Difference between revisions of "Muninn"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=12015
+
| shipimg=Muninn.jpg
|shipid=12015
+
| shipname=Muninn
|shipimg=Muninn.jpg
+
| class=Heavy Assault Cruiser
|shipname=Muninn
+
| grouping=Heavy Assault Cruisers
|caption=Muninn
+
| hulltype=Rupture Class
|class=Heavy Assault Ship
+
| faction=Minmatar Republic
|grouping=Heavy Assault Ships
+
| variations= {{Ship|Rupture}}, {{Ship|Broadsword}}
|hulltype=Rupture Class
+
| tech=2
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations={{Ship|Rupture}}, {{Ship|Broadsword}}
 
|tech=2
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=1,160 MW
 
|cpu=355 tf
 
|capacitor=1,300 GJ
 
|highs=6
 
|turrets=5
 
|launchers=1
 
|mediums=3
 
|lows=6
 
 
|mass=11,750,000 kg
 
|volume=96,000 m&#179;
 
|cargohold=415 m&#179;
 
 
|dronebay=25 m&#179;
 
|bandwidth=25 Mbit/sec
 
 
|info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn.  Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible.  The Muninn is far from being an exception.
 
 
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Minmatar Cruiser Bonuses:</b><br>5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed.
 
  
+
| powergrid= 1,000 MW
|structurehp=1,400 HP
+
| cpu= 405 tf
|shieldhp=1,580 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
+
| capacitor=1,300 GJ
|armorhp=2,000 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
 
 
|maxvelocity=210 m/s
 
|inertia=0.572
 
|warpspeed=3.8 AU/s
 
|warptime=9.31 s
 
 
|targetrange=80 km
 
|sigradius=130 m
 
|maxlockedtargets=6
 
|sensortype=LADAR
 
|sensorvalue=13 points
 
|scanres=294 mm
 
 
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
*Heavy Assault Ships I<small>50m</small>
 
**Weapon Upgrades V<small>11d 20h 26m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Assault Ships IV<small>4d 4h 34m</small>
 
|totaltraintime=53d 21h 54m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Muninn Muninn on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| highs=5
 +
| turrets= 1
 +
| launchers= 5
 +
| mediums=4
 +
| lows=6
 +
 +
| mass=11,000,000 kg
 +
| volume=96,000 m³
 +
 +
| cargohold=515 m³
 +
 +
| dronebay=25 m³
 +
| bandwidth=25 Mbit/sec
 +
 +
| quote= We remember the fire, let us show you how it burns.
 +
| quote_attribution= Kamí Día
 +
| info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.
 +
 +
Developer: Boundless Creation
 +
 +
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
 +
| bonuses= '''Heavy Assault Cruisers bonuses (per skill level):'''<br>
 +
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
 +
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br>
 +
<b>Minmatar Cruiser bonuses (per skill level):</b><br>
 +
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 +
3% bonus to all shield and armor resistances<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Assault Damage Controls
 +
 +
| structurehp=1,400 HP
 +
 +
| armorhp= 2,300 HP
 +
| armorem=90
 +
| armortherm=67.5
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=1,580 HP
 +
| shieldem=75
 +
| shieldtherm=60
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=235 m/sec
 +
| inertia=0.571
 +
| warpspeed=4.5 AU/s
 +
| warptime=8.71 s
 +
 +
| targetrange= 55 km
 +
| maxlockedtargets=6
 +
| sigradius=125 m
 +
| scanres=294 mm
 +
| sensortype=LADAR
 +
| sensorvalue=21 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Cruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Heavy Assault Cruisers|I}}
 +
** {{RequiredSkill|Energy Grid Upgrades|V}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 +
*** {{RequiredSkill|Science|I}}
 +
** {{RequiredSkill|Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Capacitor Management|IV}}
 +
*** {{RequiredSkill|Power Grid Management|III}}
 +
| totaltraintime= 63d 9h 37m 40s
 +
 +
| externallinks=
 +
| highlights1=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
''You can write a summary for Muninn here.''
+
''Summary about {{PAGENAME}}.''
 +
 
 +
== Skills ==
 +
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons.
 +
 
 +
== Tactics ==
 +
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 +
 
 +
== Notes ==
 +
In Norse mythology, Muninn is one of Odin's ravens; the [[Huginn]] Combat Recon ship is named for the other raven.
 +
 
 +
Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.
 +
 
 +
At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The [[Sacrilege]] is the missile ship of choice for large-scale [[bloc warfare]] above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the [[Cerberus]] as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the [[Tempest Fleet Issue]] has since taken the Muninn's place as the preeminent artillery platform in bloc warfare.
 +
 
 +
== Patch History ==
 +
{{expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 +
 
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* MWD bloom bonus removed from heavy assault cruisers.
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 +
 
 +
* Minmatar Cruiser Medium Projectile Turret damage bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
 +
* Heavy Assault Cruiser Medium Projectile Turret optimal range bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
 +
 
 +
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
 +
* Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec)
 +
* Signature Radius attribute has been increased to 125 m (previously 115 m)
 +
* Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
 
 +
'''March 2018 Release 1.0 - Released 2018-03-20'''
 +
 
 +
''We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.''
 +
 
 +
*Minmatar Cruiser bonus per level: 7.5% Medium Projectile Turret damage (was 5%)
 +
*Armor HP increased from 2,000 to 2,150 (+150 HP)
 +
*Maximum velocity increased from 230 m/s to 250 m/s (+20 m/s)
 +
*Mass reduced from 11,750,000 kg to 11,000,000 kg (-750,000 kg)
 +
*Signature radius reduced from 125 m to 115 m (-10 m)
 +
*High slot count reduced from 6 to 5 (-1)
 +
*Mid slot count increased from 3 to 4 (+1)
 +
 
 +
'''February 2018 Release 1.0 - Released 2018-02-13'''
 +
* Can now equip a new Assault Damage Control module
 +
 
 +
'''Odyssey v.1.1 - Build: 61682? - 2013-09-03'''
 +
 
 +
*Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  
==Skills==
+
Minmatar Cruiser Bonuses:
''Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.''
+
*5% bonus to Medium Projectile Turret rate of fire.
 +
*5% bonus to Medium Projectile Turret damage.
  
==Fitting==
+
Heavy Assault Cruiser Bonuses:
{{ShipFitting|
+
*10% bonus to Medium Projectile Turret optimal range.
ship=Muninn|
+
*7.5% bonus to Medium Projectile Turret tracking speed.
shipTypeID=12015|
 
fitName=Shield Incursion|
 
fitID=Shield-Incursion|
 
high1name=720mm Howitzer Artillery II|
 
high1typeID=2969|
 
high2name=720mm Howitzer Artillery II|
 
high2typeID=2969|
 
high3name=720mm Howitzer Artillery II|
 
high3typeID=2969|
 
high4name=720mm Howitzer Artillery II|
 
high4typeID=2969|
 
high5name=720mm Howitzer Artillery II|
 
high5typeID=2969|
 
high6name=Auto Targeting System II|
 
high6typeID=1436|
 
high7name=open|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=Republic Fleet Phased Plasma M x1|
 
charge2typeID=21922|
 
charge3name=Republic Fleet Fusion M x1|
 
charge3typeID=21904|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=12015:1436;1:2969;5:2281;2:3841;1:519;3:1999;2:31790;2:2456;5:21896;1:21904;1:21922;1::|
 
skills=Medium Projectile Weapon V</li><li>Medium Artillery Specialization IV|
 
notes=Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output.</li><li>The auto targeting system remedies the problem with Muninn base maximum target count.</li><li>This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.}}    {{ShipFitting|
 
ship=Muninn|
 
shipTypeID=12015|
 
fitName=Armor Incursion|
 
fitID=Armor-Incursion|
 
high1name=720mm Howitzer Artillery II|
 
high1typeID=2969|
 
high2name=720mm Howitzer Artillery II|
 
high2typeID=2969|
 
high3name=720mm Howitzer Artillery II|
 
high3typeID=2969|
 
high4name=720mm Howitzer Artillery II|
 
high4typeID=2969|
 
high5name=720mm Howitzer Artillery II|
 
high5typeID=2969|
 
high6name=Auto Targeting System II|
 
high6typeID=1436|
 
high7name=open|
 
mid1name=Tracking Computer II|
 
mid1typeID=1978|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Target Painter II|
 
mid3typeID=19806|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Armor Explosive Hardener II|
 
low2typeID=11646|
 
low3name=Armor Kinetic Hardener II|
 
low3typeID=11644|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Republic Fleet EMP M x1|
 
charge3typeID=21896|
 
charge4name=Republic Fleet Phased Plasma M x1|
 
charge4typeID=21922|
 
charge5name=Republic Fleet Fusion M x1|
 
charge5typeID=21904|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=12015:1436;1:2969;5:1978;2:19806;1:519;2:11325;1:11644;1:11646;1:31360;2:2456;5:21896;1:21904;1:21922;1:28999;1:29001;1::|
 
skills=Medium Projectile Weapon V</li><li>Medium Artillery Specialization IV</li><li>Advanced Weapon Upgrades V|
 
notes=Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output, even so with an armor tank.</li><li>Target painter in the med slot helps with hitting small targets and fast moving targets.</li><li>The auto targeting system remedies the problem with Muninn base maximum target count.</li><li>This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.}}
 
  
==Tactics==
+
Statistics:
''No sub-article about Muninn roles or piloting tactics. You can write them here.''
+
* Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
 +
* Fittings: 1160 PWG, 355 CPU.
 +
* Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
 +
* Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
 +
* Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
 +
* Drones (bandwidth / bay): 25 / 25.
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
 +
* Sensor strength: 21 Ladar(+8).
 +
* Signature radius: 125(-5).
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= cruisers}}
''You can write additional notes for Muninn here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Ships]]
+
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:46, 14 November 2024

EVE University Database
 
Ship Database
Muninn
CornerT2h.png
Muninn
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES
We remember the fire, let us show you how it burns.
– Kamí Día


Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire
Minmatar Cruiser bonuses (per skill level):
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
3% bonus to all shield and armor resistances
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³
, Broadsword
Broadsword.jpg
CornerT2s.png
Broadsword
Heavy Interdiction Cruisers Rupture Class
Icon hi slot.png6 (3/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,010 MW Icon cpu.png392 tf
Icon velocity.png220 m/sec
Icon capacity.png452 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
405 tf
Capacitor
capacitor
1,300 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
0.571
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
294 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
515 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,580 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Muninn.

Skills

As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.

Tactics

No sub-article about Muninn roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.

Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.

At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The Sacrilege is the missile ship of choice for large-scale bloc warfare above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the Cerberus as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the Tempest Fleet Issue has since taken the Muninn's place as the preeminent artillery platform in bloc warfare.

Patch History