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Turret damage: Difference between revisions

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===Turret tracking===
===Turret tracking===
Tracking is a value that represents how well a turret can follow a moving target. The equation is not fully realistic, it doesn't consider if the attacking ship is spinning around itself, it only considers the relative movement between the attacker and the target. This relative movement will from the attackers point of view appear as a change in the angle to the target. Don't make the mistake of thinking that a turret has a fixed turn speed, that's not how the equation works. Instead it behaves just like falloff, meaning that the turret can miss targets that move slower than its turn speed and hit targets that move faster.
Tracking is a value that represents how well a turret can follow a moving target. The equation is not fully realistic, as it only considers the relative movement between the attacker and the target, and does not take into account any rotation of the attacking ship. From the attacker's point of view, this relative movement appears as a change in the angle to the target.
 
Don't make the mistake of thinking that a turret has a fixed turn speed, that's not how the equation works. Instead it behaves just like falloff, meaning that the turret can miss targets that move slower than its turn speed and hit targets that move faster.


With the updates to tracking it became much easier to compare the tracking ability between different turrets, but it also made the numbers more abstract and harder to use in combat. In the overview a targets angular velocity is given in rad/s, to know a turrets tracking speed in rad/s the following equation must be used:
With the updates to tracking it became much easier to compare the tracking ability between different turrets, but it also made the numbers more abstract and harder to use in combat. In the overview a targets angular velocity is given in rad/s, to know a turrets tracking speed in rad/s the following equation must be used: