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Acceleration: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Removed "work in progress" tag.
Djavin novienta (talk | contribs)
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{{hatnote|This article details travel at sub-warp speeds. For information about warp travel, see [[Warp]].}}
The '''acceleration''' of objects in EVE is not based on classical physics. The physics engine is based on a fluid dynamics model, which assumes that space has some substance to it and thus some friction. This means that when a ship's engine is inactive, the ship will decelerate, ultimately to a standstill. As a result, all acceleration is proportional to agility, relative to maximum velocity, and exponential.
The '''acceleration''' of objects in EVE is not based on classical physics. The physics engine is based on a fluid dynamics model, which assumes that space has some substance to it and thus some friction. This means that when a ship's engine is inactive, the ship will decelerate, ultimately to a standstill. As a result, all acceleration is proportional to agility, relative to maximum velocity, and exponential.