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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
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| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 5/29/2014) |
| * SHIP ATTRIBUTES SECTION (last update : 02.21.2013)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=590 |
|
| | | shipimg=Inquisitor.jpg |
| |shipid=590
| | | shipname=Inquisitor |
| |shipimg=Inquisitor.jpg
| | | class=Frigate |
| |shipname=Inquisitor
| | | grouping=Standard Frigates |
| |caption=Inquisitor
| | | hulltype=Inquisitor Class |
| |class=Frigate
| | | faction=Amarr Empire |
| |grouping=Standard Frigates
| | | variations={{Ship|Deacon}}, {{Ship|Purifier}} |
| |hulltype=Inquisitor Class
| | | tech= |
| |faction=Amarr Empire
| | | powergrid=51 MW |
| |race=Amarr
| | | cpu=135 tf |
| |roles=Logistics
| | | capacitor= 675 GJ |
| |variations={{Ship|Purifier}}
| | | highs=3 |
|
| | | turrets=2 |
| |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | launchers=0 |
|
| | | mediums=2 |
| |powergrid=51 MW
| | | lows=4 |
| |cpu=135 tf
| | | mass=1,630,000 kg |
| |capacitor=400 GJ
| | | volume=28,700 m³ |
| |highs=3
| | | cargohold=250 m³ |
| |turrets=2
| | | extrahold= |
| |launchers=0
| | | extraholdtype= |
| |mediums=2
| | | dronebay=5 m³ |
| |lows=4
| | | bandwidth=5 Mbit/sec |
|
| | | quote=We are the shepherds in the darkness, His Angels of Mercy. |
| |mass=1,470,000 kg
| | | quote_attribution=The Scriptures, Book of Reclaiming, 4:45 |
| |volume=28,700 m³
| | | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.<br><br>The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.<br> |
| |cargohold=250 m³
| | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer falloff<br> |
|
| | | structurehp=330 HP |
| |dronebay=5 m³
| | | shieldhp=225 HP |
| |bandwidth=5 Mbit/sec
| | | shieldem=0 |
|
| | | shieldexp=50 |
| |info=The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
| | | shieldkin=40 |
|
| | | shieldtherm=20 |
| |bonuses=<b>Traits:</b><br><b>Amarr Frigate skill bonus per level:</b><br>10% bonus to Remote Armor Repair System repair amount<br>10% reduction in Remote Armor Repair System capacitor use<br><br><b>Role Bonus:</b><br>500% bonus to range of remote armor repair systems
| | | armorhp=500 HP |
|
| | | armorem=50 |
| |structurehp=330 HP
| | | armorexp=20 |
| |shieldhp=225 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| | | armorkin=25 |
| |armorhp=500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
| | | armortherm=35 |
|
| | | maxvelocity=405 m/sec |
| |maxvelocity=310 m/s
| | | inertia=3.55 |
| |inertia=3.6
| | | warpspeed=5 AU/s |
| |warpspeed=6 AU/s
| | | warptime=8.02 s |
| |warptime=
| | | targetrange=36.00 km |
|
| | | sigradius=34 m |
| |targetrange=36 km
| | | maxlockedtargets=7 |
| |sigradius=34 m
| | | sensortype=RADAR |
| |maxlockedtargets=7
| | | sensorvalue=10 points |
| |sensortype=RADAR
| | | scanres=900 mm |
| |sensorvalue=10 points
| | | reqskills=*{{RequiredSkill|Amarr Frigate|I}} |
| |scanres=900 mm
| | ** {{RequiredSkill|Spaceship Command|I}} |
|
| |
| |reqskills=*Amarr Frigate I<small>16m</small>
| |
| **Spaceship Command I<small>8m</small> | |
| |totaltraintime=0d 0h 24m
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| |forumlinks=
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| |wikireferences=
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| |externallinks=[http://wiki.eveonline.com/en/wiki/Inquisitor Inquisitor on Eve Online Wiki]<br>
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| |highlights1=
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| |highlights2=
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| |highlights3=
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| |highlights4=
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| | | totaltraintime=25m 0s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1= |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
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| ==Summary== | | == Summary == |
| The Inquisitor is the Amarr logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Amarr capsuleers who want to train into the [[Augoror]], the Amarr Tier 1 Cruiser logi ship, before eventually training into the [[Guardian]], the Amarr Tier 2 Logistics ship. | | The Inquisitor is the Amarr [[Frigates#Logistics Frigates|Logistics Frigate]]; Inquisitor pilots repair their fleetmates’ ships during battle. The Inquisitor is bonused for remote armor repair, which matches the Amarr racial focus on armor tanking. The ship’s bonuses to remote armor repairer amount, activation, and range make the underwhelming base stats of small remote armor repairers practically useful. Flying the Inquisitor is a great first step in learning about [[Logistics]]. Inquisitor pilots often go on train into heavier Tech I logistics cruisers (such as the Amarr [[Augoror]]), and then Tech II logistics ships (including the [[Deacon]] and [[Guardian]]). But the Inquisitor is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key. |
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| Note: While both the Augoror and the Guardian are designed to fly as part of a [[Logistic_Guide#Cap_Transfer|cap chain]], the Inquisitor is designed to be self-sufficient when it comes to capacitor usage. For this reason, armor-logi capsuleers can cross-train into the Gallente [[Exequror]] relatively easily (and from there to the T2 [[Oneiros]]).
| | One defining challenge of flying Tech I logistics frigates in general, and the Inquisitor in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Inquisitor is typically fit to boost available capacitor—with a cap recharger or booster in a mid slot, capacitor control circuit or remote repair augmentor rigs, and, if necessary, “Enduring” remote armor repairers (which consume less cap). Training character skills that boost capacitor will also help. It might seem that fitting the Inquisitor with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Inquisitor needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Inquisitor should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Inquisitor hulls that you purchase on corp contracts, to make them work with your skills.) |
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| The range of the small armor repair modules fitted on an Inquisitor being significantly lower than medium armor repair modules fitted on a bonused ship like the [[Augoror]] or the [[Exequror]], the Inquisitor is actually much harder to use effectively in fleet. Pilots who want to start playing logistics might decide to skip this step and go directly to the Tier 1 cruiser Logi ships. | | The Inquisitor has more tank and more native capacitor than any other Tech I logistics frigate, which make it a particularly effective logistics frigate. The Inquisitor and the [[Deacon]], its Tech II cousin, are favored over the other racial frigates in gangs of small armor-focused damage-dealers (such as the [[Confessor]], [[Coercer]] or [[Punisher]]). The Inquisitor is also a great ship for younger players to participate in small-ship shattered wormhole ([[Shattered wormhole systems#Standard Shattered Wormhole Systems|C13]]) PvE. |
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| ==Skills== | | == Skills == |
| [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] I <br>
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| [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] II <br>
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| [[Skills:Navigation#Afterburner|Afterburner]] I <br>
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| [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] II
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| ==Fitting==
| | The Inquisitor, like the other T1 Logistics Frigates, is not very skill intensive. The basic skills to fly a doctrine fitting along with Amarr Frigate III are not a bad starting point. |
| {{ShipFitting|
| |
| ship=Inquisitor|
| |
| shipTypeID=590|
| |
| fitName=Inq Logi 101|
| |
| fitID=Inq-Logi-101|
| |
| high1name=Small Remote Armor Repair System I|
| |
| high1typeID=11355|
| |
| high2name=Small Remote Armor Repair System I|
| |
| high2typeID=11355|
| |
| high3name=Small Remote Armor Repair System I|
| |
| high3typeID=11355|
| |
| mid1name=1MN Afterburner I|
| |
| mid1typeID=439|
| |
| mid2name=Cap Recharger I|
| |
| mid2typeID=1195|
| |
| low1name=Damage Control I|
| |
| low1typeID=2046|
| |
| low2name=Energized Adaptive Nano Membrane I|
| |
| low2typeID=11267|
| |
| low3name=400mm Reinforced Steel Plates I|
| |
| low3typeID=11297|
| |
| low4name=Power Diagnostic System I|
| |
| low4typeID=1539|
| |
| drone1name=Light Armor Maintenance Bot I x1|
| |
| drone1typeID=23711|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
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| warsopReason=|
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| version=ODY 1.1|
| |
| shipDNA=590:11355;3:439;1:1195;1:1539;1:2046;1:11267;1:11297;1:23711;1::|
| |
| skills=Repair Systems 2. </li><li>Mechanics 3.</li><li>Remote Armor Repair Systems 1 to 5. | | |
| notes=A low skill logi fit. </li><li>With all skills at V and before fleet boosts, this ship has 4.4 K EHP, flies at 751 m/s (932 m/s with AB overheated) and align in 7.6 s (5.9 s with AB off). The capacitor last 1 min 47s. </li><li>Can repair 72 hp/s at a range of 24 km.}}
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| {{ShipFitting| | | * {{sk|Amarr Frigate}} to increase repair amount and reduce capacitor use to run more repair modules for longer. |
| ship=Inquisitor|
| | * {{sk|Remote Armor Repair Systems}} to further reduce capacitor use on repair modules. |
| shipTypeID=590|
| | * {{sk|Hull Upgrades}} to fit stronger tank modules. This is important as the highest resistances your ship has, the stronger repairs on you from the other logistics pilots will be. |
| fitName=Inquisitor - dual role|
| |
| fitID=Inquisitor---dual-role|
| |
| high1name=Small 'Solace' Remote Bulwark Reconstruction|
| |
| high1typeID=16439|
| |
| high2name=200mm Light 'Scout' Autocannon I|
| |
| high2typeID=8863|
| |
| high3name=200mm Light 'Scout' Autocannon I|
| |
| high3typeID=8863|
| |
| mid1name=Experimental 1MN Afterburner I|
| |
| mid1typeID=6003|
| |
| mid2name=Balmer Series Tracking Disruptor I|
| |
| mid2typeID=5320|
| |
| low1name=400mm Reinforced Rolled Tungsten Plates I|
| |
| low1typeID=11309|
| |
| low2name=Prototype Energized Explosive Membrane I|
| |
| low2typeID=16407|
| |
| low3name=Prototype Energized Adaptive Nano Membrane I|
| |
| low3typeID=16391|
| |
| low4name=Prototype Energized Adaptive Nano Membrane I|
| |
| low4typeID=16391|
| |
| drone1name=Hobgoblin I x1|
| |
| drone1typeID=2454|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Optimal Range Disruption Script x1|
| |
| charge1typeID=29005|
| |
| charge2name=EMP S x1|
| |
| charge2typeID=185|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
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| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
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| difficulty=0|
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| warsop=A|
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| warsopReason=|
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| version=ODY 1.1|
| |
| shipDNA=590:8863;2:16439;1:5320;1:6003;1:11309;1:16391;2:16407;1:2454;1:185;1:29005;1::|
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| skills=|
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| notes=A low skill multi purpose fit. </li><li>With all skills at V and before fleet boosts, this ship has 5.5 K EHP, flies at 808 m/s (1018 m/s with AB overheated) and align in 7.3 s (5.6 s with AB off). The capacitor is stable. </li><li>Can repair 24 hp/s at a range of 24 km. </li><li>Damage is 44 dps at 0.8 + 6 km with EMP.}}
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| {{ShipFitting|
| | == Tactics == |
| ship=Inquisitor|
| | New Inquisitor pilots should read the [[Logistics#Logistics organization and tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics (CORE class)]]; these will provide some details on how to fly logistics frigates. Some tips on flying the Inquisitor: |
| shipTypeID=590|
| |
| fitName=T2 Cap Stable High Skills|
| |
| fitID=T2-Cap-Stable-High-Skills|
| |
| high1name=Small Remote Armor Repair System II|
| |
| high1typeID=26912|
| |
| high2name=Small Remote Armor Repair System II|
| |
| high2typeID=26912|
| |
| high3name=Small Remote Armor Repair System II|
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| high3typeID=26912|
| |
| mid1name=Limited 1MN Microwarpdrive I|
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| mid1typeID=5973|
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| mid2name=Cap Recharger II|
| |
| mid2typeID=2032|
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| low1name=Damage Control II|
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| low1typeID=2048|
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| low2name=200mm Reinforced Steel Plates II|
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| low2typeID=20347|
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| low3name=Energized Adaptive Nano Membrane II|
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| low3typeID=11269|
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| low4name=Capacitor Power Relay II|
| |
| low4typeID=1447|
| |
| drone1name=Light Armor Maintenance Bot I x1|
| |
| drone1typeID=23711|
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| drone2name=open|
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| drone3name=open|
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| drone4name=open|
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| drone5name=open|
| |
| rig1name=Small Capacitor Control Circuit I|
| |
| rig1typeID=31370|
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| rig2name=Small Capacitor Control Circuit I|
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| rig2typeID=31370|
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| rig3name=Small Capacitor Control Circuit I|
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| rig3typeID=31370|
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| difficulty=1|
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| warsop=A|
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| warsopReason=|
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| version=ODY 1.1|
| |
| shipDNA=590:26912;3:2032;1:5973;1:1447;1:2048;1:11269;1:20347;1:31370;3:23711;1::|
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| skills=|
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| notes=Requires fairly high skills for a Frigate to be cap stable, including as a minimum Amarr Frigates V and Remote Armor Repair Systems IV. </li><li>As fitted, with all skills at V and before boost, this fit has 4.67 K EHP, flies at 2100 m/s (3000 m/s with MWD overheated) and align in 7 s with MWD on (5.3 s with MWD off).</li><li>This ship will repair 96 armor/s from a range of 28.8 km</li><li>If skills do not allow you to equip this, consider replacing the MWD by an afterburner. This reduces the velocity to 800 m/s but is much easier to fit.}}
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| {{ShipFitting|
| | * '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off! |
| ship=Inquisitor|
| |
| shipTypeID=590|
| |
| fitName=Shiny|
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| fitID=Shiny|
| |
| high1name=Coreli A-Type Small Remote Armor Repairer|
| |
| high1typeID=18985|
| |
| high2name=Coreli A-Type Small Remote Armor Repairer|
| |
| high2typeID=18985|
| |
| high3name=Coreli A-Type Small Remote Armor Repairer|
| |
| high3typeID=18985|
| |
| mid1name=Experimental 1MN Afterburner I|
| |
| mid1typeID=6003|
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| mid2name=Conjunctive Radar ECCM Scanning Array I|
| |
| mid2typeID=20218|
| |
| low1name=Damage Control II|
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| low1typeID=2048|
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| low2name=400mm Reinforced Rolled Tungsten Plates I|
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| low2typeID=11309|
| |
| low3name=Energized Adaptive Nano Membrane II|
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| low3typeID=11269|
| |
| low4name=Adaptive Nano Plating II|
| |
| low4typeID=1306|
| |
| drone1name=open|
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| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Small Remote Repair Augmentor I|
| |
| rig1typeID=27068|
| |
| rig2name=Small Remote Repair Augmentor I|
| |
| rig2typeID=27068|
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| rig3name=Small Remote Repair Augmentor I|
| |
| rig3typeID=27068|
| |
| difficulty=2|
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| warsop=G|
| |
| warsopReason=|
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| version=ODY 1.1|
| |
| shipDNA=590:18985;3:6003;1:20218;1:1306;1:2048;1:11269;1:11309;1:27068;3::|
| |
| skills=|
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| notes=A shiny version. Much more expensive (about 20 M ISK as of October 2013) and requires Graduate title. The range at which you can repair is however significantly longer.</li><li>With all skills at V abd before boosts, this ship has 6.9 K EHP, flies at 713 m/s (899 m/s with AB overheated) and align in 7.3 s (5.6 s with AB off). The capacitor last for over 15 min and the ship is essentially cap stable for PvP purposes.</li><li>Can repair 126 HP per s at a range of 34.8 km (148 HP per s when overheated)</li><li>The ECCM module can be swapped out for another utility module such as Sensor Booster II if Remote Sensor Dampeners are expected instead of ECM.</li><li>Compare this fit with the Navitas' Shiny fit}}
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| ==Tactics==
| | :Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually. |
| ''No sub-article about Inquisitor roles or piloting tactics. You can write them here.''
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| ==Notes==
| | * '''Stay moving, behind your fleetmates.''' One advantage of the Inquisitor is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action. |
| This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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| When comparing remove repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance. | | == Notes == |
| | While both Amarr logistics cruisers—the [[Augoror]] and the [[Guardian]]—are designed to fly as part of a [[Logistics#Cap-Chain Logistics Cruisers|cap chain]], the Inquisitor frigate is designed to be self-sufficient when it comes to capacitor usage. |
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| | When comparing remote repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance. |
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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| | [[Category:Ship Database]] |
| | [[Category:Standard Frigates]] |