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m Rayanth moved page User:Kelduum revaan/Propulsion to User:Kelduum Revaan/Propulsion: Automatically moved page while merging the account "Kelduum revaan" to "Kelduum Revaan" |
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A question which is commonly asked by new [[capsuleer|capsuleers]] is just how the different propulsion systems work on modern vessels. These subjects are not covered by the base capsuleer training as they do not effect the actual usage of the ship, however they are listed here for those interested. | A question which is commonly asked by new [[capsuleer|capsuleers]] is just how the different propulsion systems work on modern vessels. These subjects are not covered by the base capsuleer training as they do not effect the actual usage of the ship, however they are listed here for those interested. | ||
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== Propulsion Methods == | == Propulsion Methods == | ||
Sub-light propulsion is classed as any movement which does not utilize | Sub-light propulsion is classed as any movement which does not utilize an [[FTL]] [[Warp Tunnel|warp tunnel]], including Afterburner and MicroWarpdrive usage. | ||
=== Impulse === | === Impulse === | ||
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Ship impulse maneuvering systems include both the ships drive used to maneuver in normal space. | Ship impulse maneuvering systems include both the ships drive used to maneuver in normal space. | ||
Each | Each faction's ships typically use one of four propulsion methods, which have generally the same propulsion 'strength', although this does effect the color of the engine exhaust seen. There are a number of exceptions though: pirate-constructed ships, some joint-ventures and a number of [[Tech 2]] ships. | ||
==== Fusion ==== | ==== Fusion ==== | ||
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=== Afterburner === | === Afterburner === | ||
While the modules are named [ | While the modules are named [[Afterburner_Details|Afterburners]] after the systems used on atmospheric vehicles to burn unspent fuel in the exhaust of a jet engine, and they have a similar effect, this is somewhat of a misnomer. | ||
In effect, the modules in question actually expend energy from the ships power core to increase the propulsion efficiency, effectively running the ships impulse drive systems at greater than normal levels. In order to do this, the magnetic containment of the engine must be reinforced significantly, power input to the the deflector field must be substantially increased, as well as the structural integrity of the ships hull itself to prevent catastrophic damage to the emitter mounts. | In effect, the modules in question actually expend energy from the ships power core to increase the propulsion efficiency, effectively running the ships impulse drive systems at greater than normal levels. In order to do this, the magnetic containment of the engine must be reinforced significantly, power input to the the deflector field must be substantially increased, as well as the structural integrity of the ships hull itself to prevent catastrophic damage to the emitter mounts. | ||
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This has the effect of significantly increasing the maximum velocity of the ship, while also increasing the effective mass considerably, making turns much slower and slowing acceleration. | This has the effect of significantly increasing the maximum velocity of the ship, while also increasing the effective mass considerably, making turns much slower and slowing acceleration. | ||
While a module of this type can be used indefinitely, when | While a module of this type can be used indefinitely, when traveling at greater than normal velocity, the fuel scoop cannot be used to replenish the reserves, which will typically expire after approximately 24 hours, at which point the vessel would then need to slow to normal impulse speeds. | ||
=== MicroWarp Drive === | === MicroWarp Drive === | ||
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== Jump Drive == | == Jump Drive == | ||