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Missile mechanics: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized.
Added Tables for Rigor/Flare rigs
Line 308: Line 308:


The equations also show that there is a minimum speed that a ship needs to fly before its velocity can reduce the missile damage at all. If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. In that case, only the signature radius of the target and the explosion radius of the missile can have an effect, and further decreases in the ship's speed will not increase the damage. However, increases the signature radius can, until the damage reaches 100%.
The equations also show that there is a minimum speed that a ship needs to fly before its velocity can reduce the missile damage at all. If the ship is moving below a specific threshold, the explosion velocity and the speed of the ship do not affect the missile damage. In that case, only the signature radius of the target and the explosion radius of the missile can have an effect, and further decreases in the ship's speed will not increase the damage. However, increases the signature radius can, until the damage reaches 100%.
==== Application Modules and Stacking Penalties ====
As you see in the Formula (assuming the minimum is the third term), reducing the explosion radius by 20% means multiplying the explosion radius with 0.8 which is equivalent to multiplying the explosion velocity by 1/0.8=1.25. This shows that the first rigor (20% reduction to explosion radius) is flat out better than the flare (20% increase in explosion velocity). If you assume that the minimum is the second term then the rigor is better anyway and for the first term it doesn't matter. Now you have stacking penalties though, so does the flare become better at some point?
For that purpose I calculated various combinations of rigs always as a multiplicator of the term inside the drf bracket. If you rise that multiplicator to the appropriate drf you get the damage multiplicator compared to no application modules (Assuming you stay in the thrid case).
Multiplicator (higher is better) of various combinations of t2 rigor/flare rigs and t2 guidance computer scripted with the precision script assuming imperfect application:
{| class="wikitable"
| 0 Guidance Comp. w/ Prec Script
|-
| #rigor\#flare || 0 || 1
|-
| 0 || 1 || 1.2
|-
| 1 || 1.25 || 1.5
|-
| 2 || 1.513 || 1.816
|-
| 3 || 1.708 || -
|}
{| class="wikitable"
| 1 Guidance Comp. w/ Prec Script
|-
| #rigor\#flare || 0 || 1
|-
| 0 || 1.395 || 1.2
|-
| 1 || 1.700 || 2.002
|-
| 2 || 1.946 || 2.292
|-
| 3 || 2.087 || -
|}


=== Additional examples ===
=== Additional examples ===