Difference between revisions of "User:Adrien claremont"

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{| cellpadding="2" style="background-color: #000000; color: #FFFFFF; text-align:center;"
 
|[[image:Icon_timer_capsuleer.png|50px]]
 
|The [[Nullsec_Campus|EVE University NullSec Campus]] does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page is to {{co|coral|'''serve as a reference'''}} for new members to the Campus and to inform them on the recommended skills to conduct Fleet roles or activities safely within Syndicate 
 
|}
 
</div>
 
 
{{NullSec Campus links}}
 
{{NullSec Campus links}}
==There are no Mandated Skills!==
+
==Why you should do Missions==
On the off chance you did not notice the banner at the top of the page, '''THERE ARE NO MANDATED SKILLS''' required to join the NSC. Anyone in E-Uni can join the NSC, at any time. What this page seeks to do is to provide a road map for players, many of which are new to the game, to train the appropriate skills to fly T1 Frigates, Destroyers and Cruisers within NSC fleets so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly and it is highly likely that the majority of players will already have most of these skills trained already.
+
There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the level of the mission itself and the security status of the system that the Mission Agent is in. That means you can run blitz L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec.  
 
+
Here are two examples. We have a L4 mission from a 0.6 system (Similar to Amygnone and the HSC) and we have a L3 from a -0.2 system (NSC backpocket).
There are three parts to this plan
+
[[Nsc mission 1.png|500px]]
*The Complete Newbro - This short train will get you into a well fit, solid Fleet Tackle role allowing members to take part in any and every NSC fleet.
 
*The Basic Skills - These skills will round off a pilots skill set and allow them to competently fly T1 Frigates and Destroyers.
 
*The Recommended Skills - These skills will move the pilot into T1 cruisers with an appropriate T2 tank.
 
 
 
Again, these skills are '''NOT MANDATED'''. They are a guideline for those pilots who are unsure of how to train their skills effectively.
 
 
 
==Complete Newbro==
 
The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills at all. You will notice that these fits do not have any Turrets fitted. You job as the Fleet Tackler is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target.
 
*{{sk|Hull Upgrades|IV}} - This will allow you to fit the '''Damage Control II''' module
 
*{{sk|Propulsion Jamming|II}} - This will allow you to fit the '''Warp Disruptor II''' module
 
*{{sk|Shield Upgrades|IV}} - This will allow you to fit the '''Medium Shield Extender II''' module
 
Total training time ~ 3 Days, 21 Hours, 20 mins
 
{{ShipFitting
 
| ship=Atron
 
| shipTypeID=608
 
| fitName=Gallente Fleet Tackle
 
| fitID=LSC---Gallente-Fleet-Tackle
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| low3name=Nanofiber Internal Structure II
 
| low3typeID=2605
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium Shield Extender II
 
| mid3typeID=3831
 
| rig1name=Small Anti-Thermal Screen Reinforcer I
 
| rig1typeID=31752
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-EM Screen Reinforcer I
 
| rig3typeID=31716
 
| charge1name=Nanite Repair Paste x15
 
| charge1typeID=28668
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=608:2048;1:1236;1:2605;1:35658;1:3244;1:3831;1:31752;1:31716;2:28668;15::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Condor
 
| shipTypeID=583
 
| fitName=Caldari Fleet Tackle
 
| fitID=LSC---Caldari-Fleet-Tackle
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=J5b Enduring Warp Scrambler
 
| mid3typeID=5439
 
| mid4name=Medium Shield Extender II
 
| mid4typeID=3831
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| charge1name=Nanite Repair Paste x15
 
| charge1typeID=28668
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=583:2605;1:1236;1:35658;1:3244;1:5439;1:3831;1:31716;2:31752;1:28668;15::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Executioner
 
| shipTypeID=589
 
| fitName=Amarr Fleet Tackle
 
| fitID=LSC---Amarr-Fleet-Tackle
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| low3name=Overdrive Injector System II
 
| low3typeID=1236
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium Shield Extender II
 
| mid3typeID=3831
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| charge1name=Nanite Repair Paste x15
 
| charge1typeID=28668
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=589:2048;1:1236;2:35658;1:3244;1:3831;1:31716;2:31752;1:28668;15::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Slasher
 
| shipTypeID=585
 
| fitName=Minmitar Fleet Tackle
 
| fitID=LSC---Minmatar-Fleet-Tackle
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Overdrive Injector System II
 
| low2typeID=1236
 
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5971
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=J5b Enduring Warp Scrambler
 
| mid3typeID=5439
 
| mid4name=Medium Azeotropic Restrained Shield Extender
 
| mid4typeID=8433
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| charge1name=Nanite Repair Paste x15
 
| charge1typeID=28668
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=585:2605;1:1236;1:5971;1:3244;1:5439;1:8433;1:31716;2:31752;1:28668;15::
 
| fleetup=
 
}}
 
 
 
==Basic Skills==
 
The basic skill plan below is a broad collection of skills from all areas, designed to round off a pilots skills to allow them to fly both T1 Frigates and Destroyers, of their own race, comfortably. It does not need to be completed in any particular order, however it is recommended that all the skills are completed before moving onto T1 Cruisers to aid in your survivability. T1 Cruisers can be costly to the newbro, so we want to ensure that campus members have a solid skillset behind them before progressing into them.
 
All of these Basic Skills can be train by Alpha Clones, however the time taken to complete the plan will be twice as long due to the accelerated training that Omega Clones receive. For Alpha Clones, you will be restricted to only training weapon systems appropriate to your racial ships. Alpha Clones of all races can train the Turret skills, however there is a split between Drone and Missile skills.
 
*Drones - Amarr and Gallente
 
*Missiles - Caldari and Minmatar
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:Icon shield glow.png|32px|link=]] Tanking skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:Icon missiles.png|32px|link=]] Missile skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Advanced Weapon Upgrades I<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Energy Grid Upgrades III<br>
 
Weapons Upgrades IV
 
| style="padding:8px;" nowrap |
 
Electronic Warfare IV<br>
 
Long Range Targeting III<br>
 
Propulsion Jamming III<br>
 
Signature Analysis III<br>
 
Target Management III
 
| style="padding:8px;" nowrap |
 
Mechanics IV<br>
 
Repair Systems IV<br>
 
Shield Compensation III<br>
 
Shield Management III<br>
 
Shield Operation IV<br>
 
Tactical Shield Manipulation III
 
| style="padding:8px;" nowrap |
 
Acceleration Control III<br>
 
<racial> Destroyer III<br>
 
Evasive Maneuvring III<br>
 
<racial> Frigate IV<br>
 
High Speed Maneuvring III<br>
 
Navigation IV<br>
 
Spaceship Command IV<br>
 
Warp Drive Operation III
 
| style="padding:8px;" nowrap |
 
Controlled Bursts III<br>
 
Motion Prediction III<br>
 
Rapid Firing III<br>
 
Sharpshooter III<br>
 
Surgical Strike III<br>
 
Trajectory Analysis III
 
| style="padding:8px;" nowrap |
 
Missile Launcher Operation IV<br>
 
Light Missiles III<br>
 
Missile Bombardment III<br>
 
Missile Projection II<br>
 
Rapid Launch III<br>
 
Rockets III<br>
 
Target Navigation Prediction III<br>
 
Warhead Upgrades III<br>
 
| style="padding:8px;" nowrap |
 
Drone Avionics III<br>
 
Drone Durability III<br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Sharpshooting III<br>
 
Drones V<br>
 
Light Drones IV
 
|- valign="top" style="background:#222222;"
 
| colspan=7 | ~ x days, x hours and x minutes worth of training in total {{co|grey|(~ x million skillpoints)}}
 
|}
 
 
 
==Recommended Skills==
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:Icon shield glow.png|32px|link=]] Tanking skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:Icon missiles.png|32px|link=]] Missile skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Advanced Weapon Upgrades IV<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation V<br>
 
CPU Management V<br>
 
Electronics Upgrades IV<br>
 
Energy Grid Upgrades IV<br>
 
Power Grid Management V<br>
 
Weapons Upgrades V
 
| style="padding:8px;" nowrap |
 
Electronic Warfare IV<br>
 
Long Range Targeting IV<br>
 
Propulsion Jamming IV<br>
 
Sensor Linking IV<br>
 
Signature Analysis IV<br>
 
Target Management IV<br>
 
Target Painting III<br>
 
Weapon Disruption III<br>
 
| style="padding:8px;" nowrap |
 
Armor Layering III<br>
 
EM Armor Compensation III<br>
 
EM Shield Compensation III<br>
 
Explosive Armor Compensation III<br>
 
Explosive Shield Compensation III<br>
 
Hull Upgrades V<br>
 
Kinetic Armor Compensation III<br>
 
Kinetic Shield Compensation III<br>
 
Mechanics V<br>
 
Remote Armor Repair Systems III<br>
 
Repair Systems IV<br>
 
Shield Compensation IV<br>
 
Shield Management V<br>
 
Shield Operation V<br>
 
Tactical Shield Manipulation IV<br>
 
Thermal Armor Compensation III<br>
 
Thermal Shield Compensation III
 
| style="padding:8px;" nowrap |
 
Acceleration Control IV<br>
 
Afterburner IV<br>
 
<racial> Cruiser III<br>
 
Evasive Maneuvring IV<br>
 
High Speed Maneuvring IV<br>
 
Navigation V<br>
 
Spaceship Command V<br>
 
Warp Drive Operation IV
 
| style="padding:8px;" nowrap |
 
Controlled Bursts IV<br>
 
Gunnery V<br>
 
<racial> Medium Turret III<br>
 
Motion Prediction Iv<br>
 
Rapid Firing IV<br>
 
Sharpshooter IV<br>
 
<racial> Small Turret IV<br>
 
Surgical Strike IV<br>
 
Trajectory Analysis IV
 
| style="padding:8px;" nowrap |
 
Missile Launcher Operation V<br>
 
Light Missiles IV<br>
 
Heavy Missiles III<br>
 
Heavy Assault Missiles III<br>
 
Missile Bombardment IV<br>
 
Missile Projection IV<br>
 
Rapid Launch IV<br>
 
Rockets IV<br>
 
Target Navigation Prediction IV<br>
 
Warhead Upgrades IV<br>
 
| style="padding:8px;" nowrap |
 
Amarr Drone Specialization I<br>
 
Advanced Drone Avionics III<br>
 
Caldari Drone Specialization I<br>
 
Drone Avionics IV<br>
 
Drone Durability IV<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Gallente Drone Specialization I<br>
 
Heavy Drone Operation III<br>
 
Light Drone Operation V<br>
 
Medium Drone Operation IV<br>
 
Minmatar Drone Specialization I
 
|- valign="top" style="background:#222222;"
 
| colspan=7 | ~ x days, x hours and x minutes worth of training in total {{co|grey|(~ x million skillpoints)}}
 
|}
 
 
 
 
 
<small><references/></small>
 
{{ShipFitting
 
| ship=Atron
 
| shipTypeID=608
 
| fitName=Derpatron
 
| fitID=Derpatron
 
| low1name=Type-D Restrained Reinforced Bulkheads
 
| low1typeID=5647
 
| low2name=Type-D Restrained Overdrive Injector
 
| low2typeID=5631
 
| low3name=IFFA Compact Damage Control
 
| low3typeID=5839
 
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5971
 
| mid2name=Faint Epsilon Scoped Warp Scrambler
 
| mid2typeID=5443
 
| mid3name=X5 Enduring Stasis Webifier
 
| mid3typeID=4025
 
| high1name=Modal Light Ion Particle Accelerator I, Antimatter Charge S
 
| high1typeID=7535
 
| charge1name=Antimatter Charge S x1
 
| charge1typeID=222
 
| high2name=Modal Light Ion Particle Accelerator I, Antimatter Charge S
 
| high2typeID=7535
 
| high3name=Modal Light Ion Particle Accelerator I, Antimatter Charge S
 
| high3typeID=7535
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=When fitting skills allow the {{icon|energy neutralizer|24|Energy Neutralizer}} '''Small Gremlin Compact Energy Neutralizer''' should be fitted in the remaining high-slot.<li>Total cost when fit is approximately 3.4M ISK, however you can downgrade the turrets to a lower meta to reduce the cost.
 
| showNOTES=Y
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=608:5647;1:5631;1:5839;1:5971;1:5443;1:4025;1:7535;3:222;1:33890;3::
 
| fleetup=
 
}}
 
 
 
==Recommended skill list==
 
The NSC does not mandate any particular set of skills for flying with us.
 
 
 
However, for maximum enjoyment, we ''recommend'' that you have at least the skills to sustain yourself (for example, [[Cosmic_Anomalies|anomalies]], [[Cosmic_Signatures|signatures]], ratting, or [[Planetary_Interaction|planetary interaction]]). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk.
 
 
 
We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates:
 
 
 
* Fitting skills 4+ (Core Fitting Standard Certificate)
 
* Capacitor skills 4+ (Core Capacitor Standard Certificate)
 
* Hull Upgrades 4+, for utilizing your lowslots effectively
 
* Racial Frigate 4+ for at least one race
 
* Racial Destroyer 4+ for at least one race
 
* Racial Cruiser 3+ for at least one race
 
* Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons)
 
* Ability to fit T2 armor or shield tank, as preferred by your race
 
* Electronic warfare skills at 3 for your race's preferred EWAR type
 
 
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ 10 days and 4 hours
 
| ~ 8 days and 1 hour
 
| ~ 19 days and 3 hours
 
| ~ 4 days and 22 hours
 
| ~ 12 days and 20 hour
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Mechanics IV<br>
 
Weapon Upgrades IV<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Shield Operation IV<small>&nbsp;<ref>{{sk|Shield Operation|IV}} is required for the {{sk|EM Shield Compensation}} skill.</ref></small><br>
 
Shield Management III<br>
 
Shield Upgrades IV<small>&nbsp;<ref>{{sk|Shield Upgrades|IV}} is required for the '''EM Ward Amplifier II''' module.</ref></small><br>
 
Hull Upgrades IV<small>&nbsp;<ref>{{sk|Hull Upgrades|IV}} is required to fit the '''Damage Control II''' module.</ref></small>
 
| style="padding:8px;" nowrap |
 
Signature Analysis IV<br>
 
Long Range Targeting IV<br>
 
Target Management IV<br>
 
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br>
 
Tactical Shield Manipulation IV<br>
 
EM Shield Compensation III
 
| style="padding:8px;" nowrap |
 
Gunnery V<br>
 
Motion Prediction IV<br>
 
Rapid Firing IV<br>
 
Sharpshooter IV<br>
 
Surgical Strike IV<br>
 
Trajectory Analysis IV<br>
 
Controlled Bursts IV<small>&nbsp;<ref>{{sk|Controlled Bursts}} is needed to lower the cap usage of all '''hybrid''' and '''energy turrets''', but useless for projectiles as they do not use cap to fire.</ref></small><br>
 
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
 
Medium <racial> Turret III<br>
 
Large <racial> Turret III
 
| style="padding:8px;" nowrap |
 
Spaceship Command IV<br>
 
<racial> Frigate III<small>&nbsp;<ref name="racial"></ref></small><br>
 
<racial> Destroyer III<br>
 
<racial> Cruiser III<br>
 
<racial> Battlecruiser III<br>
 
<racial> Battleship III<br>
 
Warp Drive Operation III<br>
 
Evasive Maneuvering III<br>
 
| style="padding:8px;" nowrap |
 
Drones V<br>
 
Light Drone Operation V<br>
 
Amarr Drone Specialization III<small>&nbsp;<ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Sharpshooting III<br>
 
Drone Avionics III<br>
 
Drone Durability I<small>&nbsp;<ref name="bots">{{sk|Drone Durability|I}}, {{sk|Repair Drone Operation|II}} and {{sk|Shield Emission Systems|III}} is required to use '''shield maintenance drones'''. If you have room for heavies they require {{sk|Repair Drone Operation|III}}.</ref></small><br>
 
Repair Drone Operation II<small>&nbsp;<ref name="bots"></ref></small><br>
 
Shield Emission Systems III<small>&nbsp;<ref name="bots"></ref></small>
 
|- valign="top" style="background:#222222;"
 
| colspan=5 | ~ 55 days, 2 hours and 19 minutes worth of training in total {{co|grey|(~ 2,7 million skillpoints)}}
 
|}
 
<small><references/></small>
 

Revision as of 14:42, 15 January 2017


Why you should do Missions

There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the level of the mission itself and the security status of the system that the Mission Agent is in. That means you can run blitz L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec. Here are two examples. We have a L4 mission from a 0.6 system (Similar to Amygnone and the HSC) and we have a L3 from a -0.2 system (NSC backpocket). 500px