Difference between revisions of "Sansha's Manual"
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− | {| style=" | + | {{incursions links}} |
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| [[image:icon_database.png|40px]] | | [[image:icon_database.png|40px]] | ||
− | | The ship statistics for this page was last updated on ''' | + | | The ship statistics for this page was last updated on '''August 26th, 2014'''<br>(using the [https://developers.eveonline.com/resource/resources static data dump] publicly available from [[CCP]]) |
|} | |} | ||
== Sansha's Manual == | == Sansha's Manual == | ||
− | The saying ''"know your enemy"'' is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc. | + | The saying ''"know your enemy"'' is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc. See [[Anatomy_of_Incursions#Standard_tactics|Anatomy of Incursions]] for more information on how to deal with these incursion rats. |
On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hover over an icon if you are unsure of what it represents. You can also sort the columns in ascending or descending order by clicking the headers (reload the page to revert to the original order). | On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hover over an icon if you are unsure of what it represents. You can also sort the columns in ascending or descending order by clicking the headers (reload the page to revert to the original order). | ||
+ | |||
+ | You can also find detailed information about incursion rats from third party sites such as [http://games.chruker.dk/eve_online/npc_ships.php?supergroup=incursion_sanshas&return_to= Chruker's] and [https://everef.net/ EVE Ref]. | ||
== Incursion Rats == | == Incursion Rats == | ||
+ | Hover over an icon for more information (like the web to see the web range and velocity reduction). | ||
{{incursion rats|Start}} | {{incursion rats|Start}} | ||
{{incursion rats|Antem Neo}} | {{incursion rats|Antem Neo}} | ||
Line 18: | Line 22: | ||
{{incursion rats|Deltole Tegmentum}} | {{incursion rats|Deltole Tegmentum}} | ||
{{incursion rats|Eystur Rhomben}} | {{incursion rats|Eystur Rhomben}} | ||
− | |||
{{incursion rats|Intaki Colliculus}} | {{incursion rats|Intaki Colliculus}} | ||
{{incursion rats|Jel Rhomben}} | {{incursion rats|Jel Rhomben}} | ||
Line 45: | Line 48: | ||
{{incursion rats|Yulai Crus Cerebi}} | {{incursion rats|Yulai Crus Cerebi}} | ||
{{incursion rats|End}} | {{incursion rats|End}} | ||
+ | Alternatively you could compress identical ships with the following entries: | ||
+ | {{incursion rats|Start2}} | ||
+ | {{incursion rats|Citizen / Slave}} | ||
+ | {{incursion rats|Kundalini / Uroborus}} | ||
+ | {{incursion rats|End}} | ||
+ | <small><references/></small> | ||
+ | [[Category:Incursions]] |
Latest revision as of 04:30, 29 August 2020
Incursion links |
---|
General |
Advanced |
EVE University |
Preparations |
Fittings |
Guides |
The ship statistics for this page was last updated on August 26th, 2014 (using the static data dump publicly available from CCP) |
Sansha's Manual
The saying "know your enemy" is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc. See Anatomy of Incursions for more information on how to deal with these incursion rats.
On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hover over an icon if you are unsure of what it represents. You can also sort the columns in ascending or descending order by clicking the headers (reload the page to revert to the original order).
You can also find detailed information about incursion rats from third party sites such as Chruker's and EVE Ref.
Incursion Rats
Hover over an icon for more information (like the web to see the web range and velocity reduction).
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
Antem Neo [7] |
184 m | 1,350 m/s | 205 m/s | 60 km840 hp | 168 dps146 - 176 km | 88k ehp | |
215 m | 1,300 m/s | 210 m/s | 50 km900 hp | 164 dps< 113 km | 65k ehp | ||
325 m | 1,100 m/s | 170 m/s | 6 km2,400 hp | 480 dps12 - 20 km | 52k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
Eystur Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km600 hp | 120 dps10 - 12 km | 9k ehp | |
320 m | 980 m/s | 140 m/s | 50 km2,256 hp | 282 dps< 148 km | 316k ehp | ||
Jel Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km240 hp | 48 dps10 - 12 km | 3k ehp | |
Lirsautton Parichaya [9] |
125 m | 1,400 m/s | 158 m/s | 8 km6,600 hp | 440 dps< 69 km | 25k ehp | |
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
53 m | 2,760 m/s | 405 m/s | 5 km(no weapons) | (no weapons) | 3k ehp | ||
Orkashu Pontine |
49 m | 3,360 m/s | 560 m/s | 11 km600 hp | 120 dps10 - 12 km | 4k ehp | |
Ostingele Tectum |
530 m | 850 m/s | 118 m/s | 40 km2,640 hp | 528 dps45 - 65 km | 290k ehp | |
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp | ||
Raa Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km400 hp | 80 dps23 - 33 km | 38k ehp | |
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
Romi Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km1,600 hp | 320 dps23 - 33 km | 106k ehp | |
39 m | 2,100 m/s | 355 m/s | 12 km11,250 hp | 1,250 dps< 70 km | 8k ehp | ||
36 m | 4,000 m/s | 640 m/s | 12 km252 hp | 50 dps12 - 20 km | 9k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
39 m | 2,100 m/s | 355 m/s | 12 km2,700 hp | 300 dps< 70 km | 8k ehp | ||
14,050 m | 75 m/s | 75 m/s | 40 km(no weapons) | (no weapons) | 13,996k ehp | ||
Uitra Telen [11] |
300 m | 1,500 m/s | 260 m/s | 30 km660 hp | 132 dps23 - 33 km | 132k ehp | |
14,050 m | 75 m/s | 75 m/s | 40 km(no weapons) | (no weapons) | 13,996k ehp | ||
422 m | 170 m/s | 170 m/s | 60 km(no weapons) | (no weapons) | 275k ehp | ||
33 m | 2,550 m/s | 410 m/s | 8 km192 hp | 38 dps10 - 12 km | 3k ehp | ||
Yulai Crus Cerebi [12] |
400 m | 800 m/s | 118 m/s | 60 km1,984 hp | 397 dps160 - 210 km | 118k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Antem Neo does 29% EM and 71% thermal damage with its turrets.
- ^ a b c d e Only one of these will spawn at in the end, be that Citizen Astur, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the Deltole Tegmentum in all but the name.
- ^ The Lirsautton Parichaya doesn't share the traditional omni tank of its brethren and is a little weaker against thermal damage (23,961 ehp) and stronger against explosive damage (29,875 ehp). They also have bonuses that remove any reduction from explosive radius and explosive velcoity, meaning resists are the only thing mitigating damage from them.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
- ^ The Uitra Telen does 82% EM and 18% thermal damage with its turrets.
- ^ The Yulai Crus Cerebi does 63% EM and 38% thermal damage with its turrets.
Alternatively you could compress identical ships with the following entries:
Name | Sig | Speed | Orbit / Speed | Damage / Volley | Range | Effective HP | |
---|---|---|---|---|---|---|---|
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
14,050 m | 75 m/s | 75 m/s | 40 km(no weapons) | (no weapons) | 13,996k ehp |
- ^ This is a combined entry for the randomized spawn in the end that spawns either Citizen Astur, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the Deltole Tegmentum in all but the name.
- ^ This is a combined entry for the Sansha's Nation Flagship, since both The Kundalini Manifest and Uroborus share the exact same stats.