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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
− |
| + | <!----------------------------------------------------------- |
− | <!-----------------------------------------------------------
| + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) |
− | * SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
| + | ------------------------------------------------------------- |
− | -------------------------------------------------------------
| + | * on editing the attributes, please make sure that you don't |
− | * on editing the attributes, please make sure that you don't
| + | * leave/mistype any tags required. please follow the same |
− | * leave/misstype any tags required. please follow the same
| + | * format below and edit only the values (after the = sign). |
− | * format below and edit only the values (after the = sign).
| + | -------------------------------------------------------------> |
− | ------------------------------------------------------------->
| + | | shipid=594 |
− |
| + | | shipimg=Incursus.jpg |
− | |shipid=594
| + | | shipname=Incursus |
− | |shipimg=Incursus.jpg
| + | | class=Frigate |
− | |shipname=Incursus
| + | | grouping=Standard Frigates |
− | |caption=Incursus
| + | | hulltype=Incursus Class |
− | |class=Frigate
| + | | faction=Gallente Federation |
− | |grouping=Standard Frigates
| + | | variations={{Ship|Ishkur}},{{Ship|Enyo}} |
− | |hulltype=Incursus Class
| + | | tech= |
− | |faction=Gallente Federation
| + | | powergrid=45 MW |
− | |race=Gallente
| + | | cpu=135 tf |
− | |roles=Close Range Brawler
| + | | capacitor=370 GJ |
− | |variations={{Ship|Ishkur}}, {{Ship|Enyo}}
| + | | highs=3 |
− |
| + | | turrets=3 |
− | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| + | | launchers=0 |
− |
| + | | mediums=3 |
− | |powergrid=45 MW
| + | | lows=4 |
− | |cpu=135 tf
| + | | mass=1,028,000 kg |
− | |capacitor=370 GJ
| + | | volume=29,500 m³ |
− | |highs=3
| + | | cargohold=165 m³ |
− | |turrets=3
| + | | extrahold= |
− | |launchers=0
| + | | extraholdtype= |
− | |mediums=3
| + | | dronebay=5 m³ |
− | |lows=4
| + | | bandwidth=5 Mbit/sec |
− |
| + | | quote=Project force, claim victory. |
− | |mass=1,028,000 kg
| + | | quote_attribution=Duvolle marketing department |
− | |volume=29,500 m³
| + | | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. |
− | |cargohold=165 m³
| + | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br> |
− |
| + | | structurehp=500 HP |
− | |dronebay=5 m³
| + | | shieldhp=400 HP |
− | |bandwidth=5 Mbit/sec
| + | | shieldem=0 |
− |
| + | | shieldexp=50 |
− | |info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
| + | | shieldkin=40 |
− |
| + | | shieldtherm=20 |
− | |bonuses=<b>Traits:</b><br><b>Gallente Frigate skill bonus per level:</b><br>7.5% bonus to Armor Repairer effectiveness<br>5% bonus to Small Hybrid Turret damage
| + | | armorhp=450 HP |
− |
| + | | armorem=50 |
− | |structurehp=500 HP
| + | | armorexp=10 |
− | |shieldhp=400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| + | | armorkin=35 |
− | |armorhp=450 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
| + | | armortherm=35 |
− |
| + | | maxvelocity=340 m/sec |
− | |maxvelocity=340 m/s
| + | | inertia=3.15 |
− | |inertia=3.15
| + | | warpspeed=5 AU/s |
− | |warpspeed=6 AU/s
| + | | warptime=4.49 s |
− | |warptime=4.49 s
| + | | targetrange=30.00 km |
− |
| + | | sigradius=42 m |
− | |targetrange=30 km
| + | | maxlockedtargets=4 |
− | |sigradius=42 m
| + | | sensortype=Magnetometric |
− | |maxlockedtargets=4
| + | | sensorvalue=9 points |
− | |sensortype=Magnetometric
| + | | scanres=600 mm |
− | |sensorvalue=9 points
| + | | reqskills=*{{RequiredSkill|Gallente Frigate|I}} |
− | |scanres=600 mm
| + | ** {{RequiredSkill|Spaceship Command|I}} |
− |
| |
− | |reqskills=*Gallente Frigate I<small>16m</small>
| |
− | **Spaceship Command I<small>8m</small> | |
− | |totaltraintime=0d 0h 24m
| |
− |
| |
− | |forumlinks=
| |
− | |wikireferences=
| |
− | |externallinks=[http://wiki.eveonline.com/en/wiki/Incursus Incursus on Eve Online Wiki]<br>
| |
− |
| |
− | |highlights1=
| |
− | |highlights2=
| |
− | |highlights3=
| |
− | |highlights4=
| |
| | | |
| + | | totaltraintime=25m 0s |
| + | | forumlinks= |
| + | | wikireferences= |
| + | | externallinks= |
| + | | highlights1= |
| + | | highlights2= |
| + | | highlights3= |
| + | | highlights4= |
| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
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| | | |
− | ==Summary== | + | == Summary == |
− | The Incursus is a gallente combat frigate. It is quite quick and maneuverable and has bonuses for hybrid turrets and armor repair units. Its 3/3/4 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first pve upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other combat frigate, the [[Tristan]]. | + | The Incursus is a [[Gallente Federation|Gallente]] combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the [[Tristan]]. |
| | | |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.'' | + | ''Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.'' |
| | | |
− | ==Fitting== | + | == Tactics == |
− | {{ShipFitting|
| + | Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile ammunition#Ammo and autocannon|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection. |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=Mission Basic|
| |
− | fitID=Mission-Basic|
| |
− | high1name=125mm Railgun I|
| |
− | high1typeID=10678|
| |
− | high2name=125mm Railgun I|
| |
− | high2typeID=10678|
| |
− | high3name=125mm Railgun I|
| |
− | high3typeID=10678|
| |
− | mid1name=1MN Afterburner I|
| |
− | mid1typeID=439|
| |
− | mid2name=Cap Recharger I|
| |
− | mid2typeID=1195|
| |
− | mid3name=Cap Recharger I|
| |
− | mid3typeID=1195|
| |
− | low1name=Damage Control I|
| |
− | low1typeID=2046|
| |
− | low2name=Small Armor Repairer I|
| |
− | low2typeID=523|
| |
− | low3name=open|
| |
− | low4name=open|
| |
− | drone1name=Hobgoblin I x1|
| |
− | drone1typeID=2454|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | rig1name=open|
| |
− | rig2name=open|
| |
− | rig3name=open|
| |
− | difficulty=1|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=PRE-RET 1.0|
| |
− | shipDNA=594:10678;3:439;1:1195;2:523;1:2046;1:2454;1::|
| |
− | skills=|
| |
− | notes=}}{{ShipFitting|
| |
− | ship=Incursus| | |
− | shipTypeID=594|
| |
− | fitName=PvP Tackler Basic|
| |
− | fitID=PvP-Tackler-Basic|
| |
− | high1name=75mm Gatling Rail I|
| |
− | high1typeID=561|
| |
− | high2name=75mm Gatling Rail I|
| |
− | high2typeID=561|
| |
− | high3name=open|
| |
− | mid1name=1MN Microwarpdrive I|
| |
− | mid1typeID=434|
| |
− | mid2name=Stasis Webifier I|
| |
− | mid2typeID=526|
| |
− | mid3name=Warp Disruptor I|
| |
− | mid3typeID=3242|
| |
− | low1name=Damage Control I|
| |
− | low1typeID=2046|
| |
− | low2name=Overdrive Injector System I|
| |
− | low2typeID=1244|
| |
− | low3name=open|
| |
− | low4name=open|
| |
− | drone1name=Warrior I x1|
| |
− | drone1typeID=2486|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | rig1name=open|
| |
− | rig2name=open|
| |
− | rig3name=open|
| |
− | difficulty=1|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=PRE-RET 1.0|
| |
− | shipDNA=594:561;2:434;1:526;1:3242;1:1244;1:2046;1:2486;1::|
| |
− | skills=|
| |
− | notes=With Electronics IV it is possible to fit a third 75mm Gatling Rail I.</li><li>The theory behind using 75mm Gatling Rails is that they are projectile weapons and do not consume capacitor like the hybrid turrets do.</li><li>Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.</li><li>Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.</li><li>Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.}}
| |
− | {{ShipFitting|
| |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=Close Range Tackle T1|
| |
− | fitID=Close-Range-Tackle-T1|
| |
− | high1name=75mm Gatling Rail I|
| |
− | high1typeID=561|
| |
− | high2name=75mm Gatling Rail I|
| |
− | high2typeID=561|
| |
− | high3name=75mm Gatling Rail I|
| |
− | high3typeID=561|
| |
− | mid1name=1MN Microwarpdrive I|
| |
− | mid1typeID=434|
| |
− | mid2name=Warp Scrambler I|
| |
− | mid2typeID=447|
| |
− | mid3name=Medium Shield Extender I|
| |
− | mid3typeID=3829|
| |
− | low1name=Damage Control I|
| |
− | low1typeID=2046|
| |
− | low2name=Overdrive Injector System I|
| |
− | low2typeID=1244|
| |
− | low3name=Overdrive Injector System I|
| |
− | low3typeID=1244|
| |
− | low4name=Nanofiber Internal Structure I|
| |
− | low4typeID=2603|
| |
− | drone1name=Warrior I x1|
| |
− | drone1typeID=2486|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Antimatter Charge S x1|
| |
− | charge1typeID=222|
| |
− | charge2name=open|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=Small Anti-EM Screen Reinforcer I|
| |
− | rig1typeID=31716|
| |
− | rig2name=Small Anti-Thermal Screen Reinforcer I|
| |
− | rig2typeID=31752|
| |
− | rig3name=Small Anti-Thermal Screen Reinforcer I|
| |
− | rig3typeID=31752|
| |
− | difficulty=0|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=RET 1.0|
| |
− | shipDNA=594:561;3:434;1:447;1:3829;1:1244;2:2046;1:2603;1:31716;1:31752;2:2486;1:222;1::|
| |
− | skills=|
| |
− | notes=This fit came from Azual skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}} {{ShipFitting|
| |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=Close Range Tackle T2|
| |
− | fitID=Close-Range-Tackle-T2|
| |
− | high1name=Light Electron Blaster II|
| |
− | high1typeID=3162|
| |
− | high2name=Light Electron Blaster II|
| |
− | high2typeID=3162|
| |
− | high3name=Light Electron Blaster II|
| |
− | high3typeID=3162|
| |
− | mid1name=Limited 1MN Microwarpdrive I|
| |
− | mid1typeID=5973|
| |
− | mid2name=Faint Epsilon Warp Scrambler I|
| |
− | mid2typeID=5443|
| |
− | mid3name=Medium Shield Extender II|
| |
− | mid3typeID=3831|
| |
− | low1name=Damage Control II|
| |
− | low1typeID=2048|
| |
− | low2name=Overdrive Injector System II|
| |
− | low2typeID=1236|
| |
− | low3name=Overdrive Injector System II|
| |
− | low3typeID=1236|
| |
− | low4name=Nanofiber Internal Structure II|
| |
− | low4typeID=2605|
| |
− | drone1name=Warrior II x1|
| |
− | drone1typeID=2488|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Void S x1|
| |
− | charge1typeID=12612|
| |
− | charge2name=open|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=Small Anti-EM Screen Reinforcer I|
| |
− | rig1typeID=31716|
| |
− | rig2name=Small Core Defense Field Extender I|
| |
− | rig2typeID=31788|
| |
− | rig3name=Small Core Defense Field Extender I|
| |
− | rig3typeID=31788|
| |
− | difficulty=2|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=RET 1.0|
| |
− | shipDNA=594:3162;3:3831;1:5443;1:5973;1:1236;2:2048;1:2605;1:31716;1:31788;2:2488;1:12612;1::|
| |
− | skills=|
| |
− | notes=This fit came from Azual skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
| |
| | | |
− | {{ShipFitting|
| + | A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around. |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=Dual Rep MWD T2|
| |
− | fitID=Dual-Rep-MWD-T2|
| |
− | high1name=Light Ion Blaster II|
| |
− | high1typeID=3170|
| |
− | high2name=Light Ion Blaster II|
| |
− | high2typeID=3170|
| |
− | high3name=Light Ion Blaster II|
| |
− | high3typeID=3170|
| |
− | mid1name=Limited 1MN Microwarpdrive I|
| |
− | mid1typeID=5973|
| |
− | mid2name=Faint Epsilon Warp Scrambler I|
| |
− | mid2typeID=5443|
| |
− | mid3name=Small Capacitor Booster II|
| |
− | mid3typeID=3568|
| |
− | low1name=Damage Control II|
| |
− | low1typeID=2048|
| |
− | low2name=Small Armor Repairer II|
| |
− | low2typeID=1183|
| |
− | low3name=Small Armor Repairer II|
| |
− | low3typeID=1183|
| |
− | low4name=Adaptive Nano Plating II|
| |
− | low4typeID=1306|
| |
− | drone1name=Hobgoblin II x1|
| |
− | drone1typeID=2456|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Navy Cap Booster 400 x1|
| |
− | charge1typeID=32006|
| |
− | charge2name=Antimatter Charge S x1|
| |
− | charge2typeID=222|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=Small Auxiliary Nano Pump I|
| |
− | rig1typeID=31045|
| |
− | rig2name=Small Auxiliary Nano Pump I|
| |
− | rig2typeID=31045|
| |
− | rig3name=Small Nanobot Accelerator I|
| |
− | rig3typeID=31063|
| |
− | difficulty=2|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=RET 1.0|
| |
− | shipDNA=594:3170;3:3568;1:5443;1:5973;1:1183;2:1306;1:2048;1:31045;2:31063;1:2456;1:222;1:32006;1::|
| |
− | skills=|
| |
− | notes=This fit came from Azual skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
| |
| | | |
− | {{ShipFitting|
| + | The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot. |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=Brawler AB|
| |
− | fitID=Brawler-AB|
| |
− | high1name=Light Neutron Blaster II|
| |
− | high1typeID=3178|
| |
− | high2name=Light Neutron Blaster II|
| |
− | high2typeID=3178|
| |
− | high3name=Light Neutron Blaster II|
| |
− | high3typeID=3178|
| |
− | mid1name=Fleeting Progressive Warp Scrambler I|
| |
− | mid1typeID=5441|
| |
− | mid2name=Fleeting Propulsion Inhibitor I|
| |
− | mid2typeID=4027|
| |
− | mid3name=1MN Afterburner II|
| |
− | mid3typeID=438|
| |
− | low1name=Damage Control II|
| |
− | low1typeID=2048|
| |
− | low2name=200mm Reinforced Steel Plates II|
| |
− | low2typeID=20347|
| |
− | low3name=Adaptive Nano Plating II|
| |
− | low3typeID=1306|
| |
− | low4name=Small Ancillary Armor Repairer|
| |
− | low4typeID=33076|
| |
− | drone1name=Hobgoblin II x1|
| |
− | drone1typeID=2456|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Nanite Repair Paste x1|
| |
− | charge1typeID=28668|
| |
− | charge2name=Caldari Navy Antimatter Charge S x1|
| |
− | charge2typeID=23009|
| |
− | charge3name=Void S x1|
| |
− | charge3typeID=12612|
| |
− | charge4name=Null S x1|
| |
− | charge4typeID=12614|
| |
− | charge5name=open|
| |
− | rig1name=Small Nanobot Accelerator I|
| |
− | rig1typeID=31063|
| |
− | rig2name=Small Auxiliary Nano Pump I|
| |
− | rig2typeID=31045|
| |
− | rig3name=Small Trimark Armor Pump I|
| |
− | rig3typeID=30987|
| |
− | difficulty=2|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=ODY 1.0|
| |
− | shipDNA=594:3178;3:438;1:4027;1:5441;1:1306;1:2048;1:20347;1:33076;1:30987;1:31045;1:31063;1:2456;1:12612;1:12614;1:23009;1:28668;1::|
| |
− | skills=Power Grid Management V</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades V|
| |
− | notes=The skills alone will not provide enough PowerGrid for this fit. At least a Genolution Core Augmentation CA-1 is required.}}
| |
| | | |
− | ==Tactics== | + | == Notes == |
− | Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
| + | ''You can add notes here.'' |
| | | |
− | A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
| + | {{ShipsMatrix}} |
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− | ==Notes==
| + | [[Category:Ship Database]] |
− | This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
| + | [[Category:Standard Frigates]] |
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− | {{ShipsMatrix}}
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− | [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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