Difference between revisions of "Dust 514: Skill Points"

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== Skill Points in Dust 514 ==
==Skill Points in Dust 514==
 
  
Skill point's in Dust 514 are used in the same way as they are in Eve Online. Isk earned in Dust 514 buys [[Dust_514:_Skill_Books|Skill Books]] which are then activated. Each Skill has 5 levels of Learning, making it more effective.
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Skill points in Dust 514 are used in the same way as they are in EVE Online. Isk earned in Dust 514 buys [[Dust 514: Skill Books|Skill Books]] which are then activated. Each Skill has 5 levels of Learning, making it more effective.
  
 
What's slightly different in Dust 514 is how those Skill Points are acquired.
 
What's slightly different in Dust 514 is how those Skill Points are acquired.
  
==Dust 514 accounts and PSN ID==
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== Dust 514 accounts and PSN ID ==
  
  
Each Dust 514 account is linked to one PSN ID. If you have multiple PSN accounts you can have one Dust Account for each one. Each Dust Account has 3 character slots you can make and each can be tailored to a specialisation, Sniper, Logistics etc, etc.
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Each Dust 514 account is linked to one PSN ID. If you have multiple PSN accounts you can have one Dust Account for each one. Each Dust Account has 3 character slots you can make and each can be tailored to a specialisation, Sniper, Logistics, etc, etc.
  
However, only one of these characters, can be chosen to make use of a Passive SP boost at anytime. (in the same way only one character per Eve account can have an active Skill Queue). The Passive SP boost allows Skill Points to be earned by that character even while you're not playing.
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However, only one of these characters can be chosen to make use of a [[Dust 514: Passive Skill Points|Passive SP boost]] at any time (in the same way only one character per EVE account can have an active Skill Queue). The Passive SP boost allows Skill Points to be earned by that character even while you're not playing.
  
These passive skill points build up in a pool. SP is also earned in game, using a number of criteria. Kills, destruction of vehicles, squad orders given or carried out and many others. These earned SP are also placed in the pool.
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These passive skill points build up in a pool. SP is also earned in the game, using a number of criteria. Kills, destruction of vehicles, squad orders given or carried out, and many others. These earned SP are also placed in the pool.
  
Each progressive level in a skill requires a larger number of SP to activate it, in the same way as time spend learning is increased per level in Eve. Once you have a large enough pool of SP you can activate the next level of a skill.
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Each progressive level in a skill requires a larger number of SP to activate it, in the same way as time spend learning is increased per level in EVE. Once you have a large enough pool of SP you can activate the next level of a skill.
  
There is also a Daily SP Cap on all SP earned in combat. This is to stop the more hardcore players from gaining too much of an advantage over the 'Weekend Warriors'. The cap is reset after every down time.
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There is also a Weekly 190,000 Cap on all SP earned in combat. This is to stop the more hardcore players from gaining too much of an advantage over the 'Weekend Warriors'. The cap is reset on the downtime every Wednesday.
  
'''Example'''
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The 'Weaponry' skill is a base skill that is essential to all Merc's and as such it is given free and up to level 1 for all starting Merc's. It effects the use of hand held weapons in the game with a 2% modifier per level to handheld damage. It also unlocks the use of Weapon Upgrades. Basic at level 1, Enhanced at Level 3 and Complex at Level 5
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[[Category:DUST University]]
 
 
It is a '''1x''' skill, only using the base level of SP per level.
 
 
 
'''Level 1''' = ''6220'' SP
 
 
 
'''Level 2''' = ''18,650'' SP
 
 
 
'''Level 3''' = ''43,530'' SP
 
 
 
'''Level 4''' = ''87, 060'' SP
 
 
 
'''Level 5''' = ''155,460'' SP
 
 
 
 
 
So the total amount of SP required for Level 5 Weaponry is 310,920.
 
 
 
It also gives you a 10% increase to damage to ALL handheld weapons across the board and unlocks access to Complex Level weapon upgrades that add another 10% to the damage of the weapon they affect (Sidearm, Light or Heavy). So Weaponry is an important skill to get high as quickly as possible.
 
 
 
==Training Cost Multiplier==
 
 
 
As noted before, Weaponry is a '''1x''' Skill, meaning that it's SP requirements are as above and quite low. This '''1x''' is the ''Training Cost Multiplier'' for the Skill. All '''1x''' skills are referred to as the Base Skills. Getting these skills to a certain level will make more advanced skill books available for purchase and progression. As a general rule it's a good idea to have all the base skills up to level 3 as quickly as possible and some of them up to level 5.
 
 
 
Many skills have a Training Cost Multiplier greater than '''1x'''
 
 
 
Assault Rifle Operation for example is '''2x'''. Twice that of Weaponry and meaning that its Skill Point progression is as follows
 
 
 
 
 
'''Level 1''' = ''12,440'' SP
 
 
 
'''Level 2''' = ''37,300'' SP
 
 
 
'''Level 3''' = ''87,060'' SP
 
 
 
'''Level 4''' = ''174,120'' SP
 
 
 
'''Level 5''' = ''310,920'' SP
 
 
 
 
 
As you can see, the SP requirement for increasing Assault Rifle Operation from '''Level 4''' to '''Level 5''' is the same amount of SP needed to get Weaponry all the way up to '''Level 5'''!
 
 
 
Some Skill Books, such as 'Gallente Scout Dropsuit Operation' have an 8x Training Cost Multiplier. You need ''49,760'' SP just for '''Level 1'''.
 
 
 
CCP have stated that it would take roughly seven years to get all the current skills in the beta up to level 5. And that there are more skills coming.
 
 
 
Dust 514 is a game you are in for the long haul.
 
 
 
{{Back to Dust University}}
 

Latest revision as of 02:28, 15 January 2023

E-UNI Emblem.png This page provides information on the history of DUST University.
DUST 514, a game for Playstation 3, was shut down by CCP Games on May 30, 2016.
Back to DUST University

Skill Points in Dust 514

Skill points in Dust 514 are used in the same way as they are in EVE Online. Isk earned in Dust 514 buys Skill Books which are then activated. Each Skill has 5 levels of Learning, making it more effective.

What's slightly different in Dust 514 is how those Skill Points are acquired.

Dust 514 accounts and PSN ID

Each Dust 514 account is linked to one PSN ID. If you have multiple PSN accounts you can have one Dust Account for each one. Each Dust Account has 3 character slots you can make and each can be tailored to a specialisation, Sniper, Logistics, etc, etc.

However, only one of these characters can be chosen to make use of a Passive SP boost at any time (in the same way only one character per EVE account can have an active Skill Queue). The Passive SP boost allows Skill Points to be earned by that character even while you're not playing.

These passive skill points build up in a pool. SP is also earned in the game, using a number of criteria. Kills, destruction of vehicles, squad orders given or carried out, and many others. These earned SP are also placed in the pool.

Each progressive level in a skill requires a larger number of SP to activate it, in the same way as time spend learning is increased per level in EVE. Once you have a large enough pool of SP you can activate the next level of a skill.

There is also a Weekly 190,000 Cap on all SP earned in combat. This is to stop the more hardcore players from gaining too much of an advantage over the 'Weekend Warriors'. The cap is reset on the downtime every Wednesday.

Back to DUST University