Difference between revisions of "Amarr COSMOS"
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These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players killing ships. | These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players killing ships. | ||
+ | |||
+ | If you also want to build the storyline items from the various BPCs you get, you should farm all sites for their various special item drops. | ||
Restricted gates do not allow battleships or T2 battlecruisers to enter. | Restricted gates do not allow battleships or T2 battlecruisers to enter. | ||
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====Governor's Audience Chamber [Chanoun]==== | ====Governor's Audience Chamber [Chanoun]==== | ||
− | DED unrated<br> | + | DED unrated, no enemies, friendly guards<br> |
agents: Nossa Farad, Odan Poun<br> | agents: Nossa Farad, Odan Poun<br> | ||
Line 278: | Line 280: | ||
====Lord Manel's Mansion [Chanoun]==== | ====Lord Manel's Mansion [Chanoun]==== | ||
DED unrated | DED unrated | ||
− | agent: Manel Kador | + | agent: Manel Kador<br> |
+ | * entrance:<br>loot Stranded Personal Transport for 14 "Manel's Servant"<br>acceleration gate to "The First Check Point" needs "Key to Lord Manel's Mansion" | ||
+ | * "The First Check Point" (1st stage):<br>... | ||
+ | * "The Second Check Point" (2nd stage):<br>... | ||
+ | * "Manel's Resort" (3rd stage):<br>... | ||
====Contested Amarr Crimson (Mire) Keep [Garisas]==== | ====Contested Amarr Crimson (Mire) Keep [Garisas]==== | ||
Line 288: | Line 294: | ||
====Port Maphante [Garisas]==== | ====Port Maphante [Garisas]==== | ||
− | DED unrated<br> | + | DED unrated, L4+ enemies in 1st stage<br> |
agent: Bartezo Maphante<br> | agent: Bartezo Maphante<br> | ||
− | ... | + | * entrance:<br>friendly guards |
+ | * Blood Raider Crypt (1st stage):<br>... | ||
====Caor Korduin [Jakri]==== | ====Caor Korduin [Jakri]==== | ||
DED unrated<br> | DED unrated<br> | ||
agent: Kofur Karveran<br> | agent: Kofur Karveran<br> | ||
− | + | * entrance: friendly guards | |
====Gate to Garisas [Jakri]==== | ====Gate to Garisas [Jakri]==== | ||
Line 313: | Line 320: | ||
====Ader's Roadhouse [Munory]==== | ====Ader's Roadhouse [Munory]==== | ||
− | DED unrated<br> | + | DED unrated, no enemies<br> |
+ | no overview beacon, Munory planet V, moon 3 | ||
agent: Ader Finn<br> | agent: Ader Finn<br> | ||
− | |||
====The Bonfire [Munory]==== | ====The Bonfire [Munory]==== | ||
− | DED unrated<br> | + | DED unrated, no enemies<br> |
agents: Hetras Dakumon, Ormon Parsik<br> | agents: Hetras Dakumon, Ormon Parsik<br> | ||
− | |||
====Carchatur Outpost [Nidupad]==== | ====Carchatur Outpost [Nidupad]==== | ||
− | DED unrated<br> | + | DED unrated, no enemies<br> |
agents: Amir Arshah, Torval Kerth<br> | agents: Amir Arshah, Torval Kerth<br> | ||
− | |||
====Imperial Palace Complex [Nidupad]==== | ====Imperial Palace Complex [Nidupad]==== |
Revision as of 10:46, 11 January 2017
This page is intended to serve as a walkthrough for the Amarr COSMOS missions in Araz. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Standings can also be increased by performing normal storyline missions, handing in tags to data centers, or doing Caldari COSMOS missions and datacenters.
Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a well-tanked battlecruiser or T2 Heavy Assault Cruiser for combat behind restricted gates and a T1 Exploration Frigate for courier missions and scanning. With Expanded Cargohold IIs, any T1 Exploration Frigate can haul over 600m^3, which is the most you'll be asked to carry. The most difficult combat sites will be easier in a well-tanked battleship or T3 cruiser or in a group. A combat frigate for ratting the belts may also be useful.
The Amarr COSMOS missions are centered around the Araz constellation in the Kador region. There are however also some Amarr agents in lowsec, Anmatar/Khanid (data center) and even a few in Minmatar space.
If your plan is to run most or all COSMOS missions, it is advisable to check the shopping list and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.
Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.
This page refers to several guides:
- h3b.info, very extensive and detailed, written in German but generally understandable using Google Translate.
- Cosmos Missions 101, a guide to Caldari COSMOS missions, which also give some Amarr standing.
- evevault.ign.com, which has a list of Amarr COSMOS agents.
- Amarr COSMOS Guide, a pdf by Jowen Datloran which has details of each agent and deadspace pocket in Araz, but no other agents.
- COSMOS constellation (evelopedia) overview of all COSMOS storyline agents.
- Amarr COSMOS Guide Caldari COSMOS Guide Gallente COSMOS Guide Minmatar COSMOS Guide from the old evelopedia
- Minmatar, Gallente and SoE COSMOS
Starting off: 0.0 Standing
- For each of the career agents, the last mission for each agent will give a significant faction standings jump. They can be run in each of the starter systems of each faction.
- Completing The Blood-Stained Stars, the Sisters of Eve epic arc and choosing to assist the Amarr commander will give a big (8.4% with Social IV) faction standing increase.
- Gaining faction standings fast has details about exchanging tags for standings via data center agents.
Some COSMOS agents will talk to you at this point, but require items from later missions. Be careful!
Running Errands: 1.0 Standing
"No Sincerer Love", Chari Shakai, Civic Court Plaza, Aphi
5 Courier missions, between 400 and 500 m^3, between three to five jumps each
1) Courier 800 Chanouian Wine from Aphi to Munory (400m^3). Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)
2) Courier 80 High-Tech Small Arms (400m^3) from Aphi to Koona. Reward 1 x 'Citadella' 100mm Steel Plates Blueprint (3r)
3) Courier 1000 Frozen Plant Seeds (500m^3) from Aphi to Zimse. Reward 1 x 'Citadella' 100mm Steel Plates Blueprint (3r)
4) Courier 500 Dorga Roes (500m^3) from Munory to Koona. Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)
5) Courier 400 Kameiras (400m^3) from Chanoun to Koona. Reward 1 x 'Abatis' 100mm Steel Plate I Blueprint (3r)
Final mission gives 0.66% Amarr Empire standings at Social V.
"Pawns on the Board", Stem Robikar, Civic Court Plaza, Aphi
5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m^3 couriers
The "Dynasty Ring" needed for the second mission is a chance-based drop from various "Warrior" belt rats around the constellation. Getting it before accepting the mission is recommended - you'll need another one later. Hang on to any other unfamiliar objects such as Enigma Cypher Books (1 needed) or Encoding Matrix Components (10 needed) - you'll need these too. The rings cost about 1M ISK on contracts, so you can pick one up if you're not getting lucky.
1) Encounter in Aphi. deadspace pocket with 2 cruisers, 4 frigates, 2 destroyers, destroy Blood Raider Main Outpost structure. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)
2) Procurement Return a Dynasty Ring to the Agent. Reward 'Longbow' Small Focused Pulse Laser I Blueprint (3r)
3) Courier 1 x Thyram Arachnan Dossier (0.1m^3) from Munory to Aphi. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)
4) Courier 1 x Special Delivery (0.1m^3) from Koona to Aphi. Reward 'Mace' Dual Light Beam Laser I Blueprint (3r)
5) Courier 1 x Lord Arachnan Metal (0.1m^3) from Munory to Aphi. Reward 1 x Robikar's Recomendation
The final mission gives 0.72% Amarr Empire standings and "Robikar's Recommendation" which is needed for Torval Kerth.
"Clean Hands", Hetras Dakumon, The Bonfire, Munory
5 missions: 4 L3 combat and 1 2m^3 courier
Parts 1 and 4 require items from the Contested Bastion of Blood in Koona, which you can access before accepting the mission. See in the complex section. Getting the mission items before accepting the mission is recommended in case the Bastion is being farmed. The other combat missions have their own deadspace pockets like normal missions.
1) Procurement return a Blood Fund to the Agent Bastion of Blood beacon Slope Gate 2nd stage Blood Kernel structure in Koona. Reward 1x Amarr Navy Standard M Crystal
2) Encounter in Koona. 5 destroyers at 2km. 2 cruisers 4 destroyers around tower. Reward 1x Amarr Navy M Crystal
3) Courier. 1x TruthTeller. Reward 1x Amarr Navy S Crystal
4) Procurement. Forman's Head. Slope gate 3rd stage. Reward 'Pike' Small EMP smartbomb I Blueprint (3r)
5) Procurement. Blood Reel. In system beacon. 5 Cruisers. Reward Blood Reel.
The final mission gives 1.4% Amarr Empire standings and a Blood Reel item which is required later for Thumal Ebotiz.
"Trial of Skill", Thakor Udokas, Museum Arcana, Zimse
1 archaeology mission
A slightly unusual agent, Thakor's sits in the first pocket of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an T1 Relic Analyzer is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.
This mission gives 3.5% Amarr Empire standings before social skills and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.
The Plot Thickens: 3.0 Standing
At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before.
Datacenters: 20x Palladium/Gold/Electrum tags
Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad
Prerequisite: Stem Robikar
Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.
The final mission gives 0.94% Amarr Empire standings.
Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad
Missions: 5 missions: Two courier (500-600m3) and three L3 combat
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.
The final mission gives 3.88% Amarr Empire standings.
Agent: Ormon Parsik - "The Bonfire" breacon, Munory
Missions: 5 missions: Three L3 combat, two courier (40-100m3)
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.
The final mission gives 3.95% Amarr Empire standings.
Agent: The Curator - "Museum Arcana" beacon, Zimse
Prerequisites: Thakor Udokas
Missions: 3 archaeology/combat missions, requires Archaeology 2
Three Loot drop missions:
Mission 1:
Requires: 1 x Takmahl Centrifugal Primer (found in the Digital cans spread around the area, most likely in Data cans)
Mission 2:
Requires: 1 x Holy Statue (Found in Analog cans spread around the area, most likely in a material can)
Mission 3:
Requires: 1 x Ritual Texts (drops in Arcana Patron Battleship wrecks)
The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.
All three of these missions require a well tanked BC or BS. Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.
Additional Detail can be found at this link
Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona
Prerequisites: Hetras Dakumon
Missions: 5 missions: One ratting, one courier and three L3 combat.
The final mission gives 3.5% Amarr Empire standings.
The next agents have a tightly linked storyline, so you'll need to do these in order.
Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas
Missions: 4 missions: Three L3 combat and one courier (200m3)
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun
Prerequisites: Nossa Farad Missions: After accepting Nossa Farad's Voucher, he'll send you to ..
Agent: Ader Finn - Planet V Moon 3, Munory
Prerequisites: Odan Poun (Part 1)
Missions: 1 0.1m3 courier.
The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun
Prerequisites: Ader Finn
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
This will give you the Key to Lord Manel's Mansion, and point you towards ..
Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun
Prerequisites: Odan Poun (Part 2), Bartezo Maphante
Missions: Three L2 combat missions.
As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.
The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun
Prerequisites: Manel Kador
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
There'll be Blood: 5.0 Standing
Datacenters: 20x Crystal/Platinum/Diamond tags
At this point, some agents will give you L4 combat missions, so be careful.
Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri
Missions: Four L3 combat
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.
Final mission gives 1.42% Amarr Empire standings.
Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona
Missions: 5 missions: Two L3 combat, one courier, two L4 combat
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.
The final mission gives 9.0% Amarr Empire standings.
Agent: Zar Forari - "Imperial Administration Complex" beacon, Zimse
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.
Final mission gives 9.0% Amarr Empire standings.
The next two agents form a long storyline together, so you'll need to do Zach before Ammargal
Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.
Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!
Final mission gives 9% Amarr Empire standings.
Shopping List
This is a list of all items you can find (and farm) before accepting the relevant COSMOS mission. If you want to run all COSMOS missions it is recommended to get these items in advance. You also may be able to buy (or sell) some of the items via contracts. It is based on Grevinsky's list in the old EVElopedia with some corrections and updates.
Amount | Item Name | Dropper | System | Location | Notes |
---|---|---|---|---|---|
1 | Enigma Cypher Book | Warrior rats | Araz constellation | Asteroid belts | |
10 | Encoding Matrix Component | Warrior rats | Araz constellation | Asteroid belts | |
2 | Dynasty Ring | Warrior rats | Araz constellation | Asteroid belts | |
7 | Bug-Ridden Corpse | Biomass Recycling Storage Container | Aphi | Contested Amarr Sanguine Vaults (2nd stage) | Need 7 in total. Also dropped by Corpse Dealers in Koona, see below |
50 | Amarr Light Marines | Kador Bunker | Chanoun | Kador Military Outpost (5th stage) | |
14 | Manel's Servant | Stranded Personnel Transport | Chanoun | Lord Manel's Mansion (entrance) | |
10 | Blood Grunt Tag | Blood Phantom, Blood Templar | Chanoun | Lord Manel's Mansion (1st and 2nd stage) | Key needed, given by Odan Poun (mission 4 of 5) |
5 | Blood Low-Tier Tag | Blood Arch Sage | Chanoun | Lord Manel's Mansion (1st and 2nd stage) | Key needed, given by Odan Poun (mission 4 of 5) |
2 | Blood Raider Squad Leader Head | Dark Blood Arch Templar | Chanoun | Lord Manel's Mansion (1st and 2nd stage) | Key needed, given by Odan Poun (mission 4 of 5) |
5 | Blood Raider Scientist | Blood Factory | Garisas | Contested Amarr Crimson (Mire) Keep (1st, 2nd and 3rd stage) | |
50 | Elite Laser Pistols | Laser-Pistol Stash | Garisas | Contested Amarr Crimson (Mire) Keep (2nd stage) | |
1 | Corpum Commander Medallion | Corpum Blood Duke | Garisas | Contested Amarr Crimson (Mire) Keep (2nd and 3rd stage) | |
1 | Anema Bluechip | Rebuild Asteroid Station | Garisas | Contested Amarr Crimson (Mire) Keep (3rd stage) | |
7 | Bug-Ridden Corpse | Corpse Dealer | Koona | Contested Amarr Bastion of Blood (1st stage) | Need 7 in total. Also dropped by Biomass Recycling Storage Container in Aphi, see above |
1 | Blood Fund | Blood Kernel | Koona | Contested Amarr Bastion of Blood (2nd stage) | |
2 | Antiseptic Biomass | Corpse Collector | Koona | Contested Amarr Bastion of Blood (2nd and 3rd stage) | |
1 | Foreman's Head | Blood Raider Foreman | Koona | Contested Amarr Bastion of Blood (3rd stage) | |
1 | The Apocryphon | Altar of the Blessed | Koona | Contested Amarr Bastion of Blood (4th stage) | Bastion Master Key needed, used up on entering. |
1 | Generator Debris | Generator Building | Koona | Contested Amarr Bastion of Blood (4th stage) | Bastion Master Key needed, used up on entering. Rare spawn! |
1 | Runic Inscription | Trial of Skill | Zimse | Museum Arcana (1st stage) | needs Relic Analyzer |
1 | Takmahl Centrifugal Primer | Takmahl Digital Mezzotint | Zimse | Museum Arcana (2nd stage) | needs Relic Analyzer |
1 | Holy Statue | Takmahl Striking Curiosity | Zimse | Museum Arcana (2nd stage) | needs Relic Analyzer |
1 | Ritual Texts | Arcana Patron | Zimse | Museum Arcana (2nd stage) | needs Relic Analyzer |
1 | Amolah Kesti's Data Fragment I | Drifting Cask | Zimse | signature near Zimse I – Asteroid Belt II | |
1 | Amolah Kesti's Data Fragment II | Drifting Cask | Zimse | signature near Zimse V | L4 defense fleet |
1 | Amolah Kesti's Data Fragment III | Drifting Cask | Zimse | signature near Zimse VI – Moon 6 | |
1 | Yamia Mida's Remains | Yamia Mida's Residence | Zimse | signature | L4 defense fleet |
Complexes and Sites
These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players killing ships.
If you also want to build the storyline items from the various BPCs you get, you should farm all sites for their various special item drops.
Restricted gates do not allow battleships or T2 battlecruisers to enter.
Civic Court Plaza [Aphi]
DED unrated, no enemies
agents: Chari Shakai, Stem Robikar
Contested Amarr Sanguine Vaults [Aphi]
DED level 4
At the warp-in point there is one acceleration gate: "Southway" (restricted in ship size)
- "Southway" (1st stage):
up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot),
acceleration gate to "Lord's Stronghold" - "Lord's Stronghold" (2nd stage):
5 cruiser, 2 destroyer, 17 frigates,
loot "Biomass Recycling Storage" for "Bug-Ridden Corpse",
acceleration gate to "Omagh’s Ascension" - "Omagh’s Ascension" (3rd stage):
up to 2 battlecruiser, 13 frigates, 12 sentries,
no special loot
Labyrinth [Aphi]
DED unrated, L3+ enemies
Unmarked in overview, warp to the sun to find the entrance.
At the warp-in point there is one acceleration gate: "Labyrinth" (not restricted in ship size),
needs "Key to the Labyrinth" (not consumed),
needs "Archaeology" skill at I
...
Governor's Audience Chamber [Chanoun]
DED unrated, no enemies, friendly guards
agents: Nossa Farad, Odan Poun
Khodesa (Kador Military Outpost) [Chanoun]
DED level 5
...
Lord Manel's Mansion [Chanoun]
DED unrated
agent: Manel Kador
- entrance:
loot Stranded Personal Transport for 14 "Manel's Servant"
acceleration gate to "The First Check Point" needs "Key to Lord Manel's Mansion" - "The First Check Point" (1st stage):
... - "The Second Check Point" (2nd stage):
... - "Manel's Resort" (3rd stage):
...
Contested Amarr Crimson (Mire) Keep [Garisas]
DED level 3
At the warp-in point there is one acceleration gate: "Misty Hollows" (restricted in ship size)
- "Misty Hollow" (1st stage):
up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries,
loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),
acceleration gate leads to "Grey Barracks" - "Grey Barracks" (2nd stage):
1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries,
loot Corpum Blood Duke for Corpum Commander Medallion,
loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),
loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3),
acceleration gate leads to "Blood Keep" - "Blood Keep" (3rd stage):
5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries,
loot Corpum Blood Duke for Corpum Commander Medallion,
loot 3 "Blood Factory" (BR Scientist),
kill "Rebuild Asteroid Station" (Anema Bluechip)
Port Maphante [Garisas]
DED unrated, L4+ enemies in 1st stage
agent: Bartezo Maphante
- entrance:
friendly guards - Blood Raider Crypt (1st stage):
...
Caor Korduin [Jakri]
DED unrated
agent: Kofur Karveran
- entrance: friendly guards
Gate to Garisas [Jakri]
DED unrated, no enemies
agents: Jeeta Neek, Mandor Neek, Zaestra Kuramor
...
Contested Amarr Bastion of Blood [Koona]
DED level 4
agents: Thumal Ebotiz, Sheroz Amokin
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted)
- "The Ravelin":
no enemies, agents Sheroz Amokin and Thumal Ebotiz,
acceleration gate back to the entrance ("Deadspace Warp Point") - "The Slope" (1st stage):
up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (drone aggro, MTU recommeded),
loot wrecks for "Bug-Ridden Corpse",
acceleration gate leads to "Amber Courtyard" - "Amber Courtyard" (2nd stage):
up to 7 cruisers and 16 frigates respawn in a few minutes,
kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund",
loot ships for "Antiseptic Biomass",
acceleration gate leads to "Stronghold of the Fundamentalist" - "Stronghold of the Fundamentalist" (3rd stage):
up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates,
Blood Raider Foreman drops "Foreman's Head",
other ships drop "Antiseptic Biomass",
acceleration gate to "Treasure Chamber" needs "Bastion Master Key" - "Treasure Chamber" (4th stage):
3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates
Ader's Roadhouse [Munory]
DED unrated, no enemies
no overview beacon, Munory planet V, moon 3
agent: Ader Finn
The Bonfire [Munory]
DED unrated, no enemies
agents: Hetras Dakumon, Ormon Parsik
Carchatur Outpost [Nidupad]
DED unrated, no enemies
agents: Amir Arshah, Torval Kerth
Imperial Palace Complex [Nidupad]
DED unrated
agent: Ammargal Detrone
...
Imperial Administration Complex [Zimse]
DED unrated
agents: Zach Himun, Zar Forari
...
Museum Arcana [Zimse]
DED unrated, L4 enemies
agents: Thakor Udokas, The Curator
needs the Archaeology skill trained to I to enter
- "Museum Foyer" (1st stage):
loot "Key of the Arcane" from "Trial of Skill" using a Relic Analyzer,
agent Thakor Udokas,
acceleration gate to "Museum Arcana" - "Museum Arcana" (2nd stage):
2 battleships, 10 cruisers, 2 frigates (fast respawn, frigates point and web),
battleship may drop "Ritual Texts",
4 types of hackable cans drop "Holy Statue" and "Takmahl Centrifugal Primer",
agent "The Curator"