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Corporations: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Completed "Roles and Titles" section.
Djavin novienta (talk | contribs)
Skills & Member Limits: Revised section.
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Same as “Container Access (Headquarters)”, but '''at offices which are not the headquarters and not the member's base'''.
Same as “Container Access (Headquarters)”, but '''at offices which are not the headquarters and not the member's base'''.


== Skills & Member Limits ==
== Skills and member limits ==


There are currently (as of Feb 2014) a total of 4 skills related to increasing the number of members in your corp, and one which decreases the cost of accepting allies during war. Note that the CEO does not count as a member, so with {{sk|Corporation Management}} trained to Level 4, for example, the corporation can hold a total of 81 characters.  
There are currently (as of Feb 2014) a total of 4 skills related to increasing the number of members in your corp, and one which decreases the cost of accepting allies during war. Note that the CEO does not count as a member, so with {{sk|Corporation Management}} trained to Level 4, for example, the corporation can hold a total of 81 characters.  


==== [[Skills:Corporation_Management#Corporation_Management|Corporation Management]]  ====
All skills affecting the maximum number of corporation members stack with each other.


Each level of this skill allows another 20 members in the corporation, and is required to form a corporation, however (as of Feb 2014) only needs to be trained to level 1 to form the corporation. With this trained to Level 5, a corporation can hold a maximum of 101 characters.
==== {{sk|Corporation Management}}  ====


It is important to note that the below skills only take effect when the current CEO opens the corp management interface and uses the "Update With My Skills" button (NeoCom Corporation>Home>Details>Edit Details). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.  
Each level of this skill increases the maximum corporation size by 20 members, and is required to form a corporation. With {{sk|Corporation Management|V}}, a corporation can hold a maximum of 101 characters.


==== [[Skills:Corporation_Management#Megacorp_Management|Megacorp Management]]  ====
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the "Update With My Skills" button (NeoCom Corporation>Home>Details>Edit Details). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.


Requires Corporation Management trained to Level 5. Adds a further 100 characters to the maximum membership (per level trained), and stacks with Corporation Management for a maximum of 601 members at Level 5.
==== {{sk|Megacorp Management}}  ====


==== [[Skills:Corporation_Management#Empire_Control|Empire Control]]  ====
Requires {{sk|Corporation Management|V}}. Adds a further 100 characters to the maximum membership per level trained. With {{sk|Megacorp Management|V}}, a corporation can hold a maximum of 601 characters.


Requires Megacorp Management trained to Level 5. Adds a further 400 characters to the maximum membership (per level trained), and stacks with previous skills for a maximum of 2601 members at Level 5. ''Every CEO who possesses the Empire Control skill at level 5 can form an Alliance.''
==== {{sk|Empire Control}}  ====


==== [[Skills:Corporation_Management#Sovereignty|Sovereignty]]  ====
Requires {{sk|Megacorp Management|V}}. Adds a further 400 characters to the maximum membership per level trained. With {{sk|Empire Control|V}}, a corporation can hold a maximum of 2601 members. A CEO with {{sk|Empire Control|V}} is required to form an Alliance.


Requires Empire Control trained to Level 5. Adds a further 2,000 characters to the maximum membership (per level trained), and stacks with previous skills for a maximum of 12601 members at Level 5. Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members.
==== {{sk|Sovereignty}}  ====


==== [[Skills:Corporation_Management#Diplomatic_Relations|Diplomatic Relations]]  ====
Requires {{sk|Empire Control|V}}. Adds a further 2,000 characters to the maximum membership per level trained. With {{sk|Sovereignty|V}}, a corporation can hold a maximum of 12,601 members (the absolute maximum corporation size). Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members.


Requires [[Skills:Corporation_Management#Corporation_Management|Corporation Management]] trained to Level 2 and [[Skills:Social|Social]] to Level 3. This skill reduces the cost of hiring allies to fight a war by 5% (per level trained).
==== {{sk|Diplomatic Relations}}  ====


People who had [[Skills:Corporation_Management#Ethnic_Relations|Ethnic Relations]] trained before the release of Inferno had their skill points transferred to this skill, there was no option for remapping.
Requires {{sk|Corporation Management|II}} and {{sk|Social|III}}. This skill reduces the cost of hiring allies to fight a war by 5% per level trained.
 
People who had the "Ethnic Relations" skill trained before the release of Inferno had their skill points transferred to this skill; there was no option for remapping.


== Adding members  ==
== Adding members  ==