackle T1
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| |high=
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| 75mm Gatling Rail I<br>
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| 75mm Gatling Rail I<br>
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| 75mm Gatling Rail I
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| |mid=
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| 1MN Microwarpdrive I<br>
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| Warp Scrambler I<br>
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| Medium Shield Extender I
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| |low=
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| Damage Control I<br>
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| Overdrive Injector System I<br>
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| Overdrive Injector System I<br>
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| Nanofiber Internal Structure I
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| |charges=
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| Antimatter Charge S
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| |drones=
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| Warrior I x 1
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| |rigs=
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| Small Anti-EM Screen Reinforcer I<br>
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| Small Anti-Thermal Screen Reinforcer I<br>
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| Small Anti-Thermal Screen Reinforcer I
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| | A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around. |
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| |notes=
| | The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot. |
| * This fit came from Azual skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
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| }} {{Fittings
| | == Notes == |
| |name=
| | ''You can add notes here.'' |
| Incursus, Close Range Tackle T2
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| |high=
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| Light Electron Blaster II<br>
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| Light Electron Blaster II<br>
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| Light Electron Blaster II<br>
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| Nanofiber Internal Structure II
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| |mid=
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| Limited 1MN Microwarpdrive I<br>
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| Faint Epsilon Warp Scrambler I<br>
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| Medium Shield Extender II
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| |low=
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| Damage Control II<br>
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| Overdrive Injector System II<br>
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| Overdrive Injector System II
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| |charges=
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| Void S
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| |drones=
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| Warrior II x 1
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| |rigs=
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| Small Anti-EM Screen Reinforcer I<br>
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| Small Core Defense Field Extender I<br>
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| Small Core Defense Field Extender I
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| |notes=
| | {{ShipsMatrix}} |
| * This fit came from Azual skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
| |
| }}
| |
| {{Fittings | |
| |name=
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| Incursus, Dual Rep MWD T2
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| |high=
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| Light Ion Blaster II<br>
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| Light Ion Blaster II<br>
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| Light Ion Blaster II
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| |mid=
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| Limited 1MN Microwarpdrive I<br>
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| Faint Epsilon Warp Scrambler I<br>
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| Small Capacitor Booster II
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| |low=
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| Damage Control II<br>
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| Small Armor Repairer II<br>
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| Small Armor Repairer II<br>
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| Adaptive Nano Plating II
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| |charges=
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| Void S<br>
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| Navy Cap Booster 400
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| |drones=
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| Hobgoblin II x1
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| |rigs=
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| Small Auxiliary Nano Pump I<br>
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| Small Auxiliary Nano Pump I<br>
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| Small Nanobot Accelerator I
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| |recommended1=
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| |recommended2=
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| |recommended3=
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| | |
| |notes=
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| * This fit came from Azual skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
| |
| | |
| }} | |
| | |
| ==Tactics==
| |
| Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
| |
| | |
| A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
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| | |
| ==Notes==
| |
| This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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| {{ShipsMatrix}}
| | [[Category:Ship Database]] |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
| | [[Category:Standard Frigates]] |