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Vulture: Difference between revisions

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m Updated Warpspeed
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Vulture.jpg
  | shipimg=Vulture.jpg
  | shipname=Vulture
  | shipname=Vulture
| caption=Vulture
  | class=Command Ship
  | class=Command Ship
  | grouping=Command Ships
  | grouping=Command Ships
  | hulltype=Ferox Class
  | hulltype=Ferox Class
  | faction=Caldari State
  | faction=Caldari State  
  | race=Caldari
  | variations= {{Ship|Ferox}}, {{Ship|Ferox Navy Issue}}
| roles=unspecified
  | tech=2  
| variations={{Ship|Ferox}}
  | tech=2
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=1,275 MW
  | powergrid=1,275 MW
  | cpu=545 tf
  | cpu=545 tf
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  | lows=4
  | lows=4
  | mass=14,000,000 kg
  | mass=14,000,000 kg
  | volume=252,000 m&#179;
  | volume=252,000
  | cargohold=400 m&#179;
  | cargohold=400
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=25 m&#179;
  | dronebay=25
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=Name: Vulture<br>Hull: Ferox<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
 
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Siege Warfare and Information Warfare Links effectiveness<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>
| quote= Though the bird falls, the flock feasts.
| quote_attribution= CEO Mens Reppola
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to shield hitpoints<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
  | structurehp=3,900 HP
  | structurehp=3,900 HP
  | shieldhp=5,300 HP
  | shieldhp=5,300 HP
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  | maxvelocity=140 m/sec
  | maxvelocity=140 m/sec
  | inertia=0.67
  | inertia=0.67
  | warpspeed=3 AU/s
  | warpspeed=3.5 AU/s
  | warptime=13 s
  | warptime=13 s
  | targetrange=95.00 km
  | targetrange=95.00 km
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  | sensortype=Gravimetric
  | sensortype=Gravimetric
  | sensorvalue=23 points
  | sensorvalue=23 points
  | scanres=195 mm
  | scanres=234 mm
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Caldari Cruiser|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Destroyer|III}}
****{{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Caldari Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
***** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Ships|I}}
* {{RequiredSkill|Command Ships|I}}
**{{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Command Burst Specialist|IV}}
**{{RequiredSkill|Warfare Link Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
**{{RequiredSkill|Armored Warfare|V}}
*** {{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Leadership|I}}
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Information Warfare|V}}
***{{RequiredSkill|Leadership|I}}
**{{RequiredSkill|Siege Warfare|V}}
***{{RequiredSkill|Leadership|I}}
**{{RequiredSkill|Skirmish Warfare|V}}
***{{RequiredSkill|Leadership|I}}


  | totaltraintime=104d 20h 51m 23s
  | totaltraintime=104d 20h 51m 23s ?
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Vulture Vulture on Eve Online Wiki]
  | highlights1=Can Use Command Burst modules
  | highlights1=Can Use Warfare Links
  | highlights2=High Amount of High Slots
  | highlights2=High Amount of High Slots
  | highlights3=
  | highlights3=
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==Summary==
== Summary ==
The Vulture is a Caldari command ship designed as a railgun platform. With its dual optimal range bonus it would make a good sniper, but is rarely used for that role in practice. With its shield resistance bonus and one extra mid slot over the [[Nighthawk]] the Vulture can sport the strongest shield buffer tank of any command ship, making it the preferred booster for providing siege warfare links to large shield fleets.
The '''Vulture''' is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the [[Ferox]]. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the [[Nighthawk]], has a higher damage potential.
 
== Skills ==
''Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
 
== Notes ==
''You can write additional notes for Vulture here.''
 
== Patch history ==
{{Expansion past|1=
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


==Skills==
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
''Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.''


==Fitting==
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. The Vulture is going to get a shield HP bonus to match the Damnation HP bonus.
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)


{{ShipFitting|
* Command ship skill bonus to hybrid optimal range (10%/level) changed to 10% shield hp per level
ship=Vulture|
* Scan resolution increased from 195 to 234 (+39 mm, +20%)
shipTypeID=22446|
fitName=Warlinks Shield Brawl|
fitID=Warlinks-Shield-Brawl|
high1name=Heavy Neutron Blaster II|
high1typeID=3146|
high2name=Heavy Neutron Blaster II|
high2typeID=3146|
high3name=Heavy Neutron Blaster II|
high3typeID=3146|
high4name=Heavy Neutron Blaster II|
high4typeID=3146|
high5name=Heavy Neutron Blaster II|
high5typeID=3146|
high6name=Siege Warfare Link - Shield Harmonizing II|
high6typeID=4284|
high7name=Siege Warfare Link - Active Shielding II|
high7typeID=4280|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large Shield Extender II|
mid2typeID=3841|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
mid5name=Tracking Computer II|
mid5typeID=1978|
mid6name=Faint Epsilon Warp Scrambler I|
mid6typeID=5443|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Magnetic Field Stabilizer II|
low4typeID=10190|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Caldari Navy Antimatter Charge M x1|
charge2typeID=23025|
charge3name=Caldari Navy Iridium Charge M x1|
charge3typeID=23035|
charge4name=Null M x1|
charge4typeID=12785|
charge5name=open|
rig1name=Medium Hybrid Collision Accelerator I|
rig1typeID=31540|
rig2name=Medium Semiconductor Memory Cell I|
rig2typeID=31408|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.1|
shipDNA=22446:3146;5:4280;1:4284;1:1978;1:2281;1:2301;1:3841;1:5443;1:5975;1:2048;1:10190;3:31408;1:31540;1:2456;5:12785;1:23025;1:23035;1:28999;1::|
skills=|
notes=A brawling range PvP fit with 2 warlinks modules. Shield Warfare are assumed herein, but the Vulture is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Shield Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 1038 m/s (1470 m/s with MWD overheated) and align in 10.7 s (7.9 s with MWD off). The capacitor will last 3 min 22 s.</li><li>Damage varies between 748 dps at 5.8 + 8.1 km with Caldari Navy Antimatter and 616 dps at 16 + 11 km with Null.</li><li>The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.}}


==Tactics==
'''October 2019 Release - 2019-10-15.1'''
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup=battlecruisers}}
''You can write additional notes for Vulture here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
[[Category:Command Ships]]