Difference between revisions of "Onyx"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11995
+
| shipimg=Onyx.jpg
|shipid=11995
+
| shipname=Onyx
|shipimg=Onyx.jpg
+
| class=Heavy Interdiction Cruiser
|shipname=Onyx
+
| grouping=Heavy Interdiction Cruisers
|caption=Onyx
+
| hulltype=Moa Class
|class=Heavy Interdiction Cruiser
+
| faction=Caldari State
|grouping=Heavy Interdiction Cruisers
+
| variations={{Ship|Eagle}}, {{Ship|Gila}},{{Ship|Moa}}
|hulltype=Moa Class
+
| tech=2
|faction=Caldari State
 
|race=Caldari
 
|roles=unspecified
 
|variations={{Ship|Moa}}, {{Ship|Eagle}}
 
|tech=2
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=835 MW
 
|cpu=560 tf
 
|capacitor=1,062.5 GJ
 
|highs=6
 
|turrets=0
 
|launchers=5
 
|mediums=6
 
|lows=4
 
 
|mass=15,420,000 kg
 
|volume=92,000 m&#179;
 
|cargohold=450 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Kaalakiota <br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 
 
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus to kinetic missile damage and 4% bonus to shield resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to heavy assault and heavy missile velocity and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
 
 
|structurehp=1,406 HP
 
|shieldhp=2,004 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80
 
|armorhp=1,196 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86
 
 
|maxvelocity=198 m/s
 
|inertia=0.549
 
|warpspeed=3.3 AU/s
 
|warptime=11.74 s
 
 
|targetrange=80 km
 
|sigradius=135 m
 
|maxlockedtargets=6
 
|sensortype=Gravimetric
 
|sensorvalue=16 points
 
|scanres=235 mm
 
 
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small>
 
**Caldari Destroyer III<small>8h 53m</small>
 
***Caldari Frigate III<small>8h 53m</small>
 
*Heavy Interdiction Cruisers I<small>50m</small>
 
**Propulsion Jamming V<small>17d 18h 40m</small>
 
**Graviton Physics IV<small>5d 5h 42m</small>
 
***Power Grid Management IV<small>5d 17h 46m</small>
 
***Science V<small>5d 17h 46m</small>
 
**Spaceship Command V<small>5d 17h 46m</small>
 
|totaltraintime=70d 15h 25m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Onyx Onyx on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=900 MW
 +
| cpu=560 tf
 +
| capacitor=1,250 GJ
 +
 +
| highs=6
 +
| turrets=0
 +
| launchers=5
 +
| mediums=6
 +
| lows=4
 +
 +
| mass=15,400,000 kg
 +
| volume=92,000 m³
 +
 +
| cargohold=450 m³
 +
 +
| dronebay=
 +
| bandwidth=
 +
 +
| quote= Let none leave until one has given up their honor, or their life.
 +
| quote_attribution= Rules of the Solinit Kuletav
 +
| info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
 +
| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br>
 +
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 +
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>
 +
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>
 +
5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>
 +
•&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances
 +
 +
| structurehp=1,400 HP
 +
 +
| armorhp=1,200 HP
 +
| armorem=50
 +
| armortherm=86.25
 +
| armorkin=62.5
 +
| armorexp=10
 +
 +
| shieldhp=2,700 HP
 +
| shieldem=0
 +
| shieldtherm=80
 +
| shieldkin=70
 +
| shieldexp=50
 +
 +
| maxvelocity=200 m/sec
 +
| inertia=0.55
 +
| warpspeed=4.5 AU/s
 +
| warptime=11.74 s
 +
 +
| targetrange=80.00 km
 +
| maxlockedtargets=7
 +
| sigradius=150 m
 +
| scanres=240 mm
 +
| sensortype=Gravimetric
 +
| sensorvalue=19 points
 +
 +
| reqskills =* {{RequiredSkill|Caldari Cruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Caldari Destroyer|III}}
 +
*** {{RequiredSkill|Caldari Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Heavy Interdiction Cruisers|I}}
 +
** {{RequiredSkill|Propulsion Jamming|V}}
 +
*** {{RequiredSkill|CPU Management|III}}
 +
*** {{RequiredSkill|Navigation|II}}
 +
** {{RequiredSkill|Graviton Physics|IV}}
 +
*** {{RequiredSkill|Science|V}}
 +
*** {{RequiredSkill|Power Grid Management|V}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime=71d 9h 59m 40s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
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The '''Onyx''' is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
  
The Onyx and the Minmatar [[Broadsword]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP
+
The Onyx and the Minmatar [[Broadsword]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Onyx for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Onyx for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
 +
''No sub-article about Onyx roles or piloting tactics. You can write them here.''
  
{{ShipFitting|
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== Notes ==
ship=Onyx|
+
''You can write additional notes for Onyx here.''
shipTypeID=11995|
 
fitName=Double Bubble|
 
fitID=Double-Bubble|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Warp Disruption Field Generator I|
 
high5typeID=28654|
 
high6name=Warp Disruption Field Generator I|
 
high6typeID=28654|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=10MN Microwarpdrive II|
 
mid3typeID=12076|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Field II|
 
mid6typeID=2301|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Power Diagnostic System II|
 
low3typeID=1541|
 
low4name=Power Diagnostic System II|
 
low4typeID=1541|
 
charge1name=Scourge Fury Heavy Missile x1|
 
charge1typeID=2629|
 
charge2name=Focused Warp Disruption Script x2|
 
charge2typeID=29003|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11995:2410;4:28654;2:2281;2:2301;1:3841;2:12076;1:1541;3:2048;1:31790;2:2629;1:29003;2::|
 
skills=|
 
notes=A standard double bubble fit. </li><li>With all skills at V and before fleet boosts, this ship has 108 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)</li><li>Damage is 151 dps at less than 70.8 km</li><li>The capacitor will last for only 49 s with all modules on. With the MWD off, the capacitor will last 2 min.</li><li>While this ship has high EHP, the barely sufficient cap and the use of active resist modules make this ship susceptible to cap warfare.}}{{ShipFitting|
 
ship=Onyx|
 
shipTypeID=11995|
 
fitName=Double bubble with cloak|
 
fitID=Double-bubble-with-cloak|
 
high1name=Improved Cloaking Device II|
 
high1typeID=11577|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Warp Disruption Field Generator I|
 
high5typeID=28654|
 
high6name=Warp Disruption Field Generator I|
 
high6typeID=28654|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Amplifier II|
 
mid6typeID=2553|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Power Diagnostic System II|
 
low3typeID=1541|
 
low4name=Power Diagnostic System II|
 
low4typeID=1541|
 
charge1name=Scourge Fury Heavy Missile x1|
 
charge1typeID=2629|
 
charge2name=Focused Warp Disruption Script x2|
 
charge2typeID=29003|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11995:2410;3:11577;1:28654;2:2281;1:2553;1:3841;3:5975;1:1541;3:2048;1:31372;1:31790;1:2629;1:29003;2::|
 
skills=|
 
notes=A standard double bubble fit with a cloak.</li><li>With all skills at V and before fleet boosts, this ship has 94 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)</li><li>Damage is 114 dps at less than 70.8 km</li><li>The capacitor will last for only 1 min 11 s with all modules on. With the MWD off, the capacitor is stable.</li><li>With a lower EHP than the fit above, the bigger capacitor and lower cap use makes this ship more resistant to cap warfare.}}
 
  
==Tactics==
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== Patch History ==
''No sub-article about Onyx roles or piloting tactics. You can write them here.''
+
{{Expansion past|
 +
'''Version 21.06 Release 2024-02-20.1'''
 +
* Onyx- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= cruisers}}
''You can write additional notes for Onyx here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Interdiction Cruisers]]
+
[[Category:Heavy Interdiction Cruisers]]

Latest revision as of 23:48, 16 November 2024

EVE University Database
 
Ship Database
Onyx
CornerT2h.png
Onyx
Caldari State
Caldari State
Heavy Interdiction Cruisers
Moa Class
RELATED UNI-WIKI REFERENCES
Let none leave until one has given up their honor, or their life.
– Rules of the Solinit Kuletav


Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all shield resistances

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Eagle
Eagle.jpg
CornerT2s.png
Eagle
Heavy Assault Cruisers Moa Class
Icon hi slot.png5 (1/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png440 tf
Icon velocity.png160 m/sec
Icon capacity.png550 m³
, Gila
Gila.jpg
CornerTFs.png
Gila
Pirate Faction Cruisers Moa Class
Icon hi slot.png5 (4/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png670 MW Icon cpu.png380 tf
Icon velocity.png195 m/sec
Icon capacity.png440 m³
,Moa
Moa.jpg
Moa
Standard Cruisers Moa Class
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png850 MW Icon cpu.png380 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
560 tf
Capacitor
capacitor
1,250 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
15,400,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.

Skills

Further information about additional or recommended skills to pilot Onyx for a specific or its common role(s) can be written here.

Tactics

No sub-article about Onyx roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Onyx here.

Patch History