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Blood Refuge: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Undo revision 123411 by Hirmuolio pine (talk)
Hirmuolio Pine (talk | contribs)
Took out of full template
Line 1: Line 1:
{{CMBSite | Blood Refuge
{{Complex|Blood Refuge}}
| Variation=
'''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence.  
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
==Walkthrough==
    | OverviewRecShips =
The site is an open Deadspace pocket, one may warp to preferred distance.  
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N= Y
{{NPCTableHead|Initial defenders}}
        | Diff&ShipRecSectionText=
{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
    | TotalExpEnemiesSectionY/N= Y
{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships.
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
        | TotalExpFrigates      = 10- 11
|}
        | TotalExpDestroyers    = 4
 
        | TotalExpCruisers        =  
{{NPCTableHead|Wave 1}}
        | TotalExpBattlecruisers =  
{{NPCTableRow|Frigate|2|Seeker/Collector}}
        | TotalExpBattleships  =  
|}
        | TotalExpCapitals      =
 
        | TotalExpSentries      = 2
{{NPCTableHead|Wave 2}}
| WalkthroughSectionY/N= Y
{{NPCTableRow|Frigate|3|}}
    | WarpToSitePopupText=
{{NPCTableRow|Destroyer|2|}}
    | WalkthroughSectionText=
|}
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
{{NPCTableHead|Wave 3}}
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableRow|Frigate|3|}}
        | Room1Image                =
{{NPCTableRow|Destroyer|2|Visionary/Templar}}
        | Room1ImageCaption          =
|}
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}  
<!--
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]