Difference between revisions of "Exhumers"

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If you are reading this section, then you have probably mastered the mining barge and have set your sights on something bigger, well you have found it the all mighty Exhumer. The are 3 types of Exhumer and we will examine them, from smallest to largest. Each has it's own unique role bonus, and thusly has a specific role that it fulfills.
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{{Update|Review fore December 2021, Version 19.11 changes (e.g. ship changes, renaming of "Ore Hold".<br>Renaming is done. However mentioning of (relative) hold sizes and how much time of mining fits in the hold still needs verification.)}}
  
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{{see also|ORE Basic Ship and Skill Overview}}
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Exhumers are the Tech II versions of Mining Barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers|mult=yes}} skill to operate.
  
== The Skiff ==
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{{expansion past|The Skiff used to only have 1 high slot, while the Hulk would have 3. The Mackinaw still held 2 high slots. This was changed during the September 13th update in 2016, which overhauled the mining barges/exhumers.}}
  
The Skiff is the smallest of the mining Exhumers and only requires [[Skills:Spaceship Command#Exhumer|Exhumer I]] to fly. It has been designed to fly in 0.0 space and mine the Mercoxit asterodid type that can only naturally be found there.
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== Skiff ==
  
''Roll Bonus''
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Being the Tech II version of the [[Mining Barges#Procurer|Procurer]], the Skiff naturally has the most impressive tank out of the three Exhumers by quite a large margin; with proper fitting, it can have battleship-level [[EHP]]. Its higher speed (more than twice as fast as the Hulk or the Mackinaw) also allows it to effectively use Afterburner modules to further complicate matters for any would-be gankers. On the downside, it has the lowest yield of any of the three Exhumers (20-30% lower than a Hulk) and only a medium-sized mining hold (large enough for about 15 minutes' worth of mined ore). However, its rock-hard tank makes it the ship of choice for mining in lower-security regions of high security space (0.5 and 0.6 security), or just for general peace of mind.
The skiff is the only mining ship with a +2 to warp strength bonus, which makes it harder for unfriendly pilots to stop you warping away.  
 
  
''Mercoxit Bonus''
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{{Ship|Skiff|box}}
As we have mentioned, the Skiff is designed to mine Mercoxit asteroids and to complete this we have the following bonus: 60% bonus to Mercoxit Mining Crystal yield multiplier per level and 20% reduced chance of Mercoxit gas cloud forming per level
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<div style="clear: both"></div>
  
So in summary:
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== Hulk ==
  
{| cellpadding="5" cellspacing="0" border="1"
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Being the Tech II version of the [[Mining Barges#Covetor|Covetor]], the Hulk impresses with the highest yield of all the Exhumers and little else. Its tank is nothing to write home about, with even the most heavily tanked fits succumbing to two dedicated [[Suicide Gank|suicide gankers]] flying [[Catalyst]]s (which together cost less than 10% of the Hulk). When mining unsupported, the Hulk's enormous yield will fill its small mining hold in about five minutes, requiring frequent runs back to a station to drop off the ore (which will offset any yield gains made compared to its cousins).
!Bonus !! Yield !! Gas Cloud
 
|-
 
| '''LV I''' || +60% || -20% 
 
|-
 
| '''LV II''' || +120% || -40% 
 
|-
 
| '''LV III''' || +180% || -60% 
 
|-
 
| '''LV IV''' || +240% || -80% 
 
|-
 
| '''LV V''' || +300% || -100% 
 
|}
 
  
== The Mackinaw ==
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However, if flying in a fleet with a trustworthy [[Orca]] or [[Rorqual]] pilot, all of the Hulk's disadvantages are negated, as the Hulk pilot can use the Orca's enormous fleet hangar for ore storage, and store their precious Hulk in the Orca's Ship Maintenance Bay at the first sign of trouble, making the Hulk the Tech II barge of choice for use in medium-to-large-scale fleet mining operations.
The Mackinaw is the middle child of the mining Exhumers and only requires Exhumer II to fly. It has been designed to specifically mine ice asteroids. The roll bonus is as follows: 100% bonus Ice Harvester yield but 25% penalty to ice harvester duration. This means that as you complete a mining cycle, you will recieve two pieces of ice instead of one, but will the cycle time will take 25% longer. However the Mackniaw recieves an additonal skill based bonus: 5% reduction in Ice Harvester duration per level.  
 
  
{| cellpadding="5" cellspacing="0" border="1"
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{{Ship|Hulk|box}}
!Bonus !! Cycle Bonus !! Cycle Penalty
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<div style="clear: both"></div>
|-
 
| '''LV I''' || +5% || -20% 
 
|-
 
| '''LV II''' || +10% || -15% 
 
|-
 
| '''LV III''' || +15% || -10% 
 
|-
 
| '''LV IV''' || +20% || -5% 
 
|-
 
| '''LV V''' || +25% || 0% 
 
|}
 
  
== The Hulk ==
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== Mackinaw ==
As many will say, the Hulk has earned its name. It is the largest of the mining exhumers and is arguably the best mining ship a new player can get, if you want an interesting conversation just ask in the industry chat about using capital shps for mining!
 
With 3 strip miners, a large 8000m3 cargo bay and a large enough drone bay to store 5 light drones as well as 5 mining drones, the Hulk is an amazing piece of machinary that is designed for maximum mining yield. Its skill bonus is 3% better yield for Strip Miners per level and 3% reduction in Ice Harvester duration per level.
 
  
{| cellpadding="5" cellspacing="0" border="1"
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As the Tech II upgrade to the [[Mining Barges#Retriever|Retriever]], the Mackinaw sports a truly massive mining hold (35,000&nbsp;m<sup>3</sup> at {{sk|Mining Barge|V}}, enough to hold half an hour's worth of mined ore) and a yield that is only about 15% lower than that of a Hulk. While its tank is about 40% stronger than that of a Hulk, it's still rather flimsy when compared with its price tag. Therefore, the Mackinaw is mostly used in the high-end of high-security space (0.8 security and above), and even then some pilots prefer flying a the Skiff for its near-invulnerability to suicide ganks.
!Bonus !! Ore Bonus !! Ice Bonus
 
|-
 
| '''LV I''' || +3% || -3% 
 
|-
 
| '''LV II''' || +6% || -6% 
 
|-
 
| '''LV III''' || +9% || -9%
 
|-
 
| '''LV IV''' || +12% || -12% 
 
|-
 
| '''LV V''' || +15% || -15% 
 
|}
 
  
===See Also===
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{{Ship|Mackinaw|box}}
[[Mining]]
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<div style="clear: both"></div>
  
[[category:mining]]
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{{Mining Links}}
[[category:industry]]
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[[category:ships]]
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[[Category:Ships]]
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[[Category:Mining]]

Latest revision as of 00:50, 14 September 2024

This page should be updated due to game changes.
Reason: Review fore December 2021, Version 19.11 changes (e.g. ship changes, renaming of "Ore Hold".
Renaming is done. However mentioning of (relative) hold sizes and how much time of mining fits in the hold still needs verification.)
See also: ORE Basic Ship and Skill Overview

Exhumers are the Tech II versions of Mining Barges, and all three are direct upgrades from their Tech I counterparts. All of them require the Exhumers (5x) skill to operate.

Skiff

Being the Tech II version of the Procurer, the Skiff naturally has the most impressive tank out of the three Exhumers by quite a large margin; with proper fitting, it can have battleship-level EHP. Its higher speed (more than twice as fast as the Hulk or the Mackinaw) also allows it to effectively use Afterburner modules to further complicate matters for any would-be gankers. On the downside, it has the lowest yield of any of the three Exhumers (20-30% lower than a Hulk) and only a medium-sized mining hold (large enough for about 15 minutes' worth of mined ore). However, its rock-hard tank makes it the ship of choice for mining in lower-security regions of high security space (0.5 and 0.6 security), or just for general peace of mind.

Exhumer: INFORMATION
Skiff
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
100 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
6,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
6,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
67.5 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
110 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus in Strip Miner yield
4% reduction in Ice Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
2% bonus in Strip Miner yield
3% reduction in Gas Harvester duration
Role Bonus:
50% bonus to drone damage and hitpoints

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

Hulk

Being the Tech II version of the Covetor, the Hulk impresses with the highest yield of all the Exhumers and little else. Its tank is nothing to write home about, with even the most heavily tanked fits succumbing to two dedicated suicide gankers flying Catalysts (which together cost less than 10% of the Hulk). When mining unsupported, the Hulk's enormous yield will fill its small mining hold in about five minutes, requiring frequent runs back to a station to drop off the ore (which will offset any yield gains made compared to its cousins).

However, if flying in a fleet with a trustworthy Orca or Rorqual pilot, all of the Hulk's disadvantages are negated, as the Hulk pilot can use the Orca's enormous fleet hangar for ore storage, and store their precious Hulk in the Orca's Ship Maintenance Bay at the first sign of trouble, making the Hulk the Tech II barge of choice for use in medium-to-large-scale fleet mining operations.

Exhumer: INFORMATION
Hulk
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
4,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
3,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
55 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
160 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus in Strip Miner yield
6% bonus to Strip Miner and Ice Harvester range
3% reduction Ice and Gas Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
6% bonus to Strip Miner yield
3% reduction in Strip Miner and Gas Harvester duration
4% reduction in Ice Harvester duration
Role Bonus:
25% reduction in Strip Miner and Ice Harvester activation cost
30% reduction in Ice and Gas Harvester duration
15% reduction in Strip Miner Duration

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

Mackinaw

As the Tech II upgrade to the Retriever, the Mackinaw sports a truly massive mining hold (35,000 m3 at Mining Barge V, enough to hold half an hour's worth of mined ore) and a yield that is only about 15% lower than that of a Hulk. While its tank is about 40% stronger than that of a Hulk, it's still rather flimsy when compared with its price tag. Therefore, the Mackinaw is mostly used in the high-end of high-security space (0.8 security and above), and even then some pilots prefer flying a the Skiff for its near-invulnerability to suicide ganks.

Exhumer: INFORMATION
Mackinaw
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
450 m³
cargo capacity
cargo
defense
5,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
5,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
45 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
130 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
5% bonus to ship ore hold capacity
3% bonus in Strip Miner yield
4% reduction in Ice Harvester duration
3% reduction in Gas Harvester duration
Exhumers bonuses (per skill level):
2.5% bonus to ship ore hold capacity
4% bonus to all shield resistances
3% reduction in Gas Harvester duration
4% bonus to Strip Miner yield
Role Bonus
10% reduction in Strip Miner duration
12.5% reduction in Ice and Gas Harvester duration

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.