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| {{Update|Ship list, rewards.}} | | {{Update|Ship list, rewards.}} |
| {{CMBSite | Sansha Forsaken Den | | {{Complex|Sansha Forsaken Den}} |
| | Variation= 3
| | Sansha forsaken Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Sansha's Nation|Sansha]] infested regions. It is level 4 variant of [[Sansha Den]]. |
| | OverviewSectionY/N= Y
| |
| | OverviewSectionText= The Sansha Forsaken Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Sansha's Nation|Sansha]] infested regions. It is a level 3 variant of the [[Sansha Den]].
| |
| | OverviewRecShips = Battlecruiser, Battleship.
| |
| | OverviewEstPayout=
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| | Diff&ShipRecSectionY/N= Y
| |
| | Diff&ShipRecSectionText= Easily done with sniper Battleship.
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| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and 4 triggered spawns, a total of 32 ships.
| |
| | TotalExpFrigates = 5
| |
| | TotalExpDestroyers =
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| | TotalExpCruisers = 11
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| | TotalExpBattlecruisers = 16
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| | TotalExpBattleships =
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| | TotalExpCapitals =
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| | TotalExpSentries =
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| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
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| | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
| |
| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
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| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| |
| | Room1Group1 = Initial Defenders
| |
| | Room1Group1Text =
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| | Room1Group1InLocal =
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| | Room1Group1Table =
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| {{NPCTable
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| |{{NPCTableRow|Frigate|2|Centii}}
| |
| |{{NPCTableRow|Cruiser|5|Centum}}
| |
| |{{NPCTableRow|Battlecruiser|2|Centatis}}
| |
| }}
| |
| | Room1Group2 = 1st Reinforcement Spawn
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| | Room1Group2Text =
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| | Room1Group2InLocal =
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| | Room1Group2Table =
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| {{NPCTable
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| |{{NPCTableRow|Cruiser|3|Centum}}
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| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
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| | Room1Group3InLocal =
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| | Room1Group3Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Battlecruiser|3|Centatis}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn
| |
| | Room1Group4Text =
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| | Room1Group4InLocal =
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| | Room1Group4Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Cruiser|2|Centum}}
| |
| |{{NPCTableRow|Battlecruiser|3|Centatis}}
| |
| }}
| |
| | Room1Group5 = 4th Reinforcement Spawn
| |
| | Room1Group5Text =
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| | Room1Group5InLocal =
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| | Room1Group5Table =
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| {{NPCTable
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| |{{NPCTableRow|Frigate|3|Centii}}
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| |{{NPCTableRow|Battlecruiser|3|Centatis}}
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| }}
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|
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|
| | EscalationSectionY/N =
| | ==Walkthough== |
| | Escalation=
| | |
| | EscalationSectionText=
| | The site is an open Deadspace pocket, one may warp to preferred distance. |
| | EscalationChance =
| | |
| | RewardsSectionY/N = | | {{NPCTableHead|Inital Defenders}} |
| | RewardsSectionText=
| | {{NPCTableRow|Frigate|2|}} |
| | TotalBountyValue = mil
| | {{NPCTableRow|Cruiser|5|}} |
| | TotalGeneralLootValue= mil
| | {{NPCTableRow|Battlecruiser|2|}} |
| | TotalSalvageValue = mil
| | |} |
| | AverageRareLootValue=
| | |
| | ValuableLootTable =
| | {{NPCTableHead|First spawn}} |
| | ExplorationLogTable =
| | {{NPCTableRow|Cruiser|3| }} |
| | FactionDropLootVaryY/N =
| | {{NPCTableRow|Battlecruiser|4| }} |
| }} | | |} |
| | |
| | {{NPCTableHead|Second spawn}} |
| | {{NPCTableRow|Battlecruiser|3| }} |
| | |} |
| | |
| | {{NPCTableHead|Third spawn}} |
| | {{NPCTableRow|Cruiser|3| }} |
| | {{NPCTableRow|Battlecruiser|4|}} |
| | |} |
| | |
| | {{NPCTableHead|Fourth spawn}} |
| | {{NPCTableRow|Frigate|3| }} |
| | {{NPCTableRow|Battlecruiser|3|}} |
| | |} |
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |