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| {{CMBSite | Blood Haven | | {{Complex|Blood Haven}} |
| | Variation=
| | '''Blood Haven''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by the [[Blood Raiders]] that can be found in null security space. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The '''Blood Haven''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
| | ==Walkthrough== |
| | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
| | {{MessageBox|On warp in: |
| | OverviewEstPayout=
| | |I have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.}} |
| | Diff&ShipRecSectionY/N=
| | |
| | Diff&ShipRecSectionText=
| | {{Expected NPC |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 41 ships.
| |
| | TotalExpFrigates = 9 | | | TotalExpFrigates = 9 |
| | TotalExpDestroyers = | | | TotalExpDestroyers = |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = | | | TotalExpSentries = |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText= I have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
| |
| | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
| |
| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
| |
| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| |
| | Room1Image =
| |
| | Room1ImageCaption =
| |
| | Room1Group1 = Delayed Defending Fleet
| |
| | Room1Group1Text =
| |
| | Room1Group1InLocal =
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| | Room1Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
| |
| |{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
| |
| }} | | }} |
| | Room1Group2 = 1st Reinforcement Spawn
| | |
| | Room1Group2Text =
| | {{NPCTableHead|First Spawn}} |
| | Room1Group2InLocal =
| | {{NPCTableRow|Battlecruiser|3|Corpatis}} |
| | Room1Group2Table =
| | {{NPCTableRow|Battleship|4|Corpus}} |
| {{NPCTable | | |} |
| |{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| | |
| |{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
| | {{NPCTableHead|Second Spawn}} |
| }} | | {{NPCTableRow|Elite Frigate|3|Elder Corpii}} |
| | Room1Group3 = 2nd Reinforcement Spawn
| | {{NPCTableRow|Battleship|4|Corpus}} |
| | Room1Group3Text =
| | |} |
| | Room1Group3InLocal =
| | |
| | Room1Group3Table =
| | {{NPCTableHead|Third Spawn}} |
| {{NPCTable | | {{NPCTableRow|Elite Frigate|3|Elder Corpii}} |
| |{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| | {{NPCTableRow|Battleship|4|Corpus}} |
| |{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
| | |} |
| }}
| | |
| | Room1Group4 = 3rd Reinforcement Spawn
| | {{NPCTableHead|Fourth Spawn}} |
| | Room1Group4Text =
| | {{NPCTableRow|Elite Frigate|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}} |
| | Room1Group4InLocal =
| | {{NPCTableRow|Battleship|4|Corpus}} |
| | Room1Group4Table =
| | |} |
| {{NPCTable | | |
| |{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
| | {{NPCTableHead|Fifth Spawn}} |
| |{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
| | {{NPCTableRow|Elite Cruiser|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}} |
| }} | | {{NPCTableRow|Battleship|3|Corpus}} |
| | Room1Group5 = 4th Reinforcement Spawn
| | |} |
| | Room1Group5Text =
| | |
| | Room1Group5InLocal =
| | {{NPCTableHead|Commander spawn}} |
| | Room1Group5Table =
| | {{NPCTableRow|Battlecruiser|3|Corpatis}} |
| {{NPCTable | | {{NPCTableRow|Battleship|4|Corpus}} |
| |{{NPCTableRow|Elite Cruiser|3|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage|ewar=TD|ewar2=Neut}}
| | {{NPCTableRow|Commander Battleship|0-1|Dark Blood Commander|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}} |
| |{{NPCTableRow|Battleship|3|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
| | |} |
| }} | | |
| | Room1Group6 = 5th Reinforcement Spawn
| | ==Escalation== |
| | Room1Group6Text =
| | |
| | Room1Group6InLocal =
| | This site can escalate to [[Blood Raider Naval Shipyard]]. |
| | Room1Group6Table =
| | |
| {{NPCTable | |
| |{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
| |
| |{{NPCTableRow|Battleship|4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
| |
| |{{NPCTableSeparator|Possible Rare Spawn}}
| |
| |{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
| |
| }}
| |
|
| |
| | EscalationSectionY/N = Y
| |
| | Escalation= Blood Raider Naval Shipyard
| |
| | EscalationSectionText=
| |
| | EscalationChance =
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| | RewardsSectionY/N =
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| | RewardsSectionText=
| |
| | TotalBountyValue = mil
| |
| | TotalGeneralLootValue= mil
| |
| | TotalSalvageValue = mil
| |
| | AverageRareLootValue=
| |
| | ValuableLootTable =
| |
| | ExplorationLogTable =
| |
| | FactionDropLootVaryY/N =
| |
| }}
| |
|
| |
| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |