Difference between revisions of "Blood Forsaken Hideaway"

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(Updated template - using info provided)
(Converted out of full CMBSite template)
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{{CMBSite | Blood Forsaken Hideaway
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{{CMBSite | Blood Forsaken Hideaway}}
| Variation= 3
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| OverviewSectionY/N= Y
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The Blood Forsaken Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hideaway]].
    | OverviewSectionText= The Blood Forsaken Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hideaway]].
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    | OverviewRecShips = Destroyer, Cruiser
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{{Expected NPC
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText=
 
    | TotalExpEnemiesSectionY/N= Y
 
 
         | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 23- 24 ships.
 
         | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 23- 24 ships.
 
         | TotalExpFrigates      = 11
 
         | TotalExpFrigates      = 11
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         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      =  
 
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText=
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|2- 3|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
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==Walkthrough==
            | Room1Group2Text        =  
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Single ungated normal space pocket.
            | Room1Group2InLocal    =
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            | Room1Group2Table      =
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{{NPCTableHead|Initial Defending Fleet}}
{{NPCTable
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{{NPCTableRow|Frigate|3|Corpii Collector/...}}
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
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{{NPCTableRow|Destroyer|2- 3|Corpior Cleric/...}}
|{{NPCTableRow|Destroyer|3|Corpior Cleric/ Converter/ Friar/ Visionary}}
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|}
}}
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        | Room1Group3                = 2nd Reinforcement Spawn
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{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group3Text        =
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{{NPCTableRow|Frigate|2|Corpii Collector/...}}
            | Room1Group3InLocal    =
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{{NPCTableRow|Destroyer|3|Corpior Cleric/...}}
            | Room1Group3Table      =
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|}
{{NPCTable
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|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
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{{NPCTableHead|2nd Reinforcement Spawn}}
|{{NPCTableRow|Destroyer|3|Corpior Cleric/ Converter/ Friar/ Visionary}}
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{{NPCTableRow|Frigate|3|Corpii Collector/...}}
}}
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{{NPCTableRow|Destroyer|3|Corpior Cleric/...}}
        | Room1Group4                = 3rd Reinforcement Spawn
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|}
            | Room1Group4Text        =
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            | Room1Group4InLocal    =
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{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group4Table      =
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{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/...}}
{{NPCTable
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{{NPCTableRow|Destroyer|5|Corpior Cleric/...}}
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
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{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
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{{NPCTableRow|Commander Destroyer|1|Dark Blood Commander|cargo=Possible Faction ammo or modules}}
|{{NPCTableSeparator|Possible Rare Spawn}}
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|}
|{{NPCTableRow|Commander Destroyer|5|Dark Blood Commander|cargo=Possible Faction ammo or modules}}
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}}
 
 
  | EscalationSectionY/N =
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue =  mil
 
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue =  mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
 
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 20:12, 24 July 2017

Site Details
Blood Forsaken Hideaway
Type Combat Anomaly
Rating Class 1 Level 3
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly

The Blood Forsaken Hideaway is a combat anomaly found in Blood Raiders infested regions. It is a level 3 variant of the Blood Hideaway.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 11
Icon red destroyer.png Destroyers 12- 13

Walkthrough

Single ungated normal space pocket.


Initial Defending Fleet
WD EWAR L


Frigate 3 x Frigate Corpii Collector/...
Destroyer 2- 3 x Destroyer Corpior Cleric/...


1st Reinforcement Spawn
WD EWAR L


Frigate 2 x Frigate Corpii Collector/...
Destroyer 3 x Destroyer Corpior Cleric/...


2nd Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Corpii Collector/...
Destroyer 3 x Destroyer Corpior Cleric/...


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Elder Corpii Collector/...
Destroyer 5 x Destroyer Corpior Cleric/...
Possible Rare Spawn
Commander Destroyer 1 x Commander Destroyer Dark Blood Commander Possible Faction ammo or modules