Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Standard Sleeper Cache: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
Line 381: Line 381:
===Logistic Depot===
===Logistic Depot===


After activating the Spatial Rift, you land in the main area. You are in no immediate danger, but you have a couple of important tasks to perform.
After activating the Spatial Rift, pilots will land in the main area. Assuming no hostile players are present, there is no immediate danger.
<br />
<br />


Line 389: Line 389:
|}<br />
|}<br />


At the warp-in where you just landed, you should drop your mobile depot. Bookmark it. While the timer on that is counting down, head over to the Remote Defense Grid Unit nearby you:  
At the warp-in, drop a mobile depot and bookmark it. While the timer on it is counting down, head over to the Remote Defense Grid Unit nearby:  


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | WARNING: ''Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. I have obtained alarm trips at Level 1, 2 and 3. An image of the Alarm tripping [http://wiki.eveuniversity.org/File:3P38_Standard_23.png at Level 2 is here].''
| style="padding:8px;" | WARNING: ''Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. Alarm trips have been confirmed at Levels 1, 2 and 3. An image of the alarm [http://wiki.eveuniversity.org/File:3P38_Standard_23.png tripping at Level 2].''
|}
|}


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet.<br />
<span style="color:green">SUCCESS:</span> In the back area, one Sentry Gun will be deactivated (out of three), but another one near the Tractor Beam will be activated.<br />
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds; though the Alarm can also trip at lower levels.
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. The Alarm Level starts at 0 out of 5. At Alarm Level 4, pilots should proceed with extreme caution. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous damage clouds (though the alarm can also trip at lower levels).
 
The damage clouds are extremely dangerous to frigates, and will most likely destroy them in seconds.


How long will you last in one of those damage clouds with a frigate? Well, I attempted one time I ran one of these sites, very green to these sites back then. I put my ship so it was fit with a basic tank and not much else, and aligned my ship towards a distance celestial, so all I would have to do is hit the Warp to 0 button as soon as I would take damage. A few seconds past, I took a bucketload of damage which took me all the way down to about half structure, and within 0.25 second I hit the button. And my ship was wiped off the field. Less than 2 seconds. Still curious?
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
! style="text-align:left" | <span style="color:#44c055">Guardian Extermination Unit Damage</span>
! style="text-align:left" | <span style="color:#44c055">Guardian Extermination Unit Damage</span>
|-
|-
| style="font-size:90%; color:#FFFFFF" | {{{1|When the Extermination units first spawn, they generate a smaller radius cloud. I don't know the exact radius of it (it's not as big as the expanded clouds are), but I do know the damage per second. Here is the damage report of an Astero with just an Anti-Explosive armor rig and a Damage Control II equipped (near the end I dip into structure):
| style="font-size:90%; color:#FFFFFF" | {{{1|When the Extermination units first spawn, they generate a smaller radius cloud. The exact radius of the small clouds is unknown. Here is the damage report of an Astero with just an Anti-Explosive armor rig and a Damage Control II equipped (near the end I dip into structure):


[ 2016.06.24 14:37:38 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br />
[ 2016.06.24 14:37:38 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br />
Line 433: Line 434:
160 DPS.
160 DPS.


Now, once the damage clouds have enlarged, their radius of damage effect is about 67km. I was in a battleship, so I couldn't just fly around at will to test it from all sides, but 67km is about the cutoff. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), 900 EHP/s won't get you killed right away (the fit I used which tanked the damage shown below repped 963.9EHP/sec with one repair module) and was...Okay. 1200 EHP/sec is probably quite sufficient to tank the clouds indefinitely. Curiously, the Spatial Rift near the Calibration containers didn't work with the Engineering Stations spawned...Also if you want to MJD to the back room while tanking the damage clouds, you must account for the sentry tower damage. Output from the expanded clouds ([http://wiki.eveuniversity.org/File:3P38_Standard_13.png image for reference]):
Once the damage clouds have enlarged, their damage radius is about 67km. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), a ship that can repair 900 EHP/s won't be destroyed right away, but will eventually be destroyed. 1200 EHP/sec is most likely sufficient to tank the clouds indefinitely. The Spatial Rift near the Calibration containers doesn't work with the Engineering Stations spawned. If you want to MJD to the back room while tanking the damage clouds, you must also account for the sentry tower damage. Output from the expanded clouds ([http://wiki.eveuniversity.org/File:3P38_Standard_13.png image for reference]):


[ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br />
[ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br />
Line 466: Line 467:
|}
|}


Now, head over to the three Coordinate Plotting Devices on your right as you landed in:  
Now, head over to the three Coordinate Plotting Devices on your right:  


'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your cargohold. You do not need to "Open Cargo" on the can as you normally do.<br />
<span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your ship's cargohold (using "Open Cargo" on the can is unnecessary).<br />
<span style="color:red">FAILURE:</span> The Alarm Level may increment by 1 or trip.
<span style="color:red">FAILURE:</span> The Alarm Level may increment by 1 or trip.


Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can, which is near where you are. Just get within 2500m of the container (it looks like a jetcan), do an Open Cargo on it, and place the Coordinates from your ship's cargo hold into the container. A message on the screen will inform you of the event. Go back to your mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules and pack them into the Mobile Depot itself. Refit into one of the fits specified above for running the back room with an afterburner.
Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can nearby. To do this, get within 2500m of the container (it looks like a jetcan), "Open Cargo", and place the Coordinates from your ship's cargo hold into the container. A message will appear onscreen to indicate success.
 
Go back to the mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules and pack them into the Mobile Depot itself. Refit into one of the fits specified above for running the back room with an afterburner.
<br />
<br />


The reason why we must take the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your effective transversal will be low, and they can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could just alpha the frigate into a smoldering wreck. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.
The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.


As I discussed earlier, those fits shown up above are specific to this next room you'll be warping to. The Afterburner is vital for keeping yourself moving; the EM and Thermal hardeners are there to resist the damage types of the Sentry Guns hostile to you: the buffer tank is there to absorb one or two or maybe 3 hits at the most. The Data Analyzer is there to hack the can. The guns and the drones are there to kill one of the Sentry Guns. By the way, I have used a fit for a Heron using a Medium Ancillary Shield Booster, you can try that if you want. But don't forget that your buffer is what makes your resistances worthwhile, as the damage has to sink into something: frigates and destroyers don't really have the native HP to make tanking unbuffered alpha damage worthwhile (that's a cruiser and above concept); therefore it's easy for one solid whack to alpha your ship off the site. You could also try using two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which might make it so you can fit a shield booster. Start with my fit first and see how it works for you. Experimenting with a friendly Bantam or Inquisitor pilot can help, or bring a Scythe for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them.)
As discussed earlier, the fits shown above are specific to this next room. The Afterburner is vital for keeping the ship moving, the EM and Thermal hardeners are there to resist the damage types of the Sentry Guns, and the buffer tank is there to absorb one or two or maybe 3 hits at the most. The Data Analyzer is necessary to hack the can. The guns and the drones are there to kill one of the Sentry Guns. By the way, I have used a fit for a Heron using a Medium Ancillary Shield Booster, you can try that if you want. But don't forget that your buffer is what makes your resistances worthwhile, as the damage has to sink into something: frigates and destroyers don't really have the native HP to make tanking unbuffered alpha damage worthwhile (that's a cruiser and above concept); therefore it's easy for one solid whack to alpha your ship off the site. You could also try using two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which might make it so you can fit a shield booster. Start with my fit first and see how it works for you. Experimenting with a friendly Bantam or Inquisitor pilot can help, or bring a Scythe for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them.)


Having refit the ship, head to the area rightward of where you warped in. Double check that you are ready: drones in the bay, ammo in the guns, hardeners are on, Orbit distance set to 2500m (for the Orbit button on your Selected Item window) and otherwise ready. Read my directions first before you take the gate: There is a Remote Defense Grid Unit that you need to hack. It'll be just forward and to your slight left of your warpin on that spot. As soon as you land, you'll need to Orbit the Remote Defense Grid Unit (if you don't know where it is, just move any direction for now) and '''immediately''' turn on the Afterburner.
Having refit the ship, head to the area rightward of where you warped in. Double check that you are ready: drones in the bay, ammo in the guns, hardeners are on, Orbit distance set to 2500m (for the Orbit button on your Selected Item window) and otherwise ready. Read my directions first before you take the gate: There is a Remote Defense Grid Unit that you need to hack. It'll be just forward and to your slight left of your warpin on that spot. As soon as you land, you'll need to Orbit the Remote Defense Grid Unit (if you don't know where it is, just move any direction for now) and '''immediately''' turn on the Afterburner.