Difference between revisions of "Mission mining"

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[[Category:Mining]]
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This page is based on [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=16347&p=251838 Jen Loo's sticky post in the IVY forums]<sup>(Dead link)</sup>.  (Please ask questions in that thread or make the edits directly.)  Also see the [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.
This page is based on [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=16347&p=251838 Jen Loo's sticky post in the IVY forums].  (Please ask questions in that thread or make the edits directly.)  Also see the [http://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.
 
  
Mission mining is defined as harvesting the asteroids that are commonly found in [[Deadspace]] combat/encounter missions.  Different [[Missions|missions]] have different amounts of [[Ore|ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission.  Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime.  In addition, you'll be presented with a known volume of ore with no competitors.   
+
Mission mining is defined as harvesting the asteroids that are commonly found in [[deadspace]] combat/encounter missions.  Different [[missions]] have different amounts of [[ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission.  Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime.  In addition, you'll be presented with a known volume of ore with no competitors.   
  
The general strategy to remember is that you should always be careful to avoid completing objectives if you want the [[Ore|ore]] to respawn after [[Downtime|downtime]].  This means avoiding killing key structures that will trigger completion of the mission.  In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket.  So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
+
The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after [[Server downtime|downtime]].  This means avoiding killing key structures that will trigger completion of the mission.  In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket.  So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
  
Note: Please list missions in alphabetical order with titles as close to how they appear in the in-game [[Journal]] as possible.
+
Note: Please list missions in alphabetical order with titles as close to how they appear in-game as possible.
  
== Starter Missions ==
+
== Career Agents missions ==
 
+
=== Explorer ===
=== Advanced Military ===
+
==== Gas Site Scanning ====
 
+
{| class="wikitable" width="650px"
==== Part 1 of 10 (The Swap) ====
+
|+ Total m3: 1,000 m3
The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate.
 
{| class="wikitable"
 
|+ Total m3: 260,000 m3
 
 
! Room
 
! Room
 
! Asteroid
 
! Asteroid
Line 23: Line 19:
 
|-
 
|-
 
| 1
 
| 1
| Veldspar
+
| Azure Mykoserocin
| 17
 
| 2,600,000
 
| 260,000 m3
 
|}
 
 
 
==== Part 9 of 10 (Glue) ====
 
The single hostile in this room is easily tanked. So long as you don't engage it (destroying it or using a stasis webber on it), you can farm the asteroids indefinitely.
 
{| class="wikitable"
 
|+ Total m3: 162,250 m3
 
! Room
 
! Asteroid
 
! Quantity
 
! Total Ore
 
! Total m3
 
|-
 
 
| 1
 
| 1
| Veldspar
+
| 2
| 11
+
| 20 m3
| 550,000
 
| 55,000 m3
 
 
|-
 
|-
| 1
+
| Notes
| Scordite
+
| colspan="4" | The gas cloud is next to the target container, behind a locked acceleration gate.
| 13
 
| 715,000
 
| 107,250 m3
 
 
|}
 
|}
  
=== Making Mountains of Mole Hills ===
+
=== Enforcer ===
 +
Cash Flow for Capsuleers
  
 
==== Part 1 of 10 ====
 
==== Part 1 of 10 ====
You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Business Agent before the Industry Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain.
+
{| class="wikitable" width="650px"
{| class="wikitable"
 
|+ Total m3: 5,000 m3
 
! Room
 
! Asteroid
 
! Quantity
 
! Total Ore
 
! Total m3
 
|-
 
| 1
 
| Veldspar
 
| 1
 
| 50,000
 
| 5,000 m3
 
|}
 
 
 
==== Part 4 of 10 ====
 
There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium.
 
{| class="wikitable"
 
|+ Total m3: 9,000 m3
 
! Room
 
! Asteroid
 
! Quantity
 
! Total Ore
 
! Total m3
 
|-
 
| 1
 
| Veldspar
 
| 3
 
| 90,000
 
| 9,000 m3
 
|}
 
 
 
==== Part 9 of 10 ====
 
You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser).
 
{| class="wikitable"
 
|+ Total m3: 7,200 m3
 
! Room
 
! Asteroid
 
! Quantity
 
! Total Ore
 
! Total m3
 
|-
 
| 1
 
| Kernite
 
| 11
 
| 6,000
 
| 7,200 m3
 
|}
 
 
 
=== Cash Flow for Capsuleers ===
 
 
 
==== Part 1 of 10 ====
 
The asteroids are spread out across four clumps, with two of the "clumps" having only a single asteroid each. All rats in this mission are basic rookie-ship rats, and do very little damage. A Venture is capable of tanking them.
 
 
 
{| class="wikitable"
 
 
|+ Total m3: 762,923 m3
 
|+ Total m3: 762,923 m3
 
! Room
 
! Room
Line 128: Line 50:
 
| 90,000
 
| 90,000
 
| 9,000 m3
 
| 9,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | The asteroids are spread out across four clumps, with two of the "clumps" having only a single asteroid each. All rats in this mission are basic rookie-ship rats, and do very little damage. A Venture is capable of tanking them.
 
|}
 
|}
  
 
==== Part 2 of 10 ====
 
==== Part 2 of 10 ====
 
+
{| class="wikitable" width="650px"
This mission should continue so long as you don't loot the civilians from the final container.
 
 
 
{| class="wikitable"
 
 
|+ Total m3: 70,000 m3
 
|+ Total m3: 70,000 m3
 
! Room
 
! Room
Line 147: Line 69:
 
| 700,000
 
| 700,000
 
| 70,000 m3
 
| 70,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | This mission should continue so long as you don't loot the civilians from the final container.
 
|}
 
|}
  
 
==== Part 3 of 10 ====
 
==== Part 3 of 10 ====
 
+
{| class="wikitable" width="650px"
This mission contains a Stasis Webbifier Drone, which has a 90% web. As the asteroids are spread out across a ~100km area, this drone can be a problem.
 
 
 
{| class="wikitable"
 
 
|+ Total m3: 79,000 m3
 
|+ Total m3: 79,000 m3
 
! Room
 
! Room
Line 172: Line 94:
 
| 90,000
 
| 90,000
 
| 9,000 m3
 
| 9,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | This mission contains a Stasis Webbifier Drone, which has a 90% web. As the asteroids are spread out across a ~100km area, this drone can be a problem.
 
|}
 
|}
  
 
==== Part 5 of 10 ====
 
==== Part 5 of 10 ====
 
+
{| class="wikitable" width="650px"
There is a single rat in this room. All 40 asteroids are arranged in a circle approximately 50km from the center of the arena.
 
 
 
{| class="wikitable"
 
 
|+ Total m3: 241,425.5 m3
 
|+ Total m3: 241,425.5 m3
 
! Room
 
! Room
Line 191: Line 113:
 
| 2,414,255
 
| 2,414,255
 
| 241,425.5 m3
 
| 241,425.5 m3
 +
|-
 +
| Notes
 +
| colspan="4" | There is a single rat in this room. All 40 asteroids are arranged in a circle approximately 50km from the center of the arena.
 
|}
 
|}
  
==== Part 6 of 10 ====
+
=== Soldier of Fortune ===
 
+
==== Part 1 of 10 (The Swap) ====
Note: All asteroids have been removed from this mission as of the Rhea expansion, 2014-12-09.
+
{| class="wikitable" width="650px"
 
+
|+ Total m3: 260,000 m3
Under '''Fixes''' | '''Gameplay''' at https://community.eveonline.com/news/patch-notes/patch-notes-for-rhea
+
! Room
 
+
! Asteroid
"''All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed''"
+
! Quantity
 
+
! Total Ore
=== Balancing the Books (Business) ===
+
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 17
 +
| 2,600,000
 +
| 260,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate.
 +
|}
  
 +
=== Industrialist (Entrepreneur) ===
 +
Balancing the Books
 
==== Part 2 of 10 ====
 
==== Part 2 of 10 ====
All of the asteroids are within a few km of the objective container, between 15 and 20 km from the warp-in.
+
{| class="wikitable" width="650px"
{| class="wikitable"
 
 
|+ Total m3: 20,000 m3
 
|+ Total m3: 20,000 m3
 
! Room
 
! Room
Line 218: Line 154:
 
| 200,000
 
| 200,000
 
| 20,000 m3
 
| 20,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | All of the asteroids are within a few km of the objective container, between 15 and 20 km from the warp-in.
 
|}
 
|}
  
 
==== Part 3 of 10 ====
 
==== Part 3 of 10 ====
You have to kill the pirate for the mission to be marked complete. The damage is easily tanked using a small shield booster.
+
{| class="wikitable" width="650px"
{| class="wikitable"
 
 
|+ Total m3: 4,000 m3
 
|+ Total m3: 4,000 m3
 
! Room
 
! Room
Line 235: Line 173:
 
| 40,000
 
| 40,000
 
| 4,000 m3
 
| 4,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | You have to kill the pirate for the mission to be marked complete. The damage is easily tanked using a small shield booster.
 
|}
 
|}
  
 
==== Part 7 of 10 ====
 
==== Part 7 of 10 ====
There are two rooms to this mission, after the entry acceleration gate, and the ore is in the first room clustered around the acceleration gate, along with two pirates. The pirates are easily dispatched by a Rookie Ship with Civilian weaponry. The second room is empty.
+
{| class="wikitable" width="650px"
{| class="wikitable"
 
 
|+ Total m3: 133,000 m3
 
|+ Total m3: 133,000 m3
 
! Room
 
! Room
Line 252: Line 192:
 
| 1,330,000
 
| 1,330,000
 
| 133,000 m3
 
| 133,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | There are two rooms to this mission, after the entry acceleration gate, and the ore is in the first room clustered around the acceleration gate, along with two pirates. The pirates are easily dispatched by a Rookie Ship with Civilian weaponry. The second room is empty.
 
|}
 
|}
  
=== Gas Site Scanning (Exploration 5 of 5) ===
+
=== Industrialist (Producer) ===
The gas cloud is next to the target container, behind a locked acceleration gate.
+
Making Mountains of Molehills
{| class="wikitable"
+
==== Part 1 of 10 ====
|+ Total m3: 1,000 m3
+
{| class="wikitable" width="650px"
 +
|+ Total m3: 5,000 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 1
 +
| 40,000
 +
| 4,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Industrialist (Entrepreneur) agent before the Industrialist (Producer) Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain.
 +
|}
 +
 
 +
==== Part 4 of 10 ====
 +
{| class="wikitable" width="650px"
 +
|+ Total m3: 9,000 m3
 
! Room
 
! Room
 
! Asteroid
 
! Asteroid
Line 265: Line 228:
 
|-
 
|-
 
| 1
 
| 1
| Azure Mykoserocin
+
| Veldspar
 +
| 3
 +
| 90,000
 +
| 9,000 m3
 +
|-
 +
| Notes
 +
| colspan="4" | There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium.
 +
|}
 +
 
 +
==== Part 9 of 10 ====
 +
{| class="wikitable" width="650px"
 +
|+ Total m3: 7,200 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 
| 1
 
| 1
| 100
+
| Kernite
| 1,000 m3
+
| 11
 +
| 6,000
 +
| 7,200 m3
 +
|-
 +
| Notes
 +
| colspan="4" | You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture.
 
|}
 
|}
  
Line 277: Line 262:
  
 
=== A Case of Kidnapping (Storyline, pt 4) ===
 
=== A Case of Kidnapping (Storyline, pt 4) ===
Stage 4: Omber (3 x 61k)
+
Stage 4: Omber (3 x 61k){{Verify}}
 
Not verified after quantum rise patch.  
 
Not verified after quantum rise patch.  
  
 
=== After the Seven (3 of 5) "Idiot" ===
 
=== After the Seven (3 of 5) "Idiot" ===
 
 
{| class="wikitable" width="650px"
 
{| class="wikitable" width="650px"
 
|+ Total m3: 431,787.1 m3
 
|+ Total m3: 431,787.1 m3
Line 303: Line 287:
 
|-
 
|-
 
| Notes
 
| Notes
| colspan="4" | There are no acceleration gates, but the asteroids are spread out across a 100km half-circle. There is only a single hostile NPC in the room, and killing it is the objective. It's a destroyer-class NPC, and hits fairly hard for a Level 1 mission. A Retriever fit for max yield may not be able to handle the incoming damage.
+
| colspan="4" | There are no acceleration gates, but the asteroids are spread out across a 100km half-circle. The site is Deadspace, so bookmarking an asteroid to warp to will not allow you to warp to it; you will always land at the normal warp-in point. There is only a single hostile NPC in the room, and killing it is the objective. It's a destroyer-class NPC, and hits fairly hard for a Level 1 mission. A Retriever fit for max yield may not be able to handle the incoming damage.
 +
|}
 +
 
 +
=== After the Seven (4 of 5) "Ruse" ===
 +
{| class="wikitable" width="650px" align="center"
 +
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
 +
|}
 +
 
 +
{| class="wikitable" width="650px"
 +
|+ Total m3: Unknown m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 31
 +
| Unknown
 +
| Unknown.4 m3
 +
|-
 +
| 1
 +
| Scordite
 +
| 27
 +
| Unknown
 +
| Unknown m3
 +
|-
 +
| 1
 +
| Plagioclase
 +
| 26
 +
| Unknown
 +
| Unknown m3
 +
|-
 +
| Notes
 +
| colspan="4" | The acceleration gate only accepts shuttles, so any barges will have to be brought in through slowboating to the edge of the Deadspace pocket, warping in outside of it, then slowboating into the asteroid field. Considering the speed of barges, mining this mission is not worth the effort. However, it has been posted here for completion's sake.
 +
|}
 +
 
 +
=== After the Seven (5 of 5) "Decision" ===
 +
{| class="wikitable" width="650px"
 +
|+ Total m3: 149,392.2 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 64
 +
| 1,493,922
 +
| 149,392.2 m3
 +
|-
 +
| Notes
 +
| colspan="4" | All of the asteroids are in a cluster approximately 25km across. There are no acceleration gates, and as long as you don't try to shoot anyone but the asteroids, the single NPC just sits there, waiting for a "decision" to be made. As long as you stay out of looting distance of the can (2500 meters), he won't disappear.
 
|}
 
|}
  
Line 310: Line 348:
  
 
=== Blockade, The ===
 
=== Blockade, The ===
roughly 4M500K of veldspar (between 11K and 80K) in a big double circle around the "space station".
+
{| class="wikitable" width="650px"
 
+
|+ Total m3: 312,214.3 m3
'''Warning:''' Asteroids are probably booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 every few seconds.)
+
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 83
 +
| 3,122,143
 +
| 312,214.3 m3
 +
|-
 +
| Notes
 +
| colspan="4" | There is no acceleration gate in this mission. All of the asteroids are in a circle approximately 25k from the Merchant Stargate. There have been reports that the asteroids have smartbombs when being mined, but at the time of this writing, when mining with an Ibis and a Civilian Mining Laser, the effect did not occur even after several cycles.
 +
|}
  
 
=== Break Their Will ===
 
=== Break Their Will ===
2,834,000 Veldspar, 1,411,000 Scordite or 41 veld 70-80k (2,870,000 est), 22 scor 60-75k (1.230.000 est).
+
{| class="wikitable" width="650px"
no gate, repeatable (don't touch repair station)
+
|+ Total m3: 484,750.00 m3
 
+
! Room
Additional notes:
+
! Asteroid
Asteroids are arranged as follows:
+
! Quantity
Veldspar is found in a double ring arrangement (intersecting at about 90 degrees) that forms approximately a 100KM diameter sphere.
+
! Total Ore
Scordite is randomly dispersed in the center of the Veldspar "sphere".
+
! Total m3
 
+
|-
Mining this mission:
+
| 1
* Do not attack the repair station nor the Aux Power Arrays.
+
| Veldspar
* I suggest doing this with 2-4 Hulks (or barges), an Orca, and an Industrial hauler.
+
| 40
 
+
| 2,800,0008
Position the Orca in the center of the roid field (about 50KM from any Veldspar roid) and use the Hulks/Barges to mine into jet cans as they travel around the Veldspar rings. Tractor the cans to the Orca when full (or out of reach as the hulks move) and have the hauler take them from the Orca to the station. If you have more than one mining ship, have one of them travel around the Veldspar ring that is arranged horizontally, while the other miner travels around the vertically arranged ring. As you travel around the rings, you will periodically be within mining range of some of the Scordite roids. Mine these as you find yourself within range. When all the Veldspar is gone, you should only have a small number of scattered Scordite roids left in the center of the space. Most/all should be in mining range of the Orca, and this is not a deadspace area, so you can simply warp out, then warp back in to the Orca to quickly reposition the miners and be able to finish mining the remaining Scordite.
+
| 280,000.00 m3
 
+
|-
If you do not touch the Repair Station, this mission will respawn at DT and remain farm-able for the entire week.
+
| 1
 +
| Scordite
 +
| 21
 +
| 1,365,000
 +
| 204,750.00 m3
 +
|-
 +
| Notes
 +
| colspan="4" | There are no gates. The asteroids are roughly shaped into two rings approximately 100km wide, one vertical and one horizontal. Hostiles won't spawn until you engage the repair station, allowing you to mine this mission without harassment from rats.
 +
|}
  
 
=== Cargo Delivery ===
 
=== Cargo Delivery ===
Many Veldspar asteroids, not in deadspace and no gates.
+
{| class="wikitable" width="650px"
 +
|+ Total m3: 227,023.80 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 60
 +
| 2,270,238
 +
| 227,023.80 m3
 +
|-
 +
| Notes
 +
| colspan="4" | There are no gates, and the asteroids are all in a ring approximately 25km from the central point. So long as you don't touch the Warehouse to make the pick-up, the hostiles won't spawn and you'll be able to mine in this mission for the full seven days.
 +
|}
  
Additional notes: If you warp in with a Hulk (or other mining ship) and an Orca, you can fly the Hulk around the circumference of the ring of roids surrounding the Warehouse (mission objective is contained in the warehouse) just staying more than 24Km range of the Warehouse and the NPC mission ships won't even spawn. Use the Hulk to mine into cans and tractor beam the cans to the Orca (70KM tractor range on an Orca). By staying outside the trigger range of the warehouse, you won't get the "Objective Complete" message in you mission details and hence, can mine the full 2.250mil units of Veldspar each day for a week (with Trit prices currently at 4.06 ISK/unit... 2.250mil units of veld = roughly 24mil ISK worth of Tritanium per day x 7 days = about 168mil ISK for the week).
+
=== Corporate Records ===
 +
{| class="wikitable" width="650px" align="center"
 +
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
 +
|}
  
If you follow this technique, you will get some standard belt rats spawning, but just either tank them or take them out with drones and you can easily keep this mission farm-able for the whole week.
+
{| class="wikitable" width="650px"
 +
|+ Total m3: 170,594.95 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 2
 +
| Veldspar
 +
| 9
 +
| 268,168
 +
| 26,816.80 m3
 +
|-
 +
| 2
 +
| Scordite
 +
| 9
 +
| 259,017
 +
| 38,852.55 m3
 +
|-
 +
| 2
 +
| Pyroxeres
 +
| 9
 +
| 349,752
 +
| 104,925.60 m3
 +
|-
 +
| Notes
 +
| colspan="4" | Six frigates spawn in the first room after getting near the acceleration gate. Four frigates and two destroyers are in the second room. All asteroids are in the second room in a single belt approximately 30km long. However, as the acceleration gate does not allow for Mining Barges and Exhumers, this mission is not advised for mining and is only included for the sake of completion.
 +
|}
  
 
=== Drone Infestation, The ===
 
=== Drone Infestation, The ===
gate, repeatable.
+
{| class="wikitable" width="650px"
19 veld 50-90k (1,171,666 avg)
+
|+ Total m3: 393,000.00 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 19
 +
| 1,310,000
 +
| 393,000.00 m3
 +
|-
 +
| Notes
 +
| colspan="4" | The asteroids are spread out over a sphere with a 50km radius.
 +
|}
  
 
=== Escaped Spy ===
 
=== Escaped Spy ===
Line 346: Line 468:
  
 
=== Greater Good / Distastful Matters (pt 2 of 5) ===
 
=== Greater Good / Distastful Matters (pt 2 of 5) ===
24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount  
+
24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount
  
=== Hidden Stash, The ===
+
=== Guristas Spies, The ===
(620.000 est).
+
4 Veldspar asteroids in room 2, acceleration gate accepts barges, exhumers, freighters, and Orcas. Did not have a survey scanner available to check the ore quantities.
35 Veldspar asteroids, from 1k to 12k, with 3 90K asteroids all within 15km of each other. Rats do appear sometimes
+
 
 +
=== Hidden Stash, The (Serpentis) ===
 +
{| class="wikitable" width="650px"
 +
|+ Total m3: 54,892 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 35
 +
| 549,059
 +
| 54,892 m3
 +
|-
 +
| Notes
 +
| colspan="4" | 35 Veldspar asteroids, from 1k to 12k, with three 90k asteroids all within 15km of each other in quarter of a circle. Rats do appear sometimes.
 +
|}
  
 
=== Lost Records ===
 
=== Lost Records ===
 
 
{| class="wikitable" width="650px" align="center"
 
{| class="wikitable" width="650px" align="center"
 
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
 
| <span style="color: red;">'''Warning'''!</span> The acceleration gate in this mission '''does not''' allow mining barges!
Line 392: Line 531:
  
 
=== Major - Conspiracy, The (pt 4 of 5) ===
 
=== Major - Conspiracy, The (pt 4 of 5) ===
32 roids half Veld/Half Scord unknown amount , large roids though No gates
+
32 roids half Veld/Half Scord unknown amount , large roids though no gates
  
 
=== Onslaught ===
 
=== Onslaught ===
 
 
{| class="wikitable" width="650px"
 
{| class="wikitable" width="650px"
 
|+ Total m3: 581,130.7 m3
 
|+ Total m3: 581,130.7 m3
Line 427: Line 565:
  
 
=== Rogue Drone Harassment ===
 
=== Rogue Drone Harassment ===
688,401 Veldspar
+
{| class="wikitable" width="650px"
ok for barges and haulers
+
|+ Total m3: 68,840.10 m3
Room 1 Veldspar 0.5 mil units rogue drones can spawn if near Mining Post 1 reposition needed for barge
+
! Room
Room 2 Veldspar 188k units all roids with 15 km of warp in point small asteroids many less than 1 strip cycle.
+
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 17
 +
| 508,126
 +
| 50,812.6 m3
 +
|-
 +
| 2
 +
| Veldspar
 +
| 19
 +
| 180,275
 +
| 18,027.50 m3
 +
|-
 +
| Notes
 +
| colspan="4" | All asteroids are behind acceleration gates. In the second room, you land within 10km of all asteroids. A single additional drone spawned approximately 5 minutes after clearing the first room, but no additional spawns appeared to occur in the second room. Several of the asteroids in the second room are smaller than a single cycle of a Retriever's mining lasers.
 +
|}
  
 
=== Search and Rescue (Storyline) ===
 
=== Search and Rescue (Storyline) ===
3000 Arkonor units in 1 asteroid
+
{| class="wikitable" width="650px"
11 Veldspar Asteroids = 840,000 Veldspar (approx 90k units each)
+
|+ Total m3: 132,664.20 m3
No acceleration gates, Arkonor roid is 27km from warp-in
+
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Arkonor
 +
| 1
 +
| 3,000
 +
| 48,000 m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 11
 +
| 846,642
 +
| 84,664.20 m3
 +
|-
 +
| Notes
 +
| colspan="4" | To farm this mission for its full run, kill all of the rats and then don't touch the Disabled Badger. As long as you don't loot the Badger, the asteroids will reset at downtime, allowing 21,000 units of Arkonor to be mined over the course of the 7 days.
  
You'll get this storyline running missions for Lai Dai and Expert Housing near Korsiki, or in Nyubainen, near Jita. Leave one rat alive, and you can mine this mission for a week, earning you well over 150 million (yes, 150,000,000) ISK once the ore is refined. Just make sure to store the ore in a station that someone has perfect refine at, because at 16 m3 per unit, Arkonor is difficult to move in large quantities.
+
Regular belt rats do spawn occasionally, so make sure that you have a way to protect yourself while mining in this mission.
 +
|}
  
 
=== Smuggler Interception (Serpentis) ===
 
=== Smuggler Interception (Serpentis) ===
 
 
{| class="wikitable" width="650px"
 
{| class="wikitable" width="650px"
 
|+ Total m3: 9,500 m3
 
|+ Total m3: 9,500 m3
Line 464: Line 640:
  
 
=== Roving Rogue Drones, The ===
 
=== Roving Rogue Drones, The ===
 +
{| class="wikitable" width="650px"
 +
|+ Total m3: 56,000.00 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 8
 +
| 560,000
 +
| 56,000.00 m3
 +
|-
 +
| Notes
 +
| colspan="4" | Several rogue drones start about 50 km from the warp-in point. The objective of the mission is to clear out all of the drones. Leaving a single drone will allow you to harvest this mission until it expires.
 +
|}
 
Location: Otela
 
Location: Otela
 
Amount: 4 x 90k + 2 x 50k veldspar + a couple of veld roids I didn't get close enough to scan.
 
Amount: 4 x 90k + 2 x 50k veldspar + a couple of veld roids I didn't get close enough to scan.
Line 474: Line 667:
  
 
=== Unauthorized Military Presence (Mordu's Angels) ===
 
=== Unauthorized Military Presence (Mordu's Angels) ===
 
 
{| class="wikitable" width="650px"
 
{| class="wikitable" width="650px"
 
|+ Total m3: 1,033,799.25 m3
 
|+ Total m3: 1,033,799.25 m3
Line 538: Line 730:
  
 
=== Artifact Recovery ===  
 
=== Artifact Recovery ===  
* 14 Veldspar ~70-90k each, 975,122 total units (97.5k m3)
+
{| class="wikitable" width="650px"
* 17 Scordite ~40k each, 929,811 total units (139.5k m3)
+
|+ Total m3: 239,383.85 m3
Asteroids are all clumped together in a line about 40-45km long and 5-8km across.
+
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 17
 +
| 975,122
 +
| 97,512.2 m3
 +
|-
 +
| 1
 +
| Scordite
 +
| 15
 +
| 929,811
 +
| 139,471.65 m3
 +
|-
 +
| 1
 +
| Omber
 +
| 1
 +
| 4,000
 +
| 2,400 m3
 +
|-
 +
| Notes
 +
| colspan="4" | All ships are generic hostiles using Amarr resist profiles. The belt is about 50km from end to end, arranged in a slightly-curved line. '''Warning!''' The Omber does not always appear. Mining the Omber causes seven additional "Miner" cruisers to spawn when the mining cycle ends. The Veldspar and Scordite do not trigger the spawns. It's rumored that this site can produce an Arkonor asteroid, but due to the mechanics of the Omber asteroid, it's possible that the Arkonor has been replaced. This post will be updated in the future if this information is confirmed.
 +
 
 +
'''Update:''' After running this mission 20 times, I have not encountered any Arkonor. It is very likely that the Arkonor asteroid has been replaced with an Omber asteroid.
 +
|}
  
 
=== Blockade, The ===
 
=== Blockade, The ===
Line 549: Line 769:
 
'''Warning:''' All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss.  (Estimated damage is 500 every few seconds.)
 
'''Warning:''' All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss.  (Estimated damage is 500 every few seconds.)
  
'''Resisting the smart-bomb with a venture:''' It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the ore hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.
+
'''Resisting the smart-bomb with a venture:''' It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the mining hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.
  
 
=== Break Their Will ===  
 
=== Break Their Will ===  
Line 564: Line 784:
 
=== Delving into the Past (pt 1 of 3) ===
 
=== Delving into the Past (pt 1 of 3) ===
 
1.3mil veld and small bits of others
 
1.3mil veld and small bits of others
Dont loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.
+
Don't loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.
  
 
=== Drone Infestation ===
 
=== Drone Infestation ===
Line 570: Line 790:
  
 
=== Drug Bust, The ===
 
=== Drug Bust, The ===
Veldspar, Scordite?
+
{| class="wikitable" width="650px"
 +
|+ Total m3: 238,030 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 16
 +
| 895,122
 +
| 89,506 m3
 +
|-
 +
| 1
 +
| Scordite
 +
| 16
 +
| 990,202
 +
| 148,524 m3
 +
|-
 +
| Notes
 +
| colspan="4" | Asteroids arranged in half-circle with diameter of 70km, with middle of circle around 40km from warp-in point. Scordite asteroids on average 9,200 m3, Velspar on average 5,500 m3.
 +
|}
  
 
=== Hidden Stash (Angel Cartel) ===
 
=== Hidden Stash (Angel Cartel) ===
* Veldspar x35 (549,059 units, ~54,900 m3)
+
{| class="wikitable" width="650px"
Single room mission, all asteroids will be within 20km after warp-in. Half of the asteroids are less then 8k units with the mid-sized ones ranging from 9k to 15k. Only three of the asteroids are 90k units in size.  Ideal mission pocket for a mining frigate or cruiser, more difficult for larger ships with mining strips.
+
|+ Total m3: 54,905.90 m3
 +
! Room
 +
! Asteroid
 +
! Quantity
 +
! Total Ore
 +
! Total m3
 +
|-
 +
| 1
 +
| Veldspar
 +
| 35
 +
| 549,059
 +
| 54,905.90 m3
 +
|-
 +
| Notes
 +
| colspan="4" | All asteroids are around 20km from the central Cargo Rig LCO. Most asteroids are fairly small, and will be wiped out in one cycle, with around a third taking two cycles. Three asteroids contain 90k units each.
 +
|}
  
 
=== Human Cattle (pt 5 of 5) ===
 
=== Human Cattle (pt 5 of 5) ===
Line 652: Line 909:
 
Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
 
Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
  
=== Gone Berserk ===
+
=== Duo of Death (Angel Cartel) ===
* Plagioclase x30 asteroids (813,864 units, ~285,000 m3)
+
Veldspar - 16 asteroids
* Pyroxeres x16 asteroids (479,979 units, ~144,000 m3)
 
* Veldspar x47 asteroids (1,659,846 units, ~166,000 m3)
 
All asteroids are very close to each other so that you hardly need to move.  About 595,000 m3 of total ore.
 
  
 
=== Guristas Strike, The Kidnappping (pt 3 of 10) ===
 
=== Guristas Strike, The Kidnappping (pt 3 of 10) ===
Line 699: Line 953:
 
Stage 1: Scordite (multiple 50k)
 
Stage 1: Scordite (multiple 50k)
 
Stage 2: Veldspar
 
Stage 2: Veldspar
 
=== Rogue Drone Harassment ===
 
Once you jump into the first acceleration gate the ore is scattered all over the place. Starts at 17km from warp in point to approx 45km spread out. I counted 41 Veldspar, of which 4 were large and the rest rather small. Didn't mine them, so no further details. May be worth it if you dont mind moving from time to time.
 
 
Second acceleration gate:
 
32 Veldspar Asteroids within 14km of warp in point. Small roids ranging from 1K to 14.5K Veld. Approx half are below 9K in size, other half is above. Total 280.000 Veldspar
 
  
 
=== Rogue Slave Trader, The (pt 1 of 2) ===
 
=== Rogue Slave Trader, The (pt 1 of 2) ===
Line 743: Line 991:
 
== Level 4 Missions ==
 
== Level 4 Missions ==
  
=== Downing the Slavers (pt 1, unconfirmed) ===   
+
=== Downing the Slavers (pt 1) ===   
(awaiting some confirmation on this)
 
 
The Rogue Slave Trader part 1
 
The Rogue Slave Trader part 1
there's 280K of veldspar - 32 10K to 75K asteroids.
+
there's 279K of veldspar - 32 10K to 75K asteroids
conflicting info:
 
540,000 Veldspar, 250,000 Scordite, 400,000 Omber
 
  
 
=== Downing the Slavers (pt 2) ===
 
=== Downing the Slavers (pt 2) ===
 
Warp in/accel gate space. Bookmarkable/warp-to-able
 
Warp in/accel gate space. Bookmarkable/warp-to-able
6 x Veldspar @ 90000
+
14 x Veldspar @ 940,000
8 x Omber @ 50000
+
10 x Scordite @ 250,000
10 x Scordite @ 25000
 
  
 
=== Duo of Death (Angel Cartel, unconfirmed) ===
 
=== Duo of Death (Angel Cartel, unconfirmed) ===
Line 788: Line 1,032:
 
Pocket 3:
 
Pocket 3:
 
35 x Veldspar
 
35 x Veldspar
 
=== Mordus Headhunters, The ===
 
* Veldspar: 29 Asteroids (1,187,790 units, ~119k m3)
 
* Plagioclase: 8 Asteroids (248,789 units, ~87 m3)
 
* Pyroxeres: 14 Asteroids = (53,215 units, ~16k m3)
 
Asteroids are in a curved belt about 40km long in first pocket, about 45-80km from the warp-in point.
 
 
The Level 1 version of this mission does not have any asteroids as of the Citadel update.
 
  
 
=== Pirate Invasion ===
 
=== Pirate Invasion ===
 
Veldspar
 
Veldspar
 
=== Recon (pt 1 of 3) ===
 
6,447,561 Veldspar
 
  
 
=== Rogue Drone Harassment ===  
 
=== Rogue Drone Harassment ===  
Line 811: Line 1,044:
 
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
 
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
  
=== Vengeance ===
 
Veldspar
 
 
{{Mining Links}}
 
{{Mining Links}}
 +
 +
[[Category:Mining]][[Category:Missions]]

Latest revision as of 15:08, 24 July 2024

This page is based on Jen Loo's sticky post in the IVY forums(Dead link). (Please ask questions in that thread or make the edits directly.) Also see the EVE-Survival's Mining in Missions page for information that may be missing from here.

Mission mining is defined as harvesting the asteroids that are commonly found in deadspace combat/encounter missions. Different missions have different amounts of ore, often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission. Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime. In addition, you'll be presented with a known volume of ore with no competitors.

The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after downtime. This means avoiding killing key structures that will trigger completion of the mission. In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket. So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.

Note: Please list missions in alphabetical order with titles as close to how they appear in-game as possible.

Career Agents missions

Explorer

Gas Site Scanning

Total m3: 1,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Azure Mykoserocin 1 2 20 m3
Notes The gas cloud is next to the target container, behind a locked acceleration gate.

Enforcer

Cash Flow for Capsuleers

Part 1 of 10

Total m3: 762,923 m3
Room Asteroid Quantity Total Ore
1 Veldspar 15 672,923 67,292 m3
1 Dense Veldspar 1 90,000 9,000 m3
Notes The asteroids are spread out across four clumps, with two of the "clumps" having only a single asteroid each. All rats in this mission are basic rookie-ship rats, and do very little damage. A Venture is capable of tanking them.

Part 2 of 10

Total m3: 70,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 10 700,000 70,000 m3
Notes This mission should continue so long as you don't loot the civilians from the final container.

Part 3 of 10

Total m3: 79,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 10 700,000 70,000 m3
1 Dense Veldspar 1 90,000 9,000 m3
Notes This mission contains a Stasis Webbifier Drone, which has a 90% web. As the asteroids are spread out across a ~100km area, this drone can be a problem.

Part 5 of 10

Total m3: 241,425.5 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 40 2,414,255 241,425.5 m3
Notes There is a single rat in this room. All 40 asteroids are arranged in a circle approximately 50km from the center of the arena.

Soldier of Fortune

Part 1 of 10 (The Swap)

Total m3: 260,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 17 2,600,000 260,000 m3
Notes The hostile NPC is passive until attacked. As long as the target is not engaged, this mission can be farmed indefinitely. However, the asteroids are spread out across ~100 km of distance, and are behind an acceleration gate.

Industrialist (Entrepreneur)

Balancing the Books

Part 2 of 10

Total m3: 20,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 6 200,000 20,000 m3
Notes All of the asteroids are within a few km of the objective container, between 15 and 20 km from the warp-in.

Part 3 of 10

Total m3: 4,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 1 40,000 4,000 m3
Notes You have to kill the pirate for the mission to be marked complete. The damage is easily tanked using a small shield booster.

Part 7 of 10

Total m3: 133,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 27 1,330,000 133,000 m3
Notes There are two rooms to this mission, after the entry acceleration gate, and the ore is in the first room clustered around the acceleration gate, along with two pirates. The pirates are easily dispatched by a Rookie Ship with Civilian weaponry. The second room is empty.

Industrialist (Producer)

Making Mountains of Molehills

Part 1 of 10

Total m3: 5,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 1 40,000 4,000 m3
Notes You have to mine the ore from the asteroid in the deadspace site to make it count towards the mission. If you do the Industrialist (Entrepreneur) agent before the Industrialist (Producer) Agent, you'll receive a Venture as a reward, which would do well to mine out this rock. You'll need the additional Veldspar and Tritanium later in this mission chain.

Part 4 of 10

Total m3: 9,000 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 3 90,000 9,000 m3
Notes There are two drones that have to be killed to be able to complete the mission. With default skills, you need 3,400 Veldspar to achieve 7,000 Tritanium.

Part 9 of 10

Total m3: 7,200 m3
Room Asteroid Quantity Total Ore Total m3
1 Kernite 11 6,000 7,200 m3
Notes You have to mine to make the hostile spawn. The target will appear about 60 seconds after you begin mining (one cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture.

Level 1 Missions

A Case of Kidnapping (Storyline, pt 1-3)

Stage 1-3: Veldspar (multiple ??)

A Case of Kidnapping (Storyline, pt 4)

Stage 4: Omber (3 x 61k)[Verify] Not verified after quantum rise patch.

After the Seven (3 of 5) "Idiot"

Total m3: 431,787.1 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 41 2,171,674 217,167.4 m3
1 Pyroxeres 15 715,399 214,619.7 m3
Notes There are no acceleration gates, but the asteroids are spread out across a 100km half-circle. The site is Deadspace, so bookmarking an asteroid to warp to will not allow you to warp to it; you will always land at the normal warp-in point. There is only a single hostile NPC in the room, and killing it is the objective. It's a destroyer-class NPC, and hits fairly hard for a Level 1 mission. A Retriever fit for max yield may not be able to handle the incoming damage.

After the Seven (4 of 5) "Ruse"

Warning! The acceleration gate in this mission does not allow mining barges!
Total m3: Unknown m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 31 Unknown Unknown.4 m3
1 Scordite 27 Unknown Unknown m3
1 Plagioclase 26 Unknown Unknown m3
Notes The acceleration gate only accepts shuttles, so any barges will have to be brought in through slowboating to the edge of the Deadspace pocket, warping in outside of it, then slowboating into the asteroid field. Considering the speed of barges, mining this mission is not worth the effort. However, it has been posted here for completion's sake.

After the Seven (5 of 5) "Decision"

Total m3: 149,392.2 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 64 1,493,922 149,392.2 m3
Notes All of the asteroids are in a cluster approximately 25km across. There are no acceleration gates, and as long as you don't try to shoot anyone but the asteroids, the single NPC just sits there, waiting for a "decision" to be made. As long as you stay out of looting distance of the can (2500 meters), he won't disappear.

Athran Exigency (pt 5 of 5)

About 35-40 roids half Veld/half Scord about 65k units each. Be careful, there are proximity mines within the belt. You should take these out before mining.

Blockade, The

Total m3: 312,214.3 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 83 3,122,143 312,214.3 m3
Notes There is no acceleration gate in this mission. All of the asteroids are in a circle approximately 25k from the Merchant Stargate. There have been reports that the asteroids have smartbombs when being mined, but at the time of this writing, when mining with an Ibis and a Civilian Mining Laser, the effect did not occur even after several cycles.

Break Their Will

Total m3: 484,750.00 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 40 2,800,0008 280,000.00 m3
1 Scordite 21 1,365,000 204,750.00 m3
Notes There are no gates. The asteroids are roughly shaped into two rings approximately 100km wide, one vertical and one horizontal. Hostiles won't spawn until you engage the repair station, allowing you to mine this mission without harassment from rats.

Cargo Delivery

Total m3: 227,023.80 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 60 2,270,238 227,023.80 m3
Notes There are no gates, and the asteroids are all in a ring approximately 25km from the central point. So long as you don't touch the Warehouse to make the pick-up, the hostiles won't spawn and you'll be able to mine in this mission for the full seven days.

Corporate Records

Warning! The acceleration gate in this mission does not allow mining barges!
Total m3: 170,594.95 m3
Room Asteroid Quantity Total Ore Total m3
2 Veldspar 9 268,168 26,816.80 m3
2 Scordite 9 259,017 38,852.55 m3
2 Pyroxeres 9 349,752 104,925.60 m3
Notes Six frigates spawn in the first room after getting near the acceleration gate. Four frigates and two destroyers are in the second room. All asteroids are in the second room in a single belt approximately 30km long. However, as the acceleration gate does not allow for Mining Barges and Exhumers, this mission is not advised for mining and is only included for the sake of completion.

Drone Infestation, The

Total m3: 393,000.00 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 19 1,310,000 393,000.00 m3
Notes The asteroids are spread out over a sphere with a 50km radius.

Escaped Spy

30 roids ~ 250,000 Veldspar in First Pocket Structures drop loot in first pocket(except power generator).

Greater Good / Distastful Matters (pt 2 of 5)

24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount

Guristas Spies, The

4 Veldspar asteroids in room 2, acceleration gate accepts barges, exhumers, freighters, and Orcas. Did not have a survey scanner available to check the ore quantities.

Hidden Stash, The (Serpentis)

Total m3: 54,892 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 35 549,059 54,892 m3
Notes 35 Veldspar asteroids, from 1k to 12k, with three 90k asteroids all within 15km of each other in quarter of a circle. Rats do appear sometimes.

Lost Records

Warning! The acceleration gate in this mission does not allow mining barges!
Total m3: 170,594.95 m3
Room Asteroid Quantity Total Ore Total m3
2 Veldspar 9 268,168 26,816.8 m3
2 Scordite 9 259,017 38,852.55 m3
2 Pyroxeres 9 349,752 104,925.6 m3
Notes The asteroids are in a second room, behind an acceleration gate 35km from the initial warp-in. This gate does not allow mining barges to pass. As long as you don't loot the Records from the container in the second room, the mission should respawn daily at downtime, but without a mining barge to use, the process is not entirely worth it.

Lost that Bet (pt 5 of 5)

32 roids half Veld/half Scord No gates Unknown quantity, but the asteroids are HUGE

Major - Conspiracy, The (pt 4 of 5)

32 roids half Veld/Half Scord unknown amount , large roids though no gates

Onslaught

Total m3: 581,130.7 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 45 1,522,846 152,284.6 m3
1 Pyroxeres 16 479,979 143,993.7 m3
1 Plagioclase 30 813,864 284,852.4 m3
Notes There is no acceleration gate on this mission. There are three waves of rogue drones that can be cleared out, and very occasional minor damage from the debris field. This mission should reset at downtime as long as you don't rescue the scientists.

Rogue Drone Harassment

Total m3: 68,840.10 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 17 508,126 50,812.6 m3
2 Veldspar 19 180,275 18,027.50 m3
Notes All asteroids are behind acceleration gates. In the second room, you land within 10km of all asteroids. A single additional drone spawned approximately 5 minutes after clearing the first room, but no additional spawns appeared to occur in the second room. Several of the asteroids in the second room are smaller than a single cycle of a Retriever's mining lasers.

Search and Rescue (Storyline)

Total m3: 132,664.20 m3
Room Asteroid Quantity Total Ore Total m3
1 Arkonor 1 3,000 48,000 m3
1 Veldspar 11 846,642 84,664.20 m3
Notes To farm this mission for its full run, kill all of the rats and then don't touch the Disabled Badger. As long as you don't loot the Badger, the asteroids will reset at downtime, allowing 21,000 units of Arkonor to be mined over the course of the 7 days.

Regular belt rats do spawn occasionally, so make sure that you have a way to protect yourself while mining in this mission.

Smuggler Interception (Serpentis)

Total m3: 9,500 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 1 95,000 9,500 m3
Notes The asteroid is behind an acceleration gate, and is about 25km from the warp-in point. As long as you don't destroy the two Personnel Transports, the mission will reset at downtime. Though the two transports will lock you, they will not engage you.

Rogue Drone Infestation, The

Deadspace 1 Gate, no apparent ship restriction took a retiriever and bestower in. 1.2 million+ Veldspar, asteroids spaced apart

Roving Rogue Drones, The

Total m3: 56,000.00 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 8 560,000 56,000.00 m3
Notes Several rogue drones start about 50 km from the warp-in point. The objective of the mission is to clear out all of the drones. Leaving a single drone will allow you to harvest this mission until it expires.

Location: Otela Amount: 4 x 90k + 2 x 50k veldspar + a couple of veld roids I didn't get close enough to scan. Warning: Stay away from infested roid.

They, Robots (pt 5 of 5)

0.99M Scordite and 0.89M Veldspar No Jumpgate Repeatable if you don't blow up the drone control transmitter

Unauthorized Military Presence (Mordu's Angels)

Total m3: 1,033,799.25 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 45 1,522,846 152,284.6 m3
1 Pyroxeres 16 479,979 143,993.7 m3
1 Plagioclase 30 813,864 284,852.4 m3
1 Kernite 1 10 12.0 m3
2 Veldspar 37 1,310,107 131,010.7 m3
2 Pyroxeres 13 411,033 123,309.9 m3
2 Plagioclase 23 566,657 198,329.95 m3
2 Omber 1 10 6.0 m3
Notes A significant amount of ore is available in both rooms. The belts in both rooms are 30-50km from the warp-in points, and are in half-circles approximately 40km wide. Both rooms are can be accessed using Mining Barges, Exhumers, Orcas, and Freighters. This mission should be farmable as long as you don't kill and loot the Personnel Transport.

Level 2 Missions

Artifact Recovery

Total m3: 239,383.85 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 17 975,122 97,512.2 m3
1 Scordite 15 929,811 139,471.65 m3
1 Omber 1 4,000 2,400 m3
Notes All ships are generic hostiles using Amarr resist profiles. The belt is about 50km from end to end, arranged in a slightly-curved line. Warning! The Omber does not always appear. Mining the Omber causes seven additional "Miner" cruisers to spawn when the mining cycle ends. The Veldspar and Scordite do not trigger the spawns. It's rumored that this site can produce an Arkonor asteroid, but due to the mechanics of the Omber asteroid, it's possible that the Arkonor has been replaced. This post will be updated in the future if this information is confirmed.

Update: After running this mission 20 times, I have not encountered any Arkonor. It is very likely that the Arkonor asteroid has been replaced with an Omber asteroid.

Blockade, The

  • ~625K Veldspar
  • ~240K Plagioclase
  • ~150K Pyroxeres in a bunch of smallish asteroids.

Warning: All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 every few seconds.)

Resisting the smart-bomb with a venture: It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the mining hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.

Break Their Will

Scordite (multiple 70k) + Veldspar (multiple 70k) - daily farmable without clearing the mission room

Cargo Delivery (Angel Cartel)

  • Veldspar x60 15k-65k (2,270,238 units ~227,000 m3).

No gate, fixed warp-in point. Asteroids are arranged in a flat circle about 50km in diameter starting around 15km from the warp-in point.

Cargo Delivery (Blood Raider)

50 veld 35k-60k (2,350,000 est). no gate, fixed warpin point

Delving into the Past (pt 1 of 3)

1.3mil veld and small bits of others Don't loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.

Drone Infestation

The jumpgate doesn't seem to have a size limit (took a Hulk). The asteroids in this vary from a single 10K Scordite 'roid to a field of 11 (10k-90k, 500k total est) laid out between 35-80km from the warp-in point.

Drug Bust, The

Total m3: 238,030 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 16 895,122 89,506 m3
1 Scordite 16 990,202 148,524 m3
Notes Asteroids arranged in half-circle with diameter of 70km, with middle of circle around 40km from warp-in point. Scordite asteroids on average 9,200 m3, Velspar on average 5,500 m3.

Hidden Stash (Angel Cartel)

Total m3: 54,905.90 m3
Room Asteroid Quantity Total Ore Total m3
1 Veldspar 35 549,059 54,905.90 m3
Notes All asteroids are around 20km from the central Cargo Rig LCO. Most asteroids are fairly small, and will be wiped out in one cycle, with around a third taking two cycles. Three asteroids contain 90k units each.

Human Cattle (pt 5 of 5)

Need to clear room 1 and room 2, DO NOT ENTER ROOM 3 if you want to mine this till the mission expires. As soon as you use the gate to room 3 the mission completes. Room 1: 5x veld 50k 4x veld 90k 8x scord 70k

No Honor

Kill the mercs and keep the Haule alive, destroying it would complete the mission.

  • Veldspar: 13 asteroids (352,973 units, ~35000m3)

Pirate Intrusion (Guristas)

  • Veldspar: 42 asteroids (2,365,010 units, ~236,000 m3)

This mission has 2 pockets, all of the ore is in the 2nd room. After using the initial acceleration gate, you'll land ~25km from the gate into the 2nd room. The field is arranged in a fairly narrow trail of rocks leading away from the warp-in location starting at 20km and extending to about 95km.

(Old notes indicated 6x50k Veld, 4x90k Veld, 7x70k Scord, 1x90k Omber. However, the Guristas version of this mission does not match up with that.)

Pirate Intrusion (Serpentis)

  • Veldspar: 42 asteroids (2,365,010 units?, ~236,000 m3)

This mission has 2 pockets, all of the ore is in the 2nd room. After using the initial acceleration gate, you'll land ~25km from the gate into the 2nd room. The field is arranged in a fairly narrow trail of rocks leading away from the warp-in location starting at 20km and extending to about 95km. Note: Number of asteroids is the same as the Gurista version, but ore volume was not verified.

Recon, (pt 1 of 3)

Ore is located in the 2nd pocket Yield: 6,268,494 units Revenue around 68 mil ISK. Can take in hulks and haulers.

Silence the Informant

3 Pockets, 6 Veldspar roids and 4 Scordite roids in 2nd pocket, haven't surveyed it.

Smuggler Interception (Sansha)

  • Veldspar: 45 Asteroids (1,522,846 units, ~152,000 m3)
  • Plagioclase: 30 Asteroids (813,864 units, ~285,000 m3)
  • Pyroxeres: 16 Asteroids = (479,979 units, ~144,000 m3)

Single pocket mission, asteroids are 45-65km from warp-in point from the first acceleration gate. Total ore volume of around 581,000 m3.

Technological Secrets (pt 1 of 3)

1 omber - 50k units, 4 scordite -100jk total, X number of veld - 835k units

Unauthorized Military Presence (Angel Cartel)

  • Plagioclase x30 (813,864 units, ~285,000 m3)
  • Pyroxeres x16 (479,979 units, ~144,000 m3)
  • Veldspar x45 (1,552,420 units, ~155,000 m3)

Single-pocket mission protected by an acceleration gate. Asteroids are 45-55km from the warp-in point in the first room. They are spread in a long line to the left/right of the Barren Asteroid object. End to end length of the belt is about 40km. Total ore volume of about 584,000 m3.

Unauthorized Military Presence (Blood Raiders)

  • Plagioclase x12 (311,909 units, ~109,000 m3)
  • Pyroxeres x7 (222,273 units, ~66,700 m3)
  • Veldspar x5 (209,982 units, ~21,000 m3)

Single-pocket mission protected by an acceleration gate. Asteroids are 45-55km from the warp-in point in the first room. They are spread in a long line to the left/right of the Barren Asteroid object. End to end length of the belt is about 40km. Total ore volume of about 197,000 m3.

Whispers in the Dark (pt 1)

1,710,000 Veldspar

Level 3 Missions

Blockade, The

126 veldspar asteroids so far im not very far through them and have 2mil in ore so far refined into over 10mil trit so far.

Warning: All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined. This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss. (Estimated damage is 500 at random intervals of every few seconds up through a few times per minute.)

Break their Will

This is a not a deadspace area, although the amount of ore is nice the asteroids are pretty far away from each other so that especially for the outer ring it is hard to get more than two if at all asteroids within 21k (due to orca boni). It might be faster to warp out and warp in on an asteroid. Limited Recommendable

- roughly 1.4 million units of Scordite - the veld was probably equal to the level 1 mission (so 2.8 million units) - approx 19m ISK in Scordite and 20m ISK in Veld currently

Cargo Delivery

about 2.25 million units of veld in 60 asteroids, same as in the level 1 . I strongly suspect ore content is the same at all levels.

Downing the Slavers (pt 2)

540,000 Veldspar, 250,000 Scordite, 400,000 Omber (confirmed by TRECI) Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up. Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )

Duo of Death (Angel Cartel)

Veldspar - 16 asteroids

Guristas Strike, The Kidnappping (pt 3 of 10)

Veldspar, Scordite, Omber

Once you jump into the first Acceleration Gate the Ore is scattered all over the place. Starts at 14km from warp in point to approx 45km. I counted 11 Omber roids, 11 Scordite and 9 Veldspar. Didnt mine them, so no further details

Intercept the Saboteurs (Amarr)

3.5 Mi Veld. The rocks are close so you can keep continiously mining not needing to move more than in a normal belt. The room warp in is about 50k away from the first rock. Recommendable

Kidnappers Strike - The Kidnapping (Storyline, pt 3 of 10)

  • 11 Omber, 165,000 units (99,000 m3)
  • 11 Scordite, 550,000 units (82,500 m3)
  • 9 Veldspar, 810,000 units (81,000 m3)

All of the ore is in the first pocket, the key to the second pocket drops from Drazin's Habitat. Avoid destroying and looting the Habitat until you are done mining the first pocket. Asteroids are in a large, loose cluster 10-15km from each other, so you'll have to mine 2-3 asteroids then move to the next spot. Orca support is recommended but not required. It will take about 3.25 hours with a T2 Hulk and a dedicated hauler to mine this mission.

Kidnappers Strike (Storyline, pt 7 of 10)

650.000 Scordite and 1.860.000 Veldspar.

Kidnappers Strike (Storyline, pt 8 of 10)

575.000 Veldspar

Massive Attack (Sansha)

2 'roids of Omber in Room 3 ?

New Frontiers - Raw Materials (pt 1 of 7)

  • Gneiss x6 (1995 units, 9975 m3)
  • Omber x8 (16433 units, ~9860 m3)
  • Veldspar x16 (505907 units, ~50,600 m3)

Single mission room without a gate. After fighting off multiple waves of mercenaries, your job is to mine 47 units of Green Arisite. The majority of the ore is within 15km of the center point of the belt, except for 3-4 outlying veldspar asteroids. Total ore volume is only about 70k m3.

Pirate Invasion (Guristas)

  • Roughly 2.8M Veldspar

Pirate Invasion (Serpentis)

  • Roughly 2.8M Veldspar

Ore is located in the 3rd mission room. Gate distance in room 1 is under 5km after warp-in, gate distance in room 2 is about 65km. In the 3rd room, asteroids are 30-80km from the warp-in point.

Portal to War (pt 1 of 5)

Stage 1: Scordite (multiple 50k) Stage 2: Veldspar

Rogue Slave Trader, The (pt 1 of 2)

9 veldspar asteroids = 89,089

Smuggler Interception (Guristas)

First Room: Veldspar x 33 (size unknown) at 11 to 45km from warp in Second Room: Veldspar x 85 (size unknown) at 14 to 25km from warp in

Smuggler Interception (Serpentis)

Pocket 1: Asteroids are 40-50km from warp-in in the first room, individual rocks range from 30-80k units.

  • Veldspar x33 (~2,000,000 units, ~200,000 m3)

Pocket 2: Asteroids are 45-65km from warp-in in the second room, individual rocks range from 30-80k units.

  • Veldspar x60 (~2.5 to 3.0 million units, ~250k to 300k m3)

Score, The (Gurista)

  • Veldspar: 45 asteroids (1,522,846 units, ~152,000 m3)
  • Plagioclase: 30 asteroids (813,864 units, ~285,000 m3)
  • Pyroxeres: 16 asteroids (479,979 units, ~144,000 m3)

Confirmed: the one listed here is the Guristas version. The Angel version (Gallente Space) does not contain any ore.

To reach the ore you need to slowboat 25km to the center of the belt at the structure (Asteroid Colony Refinery) in the first room. With a Covetor I was then able to reach almost all roids, only had to move 1 time to get the remaining roids (approx 1 jetcan).

Unauthorized Military Presence (Guristas)

  • Plagioclase x?? (790,944 units, ~277,000 m3)
  • Pyroxeres x?? (139,470 units, ~42,000 m3)
  • Veldspar x?? (2,987,067 units, ~299,000 m3)

Single-pocket mission protected by an acceleration gate. Asteroids are 55-85km from the warp-in point in the first room. They are spread in a long line to the left/right of the spaceshuttle wreck object. End to end length of the belt is about 40-50km. Total ore volume is 617,378 m3.

Unauthorized Military Presence (Serpentis)

  • Plagioclase x?? (967,003 units, ~338,500 m3)
  • Pyroxeres x?? (165,944 units, ~49,800 m3)
  • Veldspar x?? (3,702,375 units, ~370,000 m3)

Single-pocket mission protected by an acceleration gate. Asteroids are 55-85km from the warp-in point in the first room. They are spread in a long line to the left/right of the spaceshuttle wreck object. End to end length of the belt is about 40-50km. Total ore volume is 758,472 m3.

Level 4 Missions

Downing the Slavers (pt 1)

The Rogue Slave Trader part 1 there's 279K of veldspar - 32 10K to 75K asteroids

Downing the Slavers (pt 2)

Warp in/accel gate space. Bookmarkable/warp-to-able 14 x Veldspar @ 940,000 10 x Scordite @ 250,000

Duo of Death (Angel Cartel, unconfirmed)

(Awaiting more info/confirmation) Angel Cartel version 7x Omber (175K Units Total) 17x Scordite (1.17M Units Total)

Duo of Death (Guristas)

Guristas version 38 Veldspar Asteroids averaging 45k each

Enemies Abound

1,260,000 Omber (14x 90k-roids) 800,000 Scordite (16x 50k-roids) 350,000 Kernite (14x 25k-roids)

Gone Berserk

There are about 3.1 M units of Veldspar to mine.

Infiltrated Outposts

pocket 1 1,200K of veldspar in the first room, pocket 2 630K of scordite and 1,250K of veldspar in the second room.

Kidnapping

First pocket has veldspar, second pocket has veld + scor. 3rd pocket veldspar, 4th pocket omber + veld

Massive Attack

Pocket 2: 8 x Pyroxeres roids 11 x Placioglase 21 x Veldspar Pocket 3: 35 x Veldspar

Pirate Invasion

Veldspar

Rogue Drone Harassment

pocket 1 900K veldspar pocket 2 280K veldspar

The Score (Serpentis)

  • Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)

This mission has 3 pockets, all of the ore is in the 1st room. After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room. The field is arranged in a loose pattern starting at 27km and extending to about 60km. If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.