Difference between revisions of "Incursus"

From EVE University Wiki
Jump to: navigation, search
(Thought the AB brawler fit was ok. I was wrong, had to fix.)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
(26 intermediate revisions by 16 users not shown)
Line 4: Line 4:
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
Line 10: Line 10:
 
  | shipimg=Incursus.jpg
 
  | shipimg=Incursus.jpg
 
  | shipname=Incursus
 
  | shipname=Incursus
| caption=Incursus
 
 
  | class=Frigate
 
  | class=Frigate
 
  | grouping=Standard Frigates
 
  | grouping=Standard Frigates
 
  | hulltype=Incursus Class
 
  | hulltype=Incursus Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
 
| roles=Close Range Brawler
 
 
  | variations={{Ship|Ishkur}},{{Ship|Enyo}}
 
  | variations={{Ship|Ishkur}},{{Ship|Enyo}}
  | tech=
+
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=45 MW
 
  | powergrid=45 MW
 
  | cpu=135 tf
 
  | cpu=135 tf
Line 29: Line 25:
 
  | lows=4
 
  | lows=4
 
  | mass=1,028,000 kg
 
  | mass=1,028,000 kg
  | volume=29,500 m&#179;
+
  | volume=29,500
  | cargohold=165 m&#179;
+
  | cargohold=165
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=5 m&#179;
+
  | dronebay=5
 
  | bandwidth=5 Mbit/sec
 
  | bandwidth=5 Mbit/sec
  | info=<b>Development</b><br>The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.  
+
| quote=Project force, claim victory.
 +
| quote_attribution=Duvolle marketing department
 +
  | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.  
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br>
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br>
 
  | structurehp=500 HP
 
  | structurehp=500 HP
Line 59: Line 57:
 
  | scanres=600 mm
 
  | scanres=600 mm
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|I}}
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|I}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=25m 0s
 
  | totaltraintime=25m 0s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Incursus Incursus on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
Line 75: Line 73:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Incursus is a gallente combat frigate. It is quite quick and maneuverable and has bonuses for hybrid turrets and armor repair units. Its 3/3/4 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first pve upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other combat frigate, the [[Tristan]].
+
The Incursus is a [[Gallente Federation|Gallente]] combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the [[Tristan]].
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting
+
Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile ammunition#Ammo and autocannon|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
| ship=Incursus
 
| shipTypeID=594
 
| fitName=Armor Fleet
 
| fitID=Armor-Fleet
 
| low1name=Pseudoelectron Containment Field I
 
| low1typeID=5837
 
| low2name=200mm Reinforced Rolled Tungsten Plates I
 
| low2typeID=11349
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Adaptive Nano Plating II
 
| low4typeID=1306
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| high1name=Light Ion Blaster II, Void S
 
| high1typeID=3170
 
| charge1name=Void S x1
 
| charge1typeID=12612
 
| high2name=Light Ion Blaster II, Void S
 
| high2typeID=3170
 
| high3name=Light Ion Blaster II, Void S
 
| high3typeID=3170
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Anti-Thermic Pump I
 
| rig2typeID=31033
 
| rig3name=Small Anti-Kinetic Pump I
 
| rig3typeID=31021
 
| drone1name=Hobgoblin II
 
| drone1typeID=2456
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Have faction Antimatter. Get a bunch of these together with some logi and go roaming with some friends.</li><li></li><li>These are great for Frig/Dessie roams.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOE 1.0
 
| showTOC=Y
 
| shipDNA=594:5837;1:11349;1:10190;1:1306;1:5973;1:5439;1:4025;1:3170;3:12612;1:31009;1:31033;1:31021;1:2456;1::
 
| fleetup=
 
}}
 
  
{{ShipFitting
+
A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
| ship=Incursus
 
| shipTypeID=594
 
| fitName=Solo Dual Rep MWD
 
| fitID=Solo-Dual-Rep-MWD
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Small Armor Repairer II
 
| low2typeID=1183
 
| low3name=Small Ancillary Armor Repairer
 
| low3typeID=33076
 
| low4name=Energized Adaptive Nano Membrane II
 
| low4typeID=11269
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=Initiated Harmonic Warp Scrambler I
 
| mid2typeID=5445
 
| mid3name=Small Capacitor Booster II, Navy Cap Booster 400
 
| mid3typeID=3568
 
| charge1name=Navy Cap Booster 400 x2
 
| charge1typeID=32006
 
| high1name=Light Ion Blaster II, Void S
 
| high1typeID=3170
 
| charge2name=Void S x1
 
| charge2typeID=12612
 
| high2name=Light Ion Blaster II, Void S
 
| high2typeID=3170
 
| high3name=Light Ion Blaster II, Void S
 
| high3typeID=3170
 
| rig1name=Small Auxiliary Nano Pump I
 
| rig1typeID=31045
 
| rig2name=Small Nanobot Accelerator I
 
| rig2typeID=31063
 
| rig3name=Small Hybrid Burst Aerator I
 
| rig3typeID=31526
 
| drone1name=Hobgoblin II x1
 
| drone1typeID=2456
 
| charge3name=Nanite Repair Paste x1
 
| charge3typeID=28668
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Have faction Antimatter and null. Overheat all of the things and try to get to 0. </li><li></li><li>Set auto-reload to off on the AAR. You might need that minuscule amount of extra rep. Always overheat the cap booster.  
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=PHOE 1.0
 
| showTOC=Y
 
| shipDNA=594:2048;1:1183;1:33076;1:11269;1:5973;1:5445;1:3568;1:32006;2:3170;3:12612;1:31045;1:31063;1:31526;1:2456;1:28668;1::
 
| fleetup=
 
}}
 
  
{{ShipFitting
+
The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot.
| ship=Incursus
 
| shipTypeID=594
 
| fitName=Solo AB Brawler
 
| fitID=Solo-AB-Brawler
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=200mm Reinforced Rolled Tungsten Plates I
 
| low2typeID=11349
 
| low3name=Adaptive Nano Plating II
 
| low3typeID=1306
 
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low4typeID=33076
 
| charge1name=Nanite Repair Paste x1
 
| charge1typeID=28668
 
| mid1name=Fleeting Progressive Warp Scrambler I
 
| mid1typeID=5441
 
| mid2name=Fleeting Propulsion Inhibitor I
 
| mid2typeID=4027
 
| mid3name=1MN Afterburner II
 
| mid3typeID=438
 
| high1name=Light Neutron Blaster II, Void S
 
| high1typeID=3178
 
| charge2name=Void S x1
 
| charge2typeID=12612
 
| high2name=Light Neutron Blaster II, Void S
 
| high2typeID=3178
 
| high3name=Light Neutron Blaster II, Void S
 
| high3typeID=3178
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
 
| rig3name=Small Auxiliary Nano Pump I
 
| rig3typeID=31045
 
| drone1name=Hobgoblin II x1
 
| drone1typeID=2456
 
| charge3name=Null S x1500
 
| charge3typeID=12614
 
| charge4name=Caldari Navy Antimatter Charge S x2000
 
| charge4typeID=23009
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=You can switch out the plate for a MagStab for maximum man-mode.
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=PHOE 1.0
 
| showTOC=Y
 
| shipDNA=594:2048;1:11349;1:1306;1:33076;1:28668;1:5441;1:4027;1:438;1:3178;3:12612;1:31009;1:31045;2:2456;1:12614;1500:23009;2000::
 
| fleetup=
 
}}
 
  
{{ShipFitting
+
== Notes ==
| ship=Incursus
+
''You can add notes here.''
| shipTypeID=594
 
| fitName=Edge of Scram Kiter
 
| fitID=Solo-Edge-of-Scram-Kiter
 
| low1name=Adaptive Nano Plating II
 
| low1typeID=1306
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Small Ancillary Armor Repairer
 
| low4typeID=33076
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| high1name=125mm Railgun II, Federation Navy Antimatter Charge S
 
| high1typeID=10680
 
| charge1name=Federation Navy Antimatter Charge S x1
 
| charge1typeID=22961
 
| high2name=125mm Railgun II, Federation Navy Antimatter Charge S
 
| high2typeID=10680
 
| high3name=125mm Railgun II, Federation Navy Antimatter Charge S
 
| high3typeID=10680
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
 
| rig3name=Small Hybrid Burst Aerator I
 
| rig3typeID=31526
 
| drone1name=Hobgoblin II
 
| drone1typeID=2456
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=The idea is to stay right at the edge of scram range. This is a pretty tanky kiter so you can afford to take a few hits in it. </li><li></li><li>Make sure the AAR has auto-reload set to off. 
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOE 1.0
 
| showTOC=Y
 
| shipDNA=594:1306;1:2048;1:10190;1:33076;1:438;1:5439;1:4025;1:10680;3:22961;1:31009;1:31045;1:31526;1:2456;1::
 
| fleetup=
 
}}
 
  
==Tactics==
+
{{ShipsMatrix}}
Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
 
 
 
A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
 
 
 
==Notes==
 
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
[[Category:Standard Frigates]]

Latest revision as of 21:27, 16 November 2024

EVE University Database
 
Ship Database
Incursus
Incursus
Gallente Federation
Gallente Federation
Standard Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES
Project force, claim victory.
– Duvolle marketing department


The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishkur
Ishkur.jpg
CornerT2s.png
Ishkur
Assault Frigates Incursus Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png170 tf
Icon velocity.png308 m/sec
Icon capacity.png165 m³
,Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
135 tf
Capacitor
capacitor
370 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
340 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,028,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Incursus is a Gallente combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the Tristan.

Skills

Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.

Tactics

Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.

A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.

The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot.

Notes

You can add notes here.