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− | {{On-Going Events}} | + | {{historical}} |
− | [[image:Solitude Logo.png|left|200px]] | + | |
− | <div style="float: right; clear:right; margin-left: 1em; margin-bottom:1em; font-size:90%">__TOC__</div>
| + | {{Campus Group Navbar}} |
| + | [[image:Solitude Logo.png|center|500px]] |
| {{related class|Solitude 101}} | | {{related class|Solitude 101}} |
− | '''Project Solitude''' is a [[campus]] of EVE University, which aims to provide an isolated environment where students require motivation and self-sufficiency to survive. This area provides easy access to low-sec and null-sec opportunities, and the focus of the campus is on exploration, missioning, and industrial endeavours. | + | '''Project Solitude''' was one of several [[campuses]] within EVE University. A venture to establish a multifaceted presence in the highsec island of Solitude, it was active between 2012 and 2020. This page represents Solitude as of its last moments of activity, and contents below have been unaltered. As of January 2021, the Uni no longer maintains a presence in Solitude, with the campus closed due to low activity. |
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− | E-Uni home system: [http://evemaps.dotlan.net/system/Boystin Boystin]
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− | Regional Chat Channel and Mailing List: [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57868 Solitude.E-Uni]
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− | E-Uni Home Station & Trade Hub: [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant]
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− | == Project Solitude Background ==
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− | Toward the end of July 2012, the EVE University management decided to launch project Solitude. The initial [http://forum.eveuniversity.org/viewtopic.php?f=31&t=56961 announcement] by CEO Kelduum Revaan outlining a brief history of the Uni and putting this project in its context can be found here.
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− | In a nutshell, Solitude is an established University presence in a high-sec pocket surrounded by low-sec and 0.0 space with quick access to the [[Nullsec Campus]].
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− | == Overview of the Solitude Region ==
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− | [[File:Solitudemap.gif|thumb|left|alt=2D Evemap of the Solitude region.|2D map of [http://evemaps.dotlan.net/map/Solitude Solitude]]]
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− | [http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], it is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region.
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− | === Regional Trade Hub & E-Uni Satellite HQ ===
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− | [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] is the regional trade hub, which sees more transaction volume than any other station in both the Solitude region and the neighboring region of Syndicate. In order to help achieve the goal of a centralized trading hub, it is advised to use this location for your trading activities.
| + | '''VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE'''<br />''"Come for the Solitude, stay for the company"'' |
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− | [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6] is also the Project: Solitude headquarters and contains a university office as well as shared university hangars. These hangars are organized similarly to the hangars in Aldrat. It should be noted that [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6] '''does not have medical facilities''' and is therefore not an ideal place to house a medical clone. However, just one moon away at the neighboring station of [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_7_-_Sisters_of_EVE_Bureau Boystin V - Moon 7 - Sisters of EVE Bureau] there are medical facilities and so it is recommended for Solitude Project members to set their medical clones to respawn at this station.
| + | {{tocright}} |
| + | == Why Solitude? == |
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− | Within the Alpha hangar the following containers are available:
| + | Solitude Campus provides an isolated environment for EVE University students, without frequent war targets but at the same time without easy access to major trade hubs. You will require a level of motivation and self-sufficiency to survive. Solitude thrives on versatility and new players can instantly have an impact on the Campus and the area. Due to our relative remoteness we all have to work together to maintain our community, we engage in exploration, industry, mining, PvE and PvP; we have access to and regularly visit all levels of space (highsec, lowsec, null, daytriping in wh space). |
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− | *'''Solitude Donations''' - items deposited into this container are considered to be donated to the Project: Solitude and will become University property. Items in this container can only be retrieved by certain personnel. Once this container is processed, items are generally moved to Alpha or Theta hangars depending on the items.
| + | Solitude Campus runs the local trade hub in our Fortizar - Gravity Well. We built it, we run it and we stock it. In fact all of our key structures that form our base of operations were 100% built by the Solitude Campus members (and visiting unistas) via mining fleets, PVE fleets, Planetary Interaction and donations, showing our community spirit and commitment. Come help us grow the Campus and the region, while learning from our friendly veterans. |
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− | *'''Ammo''' - This bin is used to store ammunition for frigate sized ships. Items in this container can be accessed by those with the Freshman title, and are freely available to take as needed. Please remember that other students also use this container, so please only take what will satisfy your immediate needs.
| + | ==Joining the Campus== |
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− | *'''T1 Modules''' - This bin contains modules that Freshmen can access. Again, please only take what you will need.
| + | Joining the Solitude Campus is as simple as joining the ingame {{co|slateblue|Solitude (EVE Uni)}} chat channel. Here, you can ask any of the campus members questions about life in Solitude and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining Solitude, and you do not need to commit any specific amount of time to the campus. [[Archive:Travel to Solitude|Come on over]] and pay us a visit. |
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− | *'''Skill Books''' - This bin stores skill books for student use.
| + | ==== Communication ==== |
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− | *'''Ships''' - This bin contains frigate and industrial hulls for student use. | + | We use the following EVE University services for communication: |
| + | * Ingame chat channel {{co|slateblue|Solitude (EVE Uni)}} (need to be a current member of the Uni and have access to the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 channel password] thread). |
| + | * Ingame mailing list {{co|slateblue|Solitude.E-Uni}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission). |
| + | * The [[Mumble]] channel {{co|slateblue|Solitude Campus}} under '''Special Projects & Events''' (need to be registered on the forum). |
| + | * Solitude Campus on the [[Discord|E-Uni Discord server]] |
| + | * The [https://forum.eveuniversity.org/viewforum.php?f=218 Solitude Campus] section on the forum. |
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− | *'''Meta Modules''' - This bin contains meta modules that have been donated from mission runners.
| + | ==Campus Details== |
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− | In the Theta hangar, there are the inventory containers that are used to replenish the Alpha hanger stocks.
| + | On 31st December 2020 EVE University closed this campus and all its operations in the solitude region. |
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− | ''Please do not place items in any bins other than the Solitude Donations bin.'' Remember to lock the stacks when you are finished, otherwise another Unista could clean out the stacks you unlocked and you would be the one in the log files as having taken everything out.
| + | === Overview of the Solitude Region === |
| + | [http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region. |
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| == What it means to live in Solitude == | | == What it means to live in Solitude == |
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| Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are: | | Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are: |
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− | ==== Advantages ====
| + | === Advantages === |
− | | + | *Casual atmosphere, the general lack of war targets means we don't insist on players being in mumble and fleet normally. |
− | *Far from Aldrat, making war target encounters less likely | + | *The largest campus BPO library, available to all members to make BPCs. |
− | *Easier to organize awareness of WTs in the region and their location | + | *Stocked Flight Deck and Main hangars, with a good range of beginner hulls, modules and rigs. |
− | *A smaller community, which means you'll regularly see and potentially fly with familiar faces | + | *A smaller community, which means you'll regularly see and potentially fly with familiar faces. |
− | *Significantly shorter waiting times and reduced cost for use of public research installations | + | *Far from mainland high sec, making war target encounters a lot less likely. |
− | *Easier access to low-sec PI while still living in the relative safety of high-sec | + | *Easier to organize awareness of WTs in the region and their location (if you ever see one). |
− | *Easier access to low-sec ores in sparsely populated systems | + | *Easier access to low-sec PI while still living in the relative safety of high-sec. |
− | *Quick access to NPC null-sec space for PvP excursions | + | *Easier access to low-sec ores in sparsely populated systems. |
− | *Project stocked hangers
| + | *Quick access to NPC null-sec space for PvP excursions. |
− | *E-uni customs office
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− | ==== Disadvantages ====
| + | === Disadvantages === |
| + | *Limited availability of some items on the local market. |
| + | *Potentially higher prices for items that are available on the market. |
| + | *Getting stuff to/from the large market hubs is slower or reliant on High-Sec-to-High-Sec wormholes being found. |
| + | *Flying to Solitude requires extended travel through low or null sec (low sec route is recommended). |
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− | *Limited availability of items on the local market
| + | === What can I do? === |
− | *Higher prices for items that are available on the market
| + | *Exploration - sharpen your scanning skills and run data & relic sites. Due to our isolation, scanning down signatures, exploring sites and discovering [[Wormholes]] is a big part of Solitude life. |
− | *Shipping stuff in and out of the region can be a challenge
| + | *Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players. Visit the [[Archive:Missioning_in_Solitude]] page for more information. |
− | *Flying to Solitude requires extended travel through low or null sec (low sec route is recommended)
| + | *Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet! A collection of valuable moon mining opportunities also await. |
− | | + | *PVP - be part of small gang PVP. Try solo PVP. FC a small roam. Proximity to the NSC means you get twice as many opportunities. |
− | ==== What Can I Do ? ====
| + | *PI - Learn [[Planetary Interaction]]; try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit. |
− | | + | *Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. Visit the [[Archive:Industry in Solitude]] page for more details. |
− | *Explore - sharpen your scanning skills and run data & relic sites. Scanning down signatures and exploring sites is a big part of Solitude life. | + | *Trade - We own the trade hub of the region - Gravity Well. Learn market PVP, without the BOTs from the large hubs that undercut you within minutes. |
− | *Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players. | + | *Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them! Part of the charm of the Solitude Campus is the close knit community. |
− | *Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet! | + | *Field trips - just explore Low Sec and Null Sec, and learn about gate and station guns, how bubbles work, how to scout your way and practice how to evade gate camps. |
− | *PVP - be part of small gang PVP .. FC a small roam. | |
− | *PI - Learn PI and then expand into the nearby Low Sec and Null Sec areas for maximum profit. | |
− | *Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. | |
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− | == Who runs the project? ==
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− | Project Solitude is a consolidated effort of volunteers and pioneers with the aim to establish an area where people can flourish. Although there are no restrictions on venturing into low-sec and null-sec space, the project mainly revolves around the larger high-sec pocket in the region. Project: Solitude is subject to all EVE University rules, and is not exempt from the standard rules or the Wartime Standard Operating Procedure.
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− | *[[EVE University Rules]]
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− | *[[Overview Guide]]
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− | == Programs Available in Solitude==
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− | There are a few programs available to Unistas in Solitude.
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− | * [[Solitude Coordinated Scanning Endeavour]]
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− | The Solitude Coordinated Scanning Endeavor is the life blood of our logistics. The high-sec to high-sec wormholes they find are key in moving goods in and out of the area safely.
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− | * [[Solitude Ship Building Program]]
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− | The Solitude Ship Building Program builds t1 frigates, cruisers, and destroyers for University members in the Solitude region.
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− | * [[Solitude StarCraft Enterprise]]
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− | The StarCraft Enterprise is a Solitude member run project to create Carriers and similar large fitted ships for other Eve University campus, characters, and out of corp customers.
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− | * [[Solitude Standing Fleet]] | |
− | The Solitude Standing Fleet is intended to be a permanent fleet of Unistas who aren't otherwise attached to another fleet. It provides a means for impromptu organization of the various activities regularly undertaken by Solitude residents, a way to share bonuses, and a quick reaction force.
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− | == What do I need to become a 'Solidude'? ==
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− | The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc.
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− | Daring and courageousness are also needed to handle the challenges of the Solitude frontier.
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− | == How to get to Solitude ==
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− | One question to ask yourself before heading out to Solitude is, do you see yourself wanting to come back to contiguous Hi-Sec regularly? If so, it is highly recommended that you first obtain a [[Jump Clone|Jump Clone]] and move it to [[Aldrat|Aldrat]] (or wherever you wish to return) before heading out to Solitude. Failure to do this may cause you to miss out on Corporate and Alliance events hosted at the University HQ since the route back can be time consuming and perilous.
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− | ==== Taking the 'Pod Express' ====
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− | *As long as you don’t have any implants in your clone and your new medical clone is fairly cheap, traveling to Solitude by “Pod Express” may be the simplest route. Change your medical clone location to [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] (located under the "Stations without Medical Facilities" tab) and then self-destruct your pod. It is highly recommended that you first set up a jump clone in Empire so that you can jump in and out of Solitude at your leisure. Once you arrive in Solitude it is important that you update your medical clone so as not to lose Skill Points upon death. You can update your medical clone at the neighboring station of [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_7_-_Sisters_of_EVE_Bureau Boystin V - Moon 7 - Sisters of EVE Bureau].
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− | ==== Dodging pirates in low-sec ====
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− | *This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia, from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gonditsa. When planning to take this route, it might be a good idea to scout ahead and check if the area is safe. Once past Gonditsa, this tends to be the safer although longer route.
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− | *A somewhat safer but [http://evemaps.dotlan.net/route/Zinkon:Yvelet slightly longer route] through southern Aridia bypasses Gonditsa entirely, going instead through Vehan and Hier before meeting up with the northern Aridia route in Shirshocin. This route also provides easier access to the Amarr trade hub.
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− | *Read the [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]] for additional information.
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− | ==== Facing the quiet dangers of null-sec ====
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− | *For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:
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− | **[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule, since the Stacmon gate in Ostingele is often camped, you may go via Dastryns) and enters Syndicate at MHC-R3. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec)
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− | **[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above.
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− | *Please visit the Solitude.E-Uni and the NSC.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently being travelled by members already based in Solitude and the Null-Sec camp. Some viable intel might be available.
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− | ==== Jumping down a Wormhole ====
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− | *The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.
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− | ==== Making use of courier services ====
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− | *Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black Frog for example, charges 100,000,000 ISK to move up to 320,000 m3 from Aldrat to Oerse.
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− | *Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. New players needing small packages moved may find a courier willing to move the goods for a significant discount. Please see the following forum posts for details:
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− | ** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=58527 CovOps Couriers]
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− | ** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57810 Kraven's dinky di ship supplies]
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− | ** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57414 Getting stuff to Solitude - BTC services]
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− | ** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=62106&p=579097#p579097 (also) BTC Service by Sara Steel]
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− | === What to Bring and What NOT to Bring ===
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− | ----
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− | Due to having limited access to the rest of Empire space, it is wise to bring as much of whatever you might need as possible. You will find that certain items are less expensive in Solitude while other items are far more expensive. Make sure to check out The Alpha Hanger if you have trouble obtaining equipment through the local market.
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− | ==== What to Bring ====
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− | ===== Modules Tech I & Tech II =====
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− | Firstly, be ready to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats.
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− | '''Sometimes the prices can be double what they are in Empire''' for both Tech II and Meta 4 modules. Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [http://http://eve-central.com/ EvE-Central], click on the advanced tab, select solitude from the drop-down list of Regions and enter the item that you're looking for. If EvE-Central doesn't have the information that you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.
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− | ===== Scanning Related =====
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− | Some recommended modules to have spares of:
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− | * Cloaking devices (Cov-Ops Cloak if you can fly a Cov-Ops frigate, T3 or Recon cruiser) | |
− | * Core Probe Launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)
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− | * Core Probes (Sisters Core Probes are recommended)
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− | * Cov-Ops Frigates (If you can fly one of these the world is your oyster)
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− | ===== Skillbooks =====
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− | There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore].
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− | Note that not all skillbooks will be seeded here and that both this station and the route to it are often camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space.
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− | ===== General Supplies =====
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− | Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.
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− | ===== Tech I Industrial =====
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− | It's a good idea to use a T1 Industrial when moving a medium amount of cargo (~5K m^3 - 30K m^3) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.
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− | An ''imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 m^3 cargo that can be expanded up to 1,261 m^3 with Cargohold Expander modules and Cargohold Optimization Rigs.
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− | ==== What NOT to Bring ====
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− | ===== Certain Ships =====
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− | Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire.
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− | For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.
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− | If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.
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− | ===== Ore / Salvage / Basic materials =====
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− | Consult ''Sen Starfire'' or some other resident insdustrialist for this matter.
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− | Most of the ores are in fact cheaper here (if they are available).
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− | If you want to trade stuff in bulk, e.g. bring bulk modules from the Empire, post in forum about your freighter (so we can also use your return trip).
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− | == Missioning in Solitude: ==
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− | There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals.
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− | While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [[Mission_Fleet_(Spider)#Spider_Fleet_.2F_Standings_Fleet)|Spider]] and/or [[Mission_Fleet_(Spider)#Locust_Fleet|Locust]] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.
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− | ==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====
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− | *L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents
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− | *L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''
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− | *L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)''''' | |
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− | *L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent '''''(Regional Trade Hub)'''''
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− | ==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====
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− | *L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent
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− | *L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)
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− | *L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents
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− | *L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent
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− | *L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent
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− | *L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent
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− | ==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====
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− | *L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 2 Security Agents
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− | *L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents
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− | *L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent
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− | *L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent
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− | ==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====
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− | *L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
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− | *L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent
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− | *L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent
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− | *L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
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− | *L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents
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− | ==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====
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− | *L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent
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− | ==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====
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− | *L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent
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− | == Industry in Solitude: ==
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− | ==== Gas Sites ====
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− | The Low-Sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of [http://wiki.eveonline.com/en/wiki/Celadon_Mykoserocin Celadon], which is the chief ingredient in the production of Exile, a Combat Booster used to increase a capsuleers armor repair amount by a certain percentage.
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− | Gas sites in Solitude occur very frequently in both High and Low Security areas.
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− | ==== Ice Belts ====
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− | * Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area. Regulars are generally friendly and plenty of ice to go around.
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− | * Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.
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− | Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.
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− | ==== Regular Mining ====
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− | * Project Solitude has several members who run regular mining fleets with orca boosts. Both shared can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Boystin hanger.
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− | ==== Research ====
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− | There are several student owned and operated research POS in Solitude. Several mobile laboratories are available for lease in their various capacities. More information is on the forums [http://forum.eveuniversity.org/viewtopic.php?f=218&t=64799 here]. Ask in chat for more details.
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− | == [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==
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| [[file:Projsol.jpg]] | | [[file:Projsol.jpg]] |
− | | + | [[Category:Project Solitude]] |
− | {{Solitude Links}}
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