Difference between revisions of "Ferox"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=16227
+
| shipimg=Ferox.jpg
|shipid=16227
+
| shipname=Ferox
|shipimg=Ferox.jpg
+
| class=Combat Battlecruiser
|shipname=Ferox
+
| grouping=Standard Battlecruisers
|caption=Ferox
+
| hulltype=Ferox Class
|class=Battlecruiser
+
| faction=Caldari State  
|grouping=Standard Battlecruisers
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| variations={{Ship|Vulture}}, {{Ship|Ferox Navy Issue}}
|hulltype=Ferox Class
+
| tech=  
|faction=Caldari State
+
| powergrid=1,150 MW
|race=Caldari
+
| cpu=515 tf
|roles=unspecified
+
| capacitor=2,900 GJ
|variations={{Ship|Nighthawk}}, {{Ship|Vulture}}
+
| highs=7
+
| turrets=6
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=6
|powergrid=1,250 MW
+
| lows=4
|cpu=510 tf
+
| mass=14,250,000 kg
|capacitor=2,750 GJ
+
| volume=252,000
|highs=8
+
| cargohold=475
|turrets=7
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=5
+
| dronebay=25
|lows=4
+
| bandwidth=25 Mbit/sec
+
| quote=Clear action requires unquestioned dominance.
|mass=13,250,000 kg
+
| quote_attribution=Executive General Heika Torigo
|volume=252,000 m&#179;
+
| info=Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
|cargohold=475 m&#179;
+
| bonuses=<b>Caldari Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Medium Hybrid Turret optimal range<br><b>Role Bonus:</b><br>•&nbsp;Can use one Command Burst module<br>25% bonus to Medium Hybrid Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br>
+
| structurehp=4,000 HP
|dronebay=25 m&#179;
+
| shieldhp=5,250 HP
|bandwidth=25 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Battlecruisers skill bonus per level:</b><br>4% bonus to all Shield resistances<br>10% bonus to Medium Hybrid Turret optimal range<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules
+
| armorhp=3,500 HP
+
| armorem=50
|structurehp=4,000 HP
+
| armorexp=10
|shieldhp=5,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=3,500 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
+
| armortherm=45
+
| maxvelocity=145 m/sec
|maxvelocity=140 m/s
+
| inertia=0.66
|inertia=0.66
+
| warpspeed=3.5 AU/s
|warpspeed=3 AU/s
+
| warptime=11.75 s
|warptime=12.2 s
+
| targetrange=75.00 km
+
| sigradius=325 m
|targetrange=65 km
+
| maxlockedtargets=8
|sigradius=295 m
+
| sensortype=Gravimetric
|maxlockedtargets=8
+
| sensorvalue=19 points
|sensortype=Gravimetric
+
| scanres=195 mm
|sensorvalue=19 points
+
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|I}}
|scanres=195 mm
+
** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Caldari Cruiser|III}}
|reqskills=*Caldari Battlecruiser I<small>50m</small>
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*** {{RequiredSkill|Spaceship Command|II}}
**Spaceship Command III<small>4h 25m</small>
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*** {{RequiredSkill|Caldari Destroyer|III}}
**Caldari Cruiser III<small>22h 12m</small>
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**** {{RequiredSkill|Caldari Frigate|III}}
**Spaceship Command II<small>46m</small>
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***** {{RequiredSkill|Spaceship Command|I}}
***Caldari Destroyer III<small>8h 52m</small>
 
****Caldari Frigate III<small>8h 52m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime=1d 22h 5m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Ferox Ferox on Eve Online Wiki]<br>
 
 
|highlights1=Can fit Warfare Link modules
 
|highlights2=High Amount of High Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1= Can use Command Burst module
 +
| highlights2= High amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.
+
The '''Ferox''' is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.
  
For [[Incursions]] the Ferox is not ideal, but can serve as a starting point for trying them out and to use while training into a more suitable ship. See [[Minimum Incursion fits#Caldari ship progression|Caldari ship progression]] for more information on where to go from here.
+
In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even {{Clonestate|Alpha}}-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the [[Eagle]] and [[Muninn]], are both [[Heavy Assault Cruisers]] and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)
  
==Skills==
+
Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.
''Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.''
  
{{ShipFitting|
+
== Tactics ==
ship=Ferox|
+
''No sub-article about Ferox roles or piloting tactics. You can write them here.''
shipTypeID=16227|
+
 
fitName=Shield Blaster|
+
== Notes ==
fitID=Shield-Blaster|
+
The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland.
high1name=Heavy Ion Blaster II|
+
 
high1typeID=3138|
+
== Patch History ==
high2name=Heavy Ion Blaster II|
+
{{expansion past|
high2typeID=3138|
+
'''October 2019 Release - 2019-10-15.1'''
high3name=Heavy Neutron Blaster II|
+
 
high3typeID=3146|
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
high4name=Heavy Neutron Blaster II|
+
 
high4typeID=3146|
+
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
high5name=Heavy Neutron Blaster II|
+
 
high5typeID=3146|
+
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
high6name=Heavy Neutron Blaster II|
+
*Max Velocity reduced to 145 was (150)
high6typeID=3146|
+
*Mass increased to 14,250,000 (was 13,250,000)
high7name=Heavy Neutron Blaster II|
+
*Agility reduced to .66 (was .63)
high7typeID=3146|
+
*Signature Radius increased to 325 (was 295)
high8name=Medium Diminishing Power System Drain I|
+
 
high8typeID=16511|
+
'''March 2018 1.0 - Released 2018-03-20'''
mid1name=Warp Scrambler II|
+
 
mid1typeID=448|
+
''Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.''
mid2name=Stasis Webifier II|
+
 
mid2typeID=527|
+
* Powergrid reduced from 1250 MW to 1150 MW (-100 MW)
mid3name=Adaptive Invulnerability Field II|
+
* CPU reduced from 530 tf to 515 tf (-15 tf)
mid3typeID=2281|
+
 
mid4name=Large Shield Extender II|
+
'''Vanguard v.1.0 - Build 974399 - 2015-09-2019'''
mid4typeID=3841|
+
 
mid5name=10MN Microwarpdrive II|
+
''The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.''
mid5typeID=12076|
+
 
low1name=Damage Control II|
+
Caldari Battlecruiser skill bonuses:
low1typeID=2048|
+
*5% bonus to Medium Hybrid Turret damage (Was shield resistances)
low2name=Magnetic Field Stabilizer II|
+
*10% bonus to Medium Hybrid Turret optimal range
low2typeID=10190|
+
 
low3name=Magnetic Field Stabilizer II|
+
Role Bonus:
low3typeID=10190|
+
*25% bonus to Medium Hybrid Turret optimal range and falloff
low4name=Magnetic Field Stabilizer II|
+
*Can fit Warfare Link modules
low4typeID=10190|
+
 
drone1name=Hobgoblin II|
+
*Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
drone1typeID=2456|
+
*Fittings: 1250 PWG, 530 (+20) CPU
drone2name=Hobgoblin II|
+
*Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
drone2typeID=2456|
+
*Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
drone3name=Hobgoblin II|
+
*Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
drone3typeID=2456|
+
*Drones (bandwidth / bay): 25 / 25
drone4name=Hobgoblin II|
+
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
drone4typeID=2456|
+
*Sensor strength: 19 Gravimetric
drone5name=Hobgoblin II|
+
*Signature radius: 295
drone5typeID=2456|
+
*Cargo capacity: 475
rig1name=Medium Anti-EM Screen Reinforcer I|
+
 
rig1typeID=31718|
+
'''Retribution v.1.1 - Build: 476047 - 2012-04-12'''
rig2name=Medium Core Defense Field Extender I|
+
 
rig2typeID=31790|
+
''The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again.
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16227:3138;2:3146;5:16511;1:448;1:527;1:2281;1:3841;1:12076;1:2048;1:10190;3:31718;1:31790;2:2456;5::|
 
skills=|
 
notes=}}    {{ShipFitting|
 
ship=Ferox|
 
shipTypeID=16227|
 
fitName=PVP Blaster Brawler|
 
fitID=PVP-Blaster-Brawler|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Heavy Neutron Blaster II|
 
high6typeID=3146|
 
high7name=Heavy Neutron Blaster II|
 
high7typeID=3146|
 
high8name=open|
 
mid1name=Warp Scrambler II|
 
mid1typeID=448|
 
mid2name=Experimental 10MN Microwarpdrive I|
 
mid2typeID=5975|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=Void M x1|
 
charge2typeID=12789|
 
charge3name=Null M x1|
 
charge3typeID=12785|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16227:3146;7:448;1:2281;2:3841;1:5975;1:2605;1:10190;3:31790;3:23707;5:12785;1:12789;1:23025;1::|
 
skills=|
 
notes=Decent tank and very good dps makes it better than a shield Brutix.</li><li>Swap ammo based on your range needs it all does the same damage type.</li><li>A nano can be droppped for a reactor control unit.}}
 
{{ShipFitting|
 
ship=Ferox|
 
shipTypeID=16227|
 
fitName=Fleet|
 
fitID=Fleet|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Heavy Neutron Blaster II|
 
high6typeID=3146|
 
high7name=Heavy Neutron Blaster II|
 
high7typeID=3146|
 
high8name=open|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Experimental 10MN Microwarpdrive I|
 
mid5typeID=5975|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=2|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16227:3146;7:2281;2:3841;2:5975;1:2048;1:10190;3:31718;1:31790;2:2456;5:12789;1::|
 
skills=|
 
notes=For use in fleets. 93k ehp (eft)</li><li>18.4k range with fall off with null at 569 dps</li><li>8.2k range with fall off with void at 756 dps</li><li>Requires 2% pg implant with all v or meta the shield extenders.}}
 
  
==Tactics==
+
To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.''
''No sub-article about Ferox roles or piloting tactics. You can write them here.''
+
 
 +
Battlecruiser skill bonuses:
 +
*5% bonus to all Shield Resistances
 +
*10% bonus to Medium Hybrid Turret optimal range
 +
 
 +
Fixed Bonus:
 +
Can fit Warfare Link modules
  
==Notes==
+
*Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
*Fittings: 1250 PWG (+175), 510 CPU (+35)
 +
*Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
 +
*Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
 +
*Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
 +
*Drones (bandwidth / bay): 25 / 25
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
 +
*Sensor strength: 19 Gravimetric
 +
*Signature radius: 295 (+10)
 +
*Cargo capacity: 475 (+130)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 19:39, 16 November 2024

EVE University Database
 
Ship Database
Ferox
Ferox
Caldari State
Caldari State
Standard Battlecruisers
Ferox Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Clear action requires unquestioned dominance.
– Executive General Heika Torigo


Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vulture
Vulture.jpg
CornerT2s.png
Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³
, Ferox Navy Issue
?size=128&.png
CornerTFs.png
Ferox Navy Issue
Faction Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png1,250 MW Icon cpu.png565 tf
Icon velocity.png170 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
515 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.66
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
325 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
14,250,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Ferox is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.

In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even Alpha.png Alpha clone-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the Eagle and Muninn, are both Heavy Assault Cruisers and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)

Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.

Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland.

Patch History