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Drebin 679 (talk | contribs) m →Overview: Updated Combat interceptors not having indirect interdiction immunity as of the October 2018 update. |
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* They all have very high base velocities. | * They all have very high base velocities. | ||
* They all have very high base scan resolution, letting them lock on to targets rapidly. | * They all have very high base scan resolution, letting them lock on to targets rapidly. | ||
* Interceptors have the '''fastest base warp speed''' (8.0 AU/s) in EVE, which means they can catch up to any other ship at warp speed, except for speed-fit [[Blockade Runner|blockade runners]] and the [[Leopard]] (which trounces any other ship, at 20 AU/s). | * Interceptors have the '''fastest base warp speed''' (8.0 AU/s) in EVE, which means they can catch up to any other ship at warp speed, except for speed-fit [[Blockade Runner|blockade runners]] and the [[Leopard]] (which trounces any other ship, at 20 AU/s). | ||
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* Their defining feature is a 5% '''bonus to warp scrambler and warp disruptor range''' per level in the Interceptor skill | * Their defining feature is a 5% '''bonus to warp scrambler and warp disruptor range''' per level in the Interceptor skill | ||
* They also have immunity to non-targeted interdiction, which means they can warp while inside a warp disruption bubble, however they still cannot warp while being tackled by a warp disruptor or scrambler like other ships. | |||
Fleet interceptors move fast, catch ships quickly and can hold a point while orbiting them at high speed and beyond 20km range -- for example, with {{sk|Interceptors|IV|icon=yes}}, the range of a T2 warp disruptor will be over 28km (and over 34km if you overheat). The rest of the fleet interceptors' bonuses, tied to the racial frigate skill (which will have been trained to 5), are weapon- or tank-related. | Fleet interceptors move fast, catch ships quickly and can hold a point while orbiting them at high speed and beyond 20km range -- for example, with {{sk|Interceptors|IV|icon=yes}}, the range of a T2 warp disruptor will be over 28km (and over 34km if you overheat). The rest of the fleet interceptors' bonuses, tied to the racial frigate skill (which will have been trained to 5), are weapon- or tank-related. | ||
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===Combat Interceptors=== | ===Combat Interceptors=== | ||
{{ note box | Note: Combat interceptors used to have immunity to warp bubbles, but this was removed in [https://www.eveonline.com/article/pg4q8e/patch-notes-for-october-2018-release the October 2018 update].| italics = yes }} | |||
Although the name implies so, combat interceptors are not that well suited to ''actual fighting'' as in being ''general damage dealers''. While they can be popular solo ships, usually going toe-to-toe with other frigates, or can actually contribute some DPS in/to ''frigate-only'' fleets, their overall damage output is not comparable to anything beyond the frigate size class, nor do they tank much better than the default T1 frigates. | Although the name implies so, combat interceptors are not that well suited to ''actual fighting'' as in being ''general damage dealers''. While they can be popular solo ships, usually going toe-to-toe with other frigates, or can actually contribute some DPS in/to ''frigate-only'' fleets, their overall damage output is not comparable to anything beyond the frigate size class, nor do they tank much better than the default T1 frigates. | ||
In fleet environments, they are more useful to land fast scrams on target or take on single other frigates, although dedicated anti-frig cruisers can often be better suited for that role. For applying tackle via Warp Disruptors, Fleet Interceptors are usually better suited. | In fleet environments, they are more useful to land fast scrams on target or take on single other frigates, although dedicated anti-frig cruisers can often be better suited for that role. For applying tackle via Warp Disruptors, Fleet Interceptors are usually better suited. | ||