Difference between revisions of "Impairor"
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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− | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} | + | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
+ | <!----------------------------------------------------------- | ||
+ | * SHIP ATTRIBUTES SECTION (last update : 12/11/2016) | ||
+ | ------------------------------------------------------------- | ||
+ | * on editing the attributes, please make sure that you don't | ||
+ | * leave/mistype any tags required. please follow the same | ||
+ | * format below and edit only the values (after the = sign). | ||
+ | -------------------------------------------------------------> | ||
+ | | shipid=596 | ||
+ | | shipimg=Impairor.jpg | ||
+ | | shipname=Impairor | ||
+ | | class=Corvette | ||
+ | | grouping=Corvettes | ||
+ | | hulltype=Impairor Class | ||
+ | | faction=Amarr Empire | ||
+ | | variations={{ship|Hematos}} | ||
+ | | tech= | ||
− | + | | powergrid=26 MW | |
− | + | | cpu=120 tf | |
− | + | | capacitor=140 GJ | |
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+ | | highs=2 | ||
+ | | turrets=2 | ||
+ | | launchers=1 | ||
+ | | mediums=2 | ||
+ | | lows=2 | ||
+ | |||
+ | | mass=1,148,000 kg | ||
+ | | volume=28,100 m³ | ||
+ | |||
+ | | cargohold=115 m³ | ||
+ | | extraholdtype= | ||
+ | | extrahold= | ||
+ | |||
+ | | dronebay=5 m³ | ||
+ | | bandwidth=5 Mbit/sec | ||
+ | |||
+ | | quote=Whatever your destiny, let faith guide you. | ||
+ | | quote_attribution=CEO Tarai Nakid | ||
+ | | info=The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. | ||
+ | | bonuses=<b>Role Bonus:</b><br> | ||
+ | 20% reduction in Small Energy Turret activation cost<br> | ||
+ | 10% bonus to Small Energy Turret damage<br> | ||
+ | 15% bonus to Weapon Disruptor effectiveness<br> | ||
+ | 8% bonus to all armor resistances | ||
+ | |||
+ | | structurehp=200 HP | ||
+ | |||
+ | | armorhp=200 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
+ | | shieldhp=125 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=300 m/sec | ||
+ | | inertia=4.45 | ||
+ | | warpspeed=3 AU/s | ||
+ | | warptime=7.08 s | ||
+ | |||
+ | | targetrange=25.50 km | ||
+ | | maxlockedtargets=3 | ||
+ | | sigradius=50 m | ||
+ | | scanres=485 mm | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=6 points | ||
+ | |||
+ | | reqskills=*{{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime=8m 20s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
+ | |||
+ | | rigs_size= '' | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ||
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− | ==Summary== | + | == Summary == |
− | The Impairor is the Amarr | + | The Impairor is the Amarr [[Corvette]]. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed. |
− | + | As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship. | |
− | + | Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style: | |
+ | * Pilots focusing primarily on Energy Turrets may find both the {{sh|Punisher}} and the {{sh|Tormentor}} to be effective replacements. | ||
+ | * Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the {{sh|Tristan}} frigate or the {{sh|Dragoon}} destroyer may be worth looking at. | ||
+ | * If you are looking to work with a fleet in a [[tackle]] role, the {{sh|Executioner}} is likely your next step. | ||
+ | * For pilots aspiring to be proficient at [[exploration]], the {{sh|Magnate}} exploration frigate is an excellent tool for the job. | ||
+ | * Last but not least, the {{sh|Inquisitor}} offers powerful remote repair capabilities to those who prefer to [[Logistics|aid their allies]] instead of dealing damage themselves. | ||
− | == | + | == Skills == |
+ | ''Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.'' | ||
− | + | == Notes == | |
− | + | Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player. | |
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− | ==Notes== | ||
− | Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player | ||
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+ | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Corvettes]] |
Latest revision as of 21:20, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
Whatever your destiny, let faith guide you.
SHIP BONUSES
Role Bonus:
Ship Attributes
|
Summary
The Impairor is the Amarr Corvette. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed.
As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship. Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:
- Pilots focusing primarily on Energy Turrets may find both the Punisher and the Tormentor to be effective replacements.
- Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the Tristan frigate or the Dragoon destroyer may be worth looking at.
- If you are looking to work with a fleet in a tackle role, the Executioner is likely your next step.
- For pilots aspiring to be proficient at exploration, the Magnate exploration frigate is an excellent tool for the job.
- Last but not least, the Inquisitor offers powerful remote repair capabilities to those who prefer to aid their allies instead of dealing damage themselves.
Skills
Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.
Notes
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.