Difference between revisions of "Blood Hidden Hideaway"

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(Updated template - using info provided)
(NPCTable -> NPCTableHead)
Line 28: Line 28:
 
             | Room1Group1InLocal =
 
             | Room1Group1InLocal =
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
+
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers reinforcement spawn}}
+
{{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers reinforcement spawn}}
}}
+
|}
 
         | Room1Group2                = 1st Reinforcement Spawn
 
         | Room1Group2                = 1st Reinforcement Spawn
 
             | Room1Group2Text        =  
 
             | Room1Group2Text        =  
 
             | Room1Group2InLocal    =
 
             | Room1Group2InLocal    =
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
+
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
}}
+
|}
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
+
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
}}
+
|}
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
             | Room1Group4Text        =  
 
             | Room1Group4Text        =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4Table      =
 
             | Room1Group4Table      =
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
+
{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
}}
+
|}
 
         | Room1Group5                = 4th Reinforcement Spawn
 
         | Room1Group5                = 4th Reinforcement Spawn
 
             | Room1Group5Text        =  
 
             | Room1Group5Text        =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5Table      =  
 
             | Room1Group5Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}}
+
{{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}}
}}
+
|}
 
         | Room1Group6                =  5th Reinforcement Spawn
 
         | Room1Group6                =  5th Reinforcement Spawn
 
             | Room1Group6Text        =
 
             | Room1Group6Text        =
 
             | Room1Group6InLocal    =  
 
             | Room1Group6InLocal    =  
 
             | Room1Group6Table      =  
 
             | Room1Group6Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
+
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
}}
+
|}
 
   
 
   
 
   | EscalationSectionY/N =  
 
   | EscalationSectionY/N =  

Revision as of 16:06, 11 June 2017

Site Details
Blood Hidden Hideaway

Type Combat Anomaly
Rating Class 1 Level 2
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly