Difference between revisions of "Planetary Industry at the NSC"
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− | | valign="top" | | + | | valign="top" | [[image:Silicate glass.png|56px]] |
− | | valign="middle" | | + | | valign="middle" | Microfiber Shielding, Polyaramids and Silicate Glass are all P2 products that cannot be manufactured on a single planet. They require P1 materials to be imported from a separate planet. As the majority of players want the minimal involvement with PI once setup, these are generally under produced and therefore can bring excellent margins for players willing to put in the extra effort. |
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− | | valign="top" | | + | | valign="top" | [[image:Structure market network.png|56px]] |
− | | valign="middle" | | + | | valign="middle" | All the P4 commodities, excluding Nanite Repair Paste, are required for the production of Citadels and Engineering Complexes and therefore are always in demand and bring a solid return. Nanite Repair Paste is a staple across all activities in EVE as it is used to repair overheated modules without the need to dock in a station and can be sold locally in Syndicate. |
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==Systems== | ==Systems== |
Revision as of 12:35, 12 November 2016
Null Security Staging |
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General |
NSC Activities |
Preparations |
Campus Services |
Guides |
NSC Activities |
Template:Planetary Interaction links
Why should you do PI?
- Main article: Planetary Interaction
Planetary Interaction is a very simple way to generate passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a robotic factory on a planet that will extract different resources depending on the type of planet and then manufacturer something out of those which we can sell on the market. PI products are used in a variety of activities across EVE including T2 production, Fuel production, Citadel components and even that nanite paste that you should be carrying is produced through PI.
The number of resources available on a planet scales by two factors.
- The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are.
- The amount of factories operating on a planet will reduce the amount of resources you have access to as the resources will be spread between everyone. The more people using that planet, the less it will make for you.
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. There you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, thats roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free.
With that in mind, why would anyone not want to do PI in NullSec if they are already living there? That said, you return will depending on the markets, how often you micromanage your setup and how efficient your planets are. Your millage will vary!
Recommended Skills
- Main article: Creating a Planetary Interaction Alt
These are the recommended skills for successfully conducting PI at the NSC. The recommended PI skills will allow you build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be use for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/NullSec Epithal fit. The Epithal is the preferred PI industrial due it's unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the amount of PI materials that it can carry.
Recommended PI Skills | Recommended Ship skills | Advanced PI Skills | Advanced Ship Skills |
---|---|---|---|
~ X days and X hours | ~ X days and X hours | ~ X days and X hours | ~ X days and X hours |
Science IV |
Afterburner III |
Command Center Upgrade V |
Acceleration Control III |
The Epithal
- Main article: Epithal
Improved Cloaking Device II
Core Probe Launcher I
Adaptive Invulnerability Field II
EM Ward Field II
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Low Friction Nozzle Joints I
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Core Scanner Probe I x8
- Relevant information: 3 AU/s warp speed.
- The Core Probe Launcher I module is purely for use in WH space, however as much of the information on this page can also be applied to wormholes, it has been included in the fit. Remove the module for use solely in NullSec.
9 sec align time
8,604 effective hit points @ All 5.
550+67,500 m3 cargo capacity @ All 5
What to Produce?
Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however there are three broadbrush groups of PI commodities that do turn a solid profit.
Systems
T22-QI
X-PYH5
X-PYH5 - Planets | |||||
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X-PYH5 I |
X-PYH5 II |
X-PYH5 III |
X-PYH5 IV |
X-PYH5 V |
X-PYH5 VI |