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User:Hirmuolio Pine: Difference between revisions

11,367 editsJoined 18 November 2019
Hirmuolio Pine (talk | contribs)
Created page with "===Vagabond=== {{ShipFitting | ship=Vagabond | shipTypeID=11999 | fitName=C3 Self-rep | fitID=C3-Self-rep | low1name=Damage Control II | low1typeID=2048 | low2name=Gyrostabili..."
 
Hirmuolio Pine (talk | contribs)
 
(96 intermediate revisions by the same user not shown)
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===Vagabond===
{{NPCTableCSS}}
{{ShipFitting
[[image:Hirmuolio Pine.jpg|thumb|right|256px|Hirmuolio Pine.]]
| ship=Vagabond
{{MessageBox
| shipTypeID=11999
|A voice in your head:
| fitName=C3 Self-rep
|Work on wiki editing
| fitID=C3-Self-rep
|collapsed=no}}
| low1name=Damage Control II
 
| low1typeID=2048
[[User:Hirmuolio_Pine/sandbox]]
| low2name=Gyrostabilizer II
 
| low2typeID=519
[[User:Hirmuolio_Pine/sandbox2]]
| low3name=Gyrostabilizer II
 
| low3typeID=519
[[User:Hirmuolio_Pine/sandbox3]]
| low4name=Gyrostabilizer II
 
| low4typeID=519
[[User:Hirmuolio_Pine/sandbox4]]
| low5name=Tracking Enhancer II
 
| low5typeID=1999
[[User:Hirmuolio_Pine/sandbox5]]
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
[[User:Hirmuolio_Pine/landmarks]]
| mid2name=Large Capacitor Battery II
 
| mid2typeID=3504
[[User:Hirmuolio_Pine/lorestuff]]
| mid3name=Pithum C-Type Medium Shield Booster
 
| mid3typeID=19187
==Medal box==
| mid4name=Republic Fleet 10MN Afterburner
 
| mid4typeID=15753
{| class=wikitable style="width: 900px;background:#111111"
| high1name=425mm AutoCannon II, Republic Fleet EMP M
|-
| high1typeID=2913
! colspan = 2|[[EVE_University_Medals|Medals]]
| charge1name=Republic Fleet EMP M
 
| charge1typeID=21896
|-
| high2name=425mm AutoCannon II, Republic Fleet EMP M
| [[File:UNIGradMedal.PNG|link=]]
| high2typeID=2913
| This medal is presented to those who have demonstrated detailed understanding of the nuances and mechanics of capsule piloting. It denotes that the holder has spent a term of not less than three months within Eve University and is able to embark competently on their own adventures in New Eden, as well as signifying they have demonstrated a commitment to their fellow pilots. Its inscription reads: Per Eruditio, Vis - 'Through Knowledge, Power'
| high3name=425mm AutoCannon II, Republic Fleet EMP M
 
| high3typeID=2913
|-
| high4name=425mm AutoCannon II, Republic Fleet EMP M
|[[File:ContentCreator.png|link=]]
| high4typeID=2913
| This medal is presented to members of EVE University who have consistently provided content for other members. With this medal we recognise their efforts in making EVE University a better place for members.
| high5name=425mm AutoCannon II, Republic Fleet EMP M
 
| high5typeID=2913
|-
| high6name=Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
|[[File:ServiceMedalof_Excellence.png|link=]]
| high6typeID=8093
|This medal is awarded to those members of EVE University who have selflessly devoted their personal time towards those staff positions responsible for the day to day operations of the corporation. Without their tireless efforts, the University could not function.
| charge2name=Mjolnir Light Missile
 
| charge2typeID=212
|}
| rig1name=Medium Anti-Kinetic Screen Reinforcer II
 
| rig1typeID=31748
 
| rig2name=Medium Anti-Thermal Screen Reinforcer II
 
| rig2typeID=31760
 
| drone1name=Warrior II x5
{| class=wikitable style="width: 900px;background:#111111"
| drone1typeID=2488
|-
| charge3name=open
! colspan = 2|[[EVE_University_Ribbons|Ribbons]]
| charge4name=open
|-
| charge5name=open
! colspan = 2|Service
| drone2name=open
|-
| drone3name=open
| [[File:Ribbon-Freshman.png|link=]]
| drone4name=open
| Freshman - Hold the Freshman title in game.
| drone5name=open
 
| skills=
|-
| showSKILLS=N
| [[File:Ribbon-Sophomore.png|link=]]
| notes=C3 solo site-running
| Sophomore - Hold the Sophomore title in game.
| showNOTES=N
 
| difficulty=1
|-
| warsop=A
|[[File:Graduate.jpg|link=]]
| warsopReason=
| Graduate - Be awarded the Graduate Medal in game.
| version=RUBI 1.0
 
| showTOC=N
|-
| shipDNA=11999:2048;1:519;3:1999;1:2281;1:3504;1:19187;1:15753;1:2913;5:21896;1:8093;1:212;1:31748;1:31760;1:2488;5::
! colspan = 2| Achievement
}}
 
|-
|[[File:Ribbon-Podded.png|link=]]
|Close Call - Avoid destruction while your ship is on fire (has structure damage).
 
|-
|[[File:Ribbon-Close Call.png|link=]]
|Close Call - Avoid destruction while your ship is on fire (has structure damage).
 
|-
| [[File:Ribbon-Basic.png|link=]]
| Podded - Get podded 20 times. You probably should set up a podsaver tab.
 
|-
| [[File:Ribbon-Solo Killer.png|link=]]
| One Man Army - Get 20 solo ship kills. (and no, FFA and events do not count)
 
|-
! colspan = 2| Campaign
 
|-
|[[File:Ribbon-DS Participant.png|link=]]
|Order of the Navy Megathron – Participate in a Dragonslayer (a fleet hunting capital ships) which resulted in a slay.
 
|-
|[[File:Ribbon-WSpace.png|link=]]
|Into the Unknown - Participate in a Uni organized POS bash in w-space.
 
|-
|[[File:Ribbon-Singularity.png|link=]]
|Bug Hunter - Participate in three or more CCP mass tests.
 
|-
|[[File:Ribbon-LiveEvent.png|link=]]
|Fight the Man - Participate in a CCP live event.
 
|-
|[[File:Ribbon-Epic Pirate.png|link=]]
|Yaaar - Complete both Guristas and Angel Epic Arcs.
 
|-
|[[File:Ribbon-Epic Amarr.png|link=]]
|Right to Rule - Complete the Amarr Epic Arc.
 
|-
|[[File:Ribbon-Epic Caldari.png|link=]]
|Penumbra - Complete the Caldari Epic Arc.
 
|-
|[[File:Ribbon-Epic Gallente.png|link=]]
|Syndication - Complete the Gallente Epic Arc.
 
|-
|[[File:Ribbon-Epic Minmatar.png|link=]]
|Wildfire - Complete the Minmatar Epic Arc.
 
|-
! colspan = 2| Sightseeing and Events
 
|-
|[[File:Ribbon-Tourist4.png|link=]]<br>[[File:Ribbon-Tourist3.png|link=]]<br>[[File:Ribbon-Tourist2.png|link=]]<br>[[File:Ribbon-Tourist1.png|link=]]
|Tourist 4th Class - Visit 5 tourist points<br>Tourist 4th Class - Visit 10 tourist points<br>Tourist 4th Class - Visit 15 tourist points <br>Tourist 4th Class - Visit 20 tourist points
 
|-
|[[File:Ribbon-EVEGate.png|link=]]
|Pilgrim - Visit the EVE Gate.
 
|-
|[[File:Ribbon-Poitot.png|link=]]
|Postcard - Visit Poitot and ask someone else in local if they knew that Poitot is the only named system in the Syndicate region?
 
|-
! colspan = 2| Skills and Other
 
|-
|[[File:Ribbon-Logistics.png|link=]]
|Brother - Fly all race’s logistics cruisers and have the logistics skill trained to V.
 
|-
|[[File:Ribbon-Locator.png|link=]]
|Nowhere to Hide - Have access to level 4 locator agents in at least 3 corporations and 5 regions.
 
|-
|[[File:Ribbon-Minmatar.png|link=]]
|Trust in the Rust - Fly all Minmatar subcap T1 ships, T2 frigates and cruisers, T2 tank and all T2 weapon systems.
 
|-
|[[File:Ribbon-NSVoyager.png|link=]]
|Nullsec Voyager - Travel through nullsec, entering through one system, and leaving through a different one.
 
|-
|[[File:Ribbon-WHVoyager.png|link=]]
|Wormhole Voyager - Scan down and travel into w-space, through it, and exit into a different k-space system
 
|-
|[[File:Ribbon-Basic.png|link=]]
|Basic Training - Attend a Fleets 101 class (or equivalent), your overview properly set up, and a combat ship ready.  
 
|}
 
== TODO ==
 
* Confirm Iderion stargete in Dom-Aphis https://fiction.eveonline.com/stories/chronicles/the-peralles-incident
* Relationship between signature signature str and signature bubble size.
* Signature  levels
* Article explaining that ore you mine is not free
* Easy Trig/EDENCOM standing with EWAR frigate
* Mission formatting
* Combat gas site info from evelopedia
 
==Sites==
 
https://www.reddit.com/r/Eve/comments/iwwz5t/stats_of_600_anoms_in_angel_hs/
 
* Depends on security.
 
===Relic===
 
Level 1:
* Crumbling Serpentis Antiquated Outpost
* Ruined Sansha Monument Site (c2)
 
Level 2:
* Crumbling Serpentis Crystal Quarry (high)
* Ruined Sansha Temple Site (c2)
* Ruined Serpentis Temple Site (c2)
 
Level 3:
* Crumbling Serpentis Explosive Debris (high)
* Forgotten Perimeter Gateway (c2)
* Forgotten Perimeter Habitation Coils (c2)
* Ruined Sansha Science Outpost (c2)
* Forgotten Frontier Quarantine Outpost (c3)
* Forgotten Frontier Recursive Depot ( c3)
 
Level 4:
* Crumbling Serpentis Mining Installation (high)
 
Level 5:
 
===Data===
 
Level 1:
* Local Serpentis Virus Test Site (high)
* Local Serpentis Mainframe (high)
 
Level 2:
* Local Serpentis Data Processing Center (high)
* Central Serpentis Survey Site (c2)
 
Level 3:
* Ghost sites
* Regional Serpentis Data Mining Site (low)
* Central Serpentis Data Mining Site (c2)
* Unsecured Perimeter Transponder Farm (c2)
* Unsecured Frontier Database (c3)
 
Level 4:
* Local Serpentis Minor Shipyard (high)
* Limited Sleeper Cache (high)
* Standard Sleeper Cache (high)
 
Level 5:
* Superior Sleeper Cache (high)
 
===Combat===
 
Level 1:
* Serpentis Narcotic Warehouses (high)
* Serpentis Hideout (high)
* Phi-outpost (low)
* Rogue Drone Asteroid Infestation (high)
* Haunted Yard (high)
* Desolate Site (high)
 
Level 2:
* Phi-outpost (high)
* Hydroponics (low)
* Serpentis Watch (high)
* Chemical Yard (high)
 
Level 3:
* Serpentis Vigil (high)
* DED 6 (low)
 
Level 4:
 
Level 5:
 
===Wormhole===
 
Level 1:
* K162 (?)
*  A641 (high-high)
 
Level 2:
* X720 (high->c3)
* Unidentified wormhole (drifter system ->)
* A239 (c2 ->)
 
Level 3:
 
Level 4:
 
Level 5:
 
===Gas===
 
Level 1:
* Calabash Nebula (low)
* Minor Perimeter Reservoir (c2)
* Token Perimeter Reservoir (c3)
 
Level 2:
* Glass Nebula (low)
 
Level 3:
* chemical lab
* phoenix nebula
 
Level 4:
* Core runner exile
 
Level 5:
 
=Triglavian=
 
==Archives==
 
DED complex:
http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes
 
Unrated:
http://web.archive.org/web/20160225234451/https://wiki.eveonline.com/en/wiki/Category:Unrated_Complexes
 
Anomaly:
http://web.archive.org/web/20160225234442/https://wiki.eveonline.com/en/wiki/Category:Cosmic_Anomalies
 
Expeditions:
http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions
 
https://targetcaller.blogspot.fi/p/cosmic-signature-ratting-guide.html
 
 
http://gamingwithdaopa.ellatha.com/eveonline/exploration-sites/combat/
 
 
eve survival http://web.archive.org/web/20150202165540/http://eve-survival.org/wikka.php?wakka=HomePage
 
==COSMOS==
https://forums.eveonline.com/default.aspx?g=posts&t=472989
 
http://web.archive.org/web/20150303151611/http://web.archive.org/web/20120426163113/http://eve-odessa.com/en/guides/cosmos.html
 
http://wiki.eve-inspiracy.com/index.php?title=Gallente_COSMOS_Guide
 
http://web.archive.org/web/20160228052040/https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_%28Guide%29
 
http://wiki.eve-inspiracy.com/index.php?title=COSMOS
 
https://www.eveinfo.net/complexes/index~56.htm
 
http://www.riley-man.com/static/eve-online/cosmos/gallente/skeleton-comet.html
 
==CMB site stuff==
 
{{NPCTableHead|Spawn table}}
{{NPCTableRow|Industrial|1|alvin|ewar = {{icon|tp|24|Target painting}}}}
{{NPCTableRow|Frigate|1|coreli| ewar = TP}}
{{NPCTableRow|Elite Frigate|1|shadow|ewar = TP| ewar2= TD}}
{{NPCTableRow|Overseer Frigate|1|joku|ewar2 = Neut}}
{{NPCTableRow|Commander Frigate|1|}}
{{NPCTableRow|Destroyer|1|}}
{{NPCTableRow|Commander Destroyer|1|}}
{{NPCTableRow|Cruiser|1|}}
{{NPCTableRow|Storyline Mission Cruiser|1|}}
{{NPCTableRow|Elite Cruiser|1|}}
{{NPCTableRow|Overseer Cruiser|1|}}
{{NPCTableRow|Commander Cruiser|1|}}
{{NPCTableRow|Battlecruiser|1|}}
{{NPCTableRow|Battleship|1|}}
{{NPCTableRow|Commander Battleship|1|}}
{{NPCTableRow|Overseer Battleship|1|}}
{{NPCTableRow|Sentry|1|}}
|}
 
==Math stuff==
===Variables and constants===
v = velocity(m/s)
 
v_t = transversal velocity
 
v_r = radial velocity
 
v_max = max velocity (m/s)
 
t = time (s)
 
I = inertia modifier
 
M = mass (kg)
 
===Flying===
----
====Acceleration====
Velocity at time t
 
v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))
 
time to velocity v
 
t = -I * M * 10^-6 * ln(1 - v/v_max)
 
Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.
 
time to warp = -I * M * 10^-6 * ln(0.25)
 
\omega = v_t * r
===Warp===
----
 
===Standings===
----
Effective standing
 
E = effective standing
 
B = base standing
 
S = diplomacy/criminal connections/connections level
 
E = 10 − (10-B) × (1 - 0.04 × S)
 
Increase in base standing
 
i = increase (decimal form)
 
L = Level in social
 
dB = i*( 10-B+L(0.2-0.05*B) )
===Shooting===
----
====Turrets====
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
 
The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.
 
X also determines damage of the shot.
 
Damage of the shot = BaseDamage*(X+0.5)
====Missiles====
D = base damage
 
S = signature radius
 
E explosion radius
 
v_e = Explosion velocity
 
v_t = target velocity
 
drf = damage reduction factoro
 
Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5))  )