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Impairor: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
  * SHIP ATTRIBUTES SECTION (last update : 12/11/2016)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  | shipimg=Impairor.jpg
  | shipimg=Impairor.jpg
  | shipname=Impairor
  | shipname=Impairor
| caption=Impairor
  | class=Corvette
  | class=Rookie ship
  | grouping=Corvettes
  | grouping=Standard Frigates
  | hulltype=Impairor Class
  | hulltype=Impairor Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
  | race=Amarr
  | variations={{ship|Hematos}}
| roles=Rookie Ship
  | tech=  
| variations=<i>none</i>
 
  | tech=
  | powergrid=26 MW
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | cpu=120 tf
  | powergrid=24 MW
  | cpu=95 tf
  | capacitor=140 GJ
  | capacitor=140 GJ
  | highs=2
  | highs=2
  | turrets=2
  | turrets=2
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  | mediums=2
  | mediums=2
  | lows=2
  | lows=2
  | mass=1,148,000 kg
  | mass=1,148,000 kg
  | volume=28,100 m&#179;
  | volume=28,100
  | cargohold=115 m&#179;
 
  | cargohold=115
| extraholdtype=
  | extrahold=
  | extrahold=
| extraholdtype=
 
  | dronebay=5 m&#179;
  | dronebay=5
  | bandwidth=5 Mbit/sec
  | bandwidth=5 Mbit/sec
  | info=<b>Development</b><br>The Impairor-class rookie ship has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.  
 
  | bonuses=<b>Role Bonus:</b><br>20% reduction in Small Energy Turret activation cost<br>10% bonus to Small Energy Turret damage<br>15% bonus to Tracking Disruptor effectiveness<br>8% bonus to all armor resistances<br>
| quote=Whatever your destiny, let faith guide you.
| quote_attribution=CEO Tarai Nakid
  | info=The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.  
  | bonuses=<b>Role Bonus:</b><br>
20% reduction in Small Energy Turret activation cost<br>
10% bonus to Small Energy Turret damage<br>
15% bonus to Weapon Disruptor effectiveness<br>
8% bonus to all armor resistances
 
  | structurehp=200 HP
  | structurehp=200 HP
| armorhp=200 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
  | shieldhp=125 HP
  | shieldhp=125 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=40
  | shieldexp=50
  | shieldexp=50
| shieldkin=40
 
| shieldtherm=20
| armorhp=200 HP
| armorem=50
| armorexp=20
| armorkin=25
| armortherm=35
  | maxvelocity=300 m/sec
  | maxvelocity=300 m/sec
  | inertia=4.45
  | inertia=4.45
  | warpspeed=3 AU/s
  | warpspeed=3 AU/s
  | warptime=7.08 s
  | warptime=7.08 s
  | targetrange=25.50 km
  | targetrange=25.50 km
| maxlockedtargets=3
  | sigradius=50 m
  | sigradius=50 m
  | maxlockedtargets=3
  | scanres=485 mm
  | sensortype=RADAR
  | sensortype=RADAR
  | sensorvalue=6 points
  | sensorvalue=6 points
| scanres=485 mm
 
  | reqskills=*{{RequiredSkill|Spaceship Command|I}}
  | reqskills=*{{RequiredSkill|Spaceship Command|I}}
| totaltraintime=8m 20s


| totaltraintime=8m 20s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Impairor Impairor on Eve Online Wiki]
  | externallinks=
  | highlights1=
  | highlights1=
  | highlights2=
  | highlights2=
  | highlights3=
  | highlights3=
  | highlights4=
  | highlights4=
| rigs_size= ''
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==Summary==
== Summary ==
The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and cannot be manufactured or reprocessed.
The Impairor is the Amarr [[Corvette]]. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed.


As with all Rookie Ships, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship.
As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship.
Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:
Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:
* Pilots focusing primarily on Energy Turrets may find both the '''[[Punisher]]''' and the '''[[Tormentor]]''' to be effective replacements.
* Pilots focusing primarily on Energy Turrets may find both the {{sh|Punisher}} and the {{sh|Tormentor}} to be effective replacements.
* Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. If you're interested in focusing on drones, the Gallente '''[[Tristan]]''' frigate or the Amarr '''[[Dragoon]]''' destroyer may be worth looking at.
* Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the {{sh|Tristan}} frigate or the {{sh|Dragoon}} destroyer may be worth looking at.
* If you are looking to work with a fleet in a [[Tackling_Guide|tackle]] role, the '''[[Executioner]]''' is likely your next step.
* If you are looking to work with a fleet in a [[tackle]] role, the {{sh|Executioner}} is likely your next step.
* For pilots aspiring to be proficient at [[Scanning_&_Probing|exploration]], the Amarr '''[[Magnate]]'''-class exploration frigate is an excellent tool for the job.
* For pilots aspiring to be proficient at [[exploration]], the {{sh|Magnate}} exploration frigate is an excellent tool for the job.
* Last but not least, the '''[[Inquisitor]]''' offers powerful remote repair capabilities to those who prefer to [[Logistics_101:_Introduction_to_Logistics|aid their allies]] instead of dealing damage themselves.
* Last but not least, the {{sh|Inquisitor}} offers powerful remote repair capabilities to those who prefer to [[Logistics|aid their allies]] instead of dealing damage themselves.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.''


==Fitting==
== Notes ==
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.


{{ShipFitting|
{{ShipsMatrix}}
ship=Impairor|
shipTypeID=596|
fitName=Tech I|
fitID=Tech-I|
high1name=Dual Modal Pulse Laser I|
high1typeID=5215|
high2name=Dual Modal Pulse Laser I|
high2typeID=5215|
mid1name=Cap Recharger I|
mid1typeID=1195|
mid2name=1MN Y-S8 Compact Afterburner|
mid2typeID=6001|
low1name=Small Armor Repairer I|
low1typeID=523|
low2name=Pseudoelectron Containment Field I|
low2typeID=5837|
drone1name=Hobgoblin I x1|
drone1typeID=2454|
charge1name=Multifrequency S x1|
charge1typeID=246|
charge2name=Multifrequency S x1|
charge2typeID=246|
charge3name=open|
charge4name=open|
charge5name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=596:5215;2:1195;1:6001;1:523;1:5837;1:2454;1:246;2::|
skills=|
notes=A basic set-up, useful for running level 1 missions and tutorial.</li><li>This fit requires lvl V skills.</li><li>Before fleet boosts, this ship has 1.3 K EHP, flies at 893 m/s (1153 m/s with AB overheated) and align in 5 s (3.5 s with AB off). The capacitor will last for 1 min 1 s.</li><li>Damage is 58 dps at 3.1 + 1.9 km with Multifrequency crystals}}
 
==Fleet Up Fittings==
For more info on fittings, please click [[Impairor/Fittings|here]]


==Notes==
[[Category:Ship Database]]
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.
[[Category:Corvettes]]
 
Ironically, rookie ships can be used for very important engagements. While not much of a threat in the field and without any tank, the Impairor can be Alpha'd (destroyed in one shot).  The rookie ship can, however, be a very shiny enemy fleet's worst nightmare.  Reason being its ability to hold a cyno and hot drop an entire allied fleet upon it.  Beware if you are traveling with a fleet and you see a noob ship on grid with you.  Try your best to blap it out of the sky (if it's a valid target) immediately or scatter.  You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
 
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]